Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Looking at the title you might be wondering, isn't the J-31 already in the game?

Well yes, but this report is to talk about how has been upgraded to be more accurate representation.

As it was been said before to the next update there as been a complete revision in almost everything to set up the final specs and missing details that were not in the current releases. This is an overwhelming task and most of details require a lot of time to be accomplished.

Well this is actually the main reason why there were able to be included in the release.

Part of that revision is the addition of the missing weapons bays on some models. One of those models was the J-31. To complete this aircraft I had to add new content and that was when I thought this content could be a good material to make an interesting report.

So this report is to talk exclusively what has been done regarding to the J-31

First let me start with the 310 Project.

It is a new model, besides the antena at the nose is the exact same model, I´ve even considered adding the dorsal airbrake like some initial speculations had, but in the end decided to keep it faithful to the real model.

Other aircraft I want to show is the J-31.

It is already in the game, but I don't think it had this kind of reveal yet, so I'll use this opportunity to make it.

The J-31, is already in the game, but it was missing some details to be considered fully complete.

This is representation, it assumes this will be the final shape of the J-31, but I sure the final version that will enter in service will several differences.

And finally I added one last variant.

I usually like to have at least 3 variants per family, because this is the minimum number that the game requires to group them as a family in the hangar selection screen.

The variant I´ve added is the F-60

You may be thinking: "it looks the same!" It may look identical but it has several differences.

I will call this variant as F-60A, if I´am not mistaken this was the first mockup revealed for the F-60,

There is another F-60 mockup that was revealed later, the easiest way to distinguish both models is that the other mockup has dark grey trims and the F-60 revealed here has light grey trims, but the differences don't stop there.

That model will be referred as F-60B and like another model some of you may be wondering, the FC-31, both were omitted in this update. It is possible both will be added in other time, but not for now.

And what is really relevant in this report: the weapons bay!

The J-31 will have red weapons bay, while the project 310 and F-60A will have in white.

As for the current variants available in the game, all three will have the exact same weapons bay, it can only hold for 4 weapons and has to share the space the main and SP weapons at the same time.

While the weapons bays is a good addition to make the aircraft more complete, there was another problem, weapons. The J-31 didn't had the correct weapons in the game.

To correct that it was created a new set of weapons.

First it was the PL-10 family, this serves as main weapon, it was considered using the PL-9 but the PL-10 is really the most appropriate weapon.


The prototype weapon for the PL-10 family, this model is very similar to the A-DARTER on first impression, but it has some differences on closer inspection.

The behaviour and role is very similar to the AIM-9X.


About the PL-10, there are two publicly known models, a one older and a newer model revealed in recent years. Too make it simple, as there isn't any known official distinction, the first model is considered the A version.


And this is the B model, the main distinction is the shape of the rear control surfaces.

But there was more that need to be added, PL-10 and the existing weapons was not sufficient to complete the loadout for the J-31.

To complement the PL-10 it was added the PL-12.

The role and behavior of this weapon is similar to the R-77 or AIM-120.


The base model of the PL-12.


The PL-12A is an improvement over the PL-12 with more sophisticated fuse.


The PL-12B is a technological variant that superior to PL-12A


While other weapons were added this is the only variant that should be fitted inside the weapons bay. Only two can be added as the remaining slots will be used for the main weapon


The SD-10 is the export version of the PL-12.

It will be used on the F-60A.


The SD-10 is the export version of the PL-12A.

It may be used on the FC-31/F-60B.

The was another weapon that felt that should be added, a guided bomb for more variant in the loadout.

[LS-6 100]

The LS-6 (100 kg) is a small bomb roughly similar to the MK-82, and is small enough to fit in a weapons bay.

[LS-6 50]

The LS-6 (50 kg) is a very small bomb, due to it size I believe it can be attached to each internal pylon

And that's it for now, I'm trying to keep these update small. but what do you think? do you want to see other reports about changes in other families?

Stay tuned, more reports will follow.

Report 059: Reestablishing communications

Report 059: Reestablishing communications

3 weeks ago News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

5 months ago News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

6 months ago News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

6 months ago News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

Su-47S Berkut Paint Pack

Su-47S Berkut Paint Pack

2 days ago Vehicle Skin 0 comments

A continuation of my Certain Foreign Ace Combat skins. I totally forgot to include the stuff I've made for Berkut...

Test Flight / Obstacle Course mission

Test Flight / Obstacle Course mission

1 week ago Singleplayer Map 0 comments

A Test Flight mission set in an island littered with training dummies and rings to fly through.

Ziz Pursuit [v1.2]

Ziz Pursuit [v1.2]

1 day ago Singleplayer Map 12 comments

A raid mission-esque battle scenario involving two jammer-equipped Ziz and one ridiculously up-gunned Ziz.

A-10C -Distant Thunder-

A-10C -Distant Thunder-

2 weeks ago Vehicle Skin 2 comments

The "DistantThunder" SP paint scheme from ACE COMBAT 5: THE UNSUNG WAR for the A-10C.

