Long before the rise of Valyria, Westeros was divided into countless Petty Kingdoms. In the south, the Reach is consumed by fire as weak kings are set upon from all sides, and strong ones vie for their remains. In Dorne, the deserts run red with blood and in the north four kingdoms struggle for supremacy, even as they face invaders from all sides. As chaos descends upon the lands of Westeros it remains to be seen which Kingdoms shall forge dynasties to last a thousand years, and which will fade into history.

Also, if you've enjoyed this, check out my next mod, Age of the Five Kings: Moddb.com

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The impetus for creating Forge of Realms was that I'm a huge fan of map-making, and I was seeing a lot of common pitfalls in other online World-Generators. I'll spare you the lecture on Perlin Noise, but basically in this generator I'm trying to create maps that work the same way the real world works, with clear mountain ranges, fertile valleys, and more.

The previews I've posted are all example Fantasy worlds I've created, but you can modify this tool to create any worlds you want, be they Sci-fi, Realistic, Candy-land, etc. I'll soon upload a beta version and I'd appreciate any feedback you have on it!

Forge of Realms: Preview Build


As for new features I hope to add soon:

  • Features/Locations: Basically this would let you randomly place named locations like pyramids, stone circles, etc throughout your world.
  • Custom Skyboxes/Oceans: Right now you're stuck with the default skybox and water. It would be cool though, to swap in lava, etc.
  • Dynamic Lore: Having settlements contain brief blurbs about their leaders, populations, histories, etc.
  • Dynamic Weapon/Item Generation: This would be a side-project, that would randomly generate 3D weapons/items for your party.

Some of these would take more time than others, and I'd appreciate your thoughts on which ones to work on first.

About Me: Some of you may be familiar with my Medieval II: Total War mod Westeros: Age of Petty Kings, and my work on the Call of Warhammer: Beginning of the End Times (I was mostly working on the mod's Campaign Map, funnily enough). I learned a lot from both projects which I'm now taking to this one.

As for me personally, I'm a Software Developer in San Diego who's currently employed full time, so this is a project I'm working on at home. I'll do my best to post regular updates and respond in a timely manner, but just know that I'll be quite busy with work, especially for the next few months.

Others Crash Testing Needed

Others Crash Testing Needed

News 22 comments

Brave testers are needed to fix the Others save-game crash!

AOPK 3.0: The Kings Beyond the Wall - Release Date/Features

AOPK 3.0: The Kings Beyond the Wall - Release Date/Features

News 10 comments

This outlines the new release date and features of Age of Petty Kings 3.0.

Release Date Announced (Oct. 30th)!

Release Date Announced (Oct. 30th)!

News 4 comments

Age of Petty Kings 2.0 will release on Friday October 30th! It will include entirely new and improved unit rosters, new factions, new settlements, an...

Closed Beta Signups!

Closed Beta Signups!

News 1 comment

We've begun signups for the AOPK 2.0 closed beta. Apply now on Total War Center!

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AOPK 3.0: The Kings Beyond the Wall

AOPK 3.0: The Kings Beyond the Wall

Full Version 112 comments

This version of AOPK includes the Wildlings and Nights Watch as playable factions in the Lands Beyond the Wall. It also includes many other improvements...

AOPK 2.0 - Hotfix 1

AOPK 2.0 - Hotfix 1

Patch 8 comments

This is a very minor patch to fix the skins on brigainds. I forgot to update them when I changed the base sellsword models. Just drag the data folder...

Age of Petty Kings: 2.0

Age of Petty Kings: 2.0

Full Version 28 comments

The Second Release of Age of Petty Kings. This mod takes place long before the War of Five Kings when Westeros was divided between countless Petty Kingdoms...

Win Conditions Submod [OUTDATED]

Win Conditions Submod [OUTDATED]

Script 7 comments

This submod by BagaturKhan adds win conditions to 1.0. If anyone else wants to submod AOPK send me a PM! Otherwise, 2.0 comes out in about a month!

Age of Petty Kings Hotfixs 1 & 2 [OUTDATED]

Age of Petty Kings Hotfixs 1 & 2 [OUTDATED]

Patch 18 comments

If you are doing a clean install you only need this. Just drag it into your AOPK data folder and overwrite when prompted (same as the last one). This...

Hotfix 1.1 [OUTDATED]

Hotfix 1.1 [OUTDATED]

Patch 13 comments

Fixing a couple of recruitment bugs. To install just drag into your data folder and overwrite the files in question. Then restart the game.

Comments  (0 - 10 of 680)
KahK
KahK

Hey, just want to say great mod i have played tens of hours on it, great job.

But i would also like to report a bug, i have started 3 campaigns and all around the same time crash and are irretrievable, even when i click continue campaign it crashes, i love this game but this might stop me playing it, All help is appreciated.

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Guest
Guest

Anyone up to play this with me "aragorn of stormsend" on steam

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Jesterinatlantic
Jesterinatlantic

Well, i'm in the middle of a game with Lannister House, and everything is going pretty well. In general, i think that the mod is solid and very attractive for everyone who love game of thrones and the lore of the books and TV show.

But, some suggestions. The gameplay, is pretty simple, just conquer and conquer and conquer. I think, that apart of the coming of the others and the winter, you must think in introduce some events... For example, the possibility to become king of the seven kingdoms, civil wars in the factions, and (this may be a bit ambitious maybe) the coming of Aegon Targaryen and his sisters... I donĀ“t know, the world of song of ice and fire, is so rich and full of possibilities...

But please, think about it. I know that you have other projects, but this mod has a lot of potential.

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Spore8
Spore8

The Aegon bit can't really happen as its set during the Andal Invasion but I agree with you overall

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Jesterinatlantic
Jesterinatlantic

Really? I think that the religion of the seven, was the religion of the andals, and in game, every castle or city from moath cailin to the salt coast, have this religion as the main faith.

I mean, i think that the game is set many centuries after (or more) the invasion of the andals.

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Guest
Guest

Any update on how to fix the Others crash yet? Tried a normal campaign and it crashed and then I tried playing a hotseat campaign by myself as I saw someone mention that that worked, but again it crashed. Anyone else managed to sort this out??

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wisecontra10
wisecontra10

anyone got a durradon crash somewhere around turn 60?i was doing so well:(((

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Tomfreded
Tomfreded

any plans to give each house its own respective levy?

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shaeu
shaeu

Bring more Houses, like House Forrester

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King_Dock
King_Dock

can i just install 3.0 or do i need 2.0 and 2.1 as well?

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Guest
Guest

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DarthWindu
DarthWindu

i think you can just get 3.0

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Medieval II: Total War: Kingdoms
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Highest Rated (5 agree) 9/10

It's a Really good mod, even better than the original Westros: Total War. The only reason why I'm giving this mod a 9 and not a ten is because some elements feel unfinished to me, allot of the units are vanilla M2TW models, rendered different colors and the events and unit sounds are also from the vanilla game. I'm not saying that I want to see units that look like the do in the HBO series but custom unit models with different helmets, swords, shields, etc that we haven't already seen in the base…

Aug 21 2014 by Commissar_Delta

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