Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

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6th Quest

numbersix Blog

.plan - tracks items and notes all the way back to (96 may 28)


The code for 3.0 is flying off the keyboard currently. I expect to be running extensive
server tests within 6 weeks. Well, if pkbot plays nice when I do the code merge.

I'll really like it if I can include the hack random style maps. With chunks of one style
you literally get hundreds of configurations of maps to play. I'm even thinking of a way
to save and replay a config later.

However the hack chunks have this issue where they fail to load some triggers properly
with changelevel and map. The first map loaded always works perfectly. After that for
reasons unknown it is hit or miss. I know it doesnt always load some bsp submodels of a
map chunk (things like trigger_teleport) properly. No idea why. This is stinky.

I have some new ideas, but those will be after the first cut. Need to get 3.0 as it stood
in Archon mk II out the door.

Quake Hack status


The current state does not match the design spec. I'm speculating all that can be
released anytime soon after PainKeep 3.0 (say 6 months) will be the next demo.

Still, the tech is in a very solid state. The only real issue I'm aware of is the problem
with changelevel and map commands. Depending on how singleplayer is setup that
may not even matter.

I do have one design element left for the engine: the ability to change the textures
displayed on a chunk on the fly. With that feature I wont have to compile a whole
ton of landforms for the outside adventure. I can also have my snow and ash
"accumulation" feature!

This feature may also factor into making the dungeon portion more interesting.
This could also be used to give bsp model entities, like ammo boxes, multiple skins
like an alias model.

Baring more nasty bugs showing up or being introduced, Quake Hack is waiting on
map and adventure fill in.


Archons progress is harder to track forward from here. Much of the code is going
to be complete once PainKeep 3.0 hits release state.

The real issue with Archon is still the design spec. It goes a little fuzzy every time
I look past the current 1.2 beta. Once I have that operating under the mark III code
base I'll post further updates.

For now Archon is still mostly a work in progress.


Other notes:

My creative flow never stops. Not only is it hard to keep up with, this aspect
makes it hard to stay focused on current projects. I get crazy ideas like going back
to the original half baked spec for Archon that was a kind of fantasy team fortress.
Back when it was just the "Chaos mod" and I had no idea what to do with it. I also
had not played any team fortress at that point. Now that I grok TF2, I get more ideas.

I'd like to see Quake Hack become a "thing". The vision I have for it is still pretty
amazing. Just remains to be seen if the system will do what I imagine.
This could also be an amazing map tech for quake types. Right now I see it as
(minecraft style world gen) + (nethack dungeons) -> quake.

Stay frosty and Quake hard my friends!

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Comments  (0 - 10 of 37)
TheDebonairNomad
TheDebonairNomad

A bit belated, but thank you for the warm welcome.

Reply Good karma Bad karma+2 votes
numbersix Creator
numbersix

Well, dang, I was cranking along at a stiff pace: Raw.githubusercontent.com

Then I stepped up to some followspot on nutcracker for a week and blam!

Next week will be hit or miss - need to get all the christmas stuff done I couldnt handle this week. *Sigh*

I'll see if I can dump the Quake-Hack demo as it is for a release. Be a bit rough, but if I can throw in random monsters, there will be something to play.

PK 3.0 is a few weeks or month(s) away.
Archon is even further.

The big decider is how hard pkbots will be to re-intergrate into the new code base.
(I've discovered frikbots are sort of lame without the pkbot to kick them in the robot-***)

Not the christmas release I hoped for, but if the code isnt ready, it just isnt there. (C'mon Santa, give me some props here...)

Reply Good karma+1 vote
numbersix Creator
numbersix

I have to visit family this weekend, so any Six Gaming queries will be answered next week!

Quake on brothers (and sisters)!

Reply Good karma+1 vote
Massao_Quaker
Massao_Quaker

I like your work, You are so experienced and you act kinda like my brother, Keep up your work and good luck!

Reply Good karma Bad karma+2 votes
numbersix Creator
numbersix

Things are rolling again.
I'll have an official announcement soon.
In the mean time, some of you will get an early tip off
about the coolness.

Reply Good karma+2 votes
numbersix Creator
numbersix

Umm...what happened to the blog editing interface?
All the format controls seem to be missing.

Reply Good karma+1 vote
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

Have you looked into the new DOOM game by any chance?

Reply Good karma Bad karma+2 votes
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

I see. You have my support!

Reply Good karma Bad karma+2 votes
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

But of course :3

How have you been btw, old friend?

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NahuelScorza
NahuelScorza

Hello Numbersix :) I follow your work and posts in silence! great stuff! are you rewgistered in quakeone.com ?

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