Painkeep v2 - Smash your opponents with all the Pain you can dish out. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and proud shovel owner.

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Blog RSS Feed Report abuse Latest News: Chaos mod mark (II) - "the Archons"

3 comments by numbersix on Dec 10th, 2014

How has "the Archons" progressed since the beta 1.1 release last year?

Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration:

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.


fig 2. bots give 100% testing new features

zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos

fig 5. Occlument Augury

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Post comment Comments  (0 - 10 of 39)
numbersix Creator
numbersix Oct 31 2014, 11:30pm says:

There is a coming upgrade - likely to be called PK 3.0.
It will add some awesome.

There is just this slight difficulty in extracting the pk code from the chaos mod mark II, where it is hiding out. A few bugs have been fixed, so it will be pretty cool.

HD pack support is also very likely.

+1 vote   reply to comment
QrackerJackQuake Nov 11 2013, 4:54am says:


Following a suggestion by Monty (aka Mr. Burns) I made a video about your mod... it was a nice experience to "re"discover this mod ;)


Q -Mark [0!0]

Qracker Jack Quake

Gather Quake Archives

+2 votes     reply to comment
numbersix Creator
numbersix Oct 31 2014, 11:29pm replied:

I will check this out, thanks!

+1 vote   reply to comment
argonator Oct 1 2013, 2:49pm says:

Absolutely the best DM mod ever made when it came out. It was like, this is hyper active, oh my god, make you twitch in your seat fast and furious of gunplay. O-O I might have even played you online a few times since 1997.

Numbersix, are you related to Shithead or Niborevoli ?? Doc? They still update the code an make further mods like zany and burrito mode. Open Source updated recently and available at:
The last standing Painkeep server Weenieville Painkeep is at

My current project is to add the Painkeep weapons to a customized Mega Team Fortress and be able to switch between coop teams mode and play just plain DM mode. Monsters in the coop mode will be optional.

Kudos to the site for the original TF source since the current posessor of United Mega Team Fortress is being reluctant to release his current source, and not some pieces here and there.

Looking forward to make a contribution to the mod community.

+2 votes     reply to comment
numbersix Creator
numbersix Aug 6 2013, 5:16pm says:

Trying to decide if PK3.0 will have HD pack support. HD pack looks awesome, really shows of the engine. But that will mean a release delay. Time will tell.

+1 vote   reply to comment
numbersix Creator
numbersix Jul 19 2013, 8:09pm says:

Looking through the images, I noted that at one point I was highlighting painkeep weapons and items tutorial style. I think I'll finish that and provide a linked set of videos. When all the images are ready, I'll polish the whole thing into a painkeep feature list. I'll include the 3.0 features with that, even though you technically need a different mod, its mostly painkeep at this point anyway.

+1 vote   reply to comment
Guest Feb 27 2013, 5:41am says:

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numbersix Creator
numbersix May 11 2013, 1:11pm replied:

Yes, an update has to be installed on clients as well as servers. Even with an engine like darkplaces set to download content from a server weirdness could occur without a proper update.

I try to keep updates simple - you need the 2.0 beta code and the 2.2 update for the latest release. I'm working on 3.0, but it needs back ported from the Chaos mod alpha. Not an easy task even with meld.

+1 vote   reply to comment
numbersix Creator
numbersix Dec 21 2012, 2:41am says:

How close is a release of an update to Painkeep v3.0?
Gave this some thought. Maybe after Archon goes beta.

What will v3.0 feature?

Mostly more cvar that control server options.
Painkeep item time limits, stats (Auto sentry has a big update.)
Some other features (probably include the basic rune server)
Possibly some new(ish) maps.

+1 vote   reply to comment
numbersix Creator
numbersix Nov 6 2012, 3:00pm says:

History lesson - (mostly release schedule for all versions)
Read it here:

+1 vote   reply to comment
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Released May 17, 2010
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