Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Looking at the title you might be wondering, isn't the J-31 already in the game?

Well yes, but this report is to talk about how has been upgraded to be more accurate representation.

As it was been said before to the next update there as been a complete revision in almost everything to set up the final specs and missing details that were not in the current releases. This is an overwhelming task and most of details require a lot of time to be accomplished.

Well this is actually the main reason why there were able to be included in the release.

Part of that revision is the addition of the missing weapons bays on some models. One of those models was the J-31. To complete this aircraft I had to add new content and that was when I thought this content could be a good material to make an interesting report.

So this report is to talk exclusively what has been done regarding to the J-31

First let me start with the 310 Project.


It is a new model, besides the antena at the nose is the exact same model, I´ve even considered adding the dorsal airbrake like some initial speculations had, but in the end decided to keep it faithful to the real model.


Other aircraft I want to show is the J-31.

It is already in the game, but I don't think it had this kind of reveal yet, so I'll use this opportunity to make it.


The J-31, is already in the game, but it was missing some details to be considered fully complete.


This is representation, it assumes this will be the final shape of the J-31, but I sure the final version that will enter in service will several differences.

And finally I added one last variant.

I usually like to have at least 3 variants per family, because this is the minimum number that the game requires to group them as a family in the hangar selection screen.


The variant I´ve added is the F-60

You may be thinking: "it looks the same!" It may look identical but it has several differences.

I will call this variant as F-60A, if I´am not mistaken this was the first mockup revealed for the F-60,



There is another F-60 mockup that was revealed later, the easiest way to distinguish both models is that the other mockup has dark grey trims and the F-60 revealed here has light grey trims, but the differences don't stop there.

That model will be referred as F-60B and like another model some of you may be wondering, the FC-31, both were omitted in this update. It is possible both will be added in other time, but not for now.

And what is really relevant in this report: the weapons bay!


The J-31 will have red weapons bay, while the project 310 and F-60A will have in white.

As for the current variants available in the game, all three will have the exact same weapons bay, it can only hold for 4 weapons and has to share the space the main and SP weapons at the same time.

While the weapons bays is a good addition to make the aircraft more complete, there was another problem, weapons. The J-31 didn't had the correct weapons in the game.

To correct that it was created a new set of weapons.

First it was the PL-10 family, this serves as main weapon, it was considered using the PL-9 but the PL-10 is really the most appropriate weapon.

[PL-ASR]


The prototype weapon for the PL-10 family, this model is very similar to the A-DARTER on first impression, but it has some differences on closer inspection.

The behaviour and role is very similar to the AIM-9X.

[PL-10A]


About the PL-10, there are two publicly known models, a one older and a newer model revealed in recent years. Too make it simple, as there isn't any known official distinction, the first model is considered the A version.

[PL-10B]


And this is the B model, the main distinction is the shape of the rear control surfaces.

But there was more that need to be added, PL-10 and the existing weapons was not sufficient to complete the loadout for the J-31.

To complement the PL-10 it was added the PL-12.

The role and behavior of this weapon is similar to the R-77 or AIM-120.

[PL-12]


The base model of the PL-12.

[PL-12A]


The PL-12A is an improvement over the PL-12 with more sophisticated fuse.

[PL-12B]


The PL-12B is a technological variant that superior to PL-12A

[PL-12C]


While other weapons were added this is the only variant that should be fitted inside the weapons bay. Only two can be added as the remaining slots will be used for the main weapon

[SD-10]


The SD-10 is the export version of the PL-12.

It will be used on the F-60A.

[SD-10A]


The SD-10 is the export version of the PL-12A.

It may be used on the FC-31/F-60B.

The was another weapon that felt that should be added, a guided bomb for more variant in the loadout.

[LS-6 100]


The LS-6 (100 kg) is a small bomb roughly similar to the MK-82, and is small enough to fit in a weapons bay.

[LS-6 50]


The LS-6 (50 kg) is a very small bomb, due to it size I believe it can be attached to each internal pylon

And that's it for now, I'm trying to keep these update small. but what do you think? do you want to see other reports about changes in other families?

Stay tuned, more reports will follow.

Report 059: Reestablishing communications

Report 059: Reestablishing communications

News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

"Ace Combat 6" Soundtrack Replacer

"Ace Combat 6" Soundtrack Replacer

Audio Pack 0 comments

This addon replaces the Vanilla soundtrack with the soundtrack from Ace Combat 6: Fires of Liberation. It is recommended that your master volume is set...

UFO Defence: X-COM Interceptor

UFO Defence: X-COM Interceptor

Vehicle Skin 0 comments

In celebration for X-COM 2's release a specially painted MiG-29IB is converted into the classic X-COM/UFO Defense interceptor.

MiG-33 Fulcrum SS

MiG-33 Fulcrum SS

Vehicle Model 7 comments

I took some big liberties with redesigning this one. I based myself a lot on the design by VoughtVindicator (you can visit his DA page to see his awesome...

