.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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Trials and Tribulations
Conquest (RTS)

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

DarkPlaces engine 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

qc++ macro #define framer(...)

qc++ macro #define framer(...)

DarkPlaces engine Server Side Coding 13 comments

Replace the default quake-c frame macro with this slick piece of code.

Quake c - be impulsive
Quake

Quake c - be impulsive

Quake Server Side Coding 4 comments

Details of the quake-c interface with a human

Metal Monstrosity
Quake

Metal Monstrosity

Quake 18 comments

Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.

Post comment Comments  (10 - 20 of 69)
numbersix Creator
numbersix

v106 RECODED is pretty much complete. Just have to perform a bit more testing and build a release package. I need to find a QA tester...

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st1x51
st1x51

cant wait to see

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numbersix Creator
numbersix

I noticed fteqw.com is gone!
This was my only reference online for fteqcc docs.
I got a few pages cached and the rest are on waybackmachine.

I'm deciding if I'll put up a copy here, maybe as a tutorial, a feature or even a download archive of all the docs.

I'm not even sure who to contact about this.

Reply Good karma+1 vote
numbersix Creator
numbersix

I've decided to call the first release of the qc v106 upgrade:

"v106 - RECODED"

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numbersix Creator
numbersix

Nearly done with the qc++ framer() improvements. Considering releasing the framer enhancements (plus some other bits) prior to the big whammy.

Reply Good karma+2 votes
st1x51
st1x51

very interesting

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numbersix Creator
numbersix

As I move forward with the qc++ recode initiative, I see these 3 elements vie with each other and need balanced:

1. code written and debugged
2. code compiled and qc physical limits (globals, fields, functions limit)
3. code run by the server, process loops, stack use, etc

I'll be posting more in the forum along these lines.

Reply Good karma+1 vote
numbersix Creator
numbersix

Introducing the new vision: QC++
advanced code to improve quake-c

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numbersix Creator
numbersix

// YAH - yet another hack
The new mantra of my recent bug fixes...sad.

Reply Good karma+1 vote
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