Long before the rise of Valyria, Westeros was divided into countless Petty Kingdoms.  In the south, the Reach is consumed by fire as countless Andal Kingdoms are drawn into an ever growing civil war.  In Dorne, the deserts run red with blood and in the north four kingdoms struggle for supremacy, even as they face invaders from all sides.  As chaos descends upon the lands of Westeros it remains to be seen which Kingdoms shall forge dynasties to last a thousand years, and which will fade into history.
IMPORTANT NEWS: If I can raise enough donations I will be leaving my job to work on this mod full time.  The more money you donate, the longer I can do this meaning even more content.  Also, anyone who donates will get some exclusive preview/beta access (plus I can name a character after you if you want).  If you're considering donating, but want to talk through my future plans/request a custom character or House, feel free to email me (bhaddad5@gmail.com).  I'll be posting up a Kickstarter-style donations/rewards bracket soon, and will also keep you posted on our funding goals and what they mean for the mod's future content.  Thanks,

-Admiral Thrawn
GOALS: Month 1 ($200) ----------- 100% funded
-Add over 50 new Settlements and Houses
-Expand/enhance the islands around Westeros to give the mod more detail.
-Create Skagos and Mountain Clan rosters
-Add 6+ new recruitment zones (The Wolfswood, The Hornwoods, The Highvale, The Rainwood, the Greenwood (aka Kingswood), the Torrentine (around Starfall)), each with their own unique units.
-Add many AOR units: Shield Wardens, Hornwood Axmen, Starknights, etc

Month 2 ($200) --------- 100% funded
-Add fully fleshed Night's Watch and Wildlings
-Continue editing generic rosters with new regional models (start with giving regions unique helmets, weapons, units, and shields)
-More AOR units
-Lots of new interactive events.

Month 3 ($200) --------- 58% funded
-Investigate use of custom tiles for the Wall (never done this before, but I'll try...)
-Investigate use of custom settlements (never done this before, but I'll try...)
-Add new traits/ancs
-General strat/UI work, etc.

For those of you interested in downloading, I have written up a Kickstarter-style rewards list (they are cumulative, so you get everything up to and including what you donated):

$5 - Early access to news/previews/beta, listing in the credits

$10 – Your own custom trait/ancillary for a character of your choice

$20 – Get written into the game as a custom character of your choice (must be setting appropriate)

$40 – Create your own House, I need to fill in some areas with original Houses and you could have one (must be setting appropriate)

$60 – Request a custom AOR unit of your own design (can be for your house if you want)

$100 – Get your own company of sellswords, again of your own design

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Blog RSS Feed Report abuse Latest News: 5000 Downloads + Hotseat Recruitment!

8 comments by bertio5 on Sep 15th, 2014

First off, thanks to everyone who has stuck with us this far.  We have recently hit 5,000 downloads and we hope to keep it up!  If anyone knows the average amount of time spent playing a mod per download, I'd be interested to hear it.

To celebrate (and to kidnap a few of you to Total War Center), I will be starting a new Youngbloods Hosteat aimed at first time players (you)!

You: What is a Hotseat?

I'm glad you asked!  It is a multiplayer campaign of M2TW, where a certain number of players (8 in this case) select factions and battle each other for dominance of Westeros.  Basically you play your turn, auto-resolving all battles, and then email the save to the next person so they can play their factions turn.

This hotseat is a bit different from most of the other ones there (and may therefore be totally unbalanced), but I think it will work best for this mod so I'm giving it a try.  Each of the 9 players will select a faction to play as out of all 29 (Gardener and Sunderland are banned for balance reasons).  Each player/faction must be from a different region (Stormlands, Riverlands, Reach, etc), and they will start the game fighting the AI factions next to them.  I will set the difficulty/AI money pretty low so as you destroy your neighbors you will begin fighting amongst yourselves in GLORIOUS CARNAGE *cough* I mean sportsmanlike competition.

Region (faction): Player
North (Bolton): The Penguin Wraith
Vale (Arryn): Theodamus
Iron Islands (Greyiron): Hellbringer1642
Westerlands (Lannister): lordsophus1
Riverlands (Mudd): Bazinga
Breaklands (open):
Stormlands (Durrandon): Lairhound
Reach (Hightower):Jadli
Dorne (Martell): pulkownik

For rules and signups visit: Twcenter.net(Youngbloods-only)

You will need to make an account if you want to play, but the community over there is great so that should be just fine ;).

