ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory. After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play. Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.

Post news Report RSS Dev Log #1 - "First Insight"

ET:Legacy is granting first insights on the development of the graphics update.

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"First Insight"

The graphics shown in the following promotional shots are currently in beta stage and will improve over time.

North Africa, 1942

The Axis empire is at its height. While the Soviets battle the Axis in the East the remaining Allied forces damage and distract the Axis in the West until an amphibious liberation of Europe can be mounted. The Axis forces are keen to inflict further defeats and seize control of the oil-rich Middle East.

Siwa Oasis

Seawall Battery

Goldrush

Central Europe, 1943

The Axis High Command has ordered a strategic withdrawal from the 'remote and ultimately insignificant' North African theatre and their forces are busy fortifying the Atlantic coastline in expectation of Allied raids and an eventual invasion.

Würzburg Radar

Railgun

Fueldump

Post comment Comments
TheRenegadist
TheRenegadist

Glad to see some life back in the Good Ol' ET. Besides this can we expect ET:L to have it's own bot support or will we have to stick with Omni?

Thanks and keep up the good work!

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KeMoN Author
KeMoN

For now ET:Legacy is supporting Omnibot. We will have to see if we can free some time for developing own bot-support somewhen down the road.

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ETDamien
ETDamien

Looking good.

Will the graphic updates also include normal/bump/specular map and real-time lights support at some time?

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KeMoN Author
KeMoN

Development on normal_, diffuse_ and specular_mapping will start in the near future. The first step in the whole process was just to have the basic textures ready and we decided it was about time to show some insights on the internal development.

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