.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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Quake c - gone bad #E Procedure tech Art of Development series: #32 - golden door
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Quake c - be impulsive
Quake

Quake c - be impulsive

Jun 14, 2014 Quake Tutorial 3 comments

Details of the quake-c interface with a human

Metal Monstrosity
Quake

Metal Monstrosity

May 27, 2014 Quake News 29 comments

Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.

The Horde of Zendar
Quake

The Horde of Zendar

Feb 14, 2014 Quake News 2 comments

For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...

The Ivory Tower
Quake

The Ivory Tower

Feb 7, 2014 Quake News 2 comments

Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. A quiet secluded place where life is slow and the...

Quake c - Velocity
Quake

Quake c - Velocity

Nov 24, 2013 Quake Tutorial 3 comments

Move and rotate quake entities with velocity. --

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numbersix
numbersix Jun 16 2014, 10:29pm says:

The QC group is nearing 3 years.

I must say, I am impressed with the membership and interactions.

There have not been as many question as I hoped for - but I think this is acceptable. We have a good bit of activity for a game and programming system created in 1996!

Things seem to be going very well, and I have some plans...

Two major items I hope to present this summer:

1. Add new weapons to any mod.
2. Add new monsters and generate random monsters on a map.
a. allow monsters to carry / drop treasure or items.

I've got nearly all the background material in place - just a couple more entries in the vault: Moddb.com and we will start to have more complex tutorials.

+3 votes     reply to comment
numbersix
numbersix Nov 17 2013, 6:57pm says:

The forum has a new board: Moddb.com - the "Vault"
I'll post bits of code and hints there.
If you have some nifty code, a shortcut or other quick qc goody, go ahead and post it.

+2 votes     reply to comment
numbersix
numbersix Nov 9 2013, 11:00am says:

Have it in my mind to do the next tutorial on using and conserving global variables.
You are limited to 32768 and every literal (string, float or vector!), function declaration, constants, and local variable are treated as globals. That is in addition to actual globals.

+1 vote     reply to comment
numbersix
numbersix Oct 22 2013, 10:59pm says:

Plans: next tutorial will be on touch in quake-c.

+1 vote     reply to comment
numbersix
numbersix Oct 1 2013, 2:45pm says:

Now you can all see what a traceplane normal is: Moddb.com

+1 vote     reply to comment
numbersix
numbersix Sep 29 2013, 8:16pm says:

I've just discovered the quake-c manual I use has a second index.
A really awesome second index with source code and definitions linked into the manual. I'm going to see what I can do about access online and distribution.

It also needs improved, it lacks information.

+1 vote     reply to comment
numbersix
numbersix Sep 29 2013, 1:24pm says:

Got a new tutorial up on traceline. Check it out if you want to know how it works.
Also going to go back over the tutorials and add in darkplaces cvar references and the quake-c manual section relevant to each tutorial.

+1 vote     reply to comment
numbersix
numbersix Sep 9 2013, 1:01pm says:

Making my first foray into client side quake c.
Want the HUD to support Archon fully so things are less confusing to new users.

I have a tutorial lined up for storing data in the parm* vars...just need to clarify a couple things and I'll put it up.

Also came across the concept of "scratch" quake c. A basic bare bones building block set for modding. I'm going to see if anything can be done with that.

+1 vote     reply to comment
st1x51
st1x51 Sep 9 2013, 1:46pm replied:

csqc is cool thing:)

i have something like a "base csqc" for Darkplaces:)

+2 votes     reply to comment
numbersix
numbersix Aug 8 2013, 5:05pm says:

Informative quake-c introduction:
Ouns.nexuizninjaz.com

Perhaps one day I will optimize the original quake-c docs.
(Looking for details on fteqcc advanced programming right nowish.)

+1 vote     reply to comment
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