Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Slated for release for Q2 this year on Steam, Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Blog RSS Feed Report abuse Latest News: Black Ops Report 03: Superweapon

8 comments by MyHatismyFriend on Jul 29th, 2014

Hopefully, this Black Ops report won’t be as mysterious as the previous two, since I’m going to be talking about a few things I know some people have been eagerly awaiting news on without having to frame this in a narrative. 

Hi people, Hat here. You already know that I handle aircraft descriptions, but I also do the mechanical design work on the game’s assets- specifically, superweapons. Vector Thrust currently has around eight superweapons planned, not including the Leviathan or the Ziz- and this report will be about the two you’ll probably encounter soon after the Early Access release. These superweapons might feature in a campaign or two, and when you beat the mission they’re in, it’ll unlock a special Battle Scenario where you can face off against them with any aircraft you’ve unlocked so far. While the system to do this isn’t in just yet, we’ll be looking at it after Early Access.

First up, we have the Type 72 Airspace Denial Weapon- the ‘Condor’ railgun battery. This was the first superweapon we teased way before even the Leviathan was revealed, and it’s currently the closest to completion. Consisting of four individually movable colossal barrels mounted on a single rotating turret, it measures around 240 metres and is capable of launching steel slugs quite a distance in its current state- and I say current state because the thing’s not done yet, for reasons that you’ll find out later (In terms of development we need to model a base for it and fix some projectile issues, I think?).

After its completion, it’s predicted that the entire assembly will be able to rotate three times faster and fire three times further than its current capabilities, so taking it out now will save the corporations behind Task Force Sovereign Rights a big headache in the future.

The second weapon we have in the pipe is the Aventine Facility- an SSTO launch pad built for the purpose of supplying orbital construction projects (that too will be revealed in the future) with a steady stream of supplies. As with all hideously large facilities it inevitably gets taken over by some ne’er-do-wells and the player is going to have to put bombs where bombs should not be put. Out of all the boss encounters we have planned, this is probably the most exciting one to play through. In terms of gameplay, this will be much like the standard final bosses you’ve known and loved, only we’ve pulled out all the stops and blown it up to a massive, four part siege. Pity I can’t tell you much more than this, though.

Those are the two superweapons we have currently in production, and you can expect to see the Condor soon after Early Access, with Aventine coming shortly after that. Our other designs are sitting in the planning stages still being refined, but you can rest assured that they too will be just as cool and elaborate as the ones I’ve shown right now. Don’t jump to conclusions as well- just because these two are ground-based doesn’t mean that the rest of them are. Indeed, we have designs in the air, on land, and in water as well that we will be working on to push out post release.

Final preparations for Early Access are being conducted. Hopefully, we’ll be seeing Vector Thrust and these new foes in your Steam library soon.

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Ferris Skin Pack

Ferris Skin Pack

Jul 5, 2014 Skin Pack 1 comment

Made by request from MyHatismyFriend. Contains two Su-33 and two F-15C Ferris camo skins. As a bonus Su-35S #901.

Chinese Flanker pack

Chinese Flanker pack

Apr 19, 2014 Vehicle Skin 8 comments

A skin pack featuring PLAAF and PLANAF Flanker versions. Made on request by Nergal01.

Su-33 Skin pack

Su-33 Skin pack

Apr 15, 2014 Vehicle Skin 4 comments

A small skinpack I came up with while trying to regain my inspiration to finish other packs. Contains 5 Su-33 and 1 Su-27UB skin.

Knights of the Round Table - Broken Mirror

Knights of the Round Table - Broken Mirror

Jan 29, 2014 Vehicle Skin 4 comments

A preview version of my Knights of the Round Table: Broken Mirror skinpack.

AFDS skins 2nd edition - first pre-release

AFDS skins 2nd edition - first pre-release

Jan 17, 2014 Vehicle Skin 8 comments

Just a short little pack for those who wanna fly these planes. This is NOT final release, it's just the first pre-release of these skins. Holst's skulls...

Forest Fly Over

Forest Fly Over

Sep 28, 2013 Singleplayer Map 4 comments

The harshness of the desert, relieved by a green forest.

Post comment Comments  (70 - 80 of 1,967)
Nergal01 Jul 22 2014, 4:50am says:

Speaking of, since the next report is about what we can expect from the initial EA release, please don't tell me the report would come out next month.

+1 vote     reply to comment
Guest Jul 22 2014, 1:32am says:

Rolling on the floor all day in front of my PC with the Steam window open. Keeps refreshing....refreshing..hopefully someday Vector Thrust pops up on the Steam store. Hopefully it won't be delayed to August.

+1 vote     reply to comment
Nergal01 Jul 22 2014, 2:08am replied:

Doubt that it won't be released as late as August at this point.

+1 vote     reply to comment
timeSymmetry Jul 22 2014, 5:17am replied:

Actually that bug has already been fixed; I just didn't upload it because I’m making a final check in everything before sending it.

+1 vote     reply to comment
SpootKnight Jul 21 2014, 9:01pm replied:

That's throwing me into a bit of a loop since Report 050 had mentioned that the logo was quickly approved. Did they suddenly change their mind on a part of it afterwards?

+1 vote     reply to comment
MyHatismyFriend Jul 21 2014, 9:07pm replied:

I forgot when TS mentioned to me that the artist was looking at the logo, it might have been before the Report was published. I didn't read it thoroughly enough to pick up that he had mentioned this fact, so I thought I might bring it up.

+1 vote     reply to comment
Nergal01 Jul 21 2014, 8:17pm replied:

Uh, day 1 patch then? :V

+1 vote     reply to comment
MyHatismyFriend Jul 21 2014, 8:25pm replied:

No, I think we can fix it before release. I told him yesterday, lol

+1 vote     reply to comment
flyawaynow Jul 21 2014, 10:04pm replied:


+1 vote     reply to comment
MyHatismyFriend Jul 21 2014, 11:27pm replied:

All good. Blame me for posting this.

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 25, 2012
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168 votes submitted.

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Highest Rated (12 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

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