Pretty much all terrain.
Have tried both Space Marines and Imperial Guard against them.
It gets the Fatal Scar issue upon loading into a battle.
Pretty much all terrain.
Have tried both Space Marines and Imperial Guard against them.
It gets the Fatal Scar issue upon loading into a battle.
These are all the options I had enabled.
EnableCampaignBaes
AutoWIN_Button
artillery_turrets_allow
AI_Advanced_Tactics
AI_Advanced_Map_Pathing
Player_Auto_Artillery_Fire
NecronPyramid
Enable_New_Vanilla_Squads
Enable_Bourbon_Squads
Enable_Tau_Psi_Ops
DarkEldar_Turrets
Tau_Turrets
Titans
Titans_T2
Interval_Dump
Titanic_Battles
Race_Specific_Themes
Would it be possible to make a special unit increase addon mod?
I know there is the Unlimited one, but what I'm asking for is one that only doubles or triples the amount. An option in the main mod would probably work too.
Anyone else having fatal scar issues when fighting Dark Eldar?
I flat out can't engage with them due to it.
If you are crashing a minute or two into the game try inputting this into the launch properties.
cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" -NoEAC
This is suppose to only configure your chip or whatever it does for the game only.
Firestorm
KWReloaded
Crossfire
Redeemer
Some of them that I can think of that have both of what you are talking about.
Not sure if you guys noticed, but Games Workshop updated their Intellectual Property Guidelines.
If you are using the combiner mod use this line in the launch options are of the properties tab in Steam.
-mod Combiner_Beta -dev
For just the regular mod I believe it is this line.
-mod NHCToV.module -dev
Honestly, the name doesn't really seem that good to begin with anyways. Probably would just be easier and less headaches for everyone to change its name. Though I'm a bit surprised it took them this long to take notice of it.
Ah, nevermind. Just noticed you made a 1.7.1 version, I was using 1.7.0
Mod is broken, wait until fix is sent out.
What would you say the completion percentage of this mod is?
You could see if the Corona mod guys might aid you in this, I know they plan to make a modded campaign.
So I take it the 3 modding groups never gave permission to release it then? :(
Have you guys fixed the "CREED!!" glitch yet? I think it involves something with upgrading the General before having the Titan as I can't upgrade anything on the Titan and it thinks it is an infantry unit. (1.88.73 Full and was a fresh install)
P.S. It also works in multiplayer >:)
Will this mod use its own maps only or can it use base game and workshop ones?
Anyone know where I can get this game?
Hope the progress of reworking this mod to be an extension mod is going well. It's always irritated me how large some of the units are while others are a hundredth of what their true size should be.
Hope you can get this released :D
Has there been anyone working on porting this to Assault Squad 2?
I really hope you can work out an agreement with Darborne, if you were to work with him and the others of the Europe at War mod group I'm positive you can forge an excellent mod, one that will allow people to enjoy this game for years to come.
"Unity is strength... when there is teamwork and collaboration, wonderful things can be achieved.' - Mattie Stepanek
Are you using 7zip, winrar, or another program that unzips .zip files?
Also if you're using the Steam version of the game you need to go into the game's folder and place the mod folder into the folder called "mods" then you need to rename one of the folders inside of it and make the mod folder that you downloaded to it. (Example: crusades to crusades_original and TheThirdAge to crusades) This allows you to select the mod by going to the crusades option during start up.
Is there anyway that I can bypass the launcher? Whenever I open it I get a (0xc0000135) error. I am able to open the vanilla game and can play the WarGames mod by opening it directly.
I seem to be having issues with opening the mod's launcher it gives a (0xc0000135) error, anyway that I can just bypass the launcher and go straight to the game without it? I've opened the WarGames mod this way and it works just fine.
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