Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

Image RSS Feed Latest Screens
Overwatch Guardians Blockade Runner
Blog RSS Feed Report abuse Latest News: Report 055: Incubation complete

36 comments by timeSymmetry on Nov 9th, 2014

This report is to mark the last update for the Incubator (at least for now).
Now that the new mechanics are more stable, the next update can be available in all other branches and it will be like any other update with the addition of new units and challenges.

The incubator was a very useful tool for enabling the development very delicate mechanics while continuing to provide feedback to the players, without this the players wound have any other choice other than being out of the development loop while this build were unstable.
Also considering how useful it was, I might use it sometime again as a preview of an upcoming build, in order to fix and the issues that manage to pass through the test before making it as a default build.

But now moving on, at this moment it is already available a new build in the incubator:

  • FIXED: hiccup during campaign levels just before spawning new units
  • FIXED: showing KMH when using knots
  • FIXED: not reading sub mission actions and triggers when testing a mission in the editor
  • FIXED: achievements connection (get ready for a lot of pop ups telling you that you unlocked new achievements, the data to unlock this achievements have been recoding since the earliest versions)
  • FIXED: Mig-21PF challenge
  • FIXED: Su-37 Challenge
  • FIXED: restriction on XF10F-1 access
  • ADDED: fixed fire direction for sub objects
  • ADDED: Mph measurement
  • ADDED: action to configure or set damage Limit
  • ADDED: option to ignore collision check and use only proximity (useful for bullet hell weapons)
  • ADDED: descriptions in the editor for each action and trigger

(Don’t forget in the next build the players won’t be able to use the cheat to automatically unlock all units)

But that is not all for this report, besides talking about the incubator build I find it is the right to reveal something:

I’ll use this opportunity to reveal all the planned super weapons.
However this reveal does not include the super weapons that will appear in Juniper/Hollow Thunder, that reveal will be for another time.

None of the design is in scale, as all of them will greatly vary in size and role. These roles can from offensive, Air space denial or just support units.

Stay tuned, more reports will follow.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
OADF and YAF voice pack

OADF and YAF voice pack

Jan 26, 2015 Audio Pack 6 comments

This is a voice pack for fans of a certain flight arcade franchise featuring OADF and YAF pilots. Special thanks goes to pokeman7452 at

F-22X -Kneesocks-

F-22X -Kneesocks-

Jan 25, 2015 Vehicle Skin 12 comments

Featuring Kneesocks-sama, one of the demon sisters from the Gainax's Panty & Stocking with Garterbelt anime, this paint job will blind your enemies with...

Raptor_101's Eagle Pack 2

Raptor_101's Eagle Pack 2

Jan 16, 2015 Skin Pack 1 comment

A set of real and what-if schemes for various F-15 Eagles.

Ace Combat ADF Pack

Ace Combat ADF Pack

Jan 16, 2015 Vehicle Model 5 comments

ADF-01 Falken converted from ACX and ADFX-01 Morgan converted from lotsbliss' HAWX mod. Features modified vanilla MPBM and Wheaton's TLS (both stats and...

Aerial Carnage

Aerial Carnage

Jan 14, 2015 Singleplayer Map 9 comments

Just a short dogfighting mission inspired by Ace Combat Zero mission "Mayhem". Also included is the Mayhem BGM. First mission that I created, so it may...

Payday 2 Cloaker Voicepack

Payday 2 Cloaker Voicepack

Jan 14, 2015 Audio Pack 4 comments

Voicepack of the (in)famous Cloaker from Payday 2 (supposedly voiced by none other than Simon Viklund himself). Cloaker's signature WOLOLOLOLO whistle...

Post comment Comments  (10 - 20 of 2,907)
Soviet_One Jan 25 2015, 3:52pm says:

TS, how about making the environment use glow maps only within a designated time of day? Shouldn't be too hard to program, I presume, but will be a nice touch.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 26 2015, 8:52am replied:

Yes, I’m planning on doing that, I will also link it to the aircraft’s Nav Lights, it will working side by side with the existing glow maps. The current glow texture will be for permanent glow but the other will be able to turn on or off.

Also speaking of glowmaps, in the next update the all glow will leave a trail on the screen, I like a lot the effect, but it will be possible to still use the previous version in case someone doesn’t like it.

Also the next update should be available in the next 5 hours.

+1 vote   reply to comment
timeSymmetry Creator
timeSymmetry Jan 26 2015, 12:05pm replied:

Actually this effect won’t be available in this update, just found that it doesn’t display properly in some missions for some reason

+1 vote   reply to comment
SpootKnight Jan 26 2015, 9:35am replied:

Hello potential overexposed combat screenshots.

+1 vote     reply to comment
szboudreau01 Online
szboudreau01 Jan 26 2015, 9:27am replied:

glowy trails?

like what you see in arcadey car games?

Or Monster Hunter's Nargacuga's eyes when it's PYST?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 26 2015, 10:11am replied:

@ szboudreau01 yes, that effect, when the camera or object moves too fast it leaves a trail behind. The SWL-3 leaves a similar effect with the red lights but a lot shorter.

+1 vote   reply to comment
szboudreau01 Online
szboudreau01 Jan 26 2015, 1:59pm replied:

oh nice good to know

+1 vote     reply to comment
szboudreau01 Online
szboudreau01 Jan 25 2015, 5:59pm replied:

Isn't that already in on that night map?

+1 vote     reply to comment
bornloser Jan 25 2015, 4:18pm replied:

I actually suggested that for buildings. Actuallly it would be better if the lights were controlled by something other than just time of day, that way you could bomb a power plant and watch the lights go out one building at a time.

+1 vote     reply to comment
Nergal01 Jan 24 2015, 8:43am says:

About shaders and stuff, I think we can follow example of Void Destroyer (a cel shaded space sim/RTS using Ogre Engine too), it allows you to enable/disable toon shader & outline (or only enable/disable either) from the options menu.

I'd like to see whether toonshader like this is possible to implement in VT:

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 26 2015, 7:56am replied:

About displaying missies in the loading, Ffr that I think it would be best just to automatically remove the outline when displaying in the loading.

But I can add a option to force removal of the outline, but the removal of the toon shader I would leave that for the modders

+1 vote   reply to comment
bornloser Jan 25 2015, 4:32pm replied:

That looks more like a normal shader with toon texturing. I really like the watercolor texture on the asteroid though

+1 vote     reply to comment
Nergal01 Jan 25 2015, 9:07pm replied:

At least should serve as an alternative when got bored with "missile covered in jelly" (see loading screen to get what I mean) shader.

+1 vote     reply to comment
szboudreau01 Online
szboudreau01 Jan 24 2015, 5:17pm replied:

Zero-K too :P

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Vector Thrust
Developer & Publisher
Ogre Engine
Send Message
Official Page
Release Date
Released Jun 25, 2012
Game Watch
Track this game
Community Rating



174 votes submitted.

You Say


Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Combat Sim
Single Player
Embed Buttons

Promote Vector Thrust on your homepage or blog by selecting a button and using the embed code provided (more).

Vector Thrust Vector Thrust
Vector Thrust
92 of 27,264
Last Update
1 day ago
1,233 members