Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Report 061: Rafale

News 10 comments

A new update has been released and the first Rafale has been made available.

In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.

But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.

After gathering all the information I could this is the evolution I believe is the most accurate:

(I recommend you to see it in full screen)


Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.

So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.

To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:

ACT A


ACT B


ATC C


ACT D2C


ACX Early:


ACX Late:


Rafale FU(But represented as a sigle seater)


Super Rafale:


Rafale D (Or aleast it seems like it)


Report 060: J-31 Gyrfalcon

Report 060: J-31 Gyrfalcon

News 14 comments

A new update to show the progress after adding weapons bay in the J-31 aircraft

Report 059: Reestablishing communications

Report 059: Reestablishing communications

News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

News 15 comments

The release has been set, get ready it will be the end of June.

[BS160706] ''Sea Change''

[BS160706] ''Sea Change''

Singleplayer Map 0 comments

(included in 3-pack) ''Dangerous Shoals,'' ''Off the Grid,'' ''Sea Change.'' A real challenge for 50's fighters, a good test mission for more modern fighters...

75mm Flak Cannon

75mm Flak Cannon

Weapons Model 0 comments

A 75mm Flak Cannon based on the 75mm OtoBreda turret in VT. Improved smoke clouds and rebalanced weapon.

F-16XF - Selene

F-16XF - Selene

Vehicle Skin 2 comments

First attempt to skin a plane on Vector Thrust, I've decided to take Xpand's F-16XF(since I use it most) and make a skin of my liking, so I could share...

[BS160607] ''Jungle Bogey''

[BS160607] ''Jungle Bogey''

Singleplayer Map 0 comments

(included in 3-pack) ''Pontoon,'' ''Jungle Bogey,'' ''Blind Man's Bluff.'' A real challenge for 50's fighters, a good test mission for more modern fighters...

Custom BGMs For Missions (Ace Combat & More!)

Custom BGMs For Missions (Ace Combat & More!)

Audio Pack 1 comment

Music you can use for your missions! Including .ogg BGMs from Ace Combat 2, 3, 4, X, Zero, along with Airforce Delta Storm, Airforce Delta Strike. Some...

SU-35S RedBull

SU-35S RedBull

SU-35S RedBull Vehicle Model 2 comments

A Redbull Skins for SU-35S made by me, my very first plane skins and if i did wrong uploading this mod, i am very sorry, im still newbie

Comments  (0 - 10 of 3,931)
Mattoropael
Mattoropael

Times, from quick testing it seems like the new SubObject RadarType variable is malfunctioning.

I have a test scenario that involves myself, a dummy Nimitz on my team and one single hostile modded Arleigh Burke that SHOULD shoot at both the Nimitz and me.

Instead of throwing RIM-7 (changed to be fired by an invisible subobject here) at me and Harpoons at the Nimitz, or even doing the pre-patch thing and throw both RIM-7 and Harpoons at one target, both types of missiles failed to fire at either target. The 5" cannon and 20mm CIWS, both without the RadarType variable defined, fired just fine.

I'll do more testing to see if it is really that variable screwing things up tomorrow, but I'll put this up to let you know in the meantime.

Reply Good karma Bad karma+1 vote
Mattoropael
Mattoropael

I just confirmed this.

Setting RadarType to 0 or leaving out the variable causes the subobject to fire missiles with the pre-patch behavior (i.e. shoot at everything in range regardless of type), while setting it to either 1 or 2 results in the subobjects failing to fire entirely, instead of only firing against surface or air targets respectively like they should.

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

@Mattoropael I just found the "issue", it working properly but the values are different:
0-> All objects
1-> ground only
2-> sea only
3-> air only

Reply Good karma+1 vote
Mattoropael
Mattoropael

I see, so I assume it's going to stay this way instead of getting "fixed" then?

If that's the case, how about an extra "4" value for surface-only (i.e. ground and sea)?

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

Okay Mattoropael I'm going to tackle this now. I've been fixing and issue reported by SpootKnight that is duplicate and wrong unit entries in the editor in the presence of tweaked specs as workshop items.

