.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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Quake Hack design
Quake

Quake Hack design

Quake Hack 4 comments

Quake Hack is a new way to play Quake 1 via random map generation

Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

The "Big Ânouncement"
Quake

The "Big Ânouncement"

Painkeep v3.0 2 comments

PᴀɪɴKᴇᴇᴘ 3.0 - updating this DM classic is my mission.

Trials and Tribulations
Conquest (RTS)

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

DarkPlaces engine 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

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numbersix Creator
numbersix - - 2,244 comments

Did some research after I saw a post about telefragging

What is supposed to happen according to the doc, when you teleport on top of a pent active player doesnt

Soon-ish I hope to post that research in the vault forum

Reply Good karma+1 vote
numbersix Creator
numbersix - - 2,244 comments

So, hiatus over - back to coding.
I dont have much tutorial worthy material right now.
Mostly I'll be posting bits and samples in vault
and providing the related images.

I'll check back in comments and the message stack and see
if there are any unfinished puzzles I had on the back burners.

Reply Good karma+1 vote
numbersix Creator
numbersix - - 2,244 comments

Much is going on in the way of coding.
I just find it hard to spend 3 or 4 hours on a tutorial or complex article when I'm deep in the code cycle.

Possible new posts: lightstyle ops, dead frame dropped items, random loot

Reply Good karma+2 votes
numbersix Creator
numbersix - - 2,244 comments

Done lots of qc coding lately.
Just need time to get some of it here in an article,
or in the forums.
The vault needs some love. And some new text.

Reply Good karma+2 votes
numbersix Creator
numbersix - - 2,244 comments

Been playing with the source for NPRQuake: Wiki.quakeworld.nu
If you ever tried it - really cool. And I would like to see again.
But its based on glquake. Which has been fail for years.
I dug in and fixed that. Still has an issue opening /dev/dsp. -nosound workaround.
But it wont load maps:
]map dm4
FindFile: ./id1/progs.dat
FindFile: ./id1/maps/dm4.bsp
Received signal 11, exiting...
I might try to port the mods to maphack. But the source is nothing like glquake.

Reply Good karma+1 vote
numbersix Creator
numbersix - - 2,244 comments

Got NPRQuake working on windows again!

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numbersix Creator
numbersix - - 2,244 comments

Next upload: my command line dev. tools for quake c and engines.
Look for it soonish.

Reply Good karma+1 vote
numbersix Creator
numbersix - - 2,244 comments

The awesome qc manual version 3.4.1 html linked finally has a home!
Here: Six-of-one.github.io

Soon I'll post an article about that an other online quake resources

Reply Good karma+1 vote
numbersix Creator
numbersix - - 2,244 comments

I've posted some updates on current status: Moddb.com

The next qc bit / possible tutorial might just be on adding qc builtin functions to engine source code.

Stay tuned.

Reply Good karma+1 vote
numbersix Creator
numbersix - - 2,244 comments

On a new linux: Distrowatch.com
most things are configured
got my quake dev setup
just topped off with the latest fteqcc
code and goodies will soon follow...

Reply Good karma+1 vote
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