Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

Image RSS Feed Screens
.ini Touch ups for Hollow Thunder Release Air Patrol ...we’re all under the same stars.


It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.

Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release

This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.

Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.

If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

Report 057: Preparations for release

Report 057: Preparations for release

4 months ago News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

5 months ago News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

Work in Progress Report

Work in Progress Report

5 months ago Vector Thrust Realism Project 4 comments

It’s been a while, but work on the Vector Thrust Realism Project continues.

Black Ops Report 08: For We Are Many

Black Ops Report 08: For We Are Many

5 months ago News 10 comments

Background information on the Legion, the unsanctioned peacekeepers of Vector Thrust's world.

Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add...
Mig-31 Cosm SP paint

Mig-31 Cosm SP paint

1 day ago Vehicle Skin 2 comments

The "Cosm" special paint job from ACE COMBAT 5: The Unsung War / Squadron Leader for the Mig-31.

LibertyWings' YF-23 skin pack part 2

LibertyWings' YF-23 skin pack part 2

3 weeks ago Vehicle Skin 1 comment

And here it is the second part of my skin pack (sorry, no bonus skin for you this time :c )

LibertyWings' YF-23 skin pack part 1

LibertyWings' YF-23 skin pack part 1

4 weeks ago Vehicle Skin 5 comments

The name says it all. It contains four YF-23 skin plus a bonus skin for the Su-47 (Yeah, laziness struck so I decieded to put it with the others)



4 weeks ago Singleplayer Map 1 comment

Take over enemy arms production base and face off against Phantasm Squadron.

Richard Petty's NASCAR F-15C

Richard Petty's NASCAR F-15C

1 month ago Vehicle Skin 6 comments

So, who loves NASCAR around here? Sure I do, and I wanted to pay a tribute to my favourite pilot!

XSF-37A Aurora

XSF-37A Aurora

1 month ago Vehicle Model 6 comments

Yeah I know "oh look another guy named his airplane 'Aurora'". I was 15 when I first designed this, ok? xD I made this plane for FS2004 all the way back...

Post comment Comments  (0 - 10 of 3,426)
Guest Oct 2 2015 says:

Hi, I'm just wondering when urban objects such as skyscrappers, bridges, etc. gonna be in the game ?
Which also makes me wonder if there is any region of the nations from the Hollow Thunder campaign that has urban area in it.

+1 vote     reply to comment
Guest Sep 23 2015 says:

So, what's for the next update for Vector Thrust ?

+2 votes     reply to comment
SCN-3_NULL Sep 24 2015 replied:

possible A-12/YF-12

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 24 2015 replied:

yes, and that aircraft will be equipped as special weapon with small nuclear weapons.
but besides that, the campaign will have some tweaks and more challenges will be added.

+1 vote   reply to comment
Nergal01 Sep 26 2015 replied:

Will multi warhead/standoff weapons make it on the next update?

+1 vote     reply to comment
Guest Sep 25 2015 replied:

Will the dialogues in the campaign be tweaked as well ?
As for the final mission, I noticed that none of the player wingmen seems to talk during that time, which kinda suprised me since it's the endgame part of the campaign and usually accompanying main characters are supposed to yells,comments, or something alike during climax of the battle to add dramatic moments in it. Having the friends who have been with player since the beginning mute at the climax kinda makes it feels.....empty storywise. Maybe gonna add more story dialogues in the future update ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Oct 3 2015 replied:

@Guest Sep 25 2015 , if you mean the audio volume of the VA, then yes, the revision was completed yesterday, but all the audio was tweaked for the next update.
as for the last mission, that is something I´ll have a look.

@Nergal01, standoff will be available in the next update, and the first nuke will actually be the Falcon, (but I appreciate that you have reminded me about the MPBM)

@SCN-3_NULL, yes the Mig-31 has been corrected.

+1 vote   reply to comment
Nergal01 Oct 7 2015 replied:

Also when you'll eventually bring in the Workshop support? Or perhaps you completely forgot about it again?

+1 vote     reply to comment
Nergal01 Sep 25 2015 replied:

So, proper nuke explosion for existing "nukes" (nuke Falcon, MPBM) then?

+1 vote     reply to comment
SCN-3_NULL Sep 24 2015 replied:

A nuclear SASM(Short-Range Aerial Suppression) for the YF-12?

Also MiG-31 with gun this time? Hopefully it also has a smaller overheat threshold because gas operated gatling?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Vector Thrust
Developer & Publisher
Ogre Engine
Send Message
Official Page
Release Date
Released 2012
Game Watch
Track this game
Community Rating



191 votes submitted.

You Say


Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Combat Sim
Single Player
Embed Buttons

Promote Vector Thrust on your homepage or blog by selecting a button and using the embed code provided (more).

Vector Thrust Vector Thrust
Vector Thrust
Last Update
3 weeks ago
1,311 members