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Age of Petty Kings Hotfixs 1 & 2

Age of Petty Kings Hotfixs 1 & 2

Sep 16, 2014 Patch 0 comments

If you are doing a clean install you only need this. Just drag it into your AOPK data folder and overwrite when prompted (same as the last one). This...

Hotfix 1.1 [OUTDATED]

Hotfix 1.1 [OUTDATED]

Aug 15, 2014 Patch 7 comments

Fixing a couple of recruitment bugs. To install just drag into your data folder and overwrite the files in question. Then restart the game.

Age of Petty Kings 1.0

Age of Petty Kings 1.0

Aug 14, 2014 Full Version 48 comments

The Grand Release of Age of Petty Kings. This mod takes place long before the War of Five Kings when Westeros was divided between countless Petty Kingdoms...

Post comment Comments  (0 - 10 of 205)
Sunny_Beach Oct 20 2014, 9:52pm says:

So..construction is no more, except for a crop field and a tree..recruitment is horrible, since after taking a territory, it won't give units until the factions destroyed.

There's like what.. 8 different units(total) in this mod?

People are paying for this, right? There's less to it than the original MTW2.

0 votes     reply to comment
bertio5 Oct 21 2014, 1:09am replied:

1)The recruitment system is new, you need to conquer an entire kingdom before you can recruit their units in their regions.

2) Including the Dornish, First Men, and Ironborn rosters too? More than 8. Not as many as I'd like, but that's what 2.0 is for.

3)You aren't paying for this. Some generous people have donated to help me finish 2.0 (with more recruitment/construction/etc), but you (obviously) haven't.

-1 votes     reply to comment
Sunny_Beach Oct 22 2014, 2:18am replied:

It's a basic and seemingly lazy mod considering you've made money off this.

You're simply playing off the GOT hype for some quick cash, with hardly any work put into this as of the "release".

Your whole description is dedicated to getting money from people, while in the process being vague about what will come and not even knowing if you'll be able to do anything that you're offering to do.

0 votes     reply to comment
bertio5 20hours 46mins ago replied:

Look, I spent hundreds of hours making this without asking for a penny. I only asked for donations AFTER I had released 1.0 about two months ago. If you don't think the current release is worth money, that's fine, nobody paid for it.

As for "lazy", make a mod of your own before claiming that other creators are doing a bad job.

+3 votes     reply to comment
Flying.Spectacles 16hours 8mins ago replied:

I'd like to say something, Sunny Beach, have you ever seen how much work a modder has to do? No? Then be quiet, as for the "basic" comment - Have you seen the amount of Factions?, The amount of settlements?, All of the Rosters? and the completely reworked recruitment system? The donations aren't mandatory either, I donated, and I'm glad about it as well. Think twice before insulting such an awesome mod.

+4 votes     reply to comment
repablican04 Oct 5 2014, 8:13am says:

any update? how was the developing? :)

+2 votes     reply to comment
bertio5 Oct 5 2014, 7:36pm replied:

Going quite well, but still a long LONG way to go...

0 votes     reply to comment
Guest Oct 2 2014, 10:59pm says:

This comment is currently awaiting admin approval, join now to view.

bertio5 Oct 3 2014, 9:37pm replied:

If you have the era set to "all" it does that. Has to do with how the hardcoded limits interact with our recruitment system, nothing we can do about it. However, all the units are available in early (and mercs too on High), so you should be fine with those.

0 votes     reply to comment
bertio5 Oct 1 2014, 7:02pm replied:

I'm not sure how either of those mechanics work, but I'll look into it...

+3 votes     reply to comment
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Released Aug 14, 2014
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Highest Rated (4 agree) 9/10

It's a Really good mod, even better than the original Westros: Total War. The only reason why I'm giving this mod a 9 and not a ten is because some elements feel unfinished to me, allot of the units are vanilla M2TW models, rendered different colors and the events and unit sounds are also from the vanilla game. I'm not saying that I want to see units that look like the do in the HBO series but custom unit models with different helmets, swords, shields, etc that we haven't already seen in the base…

Aug 21 2014, 5:41pm by Commissar_Delta

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