Long before the rise of Valyria, Westeros was divided into countless Petty Kingdoms.  In the south, the Reach is consumed by fire as countless Andal Kingdoms are drawn into an ever growing civil war.  In Dorne, the deserts run red with blood and in the north four kingdoms struggle for supremacy, even as they face invaders from all sides.  As chaos descends upon the lands of Westeros it remains to be seen which Kingdoms shall forge dynasties to last a thousand years, and which will fade into history.
IMPORTANT NEWS: If I can raise enough donations I will be leaving my job to work on this mod full time.  The more money you donate, the longer I can do this meaning even more content.  Also, anyone who donates will get some exclusive preview/beta access (plus I can name a character after you if you want).  If you're considering donating, but want to talk through my future plans/request a custom character or House, feel free to email me (bhaddad5@gmail.com).  I'll be posting up a Kickstarter-style donations/rewards bracket soon, and will also keep you posted on our funding goals and what they mean for the mod's future content.  Thanks,

-Admiral Thrawn
GOALS: Month 1 ($200) ----------- 100% funded
-Add over 50 new Settlements and Houses
-Expand/enhance the islands around Westeros to give the mod more detail.
-Create Skagos and Mountain Clan rosters
-Add 6+ new recruitment zones (The Wolfswood, The Hornwoods, The Highvale, The Rainwood, the Greenwood (aka Kingswood), the Torrentine (around Starfall)), each with their own unique units.
-Add many AOR units: Shield Wardens, Hornwood Axmen, Starknights, etc

Month 2 ($200) --------- 100% funded
-Add fully fleshed Night's Watch and Wildlings
-Continue editing generic rosters with new regional models (start with giving regions unique helmets, weapons, units, and shields)
-More AOR units
-Lots of new interactive events.

Month 3 ($200) --------- 58% funded
-Investigate use of custom tiles for the Wall (never done this before, but I'll try...)
-Investigate use of custom settlements (never done this before, but I'll try...)
-Add new traits/ancs
-General strat/UI work, etc.

For those of you interested in downloading, I have written up a Kickstarter-style rewards list (they are cumulative, so you get everything up to and including what you donated):

$5 - Early access to news/previews/beta, listing in the credits

$10 – Your own custom trait/ancillary for a character of your choice

$20 – Get written into the game as a custom character of your choice (must be setting appropriate)

$40 – Create your own House, I need to fill in some areas with original Houses and you could have one (must be setting appropriate)

$60 – Request a custom AOR unit of your own design (can be for your house if you want)

$100 – Get your own company of sellswords, again of your own design

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New Unit Skins/Models! New Unit Skins/Models! New Unit Skins/Models!
Blog RSS Feed Report abuse Latest News: 5000 Downloads + Hotseat Recruitment!

8 comments by bertio5 on Sep 15th, 2014

First off, thanks to everyone who has stuck with us this far.  We have recently hit 5,000 downloads and we hope to keep it up!  If anyone knows the average amount of time spent playing a mod per download, I'd be interested to hear it.

To celebrate (and to kidnap a few of you to Total War Center), I will be starting a new Youngbloods Hosteat aimed at first time players (you)!

You: What is a Hotseat?

I'm glad you asked!  It is a multiplayer campaign of M2TW, where a certain number of players (8 in this case) select factions and battle each other for dominance of Westeros.  Basically you play your turn, auto-resolving all battles, and then email the save to the next person so they can play their factions turn.

This hotseat is a bit different from most of the other ones there (and may therefore be totally unbalanced), but I think it will work best for this mod so I'm giving it a try.  Each of the 9 players will select a faction to play as out of all 29 (Gardener and Sunderland are banned for balance reasons).  Each player/faction must be from a different region (Stormlands, Riverlands, Reach, etc), and they will start the game fighting the AI factions next to them.  I will set the difficulty/AI money pretty low so as you destroy your neighbors you will begin fighting amongst yourselves in GLORIOUS CARNAGE *cough* I mean sportsmanlike competition.

Region (faction): Player
North (Bolton): The Penguin Wraith
Vale (Arryn): Theodamus
Iron Islands (Greyiron): Hellbringer1642
Westerlands (Lannister): lordsophus1
Riverlands (Mudd): Bazinga
Breaklands (open):
Stormlands (Durrandon): Lairhound
Reach (Hightower):Jadli
Dorne (Martell): pulkownik

For rules and signups visit: Twcenter.net(Youngbloods-only)

You will need to make an account if you want to play, but the community over there is great so that should be just fine ;).

