.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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The Horde of Zendar
Quake

The Horde of Zendar

Feb 14, 2014 Quake News 2 comments

For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...

The Ivory Tower
Quake

The Ivory Tower

Feb 7, 2014 Quake News 2 comments

Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. A quiet secluded place where life is slow and the...

Quake c - Velocity
Quake

Quake c - Velocity

Nov 24, 2013 Quake Tutorial 2 comments

Move and rotate quake entities with velocity. --

Carmack left iD Software
Game

Carmack left iD Software

Nov 24, 2013 News 0 comments

The era is ended...long live DooM - did anyone ever realize mood was doom backwards (yes, 50 char summary filler goes here)

Quake-c - Touch
Quake

Quake-c - Touch

Oct 28, 2013 Quake Tutorial 2 comments

Using the .touch() function call to get down with quake entities.

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Post comment Comments  (0 - 10 of 48)
numbersix
numbersix Nov 17 2013, 6:57pm says:

The forum has a new board: Moddb.com - the "Vault"
I'll post bits of code and hints there.
If you have some nifty code, a shortcut or other quick qc goody, go ahead and post it.

+2 votes     reply to comment
numbersix
numbersix Nov 9 2013, 11:00am says:

Have it in my mind to do the next tutorial on using and conserving global variables.
You are limited to 32768 and every literal (string, float or vector!), function declaration, constants, and local variable are treated as globals. That is in addition to actual globals.

+1 vote     reply to comment
numbersix
numbersix Oct 22 2013, 10:59pm says:

Plans: next tutorial will be on touch in quake-c.

+1 vote     reply to comment
numbersix
numbersix Oct 1 2013, 2:45pm says:

Now you can all see what a traceplane normal is: Moddb.com

+1 vote     reply to comment
numbersix
numbersix Sep 29 2013, 8:16pm says:

I've just discovered the quake-c manual I use has a second index.
A really awesome second index with source code and definitions linked into the manual. I'm going to see what I can do about access online and distribution.

It also needs improved, it lacks information.

+1 vote     reply to comment
numbersix
numbersix Sep 29 2013, 1:24pm says:

Got a new tutorial up on traceline. Check it out if you want to know how it works.
Also going to go back over the tutorials and add in darkplaces cvar references and the quake-c manual section relevant to each tutorial.

+1 vote     reply to comment
numbersix
numbersix Sep 9 2013, 1:01pm says:

Making my first foray into client side quake c.
Want the HUD to support Archon fully so things are less confusing to new users.

I have a tutorial lined up for storing data in the parm* vars...just need to clarify a couple things and I'll put it up.

Also came across the concept of "scratch" quake c. A basic bare bones building block set for modding. I'm going to see if anything can be done with that.

+1 vote     reply to comment
st1x51
st1x51 Sep 9 2013, 1:46pm replied:

csqc is cool thing:)

i have something like a "base csqc" for Darkplaces:)

+2 votes     reply to comment
numbersix
numbersix Aug 8 2013, 5:05pm says:

Informative quake-c introduction:
Ouns.nexuizninjaz.com

Perhaps one day I will optimize the original quake-c docs.
(Looking for details on fteqcc advanced programming right nowish.)

+1 vote     reply to comment
st1x51
st1x51 Aug 2 2013, 1:14pm replied:

i dont like frikqcc,fteqccgui the best,but its missing some errors

+2 votes     reply to comment
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