Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Blockade Runner Unclear Strike Force
Blog RSS Feed Report abuse Latest News: Report 055: Incubation complete

34 comments by timeSymmetry on Nov 9th, 2014

This report is to mark the last update for the Incubator (at least for now).
Now that the new mechanics are more stable, the next update can be available in all other branches and it will be like any other update with the addition of new units and challenges.

The incubator was a very useful tool for enabling the development very delicate mechanics while continuing to provide feedback to the players, without this the players wound have any other choice other than being out of the development loop while this build were unstable.
Also considering how useful it was, I might use it sometime again as a preview of an upcoming build, in order to fix and the issues that manage to pass through the test before making it as a default build.

But now moving on, at this moment it is already available a new build in the incubator:

  • FIXED: hiccup during campaign levels just before spawning new units
  • FIXED: showing KMH when using knots
  • FIXED: not reading sub mission actions and triggers when testing a mission in the editor
  • FIXED: achievements connection (get ready for a lot of pop ups telling you that you unlocked new achievements, the data to unlock this achievements have been recoding since the earliest versions)
  • FIXED: Mig-21PF challenge
  • FIXED: Su-37 Challenge
  • FIXED: restriction on XF10F-1 access
  • ADDED: fixed fire direction for sub objects
  • ADDED: Mph measurement
  • ADDED: action to configure or set damage Limit
  • ADDED: option to ignore collision check and use only proximity (useful for bullet hell weapons)
  • ADDED: descriptions in the editor for each action and trigger

(Don’t forget in the next build the players won’t be able to use the cheat to automatically unlock all units)

But that is not all for this report, besides talking about the incubator build I find it is the right to reveal something:

I’ll use this opportunity to reveal all the planned super weapons.
However this reveal does not include the super weapons that will appear in Juniper/Hollow Thunder, that reveal will be for another time.

None of the design is in scale, as all of them will greatly vary in size and role. These roles can from offensive, Air space denial or just support units.

Stay tuned, more reports will follow.

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HAWX Strike Fighters Mod Part 1 ver. Alpha

HAWX Strike Fighters Mod Part 1 ver. Alpha

Nov 26, 2014 Vehicle Model 5 comments

3 planes converted from Tom Clancy's HAWX. Note that this mod is still in Alpha phase, stats, models and loadouts are subject to change. All of 3 still...

All Your MiGs Are Belong To Us

All Your MiGs Are Belong To Us

Nov 25, 2014 Vehicle Skin 4 comments

This mod includes fictional MiG-29 paint schemes for various nations from the Strangereal world of the Ace Combat series.

Transformers: F-35A Dreadwing

Transformers: F-35A Dreadwing

Nov 19, 2014 Vehicle Skin 4 comments

This was a mod that I was working on earlier but was unable to complete. Thankfully Raptor_101 finished it for me and I would like to give him all the...

'Grau Drache' MiG-29SMT Skin

'Grau Drache' MiG-29SMT Skin

Nov 18, 2014 Vehicle Skin 6 comments

A fictional paint-scheme for the MiG-29SMT, depicting an aircraft of the Belkan 5th Air Division's 21st Tactical Fighter Squadron (non-canon)

Yuktobanian Aces pack

Yuktobanian Aces pack

Nov 15, 2014 Skin Pack 3 comments

A pack of four (fictional) Ace Combat skins based off of existing eastern European aircraft schemes. Because the Yukes need love, too!

Su-35 Minipack

Su-35 Minipack

Nov 15, 2014 Skin Pack 2 comments

A small skinpack for Su-35, contains both lore-friendly and realistic variants.

Post comment Comments  (70 - 80 of 2,733)
Nergal01 Nov 15 2014, 10:43pm says:

Especially to John Silver and szboudreau01, I've finally completed my weekend torture of ripping HAWX 2 skins, go get 'em here

+3 votes     reply to comment
szboudreau01 Nov 15 2014, 11:08pm replied:

*not sorry*

+1 vote     reply to comment
szboudreau01 Nov 17 2014, 12:16pm replied:

why am I not surprised I got downvoted.

I guess everyone's ponyphobic or something?

..yeah I got nothing

Just know that the next skins pack I make is gonna be ponies

0 votes     reply to comment
John_Silver Nov 17 2014, 1:34pm replied:

I have plans for fictional US Navy "Dashers" squadron. But that's after I've done with the Fulcrums (still not even halfway there). Hopefully the Hornet gets added by that time.

+1 vote     reply to comment
szboudreau01 Nov 17 2014, 1:57pm replied:


Now, just tell me it'll be more unique (and high-quality) than just applying Mane6 palletes to planes..

0 votes     reply to comment
John_Silver Nov 17 2014, 2:07pm replied:

It's inspired by the Tomcatters. So it would be pretty realistic Navy scheme. There would be emblems and (probably) nosearts, of the title character.

Also, re-check my UAF pack and read the aces' bio ve-e-ery carefully (especially one Favilla Crepuscolo's) ;)

+1 vote     reply to comment
Soviet_One Online
Soviet_One Nov 16 2014, 6:45am replied:

Get out.

-1 votes     reply to comment
szboudreau01 Nov 17 2014, 9:20am replied:

NEIN! 3:<

+1 vote     reply to comment
John_Silver Nov 16 2014, 1:26am replied:


+1 vote     reply to comment
bornloser Nov 16 2014, 9:13pm replied:

you get out too

-1 votes     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 25, 2012
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173 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Combat Sim
Single Player
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