Conquest is a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres in 1982. It was the early predecessor to Netrek.

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Difficulties of [ volunteer ] open source project maintainers

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Here’s to all the maintainers out there. To all the people putting in tireless, thankless work behind-the-scenes to keep code alive, to write documentation, to cut releases, to register domain names, and everything else.

If you are releasing anything for quake 1 - you are one of us.
As I read this article more things brought that "oh wow, me too" feeling.

I'll just highlight a couple here.

The problem is that it takes a huge amount of work to keep any momentum.

This is a well made point I have tried to articulate before. Sometimes life gets busy. I have to set the [ ever increasing ] complex quake c aside to deal with things. Sometimes for months, or even *shudder* years. Have to face hard facts - this makes me $0...I've never even been close to having game development as a career. The closest I came: "IT banking service & communications." Yeah, I know EBCDIC and a slew of other comms protocols.

Then I get personal time. I want to finish a mod or qc project. I open up scite, my source editor of choice. Load the code. My mind goes nowhere. Zip. Not inspired, not motivated, zero momentum.
I go do something else.

Periodically I read the .plan file. I look around at stuff I released, and other great quake releases.
Try to get inspired. Maybe play a game or two. Then it finally happens, and I'm rolling again with my favorite code base. Like meeting up with a great friend who has been far away for a long time.
Sometimes I even get lucky.

I just released this monster: Quake Hack beta 1.4.3

That is one of the most complex quake mods I have done to date. Required to do what it does: completely new quake c, reliance on extensions I've never used, engine side mods to handle map things, new map editor specifications, and all that tightly intergrated. This is literally bolting new tech onto the darkplaces engine. A while ago I abandoned a glquake / tenebrae engine mod for darkplaces. I decided I didn't want to maintain an engine mod along with quake c mods.

I'm on the 3rd tech build. That means it didn't work the first two times and I rebuilt it. Not all from scratch, but close. When you don't have a lot of personal time, it is very difficult to throw out months of dev. and just start over. That dreaded moment when you realize what you have does not work.

he/she has all these cool ideas, but as each get released there is a growing amount of noise to distract from future ideas.

I have more ideas than I can ever use. A mass of text files and paper notes. They detail mod plans, map designs, game ideas, and the list goes on. I just hope that by the time I retire and can focus 100% on these dreams that I still have the drive, focus, and will power to release more.

Programming / Creating

Programming / Creating

News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

Conquest feature set

Conquest feature set

Feature 0 comments

Credit list and a brief overview of the conquest feature set.

Music Pack option

Music Pack option

Music 0 comments

Optional music pack. Unpack this tarball in your ~/.conquest/ directory and you will have some great Star Trek music to go along with the effects. This...

Conquest Source Code

Conquest Source Code

Full Version 0 comments

Full source Archive 8.5 (stable) - intended primarily for Linux. See INSTALL for details. You need this to run your own servers. This will compile a GL...

Conquest GL client - windows

Conquest GL client - windows

Full Version 0 comments

GL client 8.5.1 (Stable - Apr 22, 2010) for windows platform. This is a client only - you must connect to a server to play. See readme.txt and install.txt...

Comments  (0 - 10 of 14)
loketuff
loketuff

uh its not comming up a error its just not starting

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loketuff
loketuff

still dosent work

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numbersix Creator
numbersix

For further troubleshooting I need to see the fail output.
So for further help - make a screen cap, send it in a private message.
I'll see what it will take to install win 10 on my end.

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numbersix Creator
numbersix

>Watchers 13 members

Had no idea there was this much interest
I'll have to give this game some attention now
In the next couple months I'll have to see if I can release my alternate ship HUDs,
the experimental planet, and alternate universe config

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loketuff
loketuff

wen i click on the game but nothings coms up its just

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numbersix Creator
numbersix

I got a tester with a good run - his reply:

"the conquest thing works ( although I didn't connect to any server ) but loads up fine. only thing I did was put it on c drive. weird. but def works."
"did have to let it through the firewall."

So maybe try putting it in C:\conquest

Jon may have hard coded something - I'll take a look at the source when I get a chance.

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loketuff
loketuff

not working whit windows 10 ;(

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numbersix Creator
numbersix

Got this tested - its likely some older windows dependency, such as a dll library, that doesnt exit on win 10.
We are not sure just yet - this might be easy to fix.

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numbersix Creator
numbersix

Dont have win 10...I'll ask someone to try it.
I'm thinking driver issues - got any error messages?

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numbersix Creator
numbersix

Got a bunch of wallpapers and such - I'll be uploading them

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Conquest (RTS)
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