Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


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Looking at the title you might be wondering, isn't the J-31 already in the game?

Well yes, but this report is to talk about how has been upgraded to be more accurate representation.

As it was been said before to the next update there as been a complete revision in almost everything to set up the final specs and missing details that were not in the current releases. This is an overwhelming task and most of details require a lot of time to be accomplished.

Well this is actually the main reason why there were able to be included in the release.

Part of that revision is the addition of the missing weapons bays on some models. One of those models was the J-31. To complete this aircraft I had to add new content and that was when I thought this content could be a good material to make an interesting report.

So this report is to talk exclusively what has been done regarding to the J-31

First let me start with the 310 Project.


It is a new model, besides the antena at the nose is the exact same model, I´ve even considered adding the dorsal airbrake like some initial speculations had, but in the end decided to keep it faithful to the real model.


Other aircraft I want to show is the J-31.

It is already in the game, but I don't think it had this kind of reveal yet, so I'll use this opportunity to make it.


The J-31, is already in the game, but it was missing some details to be considered fully complete.


This is representation, it assumes this will be the final shape of the J-31, but I sure the final version that will enter in service will several differences.

And finally I added one last variant.

I usually like to have at least 3 variants per family, because this is the minimum number that the game requires to group them as a family in the hangar selection screen.


The variant I´ve added is the F-60

You may be thinking: "it looks the same!" It may look identical but it has several differences.

I will call this variant as F-60A, if I´am not mistaken this was the first mockup revealed for the F-60,



There is another F-60 mockup that was revealed later, the easiest way to distinguish both models is that the other mockup has dark grey trims and the F-60 revealed here has light grey trims, but the differences don't stop there.

That model will be referred as F-60B and like another model some of you may be wondering, the FC-31, both were omitted in this update. It is possible both will be added in other time, but not for now.

And what is really relevant in this report: the weapons bay!


The J-31 will have red weapons bay, while the project 310 and F-60A will have in white.

As for the current variants available in the game, all three will have the exact same weapons bay, it can only hold for 4 weapons and has to share the space the main and SP weapons at the same time.

While the weapons bays is a good addition to make the aircraft more complete, there was another problem, weapons. The J-31 didn't had the correct weapons in the game.

To correct that it was created a new set of weapons.

First it was the PL-10 family, this serves as main weapon, it was considered using the PL-9 but the PL-10 is really the most appropriate weapon.

[PL-ASR]


The prototype weapon for the PL-10 family, this model is very similar to the A-DARTER on first impression, but it has some differences on closer inspection.

The behaviour and role is very similar to the AIM-9X.

[PL-10A]


About the PL-10, there are two publicly known models, a one older and a newer model revealed in recent years. Too make it simple, as there isn't any known official distinction, the first model is considered the A version.

[PL-10B]


And this is the B model, the main distinction is the shape of the rear control surfaces.

But there was more that need to be added, PL-10 and the existing weapons was not sufficient to complete the loadout for the J-31.

To complement the PL-10 it was added the PL-12.

The role and behavior of this weapon is similar to the R-77 or AIM-120.

[PL-12]


The base model of the PL-12.

[PL-12A]


The PL-12A is an improvement over the PL-12 with more sophisticated fuse.

[PL-12B]


The PL-12B is a technological variant that superior to PL-12A

[PL-12C]


While other weapons were added this is the only variant that should be fitted inside the weapons bay. Only two can be added as the remaining slots will be used for the main weapon

[SD-10]


The SD-10 is the export version of the PL-12.

It will be used on the F-60A.

[SD-10A]


The SD-10 is the export version of the PL-12A.

It may be used on the FC-31/F-60B.

The was another weapon that felt that should be added, a guided bomb for more variant in the loadout.

[LS-6 100]


The LS-6 (100 kg) is a small bomb roughly similar to the MK-82, and is small enough to fit in a weapons bay.

[LS-6 50]


The LS-6 (50 kg) is a very small bomb, due to it size I believe it can be attached to each internal pylon

And that's it for now, I'm trying to keep these update small. but what do you think? do you want to see other reports about changes in other families?

Stay tuned, more reports will follow.

Report 059: Reestablishing communications

Report 059: Reestablishing communications

News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

MiG-33 Yuktobanian skin pack

MiG-33 Yuktobanian skin pack

Vehicle Skin 0 comments

A Yuktobanian Air Force skin pack for Xpand122's MiG-33 addon.

"Ace Combat 6" Soundtrack Replacer

"Ace Combat 6" Soundtrack Replacer

Audio Pack 0 comments

This addon replaces the Vanilla soundtrack with the soundtrack from Ace Combat 6: Fires of Liberation. It is recommended that your master volume is set...

