Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS My Blogs

Running down 017

numbersix Blog

.plan - tracks items and notes all the way back to (96 may 28)

My mod time will be split between Archon and Quake-hack.
Right now I'm filling in some Archon details.

If you follow these mods or have an interest, click the title links and go vote.
I am voting for some of yours...


PK3 is released: Moddb.com

Grab that for some botmatch bashing fun. Bot bashing is ok, ROBLab, the robot labour union
ok'ed bashing in the latest contract negotiations. Dont call them "snowflakes" - mostly
because they dont give a crap. They'll be busy gunning you down.

There will be some minor updates and a new hack style DM map system. Eventually.
Other than that I am considering PK3 complete.

I like the idea of an HD style gfx booster. But I doubt I'll have time for that soon.


Finish the port of mk II Archon to the new mk III codebase - qc++.
The big chunk of Archon left is the morph code. Which includes the Archons magic system.

This will mostly be "stick it in qc++" and see if it works. Turn fail to flow.
Some of the code will need to be retooled for the qc++ base redesign, however.
Entity spawning, framer, and admin control all need to fold into the design.

One sticky point - I will be tempted to retool some of the working code.
This is a good place to do that. But this also leads to a slow down.

I may not have a set release schedule, and past fervor for a release is likely
dead after the last hiatus. But it is still nice to be able to "sense" the
end of the tunnel.

Quake Hack status


I've completed some research and found out my plan to re-assign texture overlay on
the fly is not going to...well fly. The engine is just not geared to assign a model
(bsp or mdl) different override textures for different instances.

The big issue is, say I have a set of six hill shapes. I load a bunch of those with
a grass texture. Later the map changes biome areas and I want to set dirt and rock
textures. The engine will change to texture override assignment for _every_ instance
of a .bsp model! So, even the same shape with grass assigned will change to dirt and rock.

The alternate design is just to compile a ton of map bits for biome building.
I can automate this with a script that re-assigns the needed textures and compiles.
Having a ton of little map chunks is a pain. But it works now and doesnt require
massive engine mods.

One thing I've discovered in years of modding - if you find yourself faced with
convincing an engine to do something contrary to its design or limits... You might
want to consider another engine.

Another thing I'm pondering is bashing together a hack editor and building larger
sections of maps. These would be composed of any number of hacks.
A bit of code could bprint to the console or write a file.

Then a script would convert position data (since each hack centers on '0, 0, 0')
and then compile them. The func_maphack ents to load that config would also
be generated and output. So instead of a whole ton of small ents, a bunch of
big ones.

This pre-edit method has the advantage that I can put togther more conving
biome features and still randomly stitch them together.


Other details:

I have discovered some new inspiring music last summer. I may post a few
links here and there in comments. Tron soundtrack: Daft Punk (Tron Legacy) Rinzler
Like this for writing code.

I've got a visual inspiration series here: Moddb.com and the previous 8 images.
I may edit those into an article. Not sure where to post it yet.

Plans for live streaming my projects have stalled.
I think the setup is ready. Though I may still have a mic issue.
I just dont have any kind of regular schedule I can do streaming on.

Unless people really want to watch me sporadically write code...
And the knowledge that I wont be streaming anything popular enough to
gather the big numbers.

I'm considering a professional return to coding as a freelancer.
This may have a negative impact on modding.
But I think it is high time I found an alternate to the business I run.

Stay frosty and Quake hard my friends!

6th Quest

6th Quest

numbersix Blog
Six - Gaming

Six - Gaming

numbersix Blog
RPG

RPG

numbersix Blog 1 comment
Start a group Groups
2017 Mod of the Year Awards

2017 Mod of the Year Awards

35 members Event

Back for a 16th time, welcome to the 2017 Mod of the Year Awards. The biggest celebration of modding for developers and players, with the years finest...

Radiant Mapping

Radiant Mapping

24 members Fans & Clans

A group for all who are addicted in mapping with Radiant. Here you can talk about mapping and publish your maps. ;)

- Star Wars - Stormtroopers Group -

- Star Wars - Stormtroopers Group -

17 members Fans & Clans

This is a group for any Star Wars fans that like the Stormtroopers throughout the series. If you like Stormtroopers, please join!

