.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Code gone bad: when models go black (view original)
Code gone bad: when models go black
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
numbersix Author
numbersix Jul 27 2015, 6:11pm says:

Everything (excepting the sphere of annihilation center) should be lit.

Models of ".mdl" type do not get lit if the model origin is outside the level in null / solid space. The models shown all happen to have the origin at the bottom of the bounding box instead of the center. Was a design choice I believe - so they kind of "float".

These are not ".bsp" ammo / health type boxes, which have level wall lighting applied, always.

You will note I did not specify "quake c gone bad" in the title.
This stuff up came from an engine change that tries to fix items placed in solids.
Somehow it was burying the origin.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Date
Jul 27th, 2015
Views
28 (2 today)
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Report Abuse
Report media
Add Media
Members only