X-02 Wyvern

X-02 Wyvern

2 weeks ago Vehicle Model 5 comments

The long awaited X-02 Wyvern for VT. Any feedback in the comments is welcome.

Certain Foreign Ace Combat skins

Certain Foreign Ace Combat skins

3 weeks ago Vehicle Skin 3 comments

This is a collection of various paint jobs that were intended for a certain total conversion VT mod. Sadly it might not see the light of day, so I'm releasing...

Post comment Comments  (60 - 70 of 3,478)
Guest Sep 23 2015 says:

So, what's for the next update for Vector Thrust ?

+2 votes     reply to comment
SCN-3_NULL Sep 24 2015 replied:

possible A-12/YF-12

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 24 2015 replied:

yes, and that aircraft will be equipped as special weapon with small nuclear weapons.
but besides that, the campaign will have some tweaks and more challenges will be added.

+1 vote   reply to comment
Nergal01 Sep 26 2015 replied:

Will multi warhead/standoff weapons make it on the next update?

+1 vote     reply to comment
Guest Sep 25 2015 replied:

Will the dialogues in the campaign be tweaked as well ?
As for the final mission, I noticed that none of the player wingmen seems to talk during that time, which kinda suprised me since it's the endgame part of the campaign and usually accompanying main characters are supposed to yells,comments, or something alike during climax of the battle to add dramatic moments in it. Having the friends who have been with player since the beginning mute at the climax kinda makes it feels.....empty storywise. Maybe gonna add more story dialogues in the future update ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Oct 3 2015 replied:

@Guest Sep 25 2015 , if you mean the audio volume of the VA, then yes, the revision was completed yesterday, but all the audio was tweaked for the next update.
as for the last mission, that is something I´ll have a look.

@Nergal01, standoff will be available in the next update, and the first nuke will actually be the Falcon, (but I appreciate that you have reminded me about the MPBM)

@SCN-3_NULL, yes the Mig-31 has been corrected.

+1 vote   reply to comment
Nergal01 Oct 7 2015 replied:

Also when you'll eventually bring in the Workshop support? Or perhaps you completely forgot about it again?

+1 vote     reply to comment
Nergal01 Sep 25 2015 replied:

So, proper nuke explosion for existing "nukes" (nuke Falcon, MPBM) then?

+1 vote     reply to comment
SCN-3_NULL Sep 24 2015 replied:

A nuclear SASM(Short-Range Aerial Suppression) for the YF-12?

Also MiG-31 with gun this time? Hopefully it also has a smaller overheat threshold because gas operated gatling?

+1 vote     reply to comment
Guest Sep 14 2015 says:

The final mission of Hollow Thunder still suffer from heavy framerate drop. Is it more related to the scenery or the number of objects in the scene ?

+2 votes     reply to comment
John_Silver Sep 12 2015 says:


Concerninig the USEA squadron, I'm only today back from vacation and in the process of testing the battle scenario that will be released along. Please, wait a bit more.

(Cannot talk for DarkStar, though).

+3 votes     reply to comment
Koeben Sep 10 2015 says:

Just curious on how much priority you have releasing missing variants of aircraft families already released (eg. F-2A, F-16 Block 50 and Block 60, Su-34, F-5E, F-20, X-29, YF-22 etc.)

+2 votes     reply to comment
OrangeFr3ak Sep 11 2015 replied:

Coincidentally these are the planes I'd like to see as well. Will the PAK FA and Su-24 be added too?

+1 vote     reply to comment
SCN-3_NULL Sep 9 2015 says:

I've just found out something, The MiG-31 or at least most of its variants have an internal mounted gun hard to spot most of the time, except the MiG-31D and MiG-31M.
Most photos does show their gun though sticking out of the right side of the fuselage beside the intake below the wing, kinda similar to F-4E's gun.
Just an idea where the gun suppose to be
this one shows nicely the right side of the plane with the gun

unless the one added to the game was suppose to be a MiG-31M

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 10 2015 replied:

Yes it is true. The current MiG-31 model is missing the gun. I only noticed when it was too late for the update.
There are several other details that are missing in the model, I wasn't sure you the movable pylons would move.
But these issues will be fixed before adding the other main variants.

+1 vote   reply to comment
SCN-3_NULL Sep 10 2015 replied:

Well I dont see any articles that the MiG-31 having movable pylons, but the missing gun is kinda a common mistake, even I found it hard to spot from most photos since it's either blocked by the landing gear door/fuel tanks from the side and even just under the wing's shadow.

There also the missing air breaks animation but that could be me using the inclubator and the wrong nozzle texture/UV map that you've mentioned.

+1 vote     reply to comment
SCN-3_NULL Sep 30 2015 replied:

Actually, the existing MiG-31 can be rebranded to a MiG-32 from Xenonauts:

Same airframe, almost the same look, greater range, may be faster and more durable? and lacks a gun. Though the SP weapons hardpoints could go down to 2(1 pair) just to match the armaments of one of the MiG-32 Foxtrot mods on the Xenonauts workshop(2 light missile/MSSL and 2 heavy missile/XLAA)

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release date
Released 2012
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191 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

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Vector Thrust
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