Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


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8 comments by timeSymmetry on Jul 1st, 2015

Okay!

It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.


Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release


This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.


Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.


If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

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X-49 Night Raven

X-49 Night Raven

Sep 1, 2015 Vehicle Model 9 comments

That's it! All playable radical aircraft from Ace Combat 3 are done. I'll release a megapack in the future with the old planes updated to the current...

RaptorGod Voice Pack 1

RaptorGod Voice Pack 1

Aug 14, 2015 Audio Pack 2 comments

A voice pack of several different voices from several games come to Vector Thrust.

Enhanced Solid State Laser

Enhanced Solid State Laser

Aug 9, 2015 Weapons Model 0 comments

This pack includes the ESSL (Enhanced Solid State Laser) plus a modified .ini file for the XR-900 Geopelia so the plane uses this weapon instead of the...

VTRP Tomcat Sunset Pack

VTRP Tomcat Sunset Pack

Aug 8, 2015 Vector Thrust Realism Project Vehicle Skin 0 comments

Carrier Air Wing 8's final cruise with the F-14 Tomcat, plus special schemes from the retirement ceremony at NAS Oceana

XR-900 Geopelia

XR-900 Geopelia

Aug 1, 2015 Vehicle Model 27 comments

Based its design in both the original airplane and the awesome fan art I've found online. Only the X-49 left for all the playable radical aircraft to...

Command & Counquer Generals Voice Pack

Command & Counquer Generals Voice Pack

Jul 31, 2015 Audio Pack 8 comments

A voice pack that adds a few of the aerial units audio quotes from both Generals: Zero Hour and Generals: Rise of the Reds beta.

Post comment Comments  (40 - 50 of 3,390)
timeSymmetry Creator
timeSymmetry Jul 8 2015 says:

For the next build, and I´m currently adding something that will benefit from extra feedback.
Looking at the latest comments, it seems there is some expectation that VT should have a near identical gameplay to AC. Personally I like that VT has its own quirks, but I don't mind fulfilling those expectations if we can have both.
In the next update will be added a new option in the "game options" that will convert the current gameplay to more AC-like.
The current style will be called "based on real data" and the new style will be called "full arcade"

This is the preliminary list of the changes with the "Full arcade", On it may change depending on the feedback:
-Removed the ability to turn AOA off
-No Flares
-Reduced the range for long and medium range SAMs.
-Reduced the damage from SAMs to prevent a kill from a single shot.
-Aircraft stats will be mostly based on the year or role of the aircraft, this means old aircraft will be bad, regardless how good they are in reality and newer aircraft will most likely be good, no matter how cheap they are.
-Reduced the difference between good and bad aircraft
-All aircraft have the same detection range
-All aircraft will be able to reach at least near supersonic speed.
-Capped stealth values
-All aircraft have the same stealth detection capabilities
-All main weapons will have the same performance stats
-Removed minimum lock range for all missiles
-Capped and reduced BVR lock
-Increased the amount of fuel to rocked and missiles
-All missiles and rockets will be immediately removed after running out of fuel

+3 votes   reply to comment
IbizenThoth
IbizenThoth Jul 10 2015 replied:

Though an Arcade Mode might help with some of the claims, more balancing for the campaign missions and better control defaults would probably help with the complaints.

+2 votes     reply to comment
OrangeFr3ak
OrangeFr3ak Jul 9 2015 replied:

Or flares can be kept just like HAWX, Infinity and Assault Horizon.

+1 vote     reply to comment
freelanceralpha11
freelanceralpha11 Jul 9 2015 replied:

Noooooo! AOA off mode is too much fun! :<

+2 votes     reply to comment
bornloser
bornloser Jul 9 2015 replied:

Despite my misgivings about AoA, I hope full arcade doesn't become the dominant mode in multiplayer.

+1 vote     reply to comment
Nergal01
Nergal01 Jul 8 2015 replied:

-Reduced the difference between good and bad aircraft

Uh, can you elaborate?

+1 vote     reply to comment
bornloser
bornloser Jul 9 2015 replied:

probably by giving them similar lock-on ranges. Electronics (and targeting distracted players) was always what won multiplayer matches for me.

+1 vote     reply to comment
SpootKnight
SpootKnight Jul 8 2015 replied:

One example is probably more leveled HP values, like 900 - 1600 instead of 480 - 2200.

+2 votes     reply to comment
Third.Eye
Third.Eye Jul 8 2015 replied:

Great! This update should be able to sate those who want full arcade mode and it's good that you kept the real data mode for those like me who thoroughly enjoy it.

+3 votes     reply to comment
Noodlees
Noodlees Jul 8 2015 replied:

Good idea open to game up to more people, look forward to additional content down the line and the fleshing out of the game a bit.

+2 votes     reply to comment
Third.Eye
Third.Eye Jul 8 2015 says:

Was it confirmed or hinted that there will be more than 2 campaigns sometime down the line?

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Jul 8 2015 replied:

@Third.Eye, yes that is the goal, at least I hope to be able to add a lot more than that. I want to keep updating VT for a long time.

+2 votes   reply to comment
Third.Eye
Third.Eye Jul 8 2015 replied:

Well, Vector Thrust is a pretty interesting game, with the artstyle it has and the high modifiability there is almost no reason to leave it for a sequel, in my opinion. Looking forward to what else can come from the Battle Weary World!

+2 votes     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
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Official Page
Time-symmetry.com
Release Date
Released 2012
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Community Rating

Average

9.2

191 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Style
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Combat Sim
Theme
War
Players
Single Player
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Indie
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