Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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.ini Touch ups for Hollow Thunder Release Air Patrol ...we’re all under the same stars.
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8 comments by timeSymmetry on Jul 1st, 2015


It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.

Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release

This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.

Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.

If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

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X-49 Night Raven

X-49 Night Raven

Sep 1, 2015 Vehicle Model 2 comments

That's it! All playable radical aircraft from Ace Combat 3 are done. I'll release a megapack in the future with the old planes updated to the current...

RaptorGod Voice Pack 1

RaptorGod Voice Pack 1

Aug 14, 2015 Audio Pack 2 comments

A voice pack of several different voices from several games come to Vector Thrust.

Enhanced Solid State Laser

Enhanced Solid State Laser

Aug 9, 2015 Weapons Model 0 comments

This pack includes the ESSL (Enhanced Solid State Laser) plus a modified .ini file for the XR-900 Geopelia so the plane uses this weapon instead of the...

VTRP Tomcat Sunset Pack

VTRP Tomcat Sunset Pack

Aug 8, 2015 Vector Thrust Realism Project Vehicle Skin 0 comments

Carrier Air Wing 8's final cruise with the F-14 Tomcat, plus special schemes from the retirement ceremony at NAS Oceana

XR-900 Geopelia

XR-900 Geopelia

Aug 1, 2015 Vehicle Model 27 comments

Based its design in both the original airplane and the awesome fan art I've found online. Only the X-49 left for all the playable radical aircraft to...

Command & Counquer Generals Voice Pack

Command & Counquer Generals Voice Pack

Jul 31, 2015 Audio Pack 8 comments

A voice pack that adds a few of the aerial units audio quotes from both Generals: Zero Hour and Generals: Rise of the Reds beta.

Post comment Comments  (0 - 10 of 3,381)
John_Silver 13hours 9mins ago says: +1 vote     reply to comment
Guest Aug 26 2015 says:

So, what's the status on the next update ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Aug 28 2015 replied:

It will be on September 2.

Some days ago I´ce posted a tweet about it with a reveal

+4 votes   reply to comment
Guest Aug 28 2015 replied:

A MIG-31 ? Nice addition. Speaking of aircrafts, I noticed (at least in the latest incubator version) that the J-35 Draken is still missing the pilot model. Perhaps it's gonna be fixed soon ?

In general, what changes/fixes/additions are gonna be in the update ?

+1 vote     reply to comment
Jeff867 Aug 17 2015 says:

But why is nobody playing online?

+1 vote     reply to comment
szboudreau01 Aug 17 2015 replied:

Few people know that Multiplayer even exists, given it's under a beta branch (not a popularly known feature), and also that there aren't other people to shoot at.

I'd say wait for a stream or something, but they're exceedingly rare, and as far as I know the only multiplayer stream ever, was Times' own a while back. Though, if you start a thread saying "HEY LETS PLAY MULTIPLAYER AT THIS TIME IN THIS TIME ZONE", and pray to your lucky stars, you may well get someone to play with.

+2 votes     reply to comment
Koeben Aug 8 2015 says:

Once the campaign fixes have been made and the major bugs have been fixed, what's next in store for Vector Thrust?

+1 vote     reply to comment
flyawaynow Aug 8 2015 replied:

Workshop integration probably. But that being said with the campaign, we're going over in our heads what we did wrong and what was wrong with release so we won't do it again if TS still utilizes us. I personally wasn't too happy with the release on account of the wrong build being initially posted, that and a few audio things which still need to be hammered out + a few order of operations issues. I'm not very happy in general with VT's current state, however I'll post a black ops report soon regarding our impressions of release.

+4 votes     reply to comment
Guest Aug 11 2015 replied:

Are there plans about the 2nd campaign after the major bugs and balancing issues have been fixed ?

Sorry if it's too early to ask for this.

+2 votes     reply to comment
flyawaynow Aug 11 2015 replied:

We technically have plans for all of VT's four campaigns roughly plus the overarching story that ties them all together, at least in regards to where we're going. But one step at a time.

+2 votes     reply to comment
Guest Aug 12 2015 replied:

So, the next planned campaign after Hollow Thunder will be Restless Bonds, right ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Aug 12 2015 replied:

Yes, but first it will be added some features like steam workshop integration and new units including playable aircraft that will be used later in the RB campaign

+1 vote   reply to comment
Nergal01 Aug 13 2015 replied:

Also you haven't fully answered my question about exporting an object with alpha channel material yet.

+1 vote     reply to comment
Nergal01 Aug 13 2015 replied:

Wait, are we going to move on to the next campaign before even less than 50% of the current technical problems/issues has been fixed?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Aug 13 2015 replied:

@Nergal01 sorry I'll answer your PM.
But about the campaign, what I was trying to say is that RB is the next planned campaign, but it will take a while because there other elements to add/fix in the next updates

+1 vote   reply to comment
Koeben Aug 10 2015 replied:

I'm hoping TS will add more complete weapon sets for the rest of the aircraft in the game as well.

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released 2012
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191 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Combat Sim
Single Player
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Vector Thrust
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