.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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Model issues - transparency Code gone bad: when models go black Code example 1119
Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

Dec 10, 2014 DarkPlaces engine News 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

qc++ macro #define framer(...)

qc++ macro #define framer(...)

Nov 22, 2014 DarkPlaces engine Tutorial 7 comments

Replace the default quake-c frame macro with this slick piece of code.

Quake c - be impulsive

Quake c - be impulsive

Jun 14, 2014 Quake Tutorial 3 comments

Details of the quake-c interface with a human

Metal Monstrosity

Metal Monstrosity

May 27, 2014 Quake News 18 comments

Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.

The Horde of Zendar

The Horde of Zendar

Feb 14, 2014 Quake News 4 comments

For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...

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Post comment Comments  (0 - 10 of 63)
numbersix Creator
numbersix Aug 15 2015 says:

In the process of finishing a move, so coding has slowed a bit.
Hopefully soon-ish I'll have juicy code bits to release onto the free net.

+1 vote   reply to comment
numbersix Creator
numbersix May 21 2015 says:

In a series of mini marathon coding sessions I have warped hipnotic qc into qc++ 1.07. I'm going to module-ize it before release so different sections can be cordoned off. (You dont really need hip bullet holes with darkplaces or other advanced engines...)

And I might just add rogue qc as well.
Look for that in the coming month.

+1 vote   reply to comment
numbersix Creator
numbersix May 10 2015 says:

v1.06 RECODED is up! Enjoy.

+2 votes   reply to comment
numbersix Creator
numbersix Apr 29 2015 says:

v106 RECODED...done. However, I included frikbot as a compile option. And it has some odd problem that doesnt exist in the Archon code base. And I dont get it. Yet, anyway. A release should be forthcoming.

+1 vote   reply to comment
numbersix Creator
numbersix Apr 5 2015 says:

v106 RECODED is pretty much complete. Just have to perform a bit more testing and build a release package. I need to find a QA tester...

+1 vote   reply to comment
st1x51 Apr 11 2015 replied:

cant wait to see

+2 votes     reply to comment
numbersix Creator
numbersix Dec 30 2014 says:

I noticed fteqw.com is gone!
This was my only reference online for fteqcc docs.
I got a few pages cached and the rest are on waybackmachine.

I'm deciding if I'll put up a copy here, maybe as a tutorial, a feature or even a download archive of all the docs.

I'm not even sure who to contact about this.

+1 vote   reply to comment
st1x51 Jan 9 2015 replied: +2 votes     reply to comment
numbersix Creator
numbersix Dec 19 2014 says:

I've decided to call the first release of the qc v106 upgrade:

"v106 - RECODED"

+1 vote   reply to comment
numbersix Creator
numbersix Dec 13 2014 says:

Nearly done with the qc++ framer() improvements. Considering releasing the framer enhancements (plus some other bits) prior to the big whammy.

+2 votes   reply to comment
st1x51 Dec 18 2014 replied:

very interesting

+2 votes     reply to comment
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Aug 18, 2011
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