What can it do?
Lots of things! See the features page for an up-to-date list of the current features. Also, take a look at the screenshots page to see for yourself the kinds of eye candy OGRE can pump out.

Is OGRE A Game Engine?
No. OGRE can be (and indeed has been) used to make games, but OGRE is deliberately designed to provide just a world-class graphics solution; for other features like sound, networking, AI, collision, physics etc, you will need to integrate it with other libraries, something several frameworks have done, and we have a collision / physics reference integration library as an example in our distribution.

Why? Well, one reason is that not everyone who needs a 3D engine wants to make games, so we don't assume that you do - you can use OGRE for games, simulations, business applications, anything at all. Secondly, even within the games industry, requirements can vary widely; for
example a MMORPG will need a very different kind of network library than an FPS, and a flight sim will need a different kind of collision / physics system to fighting game. If OGRE included all these features, we would be enforcing a particular set of libraries on you, with an
inbuilt set of assumed requirements, and that's not good design. Instead, we provide a very integration friendly API and let YOU choose the other libraries, if you want them. Many experiened game developers have expressed their approval of this approach, because there are no
inbuilt constraints. It can be more daunting for newer users who just want to build another FPS-style game, but for those people there are a growing number of existing frameworks using OGRE which provide a complete solution using a given combo of libraries; but it's important
to realise that OGRE itself will always remain separate, flexible enough to be incorporated into any of these. The principle is of collaboration and integration with other libraries, rather than
assimilation of them, a standard tenet of component-based design.

Why should I consider using OGRE (rather than the other zillion 3D engines out there)?
Many other engines, whilst technically impressive, lack the cohesive design and the consistent documentation to allow them to be used effectively. Many of them have long features lists, but have the feel of a bunch of tech demos lashed together with twine, with no clear
vision to hold them together. Like any other software system this becomes their downfall as they become larger. Most other engines are also designed for one particular style of game or demo (e.g.
first-person shooters, terrain roamers).

OGRE is different. OGRE is design-led rather than feature-led. Every feature that goes into OGRE is considered throughly and slotted into the overall design as elegantly as possible and is always fully
documented, meaning that the features which are there always feel part of a cohesive whole. Quality is favoured over quantity, because quantity can come later - quality can never be added in retrospect. OGRE uses sound design principles learned, tried and tested many times
in commercial-grade software - the object-orientation mentioned in it's moniker is just one of those approaches - frequent use of design patterns is another. The core development team is kept deliberately small, and all of its members are veteren software engineers with many
years of real-world experience. Patches are welcomed from community, but they undergo a strict review for both quality and cohesion with the Ogre philosophy before being accepted.

OGRE does not assume what type of game or demo you want to make. It uses a flexible class hierarchy allowing you to design plugins to specialise the scene organisation approach taken to allow you to make any kind of scene you like. Want to render indoor levels fast? Fine, use the BSP/PVS plugin scene manager which has already been written. Want an outdoor landscape? Again, use another plugin scene manager. The rest of the engine continues to function exactly as before.

So the short answer is - if you favour design quality, flexibility and clear documentation, choose OGRE. You know it makes sense. ;)

Is it really free?
The Ogre source is made available under the GNU Lesser General Public License (LGPL), which basically means you can use it however you like as long as release the source for changes you make to the core engine if you distribute your product. The source to your application or to new plugins you create does not have to be released (although it would be nice if you did). See the licensing page for full licensing terms.

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Hidden treasures and secret zones go without saying of course, but we’ll also be introducing two new main factions - the Swampers and the United Cities, AKA The Empire. So, this week we’ve got double the faction lore for you, first up…

*Warning: Possible spoilers for those who'd rather explore things themselves. Only read at your own risky spoilage peril. Or look at the nice pictures instead.

Swampers

"Well I can't believe it. This place is real after all. Here, one gets what one worked for. No nobles who were born lucky breathing down the necks of workers and asking for taxes. No priests claiming they're the ones who got everything figured out and using people's ignorance to steal from them. The only law here is that of nature: strongest gets it all..."

- Letter from a Swamp resident

swamp3

swamp2

A short history of the Swamplands

Due to having a dangerous location filled with bloodthirsty swamp beasts and poor fertility, the Swamplands have become a last resort settlement for the toughest exiles, outcasts and criminals in hiding. However because of the dangerous nature of the majority of it's inhabitants, the area has become a dog-eat-dog society where only the most psychotic, most dangerous survive and murder their way up the gang hierarchy. On the plus side against it's murder-y nature, the area tends to be reasonably safe from outside attack since other factions don't have any interest in invading infertile swampland.

The first settlers of the Swamplands used the hostile natural surroundings to their advantage to form an untouchable, shrouded base where they began to fund themselves via banditry, kidnap, ransom and more. However, since the current leader and her 'hounds' implemented a unique farming system for growing hemp, activities have recently expanded to drug smuggling too.

swamp1

Gang Warfare

Swampers are a hedonistic and head strong bunch with a rebellious love of freedom. There are no slaves, but there is also no law; everyone fights for themselves and it's all about survival of the fittest. With so many volatile individuals in one area, street fights aren't uncommon if one oversteps their boundaries or slights another.

Altogether, the town is run by five main clans, the Twinblades, the Grayflayers, The Stone Rats, Blackshifters and the Hounds, all involved in their own 'activities' of business such as loansharking, gambling, drug distribution and more. Most of the time, the clan heads (known as ‘the big bosses’) run the city together, however the main leader, Big Grim, is at the top of the hierarchy.

