Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Blog RSS Feed Report abuse Latest News: Report 055: Incubation complete

36 comments by timeSymmetry on Nov 9th, 2014

This report is to mark the last update for the Incubator (at least for now).
Now that the new mechanics are more stable, the next update can be available in all other branches and it will be like any other update with the addition of new units and challenges.

The incubator was a very useful tool for enabling the development very delicate mechanics while continuing to provide feedback to the players, without this the players wound have any other choice other than being out of the development loop while this build were unstable.
Also considering how useful it was, I might use it sometime again as a preview of an upcoming build, in order to fix and the issues that manage to pass through the test before making it as a default build.

But now moving on, at this moment it is already available a new build in the incubator:

  • FIXED: hiccup during campaign levels just before spawning new units
  • FIXED: showing KMH when using knots
  • FIXED: not reading sub mission actions and triggers when testing a mission in the editor
  • FIXED: achievements connection (get ready for a lot of pop ups telling you that you unlocked new achievements, the data to unlock this achievements have been recoding since the earliest versions)
  • FIXED: Mig-21PF challenge
  • FIXED: Su-37 Challenge
  • FIXED: restriction on XF10F-1 access
  • ADDED: fixed fire direction for sub objects
  • ADDED: Mph measurement
  • ADDED: action to configure or set damage Limit
  • ADDED: option to ignore collision check and use only proximity (useful for bullet hell weapons)
  • ADDED: descriptions in the editor for each action and trigger

(Don’t forget in the next build the players won’t be able to use the cheat to automatically unlock all units)

But that is not all for this report, besides talking about the incubator build I find it is the right to reveal something:

I’ll use this opportunity to reveal all the planned super weapons.
However this reveal does not include the super weapons that will appear in Juniper/Hollow Thunder, that reveal will be for another time.

None of the design is in scale, as all of them will greatly vary in size and role. These roles can from offensive, Air space denial or just support units.

Stay tuned, more reports will follow.

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OADF and YAF voice pack

OADF and YAF voice pack

Jan 26, 2015 Audio Pack 2 comments

This is a voice pack for fans of a certain flight arcade franchise featuring OADF and YAF pilots. Special thanks goes to pokeman7452 at

F-22X -Kneesocks-

F-22X -Kneesocks-

Jan 25, 2015 Vehicle Skin 12 comments

Featuring Kneesocks-sama, one of the demon sisters from the Gainax's Panty & Stocking with Garterbelt anime, this paint job will blind your enemies with...

Raptor_101's Eagle Pack 2

Raptor_101's Eagle Pack 2

Jan 16, 2015 Skin Pack 1 comment

A set of real and what-if schemes for various F-15 Eagles.

Ace Combat ADF Pack

Ace Combat ADF Pack

Jan 16, 2015 Vehicle Model 5 comments

ADF-01 Falken converted from ACX and ADFX-01 Morgan converted from lotsbliss' HAWX mod. Features modified vanilla MPBM and Wheaton's TLS (both stats and...

Aerial Carnage

Aerial Carnage

Jan 14, 2015 Singleplayer Map 9 comments

Just a short dogfighting mission inspired by Ace Combat Zero mission "Mayhem". Also included is the Mayhem BGM. First mission that I created, so it may...

Payday 2 Cloaker Voicepack

Payday 2 Cloaker Voicepack

Jan 14, 2015 Audio Pack 4 comments

Voicepack of the (in)famous Cloaker from Payday 2 (supposedly voiced by none other than Simon Viklund himself). Cloaker's signature WOLOLOLOLO whistle...

Post comment Comments  (60 - 70 of 2,903)
timeSymmetry Creator
timeSymmetry Jan 5 2015, 10:29am says:

A new incubator version is now available, this version adds some fixes in the mission editor I wasn't able to do in the last build, but it also adds the loadouts for F-15 & F-16 that SpootKnight made.

I’ll post a steam announcement soon, I’m just waiting for the exe for the standard branch finish compiling and then I’ll post the list of changes.

+1 vote   reply to comment
szboudreau01 Jan 5 2015, 10:49am replied:


+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 5 2015, 11:22am replied:

I have plans for it in the campaign, but we will see if I can really add it soon or not.
There are a few more aircrafts for the bomber category that I need to add, after that I will go back to the playable aircrafts again

+1 vote   reply to comment
szboudreau01 Jan 5 2015, 11:36am replied:

Ah, alrighty. The fat bois need attention, huh?

Also, why the hell can I delete comments now? I haven't done enough to deserve adminship.

+1 vote     reply to comment
John_Silver Jan 5 2015, 2:16pm replied:

And I have (had, when your comment was latest) an option to edit yours for some reason. WTF?

Also Restless Bonds crashes when I try to launch it. That supposed to happen at this stage?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 5 2015, 3:32pm replied:

No, it should work as usual, I´m making the revised campaign in a different folder, but I used the old campaign to make some test and forgot to set it back the way it was before the upload.
But what version you are using? it should be a new version available 0.9116 and it should fix that issue.

+1 vote   reply to comment
John_Silver Jan 5 2015, 4:24pm replied:

Disregard that other comment below. Found the issue myself - increasing the number of available planes seems to be the root of the problem here. Simly changing which planes are the available ones is fine.

+1 vote     reply to comment
szboudreau01 Jan 5 2015, 10:11pm replied:

I was about to try to edit your comment, but then it denied me.. because of TIME, of all things.

+1 vote     reply to comment
John_Silver Jan 5 2015, 4:16pm replied:

Version 0.9116. Crashes to desktop after I try to choose a plane. No savegames.

Note: I did edit available planes list, it stll worked fine in 0.9114. (.cmp file is unchanged since October).

+1 vote     reply to comment
Guest Jan 3 2015, 7:09am says:

Another campaign-related question here :
Before the release of the finished version of the campaigns, are you gonna post pictures that may act as what we are gonna see in the campaigns, such as protagonist's emblem, what does the characters look like when on the ground, a glimpse of some of the feared superweapons featured on respective campaigns, etc. ?

+1 vote     reply to comment
Nergal01 Jan 3 2015, 7:14am replied:

There already are some more-or-less spoiler-worthy mission 1 contents in the campaign folder now.

+1 vote     reply to comment
flyawaynow Jan 3 2015, 5:35pm replied:

You'd be surprise how old the testing material is in RB's folder is right now... At least to us.

Anyway. Yes, we'll get people up to speed about the campaign updates when they get out in such a fashion. A report definately. Trailer? Well, depends.

+1 vote     reply to comment
bornloser Jan 3 2015, 1:57pm replied:

can you share any national roundels or other skinning resources?

+2 votes     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 25, 2012
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174 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

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