Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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...we’re all under the same stars. Character Concept Art 01: A-Kay Freelancers
Blog RSS Feed Report abuse Latest News: Report 057: Preparations for release

15 comments by timeSymmetry on May 20th, 2015

It has been a while since I´ve posted a report.
You may have noticed that a while ago I´ve been much more silent; fortunately the Hollow Thunder development continued to reveal new stuff to keep things fresh.

Well, my lack of activity has been mostly because I was working in getting things ready for the release, and by that I mean stuff not directly related the game development.
There has been a handful of stuff that needed to be prepared before release could be done and that is where most of my time was spent on.

Now with most of that stuff was been cleared, the release has finally been scheduled to be happening in the end of June.

I sorry the lack of new builds and updates, but the release was intended to be earlier that this, but it really had to be delayed.
Personally, the best part of this is that, now that most of the boring stuff is out of the way so I can finally have more presence, this will be helpful as I plan to use that time to preview some of the new stuff that will be available in the next build.

And with that said let me begin with this:

I´ll also use this extra time, to attempt to add some additional features that would be left out if the release was sooner. I´m mostly interested in the steam workshop
But there are more that I´m considering in adding.

So for short, sorry for this lack of activity, I plan in the next days to again become more active in the forums and I´ll try to show some goodies regularly.

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"Amazons" custom squadron and ace

"Amazons" custom squadron and ace

Jun 2, 2015 Vehicle Skin 0 comments

A custom aircraft skin and squadron insignas for the fictitious 6th Tactical Fighter Squadron of the REAF. The squadron Ace's skin has been edited from...

Mig-29SMT: NATO + ISAF Paint Scheme

Mig-29SMT: NATO + ISAF Paint Scheme

Jun 1, 2015 Vehicle Skin 0 comments

A paint job based on Mig-29SMT bort 917. Comes in two liveries: Russia as a NATO member state, and the ISAF. Credit goes to Zaku for the tail art design...

"Green Lightnings" Custom Squadron

"Green Lightnings" Custom Squadron

May 27, 2015 Vehicle Skin 1 comment

A custom skin for the fictious 75th Air Force unit of the UAF which is inspired by a real-life special coloration of the Aeronautica Militare Italiana...

Vector Thrust: Modified menu sounds

Vector Thrust: Modified menu sounds

May 25, 2015 Audio Pack 2 comments

This pack modifies the current default VT menu sounds (select/confirm/back/info) with softer sounds I made. To install simply copy the ogg files to the...

"Dark Angels" Custom Squadron

"Dark Angels" Custom Squadron

May 22, 2015 Vehicle Skin 3 comments

A custom aircraft skin and squadron insignia for the fictitious 17th Air National guard Fighter Squadron of the OADF.

"Ace Combat Zero" Soundtrack addon

"Ace Combat Zero" Soundtrack addon

May 17, 2015 Audio Pack 8 comments

Replaces "Vector Thrust" soundtrack. Changes the ingame music into music from "Ace Combat Zero" Recommend turning your music to 100% to maximize the effect...

Post comment Comments  (0 - 10 of 3,281)
John_Silver May 30 2015, 5:29pm says:

Hey, TimeS, I know, you're busy lately, but Ihave an elaborated question, considering the Flanker family (it concerns Su-27SM\SMK and Su-37).
Can I PM you? (I know you're checking front page more often than PM, so I'm asking here.)

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry May 31 2015, 8:15am replied:


+1 vote   reply to comment
John_Silver May 31 2015, 3:34pm replied:

Thanks! PM sent. Warning, long post (due to many illustrations) incoming.

+1 vote     reply to comment
Nergal01 May 31 2015, 10:17am replied:

Relevant news about flanker family

Looks like this one can use the advantage of allied buff like what Su-30 currently has.

+1 vote     reply to comment
Nergal01 May 26 2015, 8:23pm says:


+4 votes     reply to comment
Kilel May 26 2015, 4:14pm says:

Volumetric water on airframes please :)

0 votes     reply to comment
szboudreau01 May 31 2015, 10:10pm replied:

Volumetric, no need whatsoever. It'll never be noticed, and it'll kill the game.

Texture-based animated water, however, would work very well. It wouldn't be effortless, but if you can get it to show on polygons facing the clouds, and the edges spray a load of white drops, you've got yourself some fine water.

+2 votes     reply to comment
Kilel Jun 1 2015, 1:55am replied:

I was kidding, lol. But if we could get some sort of vsibile water-effects on airframes, or even better on the cockpit, that'd be awesome.

0 votes     reply to comment
Nergal01 Jun 1 2015, 11:04am replied:

Seeing how 'unstable' the game currently is it could drop the FPS to 10 or below (except in an empty/space map).

+1 vote     reply to comment
szboudreau01 Jun 2 2015, 7:34am replied:

Well, for an acceptable "being rained on" texture, you only need a particle effect, and a texture, as I said. I don't think the game's so unstable that loading another texture and particle would kill it, especially if they're both low-resolution.

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 25, 2012
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180 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Combat Sim
Single Player
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Vector Thrust
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