ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory. After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play. Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.

Post news Report RSS Construct Ze Generator!

Welcome back to another sneak peek. Due to some issues that came up while working further on the port of Bergen by Detoeni, this weeks update will only be containing the generator room. However due to its key role in the map, maybe it isn't such a bad thing to focus a bit closer on it.

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Construct Ze Generator!

Welcome back to another sneak peek. Due to some issues that came up while working further on the port of Bergen by Detoeni, this weeks update will only be containing the generator room. However due to its key role in the map, maybe it isn't such a bad thing to focus a bit closer on it.

These are work in progress shots, which means the areas shown are still subject to change.

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With the submarine bay last week we explained the intentions to go for a more industrial look as we think that fits a bunker environment quite well.
These intentions have been excessively established in the generator room. There are massive girders along the ceiling and also going vertically now. A lot of pipes and props have been added and the generator itself has been recreated with different textures. We tried to keep the overall greenish vibe, since this is one of the most iconic things in the map, but some vents, trim and metal plates have been added here and there.

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The biggest difference however is most likely the lower level.
The generator room has now received a lower level which theoratically is accessible via a ladder and is used for maintenance on the generators, additional storage room and is equipped with fuel tanks to keep the generator running and provide resources and power for the overall bunker system. This level will not be accessible for the player and is not interfering with gameplay. Grenades and other explosives and ballistics will not fall through the floor. There is nothing stopping you from keeping your foe away from the generator with all the explosives at hand. Whether you want to prevent the construction or the destruction of this piece of metal is of no interest, don't go easy on those nades.

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A general notice that needs to be kept in mind is that all the sneak peeks are from test builds. The graphics shown are far from final and are not making proper use of shader and compile parameters.
They also haven't been approved by the original author of Bergen, Detoeni. However, proper documentation (mainly in form of pictures) of the changes is being stored and credits are provided. At this point we would like to once again send our regards to Detoeni for providing us with one of the most iconic maps and allowing us to use it to promote our project.

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Thank you for following our project. If you are interested in joining our efforts please don't hesitate to get in contact with us. You can leave a reply here, send me a PM or join our IRC channel.


ET: Legacy is available for Windows, Mac OS X, Linux 32 and 64 bit platforms.



ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our IRC channel #etlegacy on Freenode. Anyone is welcome to join and contribute to improve this project!

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William Faure
William Faure - - 766 comments

Great level design and impressive attention to the details.
Looking forward to it— keep-it up mate. ;)

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KeMoN Author
KeMoN - - 140 comments

Thank you, mate. That kerps motivation high :P
I love the stories you can tell with details in maps.

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William Faure
William Faure - - 766 comments

No problem. Stories are better told through complete immersion, the only way to get that being an important amount of detail in the environment surrounding the player.

I'm not so surprised you made such an amazing work... after all you call yourself “The Devil of Details” (on Moddb.com).

Can't wait to play it. Good-luck with the development.

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