Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Looking at the title you might be wondering, isn't the J-31 already in the game?

Well yes, but this report is to talk about how has been upgraded to be more accurate representation.

As it was been said before to the next update there as been a complete revision in almost everything to set up the final specs and missing details that were not in the current releases. This is an overwhelming task and most of details require a lot of time to be accomplished.

Well this is actually the main reason why there were able to be included in the release.

Part of that revision is the addition of the missing weapons bays on some models. One of those models was the J-31. To complete this aircraft I had to add new content and that was when I thought this content could be a good material to make an interesting report.

So this report is to talk exclusively what has been done regarding to the J-31

First let me start with the 310 Project.

It is a new model, besides the antena at the nose is the exact same model, I´ve even considered adding the dorsal airbrake like some initial speculations had, but in the end decided to keep it faithful to the real model.

Other aircraft I want to show is the J-31.

It is already in the game, but I don't think it had this kind of reveal yet, so I'll use this opportunity to make it.

The J-31, is already in the game, but it was missing some details to be considered fully complete.

This is representation, it assumes this will be the final shape of the J-31, but I sure the final version that will enter in service will several differences.

And finally I added one last variant.

I usually like to have at least 3 variants per family, because this is the minimum number that the game requires to group them as a family in the hangar selection screen.

The variant I´ve added is the F-60

You may be thinking: "it looks the same!" It may look identical but it has several differences.

I will call this variant as F-60A, if I´am not mistaken this was the first mockup revealed for the F-60,

There is another F-60 mockup that was revealed later, the easiest way to distinguish both models is that the other mockup has dark grey trims and the F-60 revealed here has light grey trims, but the differences don't stop there.

That model will be referred as F-60B and like another model some of you may be wondering, the FC-31, both were omitted in this update. It is possible both will be added in other time, but not for now.

And what is really relevant in this report: the weapons bay!

The J-31 will have red weapons bay, while the project 310 and F-60A will have in white.

As for the current variants available in the game, all three will have the exact same weapons bay, it can only hold for 4 weapons and has to share the space the main and SP weapons at the same time.

While the weapons bays is a good addition to make the aircraft more complete, there was another problem, weapons. The J-31 didn't had the correct weapons in the game.

To correct that it was created a new set of weapons.

First it was the PL-10 family, this serves as main weapon, it was considered using the PL-9 but the PL-10 is really the most appropriate weapon.


The prototype weapon for the PL-10 family, this model is very similar to the A-DARTER on first impression, but it has some differences on closer inspection.

The behaviour and role is very similar to the AIM-9X.


About the PL-10, there are two publicly known models, a one older and a newer model revealed in recent years. Too make it simple, as there isn't any known official distinction, the first model is considered the A version.


And this is the B model, the main distinction is the shape of the rear control surfaces.

But there was more that need to be added, PL-10 and the existing weapons was not sufficient to complete the loadout for the J-31.

To complement the PL-10 it was added the PL-12.

The role and behavior of this weapon is similar to the R-77 or AIM-120.


The base model of the PL-12.


The PL-12A is an improvement over the PL-12 with more sophisticated fuse.


The PL-12B is a technological variant that superior to PL-12A


While other weapons were added this is the only variant that should be fitted inside the weapons bay. Only two can be added as the remaining slots will be used for the main weapon


The SD-10 is the export version of the PL-12.

It will be used on the F-60A.


The SD-10 is the export version of the PL-12A.

It may be used on the FC-31/F-60B.

The was another weapon that felt that should be added, a guided bomb for more variant in the loadout.

[LS-6 100]

The LS-6 (100 kg) is a small bomb roughly similar to the MK-82, and is small enough to fit in a weapons bay.

[LS-6 50]

The LS-6 (50 kg) is a very small bomb, due to it size I believe it can be attached to each internal pylon

And that's it for now, I'm trying to keep these update small. but what do you think? do you want to see other reports about changes in other families?

