Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


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Looking at the title you might be wondering, isn't the J-31 already in the game?

Well yes, but this report is to talk about how has been upgraded to be more accurate representation.

As it was been said before to the next update there as been a complete revision in almost everything to set up the final specs and missing details that were not in the current releases. This is an overwhelming task and most of details require a lot of time to be accomplished.

Well this is actually the main reason why there were able to be included in the release.

Part of that revision is the addition of the missing weapons bays on some models. One of those models was the J-31. To complete this aircraft I had to add new content and that was when I thought this content could be a good material to make an interesting report.

So this report is to talk exclusively what has been done regarding to the J-31

First let me start with the 310 Project.


It is a new model, besides the antena at the nose is the exact same model, I´ve even considered adding the dorsal airbrake like some initial speculations had, but in the end decided to keep it faithful to the real model.


Other aircraft I want to show is the J-31.

It is already in the game, but I don't think it had this kind of reveal yet, so I'll use this opportunity to make it.


The J-31, is already in the game, but it was missing some details to be considered fully complete.


This is representation, it assumes this will be the final shape of the J-31, but I sure the final version that will enter in service will several differences.

And finally I added one last variant.

I usually like to have at least 3 variants per family, because this is the minimum number that the game requires to group them as a family in the hangar selection screen.


The variant I´ve added is the F-60

You may be thinking: "it looks the same!" It may look identical but it has several differences.

I will call this variant as F-60A, if I´am not mistaken this was the first mockup revealed for the F-60,



There is another F-60 mockup that was revealed later, the easiest way to distinguish both models is that the other mockup has dark grey trims and the F-60 revealed here has light grey trims, but the differences don't stop there.

That model will be referred as F-60B and like another model some of you may be wondering, the FC-31, both were omitted in this update. It is possible both will be added in other time, but not for now.

And what is really relevant in this report: the weapons bay!


The J-31 will have red weapons bay, while the project 310 and F-60A will have in white.

As for the current variants available in the game, all three will have the exact same weapons bay, it can only hold for 4 weapons and has to share the space the main and SP weapons at the same time.

While the weapons bays is a good addition to make the aircraft more complete, there was another problem, weapons. The J-31 didn't had the correct weapons in the game.

To correct that it was created a new set of weapons.

First it was the PL-10 family, this serves as main weapon, it was considered using the PL-9 but the PL-10 is really the most appropriate weapon.

[PL-ASR]


The prototype weapon for the PL-10 family, this model is very similar to the A-DARTER on first impression, but it has some differences on closer inspection.

The behaviour and role is very similar to the AIM-9X.

[PL-10A]


About the PL-10, there are two publicly known models, a one older and a newer model revealed in recent years. Too make it simple, as there isn't any known official distinction, the first model is considered the A version.

[PL-10B]


And this is the B model, the main distinction is the shape of the rear control surfaces.

But there was more that need to be added, PL-10 and the existing weapons was not sufficient to complete the loadout for the J-31.

To complement the PL-10 it was added the PL-12.

The role and behavior of this weapon is similar to the R-77 or AIM-120.

[PL-12]


The base model of the PL-12.

[PL-12A]


The PL-12A is an improvement over the PL-12 with more sophisticated fuse.

[PL-12B]


The PL-12B is a technological variant that superior to PL-12A

[PL-12C]


While other weapons were added this is the only variant that should be fitted inside the weapons bay. Only two can be added as the remaining slots will be used for the main weapon

[SD-10]


The SD-10 is the export version of the PL-12.

It will be used on the F-60A.

[SD-10A]


The SD-10 is the export version of the PL-12A.

It may be used on the FC-31/F-60B.

The was another weapon that felt that should be added, a guided bomb for more variant in the loadout.

[LS-6 100]


The LS-6 (100 kg) is a small bomb roughly similar to the MK-82, and is small enough to fit in a weapons bay.

[LS-6 50]


The LS-6 (50 kg) is a very small bomb, due to it size I believe it can be attached to each internal pylon

And that's it for now, I'm trying to keep these update small. but what do you think? do you want to see other reports about changes in other families?

Stay tuned, more reports will follow.

Report 059: Reestablishing communications

Report 059: Reestablishing communications

News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

Custom BGMs For Missions (Ace Combat & More!)

Custom BGMs For Missions (Ace Combat & More!)

Audio Pack 1 comment

Music you can use for your missions! Including .ogg BGMs from Ace Combat 2, 3, 4, X, Zero, along with Airforce Delta Storm, Airforce Delta Strike. Some...

SU-35S RedBull

SU-35S RedBull

SU-35S RedBull Vehicle Model 2 comments

A Redbull Skins for SU-35S made by me, my very first plane skins and if i did wrong uploading this mod, i am very sorry, im still newbie

[BS160526] ''Fire and Ice''

[BS160526] ''Fire and Ice''

Singleplayer Map 1 comment

(included in 3-pack) ''Sink or Swim,'' ''Fire and Ice,'' ''Runway Zero.'' A real challenge for 50's fighters, a good test mission for more modern fighters...

