Quake Hack design
Quake Hack 4 commentsQuake Hack is a new way to play Quake 1 via random map generation
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Quake Hack is a new way to play Quake 1 via random map generation
Todays topic: using print code to hunt down bugs and logic faults.
PᴀɪɴKᴇᴇᴘ 3.0 - updating this DM classic is my mission.
Well penned article by James Long details much about the quest for better Quake C!
"the Archons" - where is it? This is the coming 1.2 beta release update!
Did some research after I saw a post about telefragging
What is supposed to happen according to the doc, when you teleport on top of a pent active player doesnt
Soon-ish I hope to post that research in the vault forum
So, hiatus over - back to coding.
I dont have much tutorial worthy material right now.
Mostly I'll be posting bits and samples in vault
and providing the related images.
I'll check back in comments and the message stack and see
if there are any unfinished puzzles I had on the back burners.
Much is going on in the way of coding.
I just find it hard to spend 3 or 4 hours on a tutorial or complex article when I'm deep in the code cycle.
Possible new posts: lightstyle ops, dead frame dropped items, random loot
Done lots of qc coding lately.
Just need time to get some of it here in an article,
or in the forums.
The vault needs some love. And some new text.
Been playing with the source for NPRQuake: Wiki.quakeworld.nu
If you ever tried it - really cool. And I would like to see again.
But its based on glquake. Which has been fail for years.
I dug in and fixed that. Still has an issue opening /dev/dsp. -nosound workaround.
But it wont load maps:
]map dm4
FindFile: ./id1/progs.dat
FindFile: ./id1/maps/dm4.bsp
Received signal 11, exiting...
I might try to port the mods to maphack. But the source is nothing like glquake.
Got NPRQuake working on windows again!
Next upload: my command line dev. tools for quake c and engines.
Look for it soonish.
The awesome qc manual version 3.4.1 html linked finally has a home!
Here: Six-of-one.github.io
Soon I'll post an article about that an other online quake resources
I've posted some updates on current status: Moddb.com
The next qc bit / possible tutorial might just be on adding qc builtin functions to engine source code.
Stay tuned.
On a new linux: Distrowatch.com
most things are configured
got my quake dev setup
just topped off with the latest fteqcc
code and goodies will soon follow...