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In Wolfenstein Arcade you will play a different OSA agent who needs to escape from Castle Wolfenstein, 5 months after the events from RtCW. The game is based on the ID Tech 1 Engine (Quake), and will be portable to other platforms and engines.
I have now added the PSP port again, so stop whining and voting every comments down ;)
The main dev platform is still the PC with focusing on the PSP and Wii limits, the game
will now use FitzQuake on the PC, because Darkplaces cant handle my func_ladder correctly.
The PSP version will come later and developed on a PSP emulator, and using Bakers ProQuake 4.70,
And the Engine is still buggy, and may crash sometimes but thats the price you need to pay on the PSP.
The Wii version will use a modified QuakeGX and launched with the Homebrew channel.
External Skyboxes, TGA and PCX textures and some other small engine modifications needs to be done, i just need to set up the wii compilers correctly ;)
i removed the Quonquer based survival mode because i made some bad misstakes in the code and the entire game was super unstable, BUT Shpuld has released No Bugs Allowed some days ago, and when he releses the sources one day i MIGHT do a "WW2 survival game" out of it ;)
atm i am also looking for a silled modeler who can help me adding animations to my new weapons (only reloading animations), since my old modeler seems to dissaperaed again xD
i also did some major bugfixing in the qc code the last days/weeks,
like a bug where you can get "unlimited" rocketammo ;)
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