Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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4 comments by MyHatismyFriend on Oct 3rd, 2014

HANDLER'S COMMENTS:
BASKET WEAVER caught this message this morning, then the goddamn computers fried themselves trying to handle the zero-point encryption. Luckily running it through the Bureau's PROMETHEUS programs brought it back for us. Standard fare, but a ZP-encrypt on the transmission frequency it was riding makes me think that one of them's gotten their hands on some pretty sophisticated stuff.  Anyway, the recovered log's been uploaded to the archive. Thank God for Clarion and their computer magic.
DERIC TRABLANT, SECTION D2 INTELLIGENCE

***

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Zaku's F-35Es

Zaku's F-35Es

Oct 17, 2014 Skin Pack 2 comments

Expeditionary F-35 squadrons in the PACAF and USAFE are among the first to receive F-35E airframes in the late 2020s. This texture pack depicts F-35Es...

Star Reactor

Star Reactor

Oct 15, 2014 Effects GFX 11 comments

Extract in the Vector thrust root folder, it should automatically place the files in the right place. By default this effect is not placed in any unit...

ParticleAccelerator1.0

ParticleAccelerator1.0

Oct 13, 2014 Graphics Tool 3 comments

A particle editor and viewer that allows to quickly make new effects

Zaku's F-15J Kai+'s

Zaku's F-15J Kai+'s

Oct 13, 2014 Skin Pack 2 comments

A texture pack of a few line, aggressor, and commemorative F-15J Kai+'s with realistic markings and specular maps.

Rainbow afterburner

Rainbow afterburner

Oct 12, 2014 Effects GFX 19 comments

This mod will change the afterburner color to rainbow. Why, you ask? Why not! Thanks to Acrobat_Ace/PAC_Warrior(Soviet_One on moddb.com) for the base...

F-5A PAF Blue Diamonds

F-5A PAF Blue Diamonds

Oct 10, 2014 Vehicle Skin 0 comments

A skin that resembles the Philippine Air Force's aerobatic team Blue Diamonds. Requested by a friend. Installation Guide can be found in the compressed...

Post comment Comments  (0 - 10 of 2,558)
KnX
KnX Oct 20 2014, 11:01am says:

Tay.kotaku.com

VT on Kotaku!!

+1 vote     reply to comment
szboudreau01
szboudreau01 Oct 20 2014, 11:27am replied:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH *EXPLOSION INTO KITTENS AND RAINBOWS*

"Environments are bland and lack detail, buildings are sparse and aren't to scale."
I must say, I like the environments a lot, they're particularly pretty. And, I don't think these guys researched the game's plot; you are probably not gonna see Supertropolis in a semi-apocalyptic world, with warzones taking up every vacation spot.

Buildings outta scale, though.. correct. What hangars in the game can fit in a B-52!? Meanwhile, on the Carriers, you can fit a B-52 on the deck.

+1 vote     reply to comment
Nergal01
Nergal01 17hours 23mins ago replied:

Somehow agree though, we still need those city block buildings, regardless of it's post-apocalyptic world or not (heck even the semi-sunken Farbanti still have leftover highrises.

Also
"on Kotaku!! "
For some reason, I don't count Talk Among Yourself as "officially on Kotaku", it's more of a personal blog entry IMHO (which is a good thing since Kotaku itself is way too sensationalistic retarded).

+1 vote     reply to comment
timeSymmetry
timeSymmetry Oct 17 2014, 5:14pm replied:

I never played War Thunder, so I doubt it will be anything similar

+1 vote     reply to comment
IbizenThoth
IbizenThoth Oct 19 2014, 2:17pm replied:

I think WT represents something of a cautionary tale. It's wildly successful exactly because of the things that drove away most of the early adopters.

It's also immensely fun to get into initially, but sags due to the ways it is balanced.

+2 votes     reply to comment
szboudreau01
szboudreau01 Oct 19 2014, 6:00pm replied:

And also, you just 'play' for about 9000000000000 years to get the god damned Meteor.

And about 100x that to get a ******* Me262.

+1 vote     reply to comment
szboudreau01
szboudreau01 Oct 17 2014, 5:53pm replied:

WT has a very obvious approach to mouse-control.

Basically, you point a cursor where you wanna go, and the game puts you in that direction. Ugh. It gets quite sad very quickly, especially as there's no incentive to change control scheme up until RB, too

+1 vote     reply to comment
bornloser
bornloser Oct 17 2014, 9:24pm replied:

Even in RB it makes it way too easy to fly unstable planes like the P-39. Just point where you want to fly and use your 33mm to vaporize the 109s.

+1 vote     reply to comment
szboudreau01
szboudreau01 Oct 18 2014, 11:32am replied:

Yep.

Then again, that's WT's FM being stupidly dumb, so..

Srsly, isn't the P-39 actually a decently stable aeroplane in that?

+1 vote     reply to comment
bornloser
bornloser Oct 18 2014, 4:40pm replied:

I stalled whenever I tried to turn in it. Of course that was back in 1.27 so they might have changed it.

+1 vote     reply to comment
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Icon
Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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Community Rating

Average

9.3

172 votes submitted.

You Say

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Vector Thrust
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Last Update
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1,233 members
Addons
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Files
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News
66
Tutorials
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Reviews
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