.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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Trials and Tribulations
Conquest (RTS)

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

Arcane Dimensions
Quake

Arcane Dimensions

AD 19 comments

Fight your way across multiple dimensions to reach Chthon!

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

DarkPlaces engine 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

qc++ macro #define framer(...)

qc++ macro #define framer(...)

DarkPlaces engine Server Side Coding 13 comments

Replace the default quake-c frame macro with this slick piece of code.

Quake c - be impulsive
Quake

Quake c - be impulsive

Quake Server Side Coding 4 comments

Details of the quake-c interface with a human

Post comment Comments  (0 - 10 of 69)
numbersix Creator
numbersix

Been playing with the source for NPRQuake: Wiki.quakeworld.nu
If you ever tried it - really cool. And I would like to see again.
But its based on glquake. Which has been fail for years.
I dug in and fixed that. Still has an issue opening /dev/dsp. -nosound workaround.
But it wont load maps:
]map dm4
FindFile: ./id1/progs.dat
FindFile: ./id1/maps/dm4.bsp
Received signal 11, exiting...
I might try to port the mods to maphack. But the source is nothing like glquake.

Reply Good karma+1 vote
numbersix Creator
numbersix

Got NPRQuake working on windows again!

Reply Good karma+1 vote
numbersix Creator
numbersix

Next upload: my command line dev. tools for quake c and engines.
Look for it soonish.

Reply Good karma+1 vote
numbersix Creator
numbersix

The awesome qc manual version 3.4.1 html linked finally has a home!
Here: Six-of-one.github.io

Soon I'll post an article about that an other online quake resources

Reply Good karma+1 vote
numbersix Creator
numbersix

I've posted some updates on current status: Moddb.com

The next qc bit / possible tutorial might just be on adding qc builtin functions to engine source code.

Stay tuned.

Reply Good karma+1 vote
numbersix Creator
numbersix

On a new linux: Distrowatch.com
most things are configured
got my quake dev setup
just topped off with the latest fteqcc
code and goodies will soon follow...

Reply Good karma+1 vote
numbersix Creator
numbersix

In the process of finishing a move, so coding has slowed a bit.
Hopefully soon-ish I'll have juicy code bits to release onto the free net.

Reply Good karma+1 vote
numbersix Creator
numbersix

In a series of mini marathon coding sessions I have warped hipnotic qc into qc++ 1.07. I'm going to module-ize it before release so different sections can be cordoned off. (You dont really need hip bullet holes with darkplaces or other advanced engines...)

And I might just add rogue qc as well.
Look for that in the coming month.

Reply Good karma+1 vote
numbersix Creator
numbersix

v1.06 RECODED is up! Enjoy.

Reply Good karma+2 votes
numbersix Creator
numbersix

v106 RECODED...done. However, I included frikbot as a compile option. And it has some odd problem that doesnt exist in the Archon code base. And I dont get it. Yet, anyway. A release should be forthcoming.

Reply Good karma+1 vote
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