UFO Defence: X-COM Interceptor

UFO Defence: X-COM Interceptor

Vehicle Skin 0 comments

In celebration for X-COM 2's release a specially painted MiG-29IB is converted into the classic X-COM/UFO Defense interceptor.

MiG-33 Fulcrum SS

MiG-33 Fulcrum SS

Vehicle Model 7 comments

I took some big liberties with redesigning this one. I based myself a lot on the design by VoughtVindicator (you can visit his DA page to see his awesome...

RWBY ACES 2.0

RWBY ACES 2.0

Skin Pack 11 comments

A rework and re-envision of my first major skin pack.

Ace Combat 3 - Eurofighter Typhoon II

Ace Combat 3 - Eurofighter Typhoon II

Vehicle Model 14 comments

Hey! I'm kinda back! Managed to finish the EF2000. Now you have all the planes needed for the first AC3 mission and probably some of the next. :) Includes...

Post comment Comments  (0 - 10 of 3,706)
Nergal01
Nergal01

Is Steam Workshop support still being worked on for the next update?

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timeSymmetry Creator
timeSymmetry

Workshop is on hold at the moment, I want to clear some priorities first before going in that direction, so I don't have an ETA for it.

Reply Good karma+1 vote
nes4day
nes4day

Hey TS: Any plans to add the option to have a second SP for loadout? I feel that the current loadout (Gun+Missile+1SP) is limiting the scope of mission design and dynamics.

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SCN-3_NULL
SCN-3_NULL

I dont think a second SP is really necessary, besides the Main/MSSL weapon are all range unlike SP's air/ground only (though some are buffed down/reduced range/lock on time on ground/air target)

Though an additional equipment selection menu/section is something to think about, like Gunpods for fighters without guns or ECM/targeting pods(reduce effectiveness of missile/increase max lock)

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Mattoropael
Mattoropael

The way I see it, it would be a nightmare to configure all aircraft unless the entire system is overhauled.

And for that I mean instead of selecting weapons for the plane, you'd be selecting weapons for each individual hardpoint, preferably with a "cost limit"-type system limiting how many things you can carry in total.

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timeSymmetry Creator
timeSymmetry

Actually, I have two concerns in the idea of expanding the loadout system.
One is the amount of changes I would have to make in code. (I sure something like this would definitely require most of the systems and game modes to be updated as well)
The other is like Mattoropael said, it would require a HUGE revision in most aircrafts.

At the same time, this is something I would like to have, but this is a feature I definitely won't be working on anytime soon

Reply Good karma+1 vote
SpootKnight
SpootKnight

With this first batch of Matra weapons teased we can prepare to remove the Mirage F1 from its mothballed status.

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IbizenThoth
IbizenThoth

Hey, TS, quick question. Is not being able to use the tracking camera without a missile weapon an intended feature or a bug?

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Nergal01
Nergal01

Probably as intended, as in how no-missile plane can't target anything.

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timeSymmetry Creator
timeSymmetry

No, it is really an unintended behavior, most likely the code for both is sharing some data.

Reply Good karma+2 votes
Nergal01
Nergal01

I mean, for now as you haven't planned/considered the fix yet.

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Vector Thrust
Platforms
Windows
Developer
timesymmetry
Engine
Ogre Engine
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9.2

199 votes submitted.

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Ratings closed.

Highest Rated (14 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @time_symmetry

Feb 9 2016

Some of the new toys for the next update: (Part A) T.co

Feb 6 2016

The improvements are: the ability to rename it, define max players but also to change the rules even after it has been created and populated

Feb 6 2016

Multiplayer lobby has been improved with additional controls for the host.

Feb 3 2016

Found & fixed the crash in the lobby, in the next update, we will have multiplayer!

Feb 1 2016

In process: adding main weapons to bomber aircraft. Bombers will always use air-to-ground weapons as main. T.co

Jan 29 2016

New V1.404. Fixes all crashes in cutscenes, tweaks some, fixes animation & hardpoints in J-7/F-7, F-35 and Mirage F2 T.co

Jan 27 2016

Maybe at 50%~60% T.co

Jan 26 2016

Slowly but surely preparing the ground work of other factions for future conflicts T.co

Jan 25 2016

Sp weapons enabled for the Mirage F1/F2, with tweaked loadouts, new skins, new weapons and new hardpoint models. T.co

Jan 24 2016

Next update will enable all J-7 challenges and following families. T.co

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