The Matrix Fans of Moddb

The Matrix Fans of Moddb

11 members Fans & Clans

Moddb has you. This is a group for all fans on Moddb of The Matrix franchise.

qc

qc

32 members Hardware & Tech

.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer...

QuakeDB

QuakeDB

160 members Fans & Clans

The Quake Database for anything quake 1 related! (YES IT LIVES!)

Moddb Doctor Who Fans

Moddb Doctor Who Fans

67 members Hobbies & Interests

For fans of the legendary BBC series, Doctor Who, whether you like the new series with Tennant and Eccleston or the classic episodes with Hartnell and...

2016 Mod of the Year Awards

2016 Mod of the Year Awards

67 members Event

Welcome one and all to the 15th Annual Mod of the Year Awards. The biggest celebration of modding for developers and players, with the years finest chosen...

Comments  (0 - 10 of 39)
numbersix Creator
numbersix

Back to modding
Now I have to decide between quake hack and the archon mod

Reply Good karma+1 vote
Frosty98B
Frosty98B

Hi, no extra dip?

Reply Good karma Bad karma+2 votes
TheDebonairNomad
TheDebonairNomad

A bit belated, but thank you for the warm welcome.

Reply Good karma Bad karma+2 votes
numbersix Creator
numbersix

Well, dang, I was cranking along at a stiff pace: Raw.githubusercontent.com

Then I stepped up to some followspot on nutcracker for a week and blam!

Next week will be hit or miss - need to get all the christmas stuff done I couldnt handle this week. *Sigh*

I'll see if I can dump the Quake-Hack demo as it is for a release. Be a bit rough, but if I can throw in random monsters, there will be something to play.

PK 3.0 is a few weeks or month(s) away.
Archon is even further.

The big decider is how hard pkbots will be to re-intergrate into the new code base.
(I've discovered frikbots are sort of lame without the pkbot to kick them in the robot-***)

Not the christmas release I hoped for, but if the code isnt ready, it just isnt there. (C'mon Santa, give me some props here...)

Reply Good karma+1 vote
numbersix Creator
numbersix

I have to visit family this weekend, so any Six Gaming queries will be answered next week!

Quake on brothers (and sisters)!

Reply Good karma+1 vote
Massao_Quaker
Massao_Quaker

I like your work, You are so experienced and you act kinda like my brother, Keep up your work and good luck!

Reply Good karma Bad karma+2 votes
numbersix Creator
numbersix

Things are rolling again.
I'll have an official announcement soon.
In the mean time, some of you will get an early tip off
about the coolness.

Reply Good karma+2 votes
numbersix Creator
numbersix

Umm...what happened to the blog editing interface?
All the format controls seem to be missing.

Reply Good karma+1 vote
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

Have you looked into the new DOOM game by any chance?

Reply Good karma Bad karma+2 votes
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

I see. You have my support!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Status
Online Now
Country
United States United States
Friends
Become friends
Member watch
Follow
2014 Mod of the Year Awards2015 Mod of the Year Awards2016 Mod of the Year Awards2017 Mod of the Year AwardsCompsDeveloper BanterEditor's NotesIndie DBIndieRoyaleMod DBSlide DBSpotlightT-shirt Competition
Statistics
Rank
109 of 646,138
Visitors
48,050 (3 today)
Time Online
2 weeks
Activity Points
7,436
Watchers
7 members
Comments
1,832
Site visits
11,987
Contact
Contact
Send Message
Homepage
Patreon.com
Friends
WeeGee9000
WeeGee9000 Online
J.C.D.
J.C.D. Online
ℱℓσℊℊℯɾ
ℱℓσℊℊℯɾ Online
darkyuri
darkyuri Online
st1x51
st1x51 Online
ceriux
ceriux Online
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Online
DeXiaZ
DeXiaZ Online
hogsy
hogsy Online
NahuelScorza
NahuelScorza Online