Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.
Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.
With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.
With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Hard-disk space 3GB
DirectX Version: DirectX 9.0c
A new update has been released and the first Rafale has been made available.
In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.
But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.
After gathering all the information I could this is the evolution I believe is the most accurate:
(I recommend you to see it in full screen)
Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.
So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.
To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:
Rafale FU(But represented as a sigle seater)
Rafale D (Or aleast it seems like it)
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feat. 3 var. of ''Aerial Reversi'' BSX -- scenarios based on fantasy and concepts. (also incl. ''Air Show,'' fixer-MegaPack)
feat. ''Faux Trot.'' BSA -- advanced missions for advanced aircraft, w/music and dialogue. (also incl. ''ICBM Isle,'' ''Squall Squadron II'')
feat. ''Double Duty.'' BS -- a real challenge for 50's fighters, a good test mission for more modern fighters. (also incl. ''Prowl,'' ''Let's Do Launch''-fixer...
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Highest Rated (15 agree) 10/10
I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…
Jun 26 2012 by Wheaton_Adams