Painkeep v2 - Smash your opponents with all the Pain you can dish out. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and proud shovel owner.

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Read the article here:
Difficulties of [ volunteer ] open source project maintainers

Highlight:

Here’s to all the maintainers out there. To all the people putting in tireless, thankless work behind-the-scenes to keep code alive, to write documentation, to cut releases, to register domain names, and everything else.

If you are releasing anything for quake 1 - you are one of us.
As I read this article more things brought that "oh wow, me too" feeling.

I'll just highlight a couple here.

The problem is that it takes a huge amount of work to keep any momentum.

This is a well made point I have tried to articulate before. Sometimes life gets busy. I have to set the [ ever increasing ] complex quake c aside to deal with things. Sometimes for months, or even *shudder* years. Have to face hard facts - this makes me $0...I've never even been close to having game development as a career. The closest I came: "IT banking service & communications." Yeah, I know EBCDIC and a slew of other comms protocols.

Then I get personal time. I want to finish a mod or qc project. I open up scite, my source editor of choice. Load the code. My mind goes nowhere. Zip. Not inspired, not motivated, zero momentum.
I go do something else.

Periodically I read the .plan file. I look around at stuff I released, and other great quake releases.
Try to get inspired. Maybe play a game or two. Then it finally happens, and I'm rolling again with my favorite code base. Like meeting up with a great friend who has been far away for a long time.
Sometimes I even get lucky.

I just released this monster: Quake Hack beta 1.4.3

That is one of the most complex quake mods I have done to date. Required to do what it does: completely new quake c, reliance on extensions I've never used, engine side mods to handle map things, new map editor specifications, and all that tightly intergrated. This is literally bolting new tech onto the darkplaces engine. A while ago I abandoned a glquake / tenebrae engine mod for darkplaces. I decided I didn't want to maintain an engine mod along with quake c mods.

I'm on the 3rd tech build. That means it didn't work the first two times and I rebuilt it. Not all from scratch, but close. When you don't have a lot of personal time, it is very difficult to throw out months of dev. and just start over. That dreaded moment when you realize what you have does not work.

he/she has all these cool ideas, but as each get released there is a growing amount of noise to distract from future ideas.

I have more ideas than I can ever use. A mass of text files and paper notes. They detail mod plans, map designs, game ideas, and the list goes on. I just hope that by the time I retire and can focus 100% on these dreams that I still have the drive, focus, and will power to release more.

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

News 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

Programming / Creating

Programming / Creating

News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

Painkeep v2.0 beta release!

Painkeep v2.0 beta release!

News 0 comments

EXTRA EXTRA EXTRA! The beta release of Painkeep v2.0 is available for quake players and the moddb community. Get it while its hot.

Painkeep [X] v2.0

Painkeep [X] v2.0

News 3 comments

NEWSFLASH! I have decided to continue work on a more advanced version of Painkeep. This new tasty gibblet flavor (X for extreme?) will have many features...

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the Castle

the Castle

Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Visage Nightclub

Visage Nightclub

Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Painkeep v2.2 update

Painkeep v2.2 update

Patch 3 comments

Painkeep 2.x - bug fix two. Fixes bugs dealing with bots, hub, & bot voting as detailed in readme.txt. The main install (painkeep v2.0 beta) must...

Painkeep v2.0 update

Painkeep v2.0 update

Patch 1 comment

Painkeep 2.0 - bug fix one. Single player made play-able with painkeep items / weapons. Minor bug fixes detailed in readme.txt. You need the main install...

Painkeep v2.0 beta

Painkeep v2.0 beta

Full Version 6 comments

Overview - Painkeep 2.0 - major upgrade. Visible weapons - 2 bot flavors - Easy bot match - Custom glquake source code - Painkeep plus (artefacts) - Quake...

Comments  (0 - 10 of 43)
numbersix Creator
numbersix

The code for painkeep v3.0 is mostly done. Lets say 98%.
I just have to redo the config scripts and test them.
Dont get psyched for a release before summer though - I want to setup a new map pack. Maybe make a new hub.

Reply Good karma+1 vote
numbersix Creator
numbersix

Thx - I'll try to sneak in a verify if this is a live server...

Reply Good karma+1 vote
Guest
Guest

Painkeep server: q1.servequake.com:26005

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

numbersix Creator
numbersix

There is a coming upgrade - likely to be called PK 3.0.
It will add some awesome.

There is just this slight difficulty in extracting the pk code from the chaos mod mark II, where it is hiding out. A few bugs have been fixed, so it will be pretty cool.

HD pack support is also very likely.

Reply Good karma+1 vote
QrackerJackQuake
QrackerJackQuake

Hi!

Following a suggestion by Monty (aka Mr. Burns) I made a video about your mod... it was a nice experience to "re"discover this mod ;)

Youtube.com

Regards,

Q -Mark [0!0]

Qracker Jack Quake
Youtube.com

Gather Quake Archives
Quakewiki.net

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numbersix Creator
numbersix

I will check this out, thanks!

Reply Good karma+1 vote
argonator
argonator

Absolutely the best DM mod ever made when it came out. It was like, this is hyper active, oh my god, make you twitch in your seat fast and furious of gunplay. O-O I might have even played you online a few times since 1997.

Numbersix, are you related to Shithead or Niborevoli ?? Doc? They still update the code an make further mods like zany and burrito mode. Open Source updated recently and available at:

www.no-ip.biz.
The last standing Painkeep server Weenieville Painkeep is at Gametracker.com

My current project is to add the Painkeep weapons to a customized Mega Team Fortress and be able to switch between coop teams mode and play just plain DM mode. Monsters in the coop mode will be optional.

Kudos to the site for the original TF source since the current posessor of United Mega Team Fortress is being reluctant to release his current source, and not some pieces here and there.

Looking forward to make a contribution to the mod community.
Argonator.

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numbersix Creator
numbersix

Trying to decide if PK3.0 will have HD pack support. HD pack looks awesome, really shows of the engine. But that will mean a release delay. Time will tell.

Reply Good karma+1 vote
numbersix Creator
numbersix

Looking through the images, I noted that at one point I was highlighting painkeep weapons and items tutorial style. I think I'll finish that and provide a linked set of videos. When all the images are ready, I'll polish the whole thing into a painkeep feature list. I'll include the 3.0 features with that, even though you technically need a different mod, its mostly painkeep at this point anyway.

Reply Good karma+1 vote
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