Smuggler Boss

sw-big-grim


Leaders come and go in the Swamplands, and stabbing your allies or enemies in the back is a part of everyday life. Grim, the current Swamp boss, made her debut by ambushing her biggest rival and previous leader, Big Hash of the (now dead) Stalker Clan, in a deceitful, bloody massacre. Weeks before the ambush, Grim murdered Big Hash’s right-hand man and framed the leader of the Blackshifter Clan. Under a guise of solidarity, she accompanied Big Hash to wipe out the Blackshifter Clan in a fit of vengeance, but instead drew her sword on Hash when the time came.

But, Big Hash was a formidable fighter and didn't go down without scarring Grim's belly, it was a messy and cruel fight. Her past morbid and violent actions hence contributed to her nickname, 'Grim'. Some say Big Hash was a particularly cruel leader who got what he deserved, others berate Grim for gaining power through betrayal and dishonourable means. But Grim, a master strategist, is much more intelligent than she looks and well known for 'getting things done'... no matter how messy.

United Cities

sw-canyon

sw-united-cities

The crumbling empire of the United Cities is one that revolves around wealth and power. Mostly desert located, the cities are home to the Trader's Guild and offer good technology, high quality gear and imported luxuries. Pro slavery is considered the norm and anti-slavery views are treated as extremist.

The ranks of the drug enforcement obsessed samurai officials are filled with corruption and the upper class' superiority is set by their worth in riches. While the nobles enjoy more rights, more protection and even the best fighters in the world as their personal bodyguards, the poorer working class are treated with disdain and cruelty. In United City territory it's even considered illegal to be poverty stricken and homeless, and the needy are often turned away at the gates. Poorer working class citizens that live barely over the legal threshold are known derogatorily by the nobles as 'dregs'.

The Red Rebellion

"The ground ran red with blood. And like drowning rats clawing at a sinking ship, the desperate souls dragged us all down with them to their doom.'

- Noble diary from the Red Rebellion

In recent years, the United Cities has not been as prosperous as the once powerful empire it used to be. Just decades ago, it's three main capitals were pushed to their limits after a devastating drought triggered a severe famine. The Traders Guild's attempts at providing aid to the cities was a failure - not only did they suffer supply blockages from opportunistic bandits and Shek rogues, but the little aid that they did manage to give was promptly set upon by the nobles in a shameless bidding war.

After the nobles shut themselves off from the rest of society, the starving lower class were forced to rebel and the Emperor was killed in the ensuing revolt. The United Cities eventually regained it’s control, a new Emperor was chosen and the remaining rebels taken into slavery, but the death toll was high and the empire largely weakened. As a result of this historic tragedy, the rules and terrorist hunts have since become one-sidedly heavier to in order to keep the rebellious peasants under tight control.

Hierarchy

empire

After the Red Rebellion, a new leader was chosen: Emperor Tengu, a starkly more impulsive man with a lack of common sense in comparison to his predecessor. As is tradition, Tengu has an 'Inner Circle' of four equally cruel, powerful, high nobles hand picked by himself. The emperor and his nobles are massively feared, particularly by the lower working class, and there are a huge number of rumours that reinforce this image, in particular stories of Tengu’s mysterious ‘Vault’ where rebels and enemies are sent.

But despite his feared position, Tengu is not a fighter. The noble culture is one of imported luxuries, exotic novelties, flamboyance and fashion. Although most of the high nobles rely on their famed bodyguards for protection and can't swing a sword to save their lives, they nonetheless tend to carry elaborate and expensive swords on them as a s symbol of status.

"Don't EVER mess with the nobles, don't look at them, don't breath near them... Unless you want to wind up in Tengu's torture Vault with all the other rebels."

- Farmer Zu

This next map expansion is due for release on experimental branches by end of October.


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Troubleshooter #25 - Glimpse of character voice recording and updated UI!

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Troubleshooter is a JRPG scenario gameplay and turn-based tactics based on-line PC platform game. Now troubleshooter has their voice!

Troubleshooter #24 - Tech advancement news in Troubleshooter
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Troubleshooter #24 - Tech advancement news in Troubleshooter

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Troubleshooter #23 - Introduction of three powers in Valhalla

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Comments  (0 - 10 of 19)
Forsete
Forsete

This page is awfully devoid of Shrek memes.

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Fenimore
Fenimore

Why Not Troll Engine?

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TheUnabridgedGamer
TheUnabridgedGamer

Venetica and Garshap...

Seems like this engine hasn't gotten to be in a title to do well by reviewing standards.

Perhaps sometime soon, it'll be used for something that could be the PC equivalant (in success level) of Uncharted 2?

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koburamoe
koburamoe

I dont see how those games getting bad reviews is the graphics engine's fault .
They were DECENT games , for cheap prices decent .

Plus this engine is at least free and open source , unlike the others where in unreal engine 3 you need to buy a full license tog et acces to the source code and modify the engine itself .

Pretty decent for the price : FREE and unlimited acces.

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Lex1202
Lex1202

Something is wrong with the info. Since version 1.7, the engine is on an MIT license, not GPL

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x3nu
x3nu

Umm, I'm not sure I follow. If your asking if there is a game engine with quality to that of gamebryo that's free, that would be no, or at least to my knowledge.

If you want to download Ogre, just go to the site.

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J.Sheppard
J.Sheppard

The fact that the Ogre software ties into "speed tree" is also helpful it aids us when placing and designing our forested maps that would take a year to complete if you were doing it individually.

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x3nu
x3nu

Great engine, i've been testing it and it is capable of producing some decent graphics. Much better than irrlicht or any other open source engine out there.

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Mejikojin
Mejikojin

How did you download and do you know any easy to use engine with the same level desing as gambryo thats free to download

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TheOneandOnly
TheOneandOnly

Looks like a very promising graphics solution for any 3D project; remarkably quick tech support from the developers too!

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