Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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8 comments by timeSymmetry on Jul 1st, 2015


It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.

Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release

This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.

Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.

If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

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XR-900 Geopelia

XR-900 Geopelia

Aug 1, 2015 Vehicle Model 17 comments

Based its design in both the original airplane and the awesome fan art I've found online. Only the X-49 left for all the playable radical aircraft to...

Command & Counquer Generals Voice Pack

Command & Counquer Generals Voice Pack

Jul 31, 2015 Audio Pack 5 comments

A voice pack that adds a few of the aerial units audio quotes from both Generals: Zero Hour and Generals: Rise of the Reds beta.

Dragon Ball Voice Pack: Goku

Dragon Ball Voice Pack: Goku

Jul 31, 2015 Audio Pack 2 comments

A voice mod that adds the English Goku voice from Dragon Ball Z to Vector Thrust.

JASDF F-22A Raptor

JASDF F-22A Raptor

Jul 28, 2015 Vehicle Skin 2 comments

A hypothetical JASDF paint job for the F-22A Raptor. Based on a 1/72 kit by Hasegawa. Includes a black version featuring art of Ryuko Matoi (Character...

AXF-14G Electrosphere-themed skin pack

AXF-14G Electrosphere-themed skin pack

Jul 26, 2015 Vehicle Skin 4 comments

The first thing I noticed when I first saw this plane was his similarities with the jets from AC3 so, I decieded to give him some love!

UI-4054 Aurora

UI-4054 Aurora

Jul 25, 2015 Vehicle Model 14 comments

This plane is craaayzeyy. Then again it's supposed to be AI controlled (AC3's story). Yes, it does have the Aeon Generator particle effect. That's in...

Post comment Comments  (60 - 70 of 3,363)
jon1456 Jun 23 2015, 5:31pm says:

I feel like the "Editor" could be a little more user friendly, Maybe its just me but if the editor was more like the "Arma Armed Assault" Editor it would be perfect but that just my opinion, this game is gonna be the best Air Combat game for PC!

+3 votes     reply to comment
Nergal01 Jun 23 2015, 10:34pm replied:

I'd say it need to be less crashy-first.

+4 votes     reply to comment
jon1456 Jun 23 2015, 10:44pm replied:

lol Agreed I tried loading a campaign in the Editor and I kept getting Microsoft Visual C++ Runtime Errors

+3 votes     reply to comment
timeSymmetry Creator
timeSymmetry Jun 24 2015, 8:11pm replied:

@jon1456 & @Nergal01 I've been fixing some lately, I hope the release build is much more bug free, I think I've mentioned before, but there is a new log file that reports missing files without crashing.

As for usability, I´ve been considering making a wizard, it doesn't need to be very powerful, more like an 5 steps assistant for making the basic types of missions.

+4 votes   reply to comment
arazgriz25 Jun 27 2015, 4:57pm replied:

I'd also advise writing a manual for the editor, how to set up units to go to certain points, how to set up triggers, stuff like that.

+1 vote     reply to comment
jon1456 Jun 24 2015, 8:15pm replied:

Awesome sounds great ! Cant wait for release ( ͡° ͜ʖ ͡° )

+1 vote     reply to comment
Guest Jun 19 2015, 12:59am says:

I presume the upcoming update is gonna be the biggest update to date for VT in terms of data size, right ?
Flyawaynow told us earlier that "The folder which currently hosts the audio integrated new campaign build actually peaks out at 1.5 gb, uncompressed and finalized"

+1 vote     reply to comment
flyawaynow Jun 20 2015, 9:35pm replied:

Biggest update to date? Yes. Something worthy of VT Version 1.0:

A game that we would love to work on for the future on because those of us who worked on it, TS in particular, had our noses in the dirt for three years already.

Of course a V1 hardly means we're gonna stop working, but it gives us a sigh of relief that we've gotten this far.

Personally I fear that perhaps 1 Campaign might've seemed a bit meek given the time we've had, but I digress. This is really just the beginning.

+2 votes     reply to comment
Nergal01 Jun 20 2015, 11:27pm replied:

Let's just hope TS won't suddenly jump the development boat and start another new project several month after the "release" thus no longer updating/fixing the game.

*points at Stardrive dev*

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jun 21 2015, 7:44am replied:

Despite the visibility problems that VT has (at least in early access) the goal is to be THE arcade flight game in PC, to accomplish that, I have all the interest in continue to make the game relevant after the release for a long time.

Of course it will be extra helpful if I see activity and interest from the community.

But as for the next game, personally I think even now it is still too soon to plan about the next project, I want to give more time to VT first.

+1 vote   reply to comment
Guest Jun 23 2015, 2:04am replied:

Will there be any pre-release news about what to expect to come in the release ? Perhaps there's gonna be a trailer about it ?
Also, will the next update come to incubator branch first or go straight to the main branch ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jun 24 2015, 8:03pm replied:

@Guest, at the moment if I´am not mistaken what is left to do is the trailer for the promotional material, The icebergs are the ones that will be making the trailer, it will be based on the campaign materials.

As soon I have a clear date when it will be released I´ll start showing some of the stuff that it will be in it.

And the release will be available in both the normal and Incubator brach, it will be the exact version, but with the usual cheat.

+1 vote   reply to comment
Nergal01 Jun 21 2015, 9:11am replied:

"I have all the interest in continue to make the game relevant"

So...release for other platforms then (read: Linux and whatnot)?

+1 vote     reply to comment
Nergal01 Jun 19 2015, 1:28am replied:

If it meant to be "the last update to officially mark that we're outta early access" maybe that is.

+2 votes     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 2012
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190 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

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