Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Blog RSS Feed Report abuse Latest News: Report 055: Incubation complete

35 comments by timeSymmetry on Nov 9th, 2014

This report is to mark the last update for the Incubator (at least for now).
Now that the new mechanics are more stable, the next update can be available in all other branches and it will be like any other update with the addition of new units and challenges.

The incubator was a very useful tool for enabling the development very delicate mechanics while continuing to provide feedback to the players, without this the players wound have any other choice other than being out of the development loop while this build were unstable.
Also considering how useful it was, I might use it sometime again as a preview of an upcoming build, in order to fix and the issues that manage to pass through the test before making it as a default build.

But now moving on, at this moment it is already available a new build in the incubator:

  • FIXED: hiccup during campaign levels just before spawning new units
  • FIXED: showing KMH when using knots
  • FIXED: not reading sub mission actions and triggers when testing a mission in the editor
  • FIXED: achievements connection (get ready for a lot of pop ups telling you that you unlocked new achievements, the data to unlock this achievements have been recoding since the earliest versions)
  • FIXED: Mig-21PF challenge
  • FIXED: Su-37 Challenge
  • FIXED: restriction on XF10F-1 access
  • ADDED: fixed fire direction for sub objects
  • ADDED: Mph measurement
  • ADDED: action to configure or set damage Limit
  • ADDED: option to ignore collision check and use only proximity (useful for bullet hell weapons)
  • ADDED: descriptions in the editor for each action and trigger

(Don’t forget in the next build the players won’t be able to use the cheat to automatically unlock all units)

But that is not all for this report, besides talking about the incubator build I find it is the right to reveal something:

I’ll use this opportunity to reveal all the planned super weapons.
However this reveal does not include the super weapons that will appear in Juniper/Hollow Thunder, that reveal will be for another time.

None of the design is in scale, as all of them will greatly vary in size and role. These roles can from offensive, Air space denial or just support units.

Stay tuned, more reports will follow.

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F-22V Idolm@ster Hibiki Ganaha V2

F-22V Idolm@ster Hibiki Ganaha V2

Dec 21, 2014 Vehicle Skin 5 comments

I thought I might update my F-22V skin for you guys. I changed the name font and added a cockpit glass texture as well as some other things... Enjoy...

Ace Combat X Fictional Aircraft Pack 1

Ace Combat X Fictional Aircraft Pack 1

Dec 21, 2014 Vehicle Model 8 comments

6 fictional jets from Ace Combat X/Joint Assault along with semi-correct loadout (Fregata's FAEB temporarily replaced with Mk-84, ammo count for all weapons...

XFA-27A Phoenix V1.0

XFA-27A Phoenix V1.0

Dec 20, 2014 Vehicle Model 7 comments

This package contains the XFA-27 with the AIM-152 and AIM-132 missiles. Known bugs: The afterburner flames don't follow the engine's thrust vectoring...

Vaguely Ace Combat pack

Vaguely Ace Combat pack

Dec 20, 2014 Skin Pack 3 comments

A pack containing various Ace Combat themed redesigns and what-if skins. !!!Update: Archive file fixed!!!

JASDF skin pack

JASDF skin pack

Dec 19, 2014 Skin Pack 3 comments

A pack containing four realistic and one fictional JASDF aircraft skins.

Generally Strange Skins: Pack 1

Generally Strange Skins: Pack 1

Dec 18, 2014 Vehicle Skin 9 comments

A collection of various skins from Strangereal; today, Belkan and Aurelian MiG-21s. No squadron wallpapers for now, sorry. Be warned: These skins are...

Post comment Comments  (60 - 70 of 2,803)
IbizenThoth Nov 29 2014, 1:34pm says:

Times, is there any progress on units firing other units with AI?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 29 2014, 5:30pm replied:

that is actually done, it was added at the same time as the PDM-01A, but I would like to make an example first, do you have any idea what I can do? (something simple please)

+1 vote   reply to comment
IbizenThoth Nov 29 2014, 8:46pm replied:

I guess the simplest would be something like launching a MALD type unit. It has the same metadata as the parent (same name and type tags) and then also has a jamming/debuff effect of some sort, probably an area soft kill countermeasure or a low count ally mirror(2-3). Giving it a general player following behavior should then make it more than annoying enough, especially if the player aircraft is an EW aircraft itself.

+1 vote     reply to comment
Raptor_101 Nov 29 2014, 5:33pm replied:

Not trying to hijack this comment thread, but how about an aircraft launched drone(missile) that carries other missiles internally and fires those at other targets?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 29 2014, 5:48pm replied:

only if the drone is really a aircraft/bomber unit, because a unit firing a projectile that can fire another projectile can already be done by modifying the PDM-01A.

+1 vote   reply to comment
Nergal01 Nov 28 2014, 2:31am says:

TS, I suppose there's no way to make a custom skybox yet? I think the new VR map can be a good candidate to be "converted" into a space map.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 28 2014, 9:22am replied:

Yes you can easily add custom skybox, just need to add the texture+material and change the name of the material that is used in the VR map1.

I'm actually planning to add at least one space map, just for the lulz, I was interested in adding it in this update, but I’ve just found and fixed some important issues that were causing the game to crash during gameplay, especially on larger battles. So instead I’m going to release what I have at the moment, it won’t be a full-fledged update but it will bring important fixes

+1 vote   reply to comment
Nergal01 Nov 28 2014, 10:37am replied:

So, are you going to implement map custom gravity value while you're still at it?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 28 2014, 11:38am replied:

Yes, and air Density modifier as well.

+1 vote   reply to comment
szboudreau01 Nov 28 2014, 11:58am replied:

So, just how will the fighters fly in 0-density (or Vacuum) environment? Will they be able to go in a straight line without constant throttle application? Will they drift around, similar to AOA-Off in-atmo?

so many questions

+1 vote     reply to comment
PokerPop Nov 28 2014, 11:08am replied:

I'd love to fly an aircraft in different gravity, or even better, in Zero-G.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Nov 28 2014, 11:43am replied:

The result will be more stylized than realistic, but this is more just for fun.
Also these maps are ignored by the quick action mode.

+1 vote   reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 25, 2012
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173 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Combat Sim
Single Player
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