Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


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6 comments by timeSymmetry on Jul 1st, 2015

Okay!

It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.


Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release


This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.


Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.


If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

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OADF Tigers and Phantoms skin pack

OADF Tigers and Phantoms skin pack

Jul 3, 2015 Skin Pack 3 comments

"On a distant island, far away from the civilization, the protectors of the peace take to the skies."

F-15S/MTD Skin pack

F-15S/MTD Skin pack

Jul 2, 2015 Vehicle Skin 4 comments

Adding to Vector Thrust the F-15/SMTD with some skins.

WAMPA Library 0.9rc

WAMPA Library 0.9rc

Jun 17, 2015 Weapons Model 0 comments

Version 0.9rc of the WAMPA library. Like before, this is designed as a library for modders to use for their planes and units to specifically invoke an...

"Ofnir" Canonic Squadron

"Ofnir" Canonic Squadron

Jun 15, 2015 Vehicle Skin 3 comments

A custom aircraft skin of the Ofnir Squadron, canonical Aggressor Squadron of the Yuktobanianan Air Force.

WAMPA library

WAMPA library

Jun 13, 2015 Weapons Model 10 comments

Genericized weapon names and performance stats using existing VT models, intended as a library for modders trying to invoke AC gameplay mechanics. Licensed...

F-23 Pack: Part 1

F-23 Pack: Part 1

Jun 8, 2015 Vehicle Model 0 comments

In an alternate reality where the YF-23 won instead of the YF-22, the Black Widow II reign supreme.

Post comment Comments  (0 - 10 of 3,333)
Cixlysid
Cixlysid 10hours 12mins ago says:

Music is like the old bond games lol :) James Bond of the skies...

+3 votes     reply to comment
Noodlees
Noodlees 11hours 12mins ago says:

Ive been looking at this game on and off for a while and now it has been released im tempted to purchase it however ive read some colourful reviews. A lot of them seem to be just moaning about it being incomplete and released too early, what id like to know it should I get it or should I wait.

+2 votes     reply to comment
SlyCooperFan1
SlyCooperFan1 2hours 3mins ago replied:

Wait. The game is not worth the $25 price tag, especially since, as those reviews correctly stated, the game is incomplete.

+1 vote     reply to comment
Guest
Guest 12hours 45mins ago says:

Playing the 1st campaign. Seems pretty hard for me. Couldn't get past the first few missions with the starter planes. I ended up having to add the F-14 to the roster, so I can progress through the campaign. Hopefully the next update will include the option to choose between different difficulty settings so beginners can get accustomed to the campaign without having to make any modifications to it while the other option allows veterans of the genre fight with much more challenge. The AIs are very fierce, though, it makes you feel that surviving the entire mission can be very very rewarding.
As for the main character of the campaign,...judging by his position in his force and the way he interacts with the other characters in the cutscenes...he seems to be like Shin Kazama from Area 88, don't you think ?

+2 votes     reply to comment
OrangeFr3ak
OrangeFr3ak 13hours 15mins ago says:

When will cutscenes be added?

+1 vote     reply to comment
SpootKnight
SpootKnight 11hours 34mins ago replied:

They're already in and utilized. The mission briefings / debriefings and VN sequences during the HT campaign are each a form of cutscene. In the past, the Su-37 challenge introduced the first video cutscene with the Crowbar introduction.

+2 votes     reply to comment
OrangeFr3ak
OrangeFr3ak 11hours 23mins ago replied:

Do these include the character cutscenes where we see them?

+1 vote     reply to comment
SpootKnight
SpootKnight 11hours 3mins ago replied:

If you're referring to this: Moddb.com

Yes. Like the page URL indicates, this is a post-mission cutscene. There are more in the campaign than this one alone.

+3 votes     reply to comment
Guest
Guest 15hours 4mins ago says:

The 2nd campaign will be "Restless Bonds", right ? I know it's kinda too early to ask this since the 1st campaign is just out now on full release and still expecting fixes to some issues addressed to it, but is the 2nd campaign already in development stage or waiting for the 1st campaign to be fully fixed and patched ?

+2 votes     reply to comment
flyawaynow
flyawaynow 14hours 54mins ago replied:

It would only be right to fix the first before moving onto the second, but that being said we are ready to move on if needed.

+4 votes     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
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Official Page
Time-symmetry.com
Release Date
Released Jun 2012
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Community Rating

Average

9.3

183 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
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Combat Sim
Theme
War
Players
Single Player
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Indie
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