About:

WW2 Infantry combat simulation for PSP.
Requires PSP with (Custom-)Firmware 6.00 or above.
PSP E1000 ("Street model") and PSPGo untested, use at own risk!
and around 50MB free memory stick space.

Weaponlist:

Pistols:

  • Tokarev TT33
  • Walther P38
  • M42 FlareGun

SMGs:

  • PPSH-41
  • MP40
  • Silenced Sten

Rifles:

  • SVT-40
  • Gewehr 43

Heavy Weapons:

  • Panzerfaust
  • Baikal IZH-43
  • DP28
  • MG42

Maplist:

  • Warehouse (100% done)
  • Sewer (100% done)
  • Graveyard (100% done)
  • Castle (50% done)


Misc:

  • 2 different playermodels for each team (male and female).
  • Basic customizasion for bots
  • NDU / Anstieg from NZ:P fully playable.**
  • Good sounds and MP3 music.
  • Bots and player loadout customizeable.
  • various items and mapobjects.
  • Breakable walls.

* = Not finished
** = Requires a copy of the map from NZ:P.

Image RSS Feed Latest Screens
somebody wants to make some swiss cheese? Get away from my flag! The whole "Final Gang"
Blog RSS Feed Report abuse Latest News: Game Update Sa, 21.march 2015

10 comments by dr_mabuse1981 on Mar 21st, 2015

Game Update Sa, 21.march 2015


Misc Stuff:
Due lack of time (and RAM) we decided to remove the Allied Team and keep the game
with Axis and Red Army only. (Because the Soviet weapons are more cooler than the
U.S. weapons haha xD :P)

We expanded the Class Editor abit (mostly on request) with a few more things.
You can now access the class editor from ingame menu and you can also now (finally)
select and play as a female playermodel.


Gameplay releated:
Bots have been improved! They will now hopefully never act like a weird fart, and they can now
also use the knife.
Also the players will now able to select the bots skills (from N00b to veteran difficulty) and the
bots weaponlayout (own layout, same as player etc..)
Last but not least: The bot chat simulator is completed..
They will now randomly leave a message when connecting, leaving and when they are getting
killed :D


Upon reqest we added the FG-42 paratrooper rifle back with the telescopic sight.
This is the only scoped weapon in the game now (and its very opwerfull).

Idle:


Look thru the telescopic sight:


Maps:
The final maplayout is still WiP, we might need to kick out some maps due beiing laggy..
A Beta release is aimed for Easter 2015. Depending on the feedback we will decide whats
happening with the PSP port in the future.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 885)
Ikill4fun32
Ikill4fun32 Apr 16 2015, 7:34am says:

didn't see the space requirements for this game until now, 50mb? i can handle it, but that's quite a number for a home brew game *Clap* *Clap*

+2 votes     reply to comment
dr_mabuse1981 Creator
dr_mabuse1981 Apr 16 2015, 10:26am replied:

Actually its the mp3 music / ambient sounds which eats most space.

+2 votes   reply to comment
Ikill4fun32
Ikill4fun32 Apr 19 2015, 2:46am replied:

oh.... well it's still kinda impressive.

+2 votes     reply to comment
jastolze Creator
jastolze Apr 16 2015, 8:58am replied:

Kurok was about ~42MB. It's old, but gold.

+1 vote   reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Apr 19 2015, 2:55pm replied:

And it was still an awesome game! But taking into consideration the cow has much more features and better visuals and more complex maps, I think CoW wins! :D

+2 votes     reply to comment
jastolze Creator
jastolze Apr 21 2015, 11:20am replied:

Oh no there's no doubt about that. But imagine if Mabuse had a team of himself, like maybe four or five of him. Then it would be unspeakably good. xD

+1 vote   reply to comment
SeniorMeatbox
SeniorMeatbox Apr 15 2015, 1:40pm says:

Not Dead, just M.I.A.

-1 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Apr 3 2015, 5:26am says:

Yo mabby, does the engine used in NZP support transparency? In the sense that I have a glass pane, have it at about 50% transparent? Tried using func_wall but doesn't seem to work.

+2 votes     reply to comment
Ikill4fun32
Ikill4fun32 Apr 3 2015, 11:27am replied:

i think so, because 1) the bars above the the first floor in Nacht der untoten, 2) NZP's engine supports alot of half-life things, and half-life has transparency (although, because i know nothing about it, i shouldn't be the one to say anything...)

+3 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Apr 3 2015, 11:43am replied:

I know it supports transparency by using { but what I'm talking about is partial transparency, like this:

I.imgur.com

But in NZP it shows up like this:

I.imgur.com

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Apr 3 2015, 3:19pm replied:

FRiiZY! WHERE HAVE YOU BEEN?

And I think it does
Media.moddb.com
(Look in the window)

+2 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Apr 3 2015, 12:29pm replied:

Go it!! Use Render Mode: 5 and set renderamt to around 100-200. :)

+2 votes     reply to comment
dr_mabuse1981 Creator
dr_mabuse1981 Apr 3 2015, 6:11pm replied:

yes, rendermode 5 enables additive render and renderamt sets the rendering amount.
But it might look different in Jackhammer / PSP because the PSPGU works abit different. Also atm only rendermode 5 works without bugs.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Cause of War 1944
Platform
PSP
Developer
COW Team
Engine
Quake Engine
Contact
Send Message
Official Page
Cow1944.forumotion.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
War
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Cause of War 1944 on your homepage or blog by selecting a button and using the embed code provided (more).

Cause of War 1944
Cause of War 1944
Statistics
Last Update
1 day ago
Watchers
162 members
News
8