Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

Image RSS Feed Screens
.ini Touch ups for Hollow Thunder Release Air Patrol ...we’re all under the same stars.


It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.

Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release

This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.

Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.

If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

Report 057: Preparations for release

Report 057: Preparations for release

4 months ago News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

5 months ago News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

Work in Progress Report

Work in Progress Report

5 months ago Vector Thrust Realism Project 4 comments

It’s been a while, but work on the Vector Thrust Realism Project continues.

Black Ops Report 08: For We Are Many

Black Ops Report 08: For We Are Many

5 months ago News 10 comments

Background information on the Legion, the unsanctioned peacekeepers of Vector Thrust's world.

Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add...
LibertyWings' YF-23 skin pack part 2

LibertyWings' YF-23 skin pack part 2

2 weeks ago Vehicle Skin 1 comment

And here it is the second part of my skin pack (sorry, no bonus skin for you this time :c )

LibertyWings' YF-23 skin pack part 1

LibertyWings' YF-23 skin pack part 1

3 weeks ago Vehicle Skin 5 comments

The name says it all. It contains four YF-23 skin plus a bonus skin for the Su-47 (Yeah, laziness struck so I decieded to put it with the others)



3 weeks ago Singleplayer Map 1 comment

Take over enemy arms production base and face off against Phantasm Squadron.

Richard Petty's NASCAR F-15C

Richard Petty's NASCAR F-15C

4 weeks ago Vehicle Skin 6 comments

So, who loves NASCAR around here? Sure I do, and I wanted to pay a tribute to my favourite pilot!

XSF-37A Aurora

XSF-37A Aurora

1 month ago Vehicle Model 6 comments

Yeah I know "oh look another guy named his airplane 'Aurora'". I was 15 when I first designed this, ok? xD I made this plane for FS2004 all the way back...

Mig-31 Schwarze Squadron

Mig-31 Schwarze Squadron

1 month ago Vehicle Skin 0 comments

A paint scheme of the infamous Schwarze Squadron of the Belkan Air Force.

Post comment Comments  (20 - 30 of 3,426)
liberty_wings Sep 8 2015 says:

Out of curiosity, I saw on Steam's VT screenshot gallery lots of awesome Ace Combat-themed skins and I'd like to ask to their respective creators: what happened to them? Are you planning to release them in a one big pack? I wanted to ask you this beacuse I'm relly looking forward to them :)

+1 vote     reply to comment
szboudreau01 Sep 9 2015 replied:

For the most part, they are all released already, they're just strewn about in multiple packs all over the place. My suggestion is comb over all the skin packs, find what is Ace Combatty, and download them.

+1 vote     reply to comment
szboudreau01 Sep 9 2015 replied:

Also, sorry I forgot; all skin packs are in the addons section.

+1 vote     reply to comment
liberty_wings Sep 9 2015 replied:

I'm talking about a couple of new skins I saw lately, for example a USEA squadron made by John_Silver and an emmerian F-14D made by DarkStar. I've already downloaded all the others.

Also, why pointing out where the skin packs are? You are being sarcastic or what?

+1 vote     reply to comment
szboudreau01 Sep 9 2015 replied:

Oh. Those are more than likely the next, soon-to-be-released skins. Just wait for them to come out.

And to answer that, I just didn't know how familiar you were with the site, and just now realized who you are. Sorry.

+1 vote     reply to comment
Koeben Sep 4 2015 says:

Are you planning to add new aircraft families in the next few updates? It would be nice to have the Typhoon or Rafale in.

+3 votes     reply to comment
Guest Sep 6 2015 replied:

How about the F/A-18 Hornet family ?

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Sep 5 2015 replied:

Both are already in progress, at least one of them will be available in the next updates.

+5 votes   reply to comment
Nergal01 Sep 5 2015 replied:

He's still busy adding fictional/concept variants as it seems.


+3 votes     reply to comment
Nergal01 Sep 3 2015 says:

Any changelog? Or is it only contains Polish localization, MiG-31 and the afforementioned full arcade mode?

+2 votes     reply to comment
Guest Sep 4 2015 replied:

The game crashes for me when playing mission 4 of HT campaign. It crashes around the beginning part of the mission. Any workaround for this issue ?

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Sep 5 2015 replied:

@Guest, I´ll have a look to trace the issue

+2 votes   reply to comment
nes4day Sep 4 2015 replied:

The full changelog is available on steam, but I've copied it over here anyways:


TWEAKED all aircraft specs
TWEAKED all missile specs

ADDED some new skins for future missions and campaigns

ADDED Weapons bay for F/A-22S5
ADDED Weapons bay for F-22B
ADDED Weapons bay for F-22U
ADDED Weapons bay for F-22UL
ADDED Weapons bay for F-22X
ADDED Weapons bay for FB-22-1

ADDED Cavalier E
ADDED Falcon SX-1

ADDED FOV controls in options
ADDED multiple difficulties in HT campaign
ADDED Minimum Detection range

ADDED selectable Gameplay styles:
Based on real stats -> the version it was available until now
Full Arcade ->All Missiles behave the same and it the difference between aircrafts is downplayed
Old Style -> the old missile behavior that was available during early access

ADDED in Editor, Pointers can be assigned to units
ADDED in Editor, Pointers now have the option to show the distance

FIXED J-35 Draken missing pilot model
FIXED Errors in the F-22X model and texture
FIXED inverted controls at very high speeds
FIXED CTD when using incorrect bone names for weapons bay
FIXED Updates lo longer overwrite current configurations

+2 votes     reply to comment
SpootKnight Sep 3 2015 replied:

Main weapon performance buffs, unless that was already on the last Public build.

There's updated campaign files I haven't found the specifics to yet, a few other aircraft and new faction texture, and most F-22s have animated bays.

The F-22V pylons don't move though.

+1 vote     reply to comment
nes4day Sep 4 2015 replied:

Also, just a very small thing, the skin name for the Mirage (Ash) is still the wrong way around.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 4 2015 replied:

regarding to issues the MiG-31 also as an incorrect UV applied in the nozzles, I've fixed both I´ll update a quick fix ASAP

+2 votes   reply to comment
Nergal01 Sep 4 2015 replied:

The config file still overwrites itself though

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 4 2015 replied:

yes I've noticed, I have to see if there is something that needs to be configured or a way to clean the upload cash, because this build was uploaded without the config file.

+1 vote   reply to comment
Nergal01 Sep 4 2015 replied:

Also I assume you haven't touched anything related to cluster/dispenser munition as I've mentioned at the PM yet?

+1 vote     reply to comment
Nergal01 Sep 4 2015 replied:

And guided MIRV/multi warhead support when

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released 2012
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191 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

Combat Sim
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Vector Thrust
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