Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Blog RSS Feed Report abuse Latest News: Report 055: Incubation complete

36 comments by timeSymmetry on Nov 9th, 2014

This report is to mark the last update for the Incubator (at least for now).
Now that the new mechanics are more stable, the next update can be available in all other branches and it will be like any other update with the addition of new units and challenges.

The incubator was a very useful tool for enabling the development very delicate mechanics while continuing to provide feedback to the players, without this the players wound have any other choice other than being out of the development loop while this build were unstable.
Also considering how useful it was, I might use it sometime again as a preview of an upcoming build, in order to fix and the issues that manage to pass through the test before making it as a default build.

But now moving on, at this moment it is already available a new build in the incubator:

  • FIXED: hiccup during campaign levels just before spawning new units
  • FIXED: showing KMH when using knots
  • FIXED: not reading sub mission actions and triggers when testing a mission in the editor
  • FIXED: achievements connection (get ready for a lot of pop ups telling you that you unlocked new achievements, the data to unlock this achievements have been recoding since the earliest versions)
  • FIXED: Mig-21PF challenge
  • FIXED: Su-37 Challenge
  • FIXED: restriction on XF10F-1 access
  • ADDED: fixed fire direction for sub objects
  • ADDED: Mph measurement
  • ADDED: action to configure or set damage Limit
  • ADDED: option to ignore collision check and use only proximity (useful for bullet hell weapons)
  • ADDED: descriptions in the editor for each action and trigger

(Don’t forget in the next build the players won’t be able to use the cheat to automatically unlock all units)

But that is not all for this report, besides talking about the incubator build I find it is the right to reveal something:

I’ll use this opportunity to reveal all the planned super weapons.
However this reveal does not include the super weapons that will appear in Juniper/Hollow Thunder, that reveal will be for another time.

None of the design is in scale, as all of them will greatly vary in size and role. These roles can from offensive, Air space denial or just support units.

Stay tuned, more reports will follow.

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OADF and YAF voice pack

OADF and YAF voice pack

Jan 26, 2015 Audio Pack 7 comments

This is a voice pack for fans of a certain flight arcade franchise featuring OADF and YAF pilots. Special thanks goes to pokeman7452 at acecombatskies.com...

F-22X -Kneesocks-

F-22X -Kneesocks-

Jan 25, 2015 Vehicle Skin 12 comments

Featuring Kneesocks-sama, one of the demon sisters from the Gainax's Panty & Stocking with Garterbelt anime, this paint job will blind your enemies with...

Raptor_101's Eagle Pack 2

Raptor_101's Eagle Pack 2

Jan 16, 2015 Skin Pack 1 comment

A set of real and what-if schemes for various F-15 Eagles.

Ace Combat ADF Pack

Ace Combat ADF Pack

Jan 16, 2015 Vehicle Model 5 comments

ADF-01 Falken converted from ACX and ADFX-01 Morgan converted from lotsbliss' HAWX mod. Features modified vanilla MPBM and Wheaton's TLS (both stats and...

Aerial Carnage

Aerial Carnage

Jan 14, 2015 Singleplayer Map 9 comments

Just a short dogfighting mission inspired by Ace Combat Zero mission "Mayhem". Also included is the Mayhem BGM. First mission that I created, so it may...

Payday 2 Cloaker Voicepack

Payday 2 Cloaker Voicepack

Jan 14, 2015 Audio Pack 4 comments

Voicepack of the (in)famous Cloaker from Payday 2 (supposedly voiced by none other than Simon Viklund himself). Cloaker's signature WOLOLOLOLO whistle...

Post comment Comments  (70 - 80 of 2,942)
Nergal01
Nergal01 Jan 18 2015, 8:27pm says:

What else in the new update? (I see a lot of new AMRAAM variants)

+1 vote     reply to comment
flyawaynow
flyawaynow Jan 18 2015, 9:21pm replied:

A new battle scenario, but I've accidently jumped the gun and sent TS an old build of it.

+1 vote     reply to comment
Guest
Guest Jan 19 2015, 7:04am replied:

Is the new battle scenario gonna be based on a mission of the upcoming campaign and includes voice-over dialogues ? Wanna try it out but it apperently weren't in the new incubator update. Perhaps you're gonna add it to the regular branch of this new update ?

+1 vote     reply to comment
Nergal01
Nergal01 Jan 18 2015, 11:51pm replied:

I assume the new skirmish voices/taunts should've been included in the update too?

+1 vote     reply to comment
flyawaynow
flyawaynow Jan 21 2015, 7:02pm replied:

Those won't be ready for a few weeks unfortunately.

+1 vote     reply to comment
Koeben
Koeben Jan 17 2015, 5:24pm says:

How do you use the test mode in the mission editor?

+1 vote     reply to comment
Koeben
Koeben Jan 20 2015, 1:15am replied:

someone delete this

+1 vote     reply to comment
John_Silver
John_Silver Jan 18 2015, 12:00pm replied:

When "Mission editor" is active press the green "Test mission" button in the upper right corner. The window will pop up slightly below, prompting you to choose a plane and SP weapons. Do so and select "start test". Your custom mission will launch. After it's over you'll be returned to the editor.

P.S. Be sure to check "run as admin" on the VT's .exe file if you're running on WinVista and above. Otherwise you may encounter mission saving issues.

+1 vote     reply to comment
Koeben
Koeben Jan 18 2015, 1:43pm replied:

Okay, for some reason I am missing the green test mission button. I'm on v0.9116

+1 vote     reply to comment
John_Silver
John_Silver Jan 18 2015, 2:10pm replied:

Take a look to the field right from the large "load" button. "Test mission" will only appear if it's set to the "Mission editor" in "Map editor" or "Campaign editor" modes it will disappear.

+1 vote     reply to comment
Koeben
Koeben Jan 20 2015, 1:16am replied:

See, I was in the mission editor and I had placed some units. Maybe I am missing something else?

+1 vote     reply to comment
Guest
Guest Jan 14 2015, 11:35am says:

ETA for the next update ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 16 2015, 12:59pm replied:

Most likely late Sunday

+1 vote   reply to comment
Guest
Guest Jan 18 2015, 10:03am replied:

Will the next update comes to incubator branch first and then followed by the regular branch like before ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 18 2015, 4:51pm replied:

@ Guest, It will be in incubator first, I'll probably release a another update in the next days, I have a bunch of aircraft and challenges waiting to be added because I didn't had time to test them.

+1 vote   reply to comment
Nergal01
Nergal01 Jan 18 2015, 9:07am replied:

Is it still on track now?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jan 18 2015, 4:45pm replied:

Yes, until I go to sleep is still Sunday for me. Just need to fix some issues in the editor that I wasn’t aware and then I’ll prepare the upload.

+1 vote   reply to comment
szboudreau01
szboudreau01 Jan 14 2015, 12:04pm replied:

when it comes out

+1 vote     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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Community Rating

Average

9.3

174 votes submitted.

You Say

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Vector Thrust
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Last Update
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