Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

Image RSS Feed Latest Screens
Blockade Runner Unclear Strike Force
Blog RSS Feed Report abuse Latest News: Report 055: Incubation complete

34 comments by timeSymmetry on Nov 9th, 2014

This report is to mark the last update for the Incubator (at least for now).
Now that the new mechanics are more stable, the next update can be available in all other branches and it will be like any other update with the addition of new units and challenges.

The incubator was a very useful tool for enabling the development very delicate mechanics while continuing to provide feedback to the players, without this the players wound have any other choice other than being out of the development loop while this build were unstable.
Also considering how useful it was, I might use it sometime again as a preview of an upcoming build, in order to fix and the issues that manage to pass through the test before making it as a default build.

But now moving on, at this moment it is already available a new build in the incubator:

  • FIXED: hiccup during campaign levels just before spawning new units
  • FIXED: showing KMH when using knots
  • FIXED: not reading sub mission actions and triggers when testing a mission in the editor
  • FIXED: achievements connection (get ready for a lot of pop ups telling you that you unlocked new achievements, the data to unlock this achievements have been recoding since the earliest versions)
  • FIXED: Mig-21PF challenge
  • FIXED: Su-37 Challenge
  • FIXED: restriction on XF10F-1 access
  • ADDED: fixed fire direction for sub objects
  • ADDED: Mph measurement
  • ADDED: action to configure or set damage Limit
  • ADDED: option to ignore collision check and use only proximity (useful for bullet hell weapons)
  • ADDED: descriptions in the editor for each action and trigger

(Don’t forget in the next build the players won’t be able to use the cheat to automatically unlock all units)

But that is not all for this report, besides talking about the incubator build I find it is the right to reveal something:

I’ll use this opportunity to reveal all the planned super weapons.
However this reveal does not include the super weapons that will appear in Juniper/Hollow Thunder, that reveal will be for another time.

None of the design is in scale, as all of them will greatly vary in size and role. These roles can from offensive, Air space denial or just support units.

Stay tuned, more reports will follow.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
HAWX Strike Fighters Mod Part 1 ver. Alpha

HAWX Strike Fighters Mod Part 1 ver. Alpha

Nov 26, 2014 Vehicle Model 8 comments

3 planes converted from Tom Clancy's HAWX. Note that this mod is still in Alpha phase, stats, models and loadouts are subject to change. All of 3 still...

All Your MiGs Are Belong To Us

All Your MiGs Are Belong To Us

Nov 25, 2014 Vehicle Skin 4 comments

This mod includes fictional MiG-29 paint schemes for various nations from the Strangereal world of the Ace Combat series.

Transformers: F-35A Dreadwing

Transformers: F-35A Dreadwing

Nov 19, 2014 Vehicle Skin 4 comments

This was a mod that I was working on earlier but was unable to complete. Thankfully Raptor_101 finished it for me and I would like to give him all the...

'Grau Drache' MiG-29SMT Skin

'Grau Drache' MiG-29SMT Skin

Nov 18, 2014 Vehicle Skin 6 comments

A fictional paint-scheme for the MiG-29SMT, depicting an aircraft of the Belkan 5th Air Division's 21st Tactical Fighter Squadron (non-canon)

Yuktobanian Aces pack

Yuktobanian Aces pack

Nov 15, 2014 Skin Pack 3 comments

A pack of four (fictional) Ace Combat skins based off of existing eastern European aircraft schemes. Because the Yukes need love, too!

Su-35 Minipack

Su-35 Minipack

Nov 15, 2014 Skin Pack 2 comments

A small skinpack for Su-35, contains both lore-friendly and realistic variants.

Post comment Comments  (20 - 30 of 2,733)
Guest
Guest Nov 23 2014, 5:21am says:

Perhaps it's a bit too early for me to ask this, but is there going to be any updates for the campaign (Juniper Thunder, Restless Bonds) in the next update ?
Perhaps with the narrative system (cutscenes, voices) ?

+2 votes     reply to comment
MyHatismyFriend Online
MyHatismyFriend Nov 24 2014, 12:41am replied:

No, still under development. When we release it should be a fully completed work.

+1 vote     reply to comment
Guest
Guest Nov 24 2014, 8:41am replied:

In addition to Juniper Thunder and Restless Bonds campaign, are there gonna be few more additional campaigns by the time it is completed and released in full in the future?
Also, will the current available campaigns will feature the same aircraft set by default in the future or will it be changed a bit, even though the players may edit them themselves through the editor ?
And, will there be any "Free Mission" mode in the mission in which we can replay the completed campaign missions ?

+1 vote     reply to comment
szboudreau01
szboudreau01 Nov 24 2014, 9:30am replied:

1: yes

2: probably the latter

3: yes, but for now, just put the campaign missions in "Battle Scenario" (copy obviously) and you got a ghetto Free Mission

+1 vote     reply to comment
Guest
Guest Nov 24 2014, 10:53am replied:

Also, what about Arcade mode ? Will it be played the same style like
*clears throat*
Ace Combat : Operation Katina, Aero Elite : Combat Academy, or any other similar ?

+1 vote     reply to comment
Nergal01
Nergal01 Nov 22 2014, 6:50pm says:

I'm surprised no one has made Zipang/Mindripper skins yet now that more F-4 variants are available. [/rant]

+1 vote     reply to comment
szboudreau01
szboudreau01 Nov 22 2014, 11:48pm replied:

Zippy is F-14, silly.

People are just bloody procrastinating now.

+1 vote     reply to comment
Nergal01
Nergal01 Nov 23 2014, 1:35am replied:

I know that. I'm not specifically talking about F-4 skin.

+1 vote     reply to comment
szboudreau01
szboudreau01 Nov 23 2014, 11:53am replied:

Yeah, just sayin'.

And I'd be crying in pain if I tried to do abstract skins on those mappings. I can only handle simple mapping not wings miles away T~T

AND PHANTOM'S INTAKES OH MY ****

+1 vote     reply to comment
Nergal01
Nergal01 Nov 22 2014, 5:49pm replied:

Also less map shinies/more darkness (since custom time setting doesn't work there) plz.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
Send Message
Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.3

173 votes submitted.

You Say

-

Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Vector Thrust on your homepage or blog by selecting a button and using the HTML code provided (more).

Vector Thrust Vector Thrust
Vector Thrust
Statistics
Rank
104 of 25,682
Last Update
2 days ago
Watchers
1,231 members
Mods
1
Addons
120
Files
3
News
68
Tutorials
15
Reviews
37