Reply Good karma+2 votes
SpootKnight
SpootKnight

Posting this reminder for everyone: the Workshop is visible so we can now access it.

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

To the tsundere guest: I recommend you to create an account to avoid your comments being removed by karma

Reply Good karma+3 votes
Nergal01
Nergal01

Call me insane, but he might be "partially" correct about the Iceberg part though. Seriously, Are you satisfied with their ever-abysmal management efforts? So far I observe they've ****** off more people and ****** off much more opportunities than you missed the designated deadlines.

Heck, if I were you I would've prioritize myself with "liberating" VT from the clutches of such an idiotic, incompetent publisher. But alas, VT's never in good shape to be self-published so let's just say there's no alternative option and unlikely will be.

Tl;dr Iceberg's actions are constantly harming Vector Thrust and you, or someone have to do something about it.

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

@Nergal01 Let's just say I was not surprised with a hiccup in this update release. I tried to be extra careful in avoiding any mistakes in the code this time... at least I was able to enable the visibility of workshop for VT users.

Yes, it is undeniable that these mistakes hinder in making VT more successful.

As for icebergs, I spent a bit of time thinking about this comment, gathering my own feelings on this matter.

The answer is, I'm sorta okay~ with this partnership... and here is why:

First, I think you answered yourself, I don't think it would be possible to release VT on steam alone.

Second, I would be very easy for me to throw the blame to them, but mistakes happen. Even if it wasn't done by myself, it makes me think if I'm not truly responsible for allowing it to happen in the first place.

In the end, they did some mistakes, but I also made a lot.

Reply Good karma+1 vote
Nergal01
Nergal01

If you think their actions are perfectly fine and rather opt to blame yourself over every misunfortunate VT had since day one, you probably could use a new hobby. And a new job.

Such mindset is why Vector Thrust doesn't have any future to begin with.

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

Be more positive Nergal01!

VT is the result of the contribution of many, but for being mostly the effort of the single person that never made a game of this scale before, I think it went okay.

But I hope lessons have been learned and these signs of inexperience won't happen again.

Reply Good karma+1 vote
Nergal01
Nergal01

"VT is the result of the contribution of many"

Rather ironic considering you somewhat ignored some who once very dedicated and willingly help you whether in good or bad way possible.

Still, only if you could work on VT any more seriously

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

also I would be very pleased if you could the end of your comment with: "i-it's not I like your game or anything! humph"
jk

Reply Good karma+6 votes
data-zero
data-zero

HAHAHAAHAHAHA

This if funnier than it should.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Vector Thrust
Platforms
Windows
Developer
timesymmetry
Engine
Ogre Engine
Contact
Send Message
Release date
Game watch
Start tracking
Share
Community Rating

Average

9.2

202 votes submitted.

You Say

-

Ratings closed.

Highest Rated (15 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @time_symmetry

Latest work in progress, the main variant of the F-5 family. T.co

Mar 24 2016

Applying the new weapons. (Also fixed the transparent materials in weapons) T.co

Feb 12 2016

Some of the new toys for the next update: (Part A) T.co

Feb 9 2016

The improvements are: the ability to rename it, define max players but also to change the rules even after it has been created and populated

Feb 6 2016

Multiplayer lobby has been improved with additional controls for the host.

Feb 6 2016

Found & fixed the crash in the lobby, in the next update, we will have multiplayer!

Feb 3 2016

In process: adding main weapons to bomber aircraft. Bombers will always use air-to-ground weapons as main. T.co

Feb 1 2016

New V1.404. Fixes all crashes in cutscenes, tweaks some, fixes animation & hardpoints in J-7/F-7, F-35 and Mirage F2 T.co

Jan 29 2016

Maybe at 50%~60% T.co

Jan 27 2016

Slowly but surely preparing the ground work of other factions for future conflicts T.co

Jan 26 2016

Embed Buttons
Link to Vector Thrust by selecting a button and using the embed code provided more...
Vector Thrust
Statistics
Last Update
Watchers
1,297 members
Mods
4
Addons
298
Files
3
Articles
94
Reviews
42