Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


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Report 061: Rafale

News 12 comments

A new update has been released and the first Rafale has been made available.

In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.

But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.

After gathering all the information I could this is the evolution I believe is the most accurate:

(I recommend you to see it in full screen)


Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.

So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.

To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:

ACT A


ACT B


ATC C


ACT D2C


ACX Early:


ACX Late:


Rafale FU(But represented as a sigle seater)


Super Rafale:


Rafale D (Or aleast it seems like it)


Report 060: J-31 Gyrfalcon

Report 060: J-31 Gyrfalcon

News 14 comments

A new update to show the progress after adding weapons bay in the J-31 aircraft

Report 059: Reestablishing communications

Report 059: Reestablishing communications

News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

News 15 comments

The release has been set, get ready it will be the end of June.

Add file RSS Files
Vector Thrust Unofficial Patch 2

Vector Thrust Unofficial Patch 2

Models Pack 9 comments

An unofficial, content-focused patch for Vector Thrust. Adds new weapons, scenery objects, and rebalances aircraft loadouts. This patch also includes...

[BSX-151b] ''Aerial Reversi''

[BSX-151b] ''Aerial Reversi''

Singleplayer Map

feat. 3 var. of ''Aerial Reversi'' BSX -- scenarios based on fantasy and concepts. (also incl. ''Air Show,'' fixer-MegaPack)

[BSA-13x] ''Faux Trot''

[BSA-13x] ''Faux Trot''

Singleplayer Map

feat. ''Faux Trot.'' BSA -- advanced missions for advanced aircraft, w/music and dialogue. (also incl. ''ICBM Isle,'' ''Squall Squadron II'')

Belkan Mook Voice Pack

Belkan Mook Voice Pack

Audio Pack 1 comment

Voice pack for Vector Thrust. Contains approximately 232 voice lines, some edited, for four Belkan mooks from Ace Combat Zero.

[BS170310] ''Double Duty''

[BS170310] ''Double Duty''

Singleplayer Map

feat. ''Double Duty.'' BS -- a real challenge for 50's fighters, a good test mission for more modern fighters. (also incl. ''Prowl,'' ''Let's Do Launch''-fixer...

[BSA-12o] ''Let's Do Launch''

[BSA-12o] ''Let's Do Launch''

Singleplayer Map 2 comments

feat. ''Let's Do Launch.'' BSA -- advanced missions for advanced aircraft, w/music and dialogue. (also incl. ''Running Silent,'' ''Carrier Clash'')

Comments  (0 - 10 of 4,033)
Guest
Guest

was a good run while it lasted, wish we could have gotten a post mortem

Reply Good karma Bad karma0 votes
ShadowAce
ShadowAce

Ok so if anyone is having that glitch where the first mission is unbeatable and you always get a mission failed, you need to go into the Campaigns/HollowThunder/Missions/HT_M1 file and look for HT_M1.msn and open it with notepad or a text editor and look for "5_Trigger_Distance = 5000.000000" and change it to "5_Trigger_Distance = 50000.000000" and also look for "7_Trigger_Distance = 5000.000000" and change it to "7_Trigger_Distance = 50000.000000" . Then save the file and see if it works, it worked for me, and I hope it works for others.

Reply Good karma Bad karma+3 votes
willychong8921
willychong8921

thanks, I will you whether it work or not

Reply Good karma Bad karma+1 vote
Guest
Guest

So, goodbye to Vector Thrust?

Reply Good karma Bad karma+2 votes
jet02
jet02

If you really don't wanna work on this will you at least let someone else do it?

Reply Good karma Bad karma+3 votes
nes4day
nes4day

Rejoice Brothers and Sisters! ACE COMBAT 7 is coming to PC!!!

Reply Good karma Bad karma+2 votes
willychong8921
willychong8921

I got PS4, but PC edition is definitely a must. The more the merrier. We need as many players as possible.

Reply Good karma Bad karma+1 vote
Guest
Guest

In case any of you haven't heard, AC7 is coming to PC this year.

Reply Good karma Bad karma+1 vote
Dinovart
Dinovart

A bit too cartoonish style, but good models and effects. Reminds me japaneese aviasimualtors.

Reply Good karma Bad karma+1 vote
SCN-3_NULL
SCN-3_NULL

Youtube.com
so much for an arsenal bomber/flying wing, now even a fighter can launch dozens of drones

Reply Good karma Bad karma+3 votes
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Vector Thrust
Platforms
Windows
Developer
timesymmetry
Engine
Ogre Engine
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9.2

201 votes submitted.

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Highest Rated (15 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @time_symmetry

Latest work in progress, the main variant of the F-5 family. T.co

Mar 24 2016

Applying the new weapons. (Also fixed the transparent materials in weapons) T.co

Feb 12 2016

Some of the new toys for the next update: (Part A) T.co

Feb 9 2016

The improvements are: the ability to rename it, define max players but also to change the rules even after it has been created and populated

Feb 6 2016

Multiplayer lobby has been improved with additional controls for the host.

Feb 6 2016

Found & fixed the crash in the lobby, in the next update, we will have multiplayer!

Feb 3 2016

In process: adding main weapons to bomber aircraft. Bombers will always use air-to-ground weapons as main. T.co

Feb 1 2016

New V1.404. Fixes all crashes in cutscenes, tweaks some, fixes animation & hardpoints in J-7/F-7, F-35 and Mirage F2 T.co

Jan 29 2016

Maybe at 50%~60% T.co

Jan 27 2016

Slowly but surely preparing the ground work of other factions for future conflicts T.co

Jan 26 2016

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