After a lot of work, main buildings are placed into the map and global layout is defined, so it's time now to improve the map's field of view with some nice eyes candies.
To do this, I going to use tree models I have recently re-worked and tweaked, and I added a bunch of them into the map in order to simulate a minimalistic forest vegetal covering.
By trimming visibility, this vegetation allows to improve strategy and discretion concerning the progression of the various fights, tasks and quests who can be played according to actions that the game engine could ask the player to complete.