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Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

The "Big Ânouncement"
Quake

The "Big Ânouncement"

Painkeep v3.0 2 comments

PᴀɪɴKᴇᴇᴘ 3.0 - updating this DM classic is my mission.

Trials and Tribulations
Conquest (RTS)

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

DarkPlaces engine 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

qc++ macro #define framer(...)

qc++ macro #define framer(...)

DarkPlaces engine Server Side Coding 13 comments

Replace the default quake-c frame macro with this slick piece of code.

Quake c - be impulsive
Quake

Quake c - be impulsive

Quake Server Side Coding 4 comments

Details of the quake-c interface with a human

Metal Monstrosity
Quake

Metal Monstrosity

Quake 16 comments

Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.

The Horde of Zendar
Quake

The Horde of Zendar

Quake 4 comments

For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...

The Ivory Tower
Quake

The Ivory Tower

Quake 2 comments

Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. A quiet secluded place where life is slow and the...

Quake c - Velocity
Quake

Quake c - Velocity

Quake Server Side Coding 3 comments

Move and rotate quake entities with velocity. --

Carmack left iD Software

Carmack left iD Software

News 1 comment

The era is ended...long live DooM - did anyone ever realize mood was doom backwards (yes, 50 char summary filler goes here)

Quake-c - Touch
Quake

Quake-c - Touch

Quake Server Side Coding 2 comments

Using the .touch() function call to get down with quake entities.

Quake c - Traceline
Quake

Quake c - Traceline

Quake Server Side Coding 3 comments

Using traceline to find entities, do beam damage, and other cool stuff.

Quake c - parm* variable storage

Quake c - parm* variable storage

DarkPlaces engine Server Side Coding 3 comments

Using parm[1-16] efficiently to store player data during level transitions.

NZP: Reborn update #1
Nazi Zombies Portable

NZP: Reborn update #1

Nazi Zombies Portable 35 comments

It was exactly one year since we last posted a picture here. After that thing have quieted down. The constant "We are not dead" claims have raised a question...

No Bugs Allowed Beta 2 Release
No Bugs Allowed

No Bugs Allowed Beta 2 Release

No Bugs Allowed 16 comments

No Bugs Allowed Beta 2 for PC and PSP released! Get it now!

No Bugs Allowed Beta 2 Information
No Bugs Allowed

No Bugs Allowed Beta 2 Information

No Bugs Allowed 6 comments

After a year long pause I've got back into improving NBA. In Beta 2 the biggest bugs are fixed, game balance is improved and there will be a whole new...

How far - "a road map of Quake features"
Quake

How far - "a road map of Quake features"

Chaos Archon 3 comments

How far have we come? A look into advancements related to the Quake one engine.

Programming / Creating
Conquest (RTS)

Programming / Creating

Conquest (RTS)

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

OpenKatana News Update
Decay: Tempus

OpenKatana News Update

Decay: Tempus 7 comments

It's been a while since we released the last news update on OpenKatana, so what's been going on? Read more to find out!

Quake c - .think() and .nextthink
Quake

Quake c - .think() and .nextthink

Quake Server Side Coding

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

DarkPlaces engine Server Side Coding

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...

First new about the Game
Cause of War 1944

First new about the Game

Cause of War 1944 5 comments

First new about the Game and some more Stuff. Also please note the summary field must be at least 50 characters in length. I had some nice cili some minutes...

It's great to be here!
Decay: Tempus

It's great to be here!

Decay: Tempus 4 comments

Now that OpenKatana is finally on Moddb and in the public spotlight, what does it mean for development? Well let's find out!

Mapping and info about the first release.
No Bugs Allowed

Mapping and info about the first release.

No Bugs Allowed 8 comments

Everything is progressing to the point where I can release a playable version soon.

Another update summary
Wolfenstein Arcade

Another update summary

Wolfenstein Arcade 13 comments

Status so far whats now in the game and whats new.

December update 1
Nazi Zombies Portable

December update 1

Nazi Zombies Portable 11 comments

Hello dear fans. Time to have countdown for Christmas :D

Quake c - pointers, struct and the entity
Quake

Quake c - pointers, struct and the entity

Quake Server Side Coding 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Visible feature set

Visible feature set

DarkPlaces engine 5 comments

Elements available in Chaos Archon 1.0 alpha release

Quake c - of vectors and angles

Quake c - of vectors and angles

DarkPlaces engine Server Side Coding 3 comments

Or how to tell where the gun aim is pointing and how to get there...

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Visible feature set
Visible feature set
Metal Monstrosity
Metal Monstrosity
NZP: Reborn update #1
NZP: Reborn update #1
Quake c - of vectors and angles
Quake c - of vectors and angles Intermediate Server Side Coding
Quake c - be impulsive
Quake c - be impulsive Intermediate Server Side Coding
Quake c - server and client controls
Quake c - server and client controls Advanced Server Side Coding
The Horde of Zendar
The Horde of Zendar
"dot qc" purpose
"dot qc" purpose
Quake c - pointers, struct and the entity
Quake c - pointers, struct and the entity Advanced Server Side Coding
Quake-c - Touch
Quake-c - Touch Advanced Server Side Coding