Painkeep source update version 1.2.1
Oct 12, 2008 Full Version 0 commentsNew features: Item over-rides, Dynamic painkeep items, Custom hub maps. ||| Contents: --- progs.dat - compiled code ||| quake.rc - server script ||| *.cfg...
This is an unofficial source only update v1.2.1 for Painkeep v1.11. We repeat - "UNOFFICIAL"...Team Evolve was not involved in its coding or packaging, so if you have problems bother me, not them! Features: Adaptive mode code - qc code has been reorganized in the adaptive style of frikbots qc to make it easier to add painkeep support to other mods. I did this because painkeep is my favorite quake 1 add on and I wanted support in my mod. Admin and user menus bound to 2 impulses. You can now use remote admin on a server and access user features without needing an alias list or impulse guide. Painkeep map mode - integrate non painkeep maps into a server list without annoying crossover. See documentation for details. This feature supports the new hubs and map sets - at least for all the maps I tested. Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and technician.
2 comments by numbersix on Aug 11th, 2009 digg this super bookmark
The v1.2.1 source will be used as the code base. A few planned features:
Bots - almost perfected in 2 lay the smack down helpings - frikbot and pk*bot.
Chase cam - advanced version from the chaos mod with the death cam special.
Visible weapon - no more guessing if your opponent has an axe or a gravity well.
New weapon support - flame throwers, an all shotgun option - plenty of DM goodness here.
- Wile E. Coyote's bomb
- Particle beam
- Reggie Bannister's famous quad barrel shotgun from Phantasm II.
- Railguns
DarkPlaces map support - quake 3 maps, converted doom maps, woo-hoo!
Also like to - support artifact painkeep items, any maybe support PainKeep Arena maps.
You can still download v1.2.1 while waiting for this exciting new update.
Codename Cataboligne - programmer / technician
New features: Item over-rides, Dynamic painkeep items, Custom hub maps. ||| Contents: --- progs.dat - compiled code ||| quake.rc - server script ||| *.cfg...
Contents: --- progs.dat - compiled code ||| quake.rc - server script ||| *.cfg - various config files for admin & menu features ||| pk_qc.tgz - qc...
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ill give u a 10 if u make a single player out of this
here . . . ill be ur first watcher, ill hope for a single player mod, if you can make this work with the original episodes. it would be cool.
ill give u ur 10 in advance.
I did a small test - it works with single player, but I will have to change some things - pk is hardcoded with random dm starts. Kinda weird in sp, but I think I'll option this - sorta cool too.
What exactly do you want in single player? Many of the features already will work with the original episodes. I believe frikbots will even work with you in coop mod. The admin features provide for the dynamic spawning of painkeep items (they will appear here and there randomly) and they all should work with monsters. If you really want I'll whip up a config file to make it easy to do and throw it in the beta release.
How did you manage to downgrade the source engine this bad?
Nerd. It's a Quake mod.
Nerd?
I do believe you have to be intelligent in order to be a nerd.
Calling someone a Nerd is not a insult, especially these day's.
If you want to insult someone try to come up with something original or at least insulting.
Jokes :/