Vector Thrust Unofficial Patch 1

Vector Thrust Unofficial Patch 1

Models Pack 1 comment

An unoffical, content-focused patch for Vector Thrust. Adds new weapons, scenery objects and rebalances aircraft weapon loadouts.

[BS160517] ''Free-fall''

[BS160517] ''Free-fall''

Singleplayer Map 0 comments

(included in 3-pack) ''Tempest,'' ''Perilous Peaks,'' ''Free-fall.'' A real challenge for 50's fighters, a good test mission for more modern fighters...

The Eagle and the Cross - F/A-22E Kestrel Pack

The Eagle and the Cross - F/A-22E Kestrel Pack

The Eagle and the Cross Vehicle Model 0 comments

A pack that introduces the Southern Raptor, a real game changer.

Comments  (0 - 10 of 3,885)
Eagle850
Eagle850

Please add Sukhoi PAK FA T-50

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timeSymmetry Creator
timeSymmetry

yes I'm interested in it, the J-20 as well, but before that I want to add the EF-2000, Rafale and F-18

Reply Good karma+2 votes
Guest
Guest

You keep saying such words since the early access era, yet you still even haven't started working on the Hornets yet.

Stop promising things you can't even do. Stop being delusionally confident that you're that competent to get those planes done without bug nor using template stats and weapons.

Heck, I'm rather surprised and impressed that Vector Thrust hasn't been pulled out of Steam yet with this kind of treatment towards its non-fanboy consumer.

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Koeben
Koeben

How's the update coming along?
Anything worthwhile to show?

Reply Good karma Bad karma+1 vote
SCN-3_NULL
SCN-3_NULL

I have a proposition!
Foxtrotalpha.jalopnik.com
probably wont be next update but something to be looked into,

Also I cant help but notice there was actually 2 workshop items in the workshop(seen about a week ago so the notice wont be there anymore), all I know one of them is the F-5U but i wonder what's the other one?

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timeSymmetry Creator
timeSymmetry

You mean the header image, or the concept image just below?
The concept looks very similar to the T-4MS with a few changes.

As for the workshop items, it was for resting purposes, but they are real items, The FO is another fictional design but at the moment it is using some of the F-5E files.
The workshop items are fully functional (but only after the next build) but there are some quirks but there are some limitations I need to expand. Now that I seen it in practice it has some strengths and some weakness compared to the moddb. it is very clean and easy to add remove mods, but it can't overwrite the original files, I've added the possibility to give precedence to the modded files like aircraft, weapons and other elements, but it is impossible at the moment to make workshop items that change the core files.

Reply Good karma+1 vote
SCN-3_NULL
SCN-3_NULL

Mostly the concept but it'll be nice to see both one more traditional bomber like shape with blended wing body and the other some odd flying doritos.

As for the workshop atleast downloading a mod from the workshop wont potentially break anything in the core game, even we have to add something new like a particle effect for a laser beam-bolt we're probably going to create a new file for it anyway. Even most of custom planes use their own custom afterburner rather than the core game one. Though the ability for a separate file to overwrite the function of the core game file without replacing it might do the trick.

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Mattoropael
Mattoropael

It is rather hilarious that the hatedom is invading Mod DB of all places.

Please, for all intents and purposes, keep your rants in your Steam reviews where it would at least be relevant to customer interests. Spamming your rants here is counterproductive, as there's a limited amount of comments displayed per page and you're flushing constructive comments pushing for changes down the drain.

And frankly, if you hate TS, this game and its remaining fans so much, why don't you just let go and let us sheep in peace?

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Guest
Guest

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luisedgarf
luisedgarf

Do you have plans to include an option of selecting the soundtrack in skirmish mode rather than randomizing the tunes?

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Vector Thrust
Platforms
Windows
Developer
timesymmetry
Engine
Ogre Engine
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Community Rating

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9.2

202 votes submitted.

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Ratings closed.

Highest Rated (15 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @time_symmetry

Latest work in progress, the main variant of the F-5 family. T.co

Mar 24 2016

Applying the new weapons. (Also fixed the transparent materials in weapons) T.co

Feb 12 2016

Some of the new toys for the next update: (Part A) T.co

Feb 9 2016

The improvements are: the ability to rename it, define max players but also to change the rules even after it has been created and populated

Feb 6 2016

Multiplayer lobby has been improved with additional controls for the host.

Feb 6 2016

Found & fixed the crash in the lobby, in the next update, we will have multiplayer!

Feb 3 2016

In process: adding main weapons to bomber aircraft. Bombers will always use air-to-ground weapons as main. T.co

Feb 1 2016

New V1.404. Fixes all crashes in cutscenes, tweaks some, fixes animation & hardpoints in J-7/F-7, F-35 and Mirage F2 T.co

Jan 29 2016

Maybe at 50%~60% T.co

Jan 27 2016

Slowly but surely preparing the ground work of other factions for future conflicts T.co

Jan 26 2016

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