Stay tuned, more reports will follow.

Report 059: Reestablishing communications

Report 059: Reestablishing communications

3 weeks ago News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

5 months ago News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

6 months ago News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

6 months ago News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

Su-47S Berkut Paint Pack

Su-47S Berkut Paint Pack

3 days ago Vehicle Skin 0 comments

A continuation of my Certain Foreign Ace Combat skins. I totally forgot to include the stuff I've made for Berkut...

Test Flight / Obstacle Course mission

Test Flight / Obstacle Course mission

1 week ago Singleplayer Map 0 comments

A Test Flight mission set in an island littered with training dummies and rings to fly through.

Ziz Pursuit [v1.2]

Ziz Pursuit [v1.2]

1 day ago Singleplayer Map 12 comments

A raid mission-esque battle scenario involving two jammer-equipped Ziz and one ridiculously up-gunned Ziz.

A-10C -Distant Thunder-

A-10C -Distant Thunder-

2 weeks ago Vehicle Skin 2 comments

The "DistantThunder" SP paint scheme from ACE COMBAT 5: THE UNSUNG WAR for the A-10C.

X-02 Wyvern

X-02 Wyvern

2 weeks ago Vehicle Model 5 comments

The long awaited X-02 Wyvern for VT. Any feedback in the comments is welcome.

Certain Foreign Ace Combat skins

Certain Foreign Ace Combat skins

3 weeks ago Vehicle Skin 3 comments

This is a collection of various paint jobs that were intended for a certain total conversion VT mod. Sadly it might not see the light of day, so I'm releasing...

Post comment Comments  (0 - 10 of 3,478)
Nergal01 Nov 23 2015 says:

TS, will the "next" update be released by the end of this year?

Or do you need extra time until next January?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 24 2015 replied:

I want to release it as soon it is possible, but at this point I feel I can say any real date all depends how much time I will need to complete all the tasks I have left.
this is taking more time that I wanted, but I'm trying to avoid cutting any corners to have all elements fully fleshed out.
But my limit is to have the update ready before the end of the year, at that point I might have to save some minor elements for other update

+1 vote   reply to comment
Nergal01 Nov 24 2015 replied:

Since you're taking an extra time for this update, is the workshop integration being worked for the next update or do you prefer to finish it by the next update afterward?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 25 2015 replied:

No, the workshop won't be in this update, it would require even more time to make the workshop integration working, so I felt that correcting the issues and complete the missing elements was much more important.

+1 vote   reply to comment
Guest Nov 21 2015 says:

Sorry if this kinda too early to ask, but will the 2nd campaign begin to roll out sometime next year (perhaps after most of the bugs/issues have been fixed)?

+1 vote     reply to comment
Guest Nov 17 2015 says:

So, how's the progress on the next update ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 17 2015 replied:

I've begun adding all the weapons bay that were missing. The BOP and F-22 are complete, and now moving to the next families.

+1 vote   reply to comment
SCN-3_NULL Nov 17 2015 replied:

Dont forget the bombers bomb bay too, incase for those who want to play as a bomber or maybe cutscenes that's zoomed on the bomb bay.

+1 vote     reply to comment
Guest Nov 15 2015 says:

Speaking of the update, will you tweak the way enemy behaves in the campaign ? I remember having a hard time finishing that mission in which you have to defend your base all by yourself from huge amount of enemies that love to spam lot of missiles seemingly endlessly which can be troublesome to taking them all while dodging at the same time. I ended up "cheating my way" by editing the mission file so the starting HP is buffed.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 17 2015 replied:

I'm thinking in adding a configurable attack rate in the editor to avoid the AI mobbing the player like it happen in some missions.

+1 vote   reply to comment
Nergal01 Nov 17 2015 replied:

So, basically adjustable AI aggression scale then.

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release date
Released 2012
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191 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Combat Sim
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Vector Thrust
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