The goal of Wolfzone mod is to make a single player freeplay with randomly generated quests/missions. No need to be a surrealistic simulation based on scarcity and pain, just something more fun and arcade style, an immersive walkabout into the zone.

Report RSS Bobot (bots) behaviors

Now Wolfzone mod become more and more playable, I'm starting to check how bots behave, and it could be said that first tries are terrible.

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Now Wolfzone mod become more and more playable, I'm starting to check how bots behave, and it could be said that first tries are terrible.

If the map doesn't have any waypoint, bots are staying at the same place in a static way or by madly going round in circles, and only when they saw an enemy, they move to attack it in a frontal way without any strategy, remaining in the line of sight.

And even when there is a minimalistic waypoint net, results are not much more convincing.

Waypoints displayed


So the current task I'm working on from now is to try to improve as much as possible bots behaviors.

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