.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
Comparison of C pointers, structs and Quake-C's entity type.
Or how to tell where the gun aim is pointing and how to get there...
Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...
Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.
Bot match in Painkeep v2.0 beta. Bots in painkeep v2.0 are coded to use all painkeep weapons and features - give it a try!
Find out what PK mode is and how it affects normal and custom hubs.
Tutorial for painkeep source update custom hub feature.
Follow the steps in this tutorial to activate the remote server admin mode in the painkeep v1.2 source update. *** NOTE: this only works for painkeep...