.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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Trials and Tribulations
Conquest (RTS)

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

DarkPlaces engine 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

qc++ macro #define framer(...)

qc++ macro #define framer(...)

DarkPlaces engine Server Side Coding 13 comments

Replace the default quake-c frame macro with this slick piece of code.

Quake c - be impulsive
Quake

Quake c - be impulsive

Quake Server Side Coding 4 comments

Details of the quake-c interface with a human

Metal Monstrosity
Quake

Metal Monstrosity

Quake 18 comments

Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.

Post comment Comments  (0 - 10 of 69)
numbersix Creator
numbersix

Been playing with the source for NPRQuake: Wiki.quakeworld.nu
If you ever tried it - really cool. And I would like to see again.
But its based on glquake. Which has been fail for years.
I dug in and fixed that. Still has an issue opening /dev/dsp. -nosound workaround.
But it wont load maps:
]map dm4
FindFile: ./id1/progs.dat
FindFile: ./id1/maps/dm4.bsp
Received signal 11, exiting...
I might try to port the mods to maphack. But the source is nothing like glquake.

Reply Good karma+1 vote
numbersix Creator
numbersix

Got NPRQuake working on windows again!

Reply Good karma+1 vote
numbersix Creator
numbersix

Next upload: my command line dev. tools for quake c and engines.
Look for it soonish.

Reply Good karma+1 vote
numbersix Creator
numbersix

The awesome qc manual version 3.4.1 html linked finally has a home!
Here: Six-of-one.github.io

Soon I'll post an article about that an other online quake resources

Reply Good karma+1 vote
numbersix Creator
numbersix

I've posted some updates on current status: Moddb.com

The next qc bit / possible tutorial might just be on adding qc builtin functions to engine source code.

Stay tuned.

Reply Good karma+1 vote
numbersix Creator
numbersix

On a new linux: Distrowatch.com
most things are configured
got my quake dev setup
just topped off with the latest fteqcc
code and goodies will soon follow...

Reply Good karma+1 vote
numbersix Creator
numbersix

In the process of finishing a move, so coding has slowed a bit.
Hopefully soon-ish I'll have juicy code bits to release onto the free net.

Reply Good karma+1 vote
numbersix Creator
numbersix

In a series of mini marathon coding sessions I have warped hipnotic qc into qc++ 1.07. I'm going to module-ize it before release so different sections can be cordoned off. (You dont really need hip bullet holes with darkplaces or other advanced engines...)

And I might just add rogue qc as well.
Look for that in the coming month.

Reply Good karma+1 vote
numbersix Creator
numbersix

v1.06 RECODED is up! Enjoy.

Reply Good karma+2 votes
numbersix Creator
numbersix

v106 RECODED...done. However, I included frikbot as a compile option. And it has some odd problem that doesnt exist in the Archon code base. And I dont get it. Yet, anyway. A release should be forthcoming.

Reply Good karma+1 vote
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