Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Character Concept Art 01: A-Kay Smugglers' Haunt Freelancers
Blog RSS Feed Report abuse Latest News: Black Ops Report 07: The Kingdom to Come

4 comments by ZakuTwo on Apr 9th, 2015


As we approach the release of Hollow Thunder, it's important to know some background on its setting and where the majority of future campaigns will also take place: The Kingdom.

The peninsula south of the Centera Sea was a barren land throughout most of history, with only a few fishing and trading ports on its coasts. But when the Industrial Revolution came, its petty states embraced the new technologies and rapidly grew in wealth. After a few decades of war and politicking, they united into a loosely-bound federation with a figurehead monarch, colloquially called "The Kingdom." This union became the world's economic and scientific powerhouse for the next century, and people immigrated there from all over the globe to find a brighter future for themselves.


With only a small national army supplemented by its member states' militaries and occasionally mercenaries, the Kingdom made up for its relative weakness with the indigenous development of advanced weapons systems. Following the hardships of the Third World War, the Kingdom led the way in developing the ANGELs that make up the superpowers' strategic arsenals. Having annexed some of its neighbors in the conflict, though, rebellions plagued its eastern border. Even its core founding states felt strained relations with each other as their economic prospects fell from the stress of growing beyond their means.

Though people point fingers at independence movements and pretenders to the Kingdom's throne, any proof of how the Civil War started has been nuked into oblivion. After three atomic bombs exploded in the largest cities, the national command authority fell apart and regional commanders retaliated against whoever they felt was responsible, including the neighboring powers of Albarn and Koazia. Over the course of a day, the Kingdom expended its entire strategic arsenal, and the world's superpowers launched their own conventional, nuclear, and ANGEL strikes against the Kingdom's remnants, fearing continued aggression.


When the bombs stopped falling, three quarters of the Kingdom's population was dead, its cities rendered uninhabitable, and anything not directly hit affected by severe radiation. While Albarn and Koazia enjoyed humanitarian aid from the rest of the world, the Kingdom had no government left to call for help, and even if it did, it was uniformly blamed for the conflict that had transpired. The pitiless world established the International Coalition to keep the Kingdom's refugees from leaving and keep weapons from going in.


But that was twenty years ago. While the blockade is still in place, the survivors have adapted to their situation. They mapped out the few places that aren't contaminated to grow food and get water, and new settlements have sprung up. But as the Kingdom rebuilds, it shows no signs of re-unifying, and the new successor states are just as polarized as they were when the nukes started falling.


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Flight Test

Flight Test

Apr 21, 2015 Singleplayer Map 0 comments

A simple flight test mission at allows players to try out their aircraft. Will eventually be the first mission in a campaign that also includes my other...

HAWX 2 (Wii) Drones Updated

HAWX 2 (Wii) Drones Updated

Apr 18, 2015 Vehicle Model 5 comments

Updated version of Pandora and Stargazer UCAVs from the Wii version of HAWX 2 with animations and slightly altered stats/SP weapon loadouts. New SPW loadout...

R-201 Asterozoa

R-201 Asterozoa

Apr 16, 2015 Vehicle Model 16 comments

Finally the siamese twins are here! Two schemes: UPEO and Neucom Contains a white template for new skins.

Wing Commander "Wings of Victory" skinpack

Wing Commander "Wings of Victory" skinpack

Apr 10, 2015 Skin Pack 4 comments

A pack depicting six aircraft re-imagined as memorable Wing Commander fighters. (3 Terran, 3 Kilrathi)

R-101 Delphinus I

R-101 Delphinus I

Apr 6, 2015 Vehicle Model 16 comments

The holy trinity is complete. Contains 3 paintschemes plus a white repaint template with wireframe UVs for guidance.

F-104 VTOL is Illuminati

F-104 VTOL is Illuminati

Apr 5, 2015 Vehicle Model 4 comments

Before downloading this I'd advice you strap yourself down because sh*t is about to fly.

Post comment Comments  (0 - 10 of 3,240)
Nergal01
Nergal01 Apr 16 2015, 9:19am says:

Hey TS, is AccelAnimName animation currently disabled at the moment? It doesn't seem to work here.

Oh and I already made sure it's not because of animation/time tag name typo either.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Apr 16 2015, 9:50am replied:

it is working normaly, it can be seen in aircraft that use padded tvc engines like the YF-23MOD.
To add animate, the first key point is the default position and the last is the maximum thrust.

+1 vote   reply to comment
Nergal01
Nergal01 Apr 16 2015, 10:31am replied:

I've done it as if it's speed state or brake anim and it animates correctly in 3DS Max but the animation can't be seen in-game.

BTW note that this plane I'm talking about has standard cylindrical engines instead of pad TVCs therefore the engine bones only have the outermost nozzle edges as the skin envelope, and the accel animation uses scaling instead of rotation.

Maybe that's why it's not working?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Apr 17 2015, 9:50am replied:

I’ve never tested scaling the bones to make animation so I don´t know how that works (and even if that works).
As for cylindrical engines, I still haven´t tested, but I have a solution that I want to try. My idea is to place 4~8 bones in circle around the engine and their combined rotation will make the compression and expansion of the nozzle.

+1 vote   reply to comment
Nergal01
Nergal01 Apr 17 2015, 7:32pm replied:

Good point, although may be a bit of chore.

+1 vote     reply to comment
Nergal01
Nergal01 Apr 15 2015, 6:13am says:

Hey TS, any chance of updated weapon & projectile template and tutorial for in-game cutscene someday?

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Apr 15 2015, 9:24am replied:

Sure, I'll probably post the template in the download sections, so no one needs to wait for the next update to have access to these templates.

+2 votes   reply to comment
GettMari
GettMari Apr 15 2015, 3:41am says:

Anyone from the Philippines care to share if there are latency issues?

0 votes     reply to comment
SpootKnight
SpootKnight Apr 14 2015, 7:41pm says:

By the way, I love the new flame and smoke graphics.

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Apr 14 2015, 4:26pm says:

the new update is finally out, just before releasing it I had to fight against some small bugs.
the change list can be found in the steam forum.

+1 vote   reply to comment
John_Silver
John_Silver Apr 14 2015, 6:04pm replied:

Enjoying the update so far. By the way, I think special test-purpose explosion effects were not turned off. There are red-light effects when missile hits the water.

Also, I remember you mentioning "Su-27SM3(with the jammer pods in the wing tips)" was it moved to the next update?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Apr 15 2015, 9:27am replied:

@ John_Silver Yes, that one and a lot others were saved for the next update. Not sure when it will be, but it will be THE update.

+1 vote   reply to comment
John_Silver
John_Silver Apr 15 2015, 2:30pm replied:

Will it be in April, at least?
I really hoped that plane would be in this update.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Apr 17 2015, 9:51am replied:

@ John_Silver, I don´t know exactly the day when it will be but it won´t be in April for sure.

+1 vote   reply to comment
SpootKnight
SpootKnight Apr 14 2015, 4:42pm replied:

When I was viewing the stream I had taken "swing-wing F-4" to mean we were getting the F-4 FVS. This has caught me completely by surprise.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Apr 14 2015, 4:57pm replied:

This unit was added mostly for fun, and as a teaser for the FVS. I had to make this bulkier body first before adding the swing wings.

+1 vote   reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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Community Rating

Average

9.3

178 votes submitted.

You Say

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Vector Thrust
Statistics
Last Update
8 hours ago
Watchers
1,248 members
Mods
2
Addons
204
Files
3
News
71
Tutorials
16
Reviews
38