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Media RSS Feed Report media Code gone bad: when models go black (view original)
Code gone bad: when models go black
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numbersix Author
numbersix Jul 27 2015, 6:11pm says:

Everything (excepting the sphere of annihilation center) should be lit.

Models of ".mdl" type do not get lit if the model origin is outside the level in null / solid space. The models shown all happen to have the origin at the bottom of the bounding box instead of the center. Was a design choice I believe - so they kind of "float".

These are not ".bsp" ammo / health type boxes, which have level wall lighting applied, always.

You will note I did not specify "quake c gone bad" in the title.
This stuff up came from an engine change that tries to fix items placed in solids.
Somehow it was burying the origin.

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Jul 27th, 2015
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