RWBY ACES 2.0

RWBY ACES 2.0

Skin Pack 11 comments

A rework and re-envision of my first major skin pack.

Ace Combat 3 - Eurofighter Typhoon II

Ace Combat 3 - Eurofighter Typhoon II

Vehicle Model 14 comments

Hey! I'm kinda back! Managed to finish the EF2000. Now you have all the planes needed for the first AC3 mission and probably some of the next. :) Includes...

VTRP Sea Flankers

VTRP Sea Flankers

Vector Thrust Realism Project Vehicle Skin 0 comments

A release by the VTRP depicting Sukhoi's Su-33 production units and prototypes.

Post comment Comments  (10 - 20 of 3,703)
SCN-3_NULL
SCN-3_NULL

I'm not sure but the MiG-29IB's radar is a little kinda bugged, I have to go like <3000m so that the target able to be locked on/show up on HUD. Also I'm not sure why but AI planes(atleast in skirmish) doesnt keep custom skinned weapons and hardpoint(?)that is on the .skin file.

Reply Good karma Bad karma+1 vote
Nergal01
Nergal01

TS made IB variant as a bomber/ground attack plane

If you want to turn it into an interceptor making a custom variant is the only way to go.

Reply Good karma Bad karma+1 vote
SpootKnight Online
SpootKnight

That's because the radar lock value is that low. I've assumed it stayed this way since the IB is a modified UB airframe, which only has the IRST. I think the second seat took up space normally used for the radar.

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

it is like SpootKnight said, but maybe I should increase a little bit the detection range.

Reply Good karma+1 vote
Koeben
Koeben

Quick question, does Vector Thrust run on windows 10?

Reply Good karma Bad karma+1 vote
nes4day
nes4day

Yes

Reply Good karma Bad karma+2 votes
Nergal01
Nergal01

"Found & fixed the crash in the lobby, in the next update, we will have multiplayer!"
Why not make it a standalone update? That'll be easier to see whether the fix worked or not.

Reply Good karma Bad karma+2 votes
timeSymmetry Creator
timeSymmetry

in this case there is no point in spitting the update, because it is mostly about the multiplayer. It also includes a bunch of new weapons to complete and improve existing loadouts.

Reply Good karma+1 vote
SCN-3_NULL
SCN-3_NULL

In case take off and landings are added, I want startup sequence like this for the F-22
Youtu.be
also from the video, I think we could fit AIM-9M8 in the weapons bay instead of the slightly over powered(QAAM) AIM-9X

Reply Good karma Bad karma+1 vote
SpootKnight Online
SpootKnight

The current AIM-9X is the Block 1 model, made as a Main-type weapon. The Block 3 is supposed to have QAAM behavior.

The performance difference between the Block 1 X and the M8 in their files is minute at best; close to identical.

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

Humm, about the AIM-9X Block III, I've been thinking more about it and I'm going to make it a MSSL instead. Otherwise all late aircraft would be forced to use Block II instead, while other aircraft would use more advanced main weapons.

Also all main weapons beyond 2000 are essentially QAAMs, I have yet to add a weapon after 2000 that deserves a QAAM designation
(For CUDA I think the role is XMAA)

Reply Good karma+1 vote
SCN-3_NULL
SCN-3_NULL

Well the late game MSSL is more like HACM with longer range than a QAAM, QAAM however should behave like its AC counterpart like turn back for another shot if the missile missed, also maybe more resistive towards counter measures will be nice for.being a SP weapon.

And yeah, the CUDA is suppose to replace the AIM 120 so the XMAA designation is accurate.

Reply Good karma Bad karma+1 vote
Mattoropael
Mattoropael

Speaking of making QAAM variants of the AIM-9X, since the AIM-9X has proven itself capable of being used as an air-to-ground missile, will the QAAM variant be capable of engaging everything like normal MSSL or will it be made air-to-air only like all other QAAM?

Reply Good karma Bad karma+1 vote
SpootKnight Online
SpootKnight

That's something I wouldn't know, but I'd imagine it would be pure A2A like the other few QAAMs.

Reply Good karma Bad karma+1 vote
SCN-3_NULL
SCN-3_NULL

I swear it was QAAM last update, guess 1.4 did relabel it to MSSL. Hopefully the Block 3 model is in the works for the next update.

Reply Good karma Bad karma+1 vote
timeSymmetry Creator
timeSymmetry

@SCN-3_NULL yes this next update will add more weapons, mostly to complete the loadout of some aircraft.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Vector Thrust
Platforms
Windows
Developer
timesymmetry
Engine
Ogre Engine
Contact
Send Message
Release date
Game watch
Start tracking
Share
Community Rating

Average

9.2

199 votes submitted.

You Say

-

Ratings closed.

Highest Rated (14 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Tweets will appear soon from

Embed Buttons
Link to Vector Thrust by selecting a button and using the embed code provided more...
Vector Thrust
Statistics
Last Update
Watchers
1,312 members
Mods
2
Addons
288
Downloads
3
Articles
93
Reviews
41