Media RSS Feed Latest Video
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Age of Petty Kings Hotfixs 1 & 2

Age of Petty Kings Hotfixs 1 & 2

Sep 16, 2014 Patch 0 comments

If you are doing a clean install you only need this. Just drag it into your AOPK data folder and overwrite when prompted (same as the last one). This...

Hotfix 1.1 [OUTDATED]

Hotfix 1.1 [OUTDATED]

Aug 15, 2014 Patch 7 comments

Fixing a couple of recruitment bugs. To install just drag into your data folder and overwrite the files in question. Then restart the game.

Age of Petty Kings 1.0

Age of Petty Kings 1.0

Aug 14, 2014 Full Version 41 comments

The Grand Release of Age of Petty Kings. This mod takes place long before the War of Five Kings when Westeros was divided between countless Petty Kingdoms...

Post comment Comments  (0 - 10 of 193)
Arizona_Kid 18hours 11mins ago says:

this is amazing!!! will we ever be able to select our heirs directly? And select who we want to be lords of cities?

+1 vote     reply to comment
bertio5 13hours 34mins ago replied:

I'm not sure how either of those mechanics work, but I'll look into it...

+1 vote     reply to comment
FreedomCrusader 18hours 18mins ago says:

Just started downloading the mod, far from as large as Third Age Total War and I doubt it for the moment will be jsut as great when it comes to custom stuff and units. But TATW is alot older than your mod and have had much more time to get perfected, I look forward to follow your updates and hopefully start to love this mod as much or more than TATW.

I will most likely end up donating some money if I see that you continue to work and improve this mod, ME2TW was my favorite in gameplay and I would love to see it reborn whit another great mod.

+1 vote     reply to comment
bertio5 13hours 33mins ago replied:

That's the plan, thanks!

+1 vote     reply to comment
Gaelthebard Sep 28 2014, 2:08am says:

Alright, I am a complete computer noob. Let me just get that out there first, hate if you want. But, I have loved the Total War games for so long, and I have been a very avid, long time GRRM fan. So I need to play this game, but like a child who is all thumbs with an abacus, I have no idea how to install this, or any mod, period. I've never used WinRar, although I have the trial version, and I also use steam, which means I am spoiled by convenience. Can anybody try to maybe walk me through it, or give me some pointers? I've read the instructions, but I don't know where to find those files, and I don't know what to use winrar for. So far, I have the mod downloaded, meaning i clicked the red button up top. Where do I go from here? Any response would garnish eternal gratitude from yours truly.

+1 vote     reply to comment
bertio5 Sep 28 2014, 1:37pm replied:

Sure, we all start somewhere ;). Do you know where to find your Steam folder on your PC? If not, it should be something like this: C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods

As for WinRAR, can you open the file you just downloaded? IF not, download WinRAR, don't choose the option to pay for it, and then try opening the file again.

Once you reach this point the rest should be self explanatory, but if you have more trouble just ask ;).

+2 votes     reply to comment
Guest Sep 28 2014, 12:04am says:

This comment is currently awaiting admin approval, join now to view.

bertio5 Sep 28 2014, 1:32pm replied:

No, that's on purpose. In my opinion spies break the game, and the AI doesn't know how to use assassins properly. As for Merchants, I might include them in 2.0, but I'm not so sure...

+1 vote     reply to comment
Brutus142 Sep 27 2014, 3:03am says:

A good idea would be to make Ironborn only recruitable in cities or castles that have ports, that way it would be much more challenging to conquer the mainland. Also it would be lore friendly since Iron born are sailors and raiders so it would make sense to have them only recruitable in coastal cities/castles.

+2 votes     reply to comment
bertio5 Sep 27 2014, 7:11pm replied:

Perhaps, but recall that you recruit by assimilation, so they couldn't recruit their own raiders there anyways.

+1 vote     reply to comment
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Released Aug 14, 2014
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Highest Rated (4 agree) 9/10

It's a Really good mod, even better than the original Westros: Total War. The only reason why I'm giving this mod a 9 and not a ten is because some elements feel unfinished to me, allot of the units are vanilla M2TW models, rendered different colors and the events and unit sounds are also from the vanilla game. I'm not saying that I want to see units that look like the do in the HBO series but custom unit models with different helmets, swords, shields, etc that we haven't already seen in the base…

Aug 21 2014, 5:41pm by Commissar_Delta

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