Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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...we’re all under the same stars. Character Concept Art 01: A-Kay Freelancers
Blog RSS Feed Report abuse Latest News: Report 057: Preparations for release

15 comments by timeSymmetry on May 20th, 2015

It has been a while since I´ve posted a report.
You may have noticed that a while ago I´ve been much more silent; fortunately the Hollow Thunder development continued to reveal new stuff to keep things fresh.

Well, my lack of activity has been mostly because I was working in getting things ready for the release, and by that I mean stuff not directly related the game development.
There has been a handful of stuff that needed to be prepared before release could be done and that is where most of my time was spent on.

Now with most of that stuff was been cleared, the release has finally been scheduled to be happening in the end of June.

I sorry the lack of new builds and updates, but the release was intended to be earlier that this, but it really had to be delayed.
Personally, the best part of this is that, now that most of the boring stuff is out of the way so I can finally have more presence, this will be helpful as I plan to use that time to preview some of the new stuff that will be available in the next build.

And with that said let me begin with this:

I´ll also use this extra time, to attempt to add some additional features that would be left out if the release was sooner. I´m mostly interested in the steam workshop
But there are more that I´m considering in adding.

So for short, sorry for this lack of activity, I plan in the next days to again become more active in the forums and I´ll try to show some goodies regularly.

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Vector Thrust: Modified menu sounds

Vector Thrust: Modified menu sounds

May 25, 2015 Audio Pack 1 comment

This pack modifies the current default VT menu sounds (select/confirm/back/info) with softer sounds I made. To install simply copy the ogg files to the...

"Dark Angels" Custom Squadron

"Dark Angels" Custom Squadron

May 22, 2015 Vehicle Skin 2 comments

A custom aircraft skin and squadron insignia for the fictitious 17th Air National guard Fighter Squadron of the OADF.

"Ace Combat Zero" Soundtrack addon

"Ace Combat Zero" Soundtrack addon

May 17, 2015 Audio Pack 7 comments

Replaces "Vector Thrust" soundtrack. Changes the ingame music into music from "Ace Combat Zero" Recommend turning your music to 100% to maximize the effect...

P-10 Tiger Claw

P-10 Tiger Claw

May 14, 2015 Vehicle Model 6 comments

P-10 Tiger Claw converted from Jane's Advanced Strike Fighters. Includes 2 custom weapons (PL-10 and PL-12). Install: Extract to \VectorThrust.

Ace Combat Zero Explosion Replacer

Ace Combat Zero Explosion Replacer

May 13, 2015 Weapons Audio 4 comments

Replaces the default explosion sounds with the ones from Ace Combat Zero.

F-4E Mobius Squadron paint

F-4E Mobius Squadron paint

May 11, 2015 Vehicle Skin 2 comments

The ISAF 118th TFS "Mobius" paint scheme for F-4E Phantom. Includes a generic ISAF livery.

Post comment Comments  (20 - 30 of 3,271)
Guest May 1 2015, 3:06am says:

So, what are the bugfixes/contents/changes planned to be added on this month's update ?
Will it also includes some of the revamped HT and RB campaign missions ?

+1 vote     reply to comment
ZakuTwo May 1 2015, 12:34pm replied:

HT's full release (12 voice acted missions plus cutscenes and special liveries) will come soon but I can't say for sure if it will be in the next update or not.

+1 vote     reply to comment
Guest May 1 2015, 1:07pm replied:

Will it feature more selection of playable jets by default in the roster ? Like F-14 and/or F-5, for example.

+1 vote     reply to comment
flyawaynow May 2 2015, 10:17am replied:

We're under orders to be rather conservative with our plane list for Hollow Thunder, as another note.

+1 vote     reply to comment
Cannon-Song May 1 2015, 1:11pm replied:

Playable aircraft in the campaign will be from a selection of aircraft that make sense in the theater. No F-4 or -14, but I believe the F-4 is a planned starter aircraft in another campaign, and the Tomcat also features heavily in the future.

+1 vote     reply to comment
Guest May 1 2015, 1:24pm replied:

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Cannon-Song May 1 2015, 1:29pm replied:

Yeah, Draken is one of the starters.

I think so? Not 100% sure, we've changed a LOT about the missions and structure.

+1 vote     reply to comment
szboudreau01 May 1 2015, 10:39am replied:

I guess you haven't been looking.

Of course there'll be some HT missions here, at least one or two.

As for content, I imagine there'll be another starfighter. That or super-ultra-amazing superfighter.

Or, you know. Eurofighter, hornet, etc.

-4 votes     reply to comment
John_Silver Apr 30 2015, 12:49pm says:

TimeS, two more very minor notes about the editor. Not critical, but still would be better to fix those.

1) Editor text input sections (dialogue, briefing) do not support colon or semicolon symbol input, it doesn't cause error, rather the button just does nothing.

2) While you did fix lowercase "w" on the HUD, lowercase "x" is now showing up as "w". (Like "Ewit point" instead of "Exit point").

+2 votes     reply to comment
John_Silver Apr 23 2015, 3:50pm says:

On the subjet of mission editor. TimeS, the editor really need the "Unit is dead" trigger. "Unit: HP" is not always working right.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Apr 24 2015, 5:34pm replied:

to check if a unit is alive or not, I usually use the "unit count" to be triggered when the value is 0 assigned to a individual script ID, but I can add "Unit is dead" as a simplified version of that

+1 vote   reply to comment
John_Silver Apr 25 2015, 11:09am replied:

Thanks. Both the scipting advice and the editor improvement are much appreciated.

+1 vote     reply to comment
Guest Apr 23 2015, 12:34pm says:

I know it hasn't been long since the last Incubator update. But what are the plans for the next update although it perhaps not anytime soon ?
I'm still getting FPS drops when doing mission with plenty of objects on the scene. Also, I tried making a mission in Space map with many aircrafts placed on the scene. Most of the enemy jets I placed are non-stealth, but yet the targeting box keeps disappearing and reappearing randomly during gameplay. Is it a bug or a normal occurence in that particular map ?

+3 votes     reply to comment
timeSymmetry Creator
timeSymmetry Apr 24 2015, 5:48pm replied:

About the update, unfortunately it will only be released in the next month. At the moment I don't know when exactly it will be released but it will be a very important update.

As for the disappearance of targeting box , did the mission have more than 50 targets? At the moment there is a fixed cap for player and AI that limits the detection to 50 units (enemies and allies)

+1 vote   reply to comment
Guest Apr 26 2015, 8:58am replied:

Yes. I placed 91 objects (allies and enemies). Well, I've lowered it to below the fixed cap for the units like you said and fixed the problem. And as for the other combat system issue I found : sometimes the incoming missiles didn't show on radar.

Speaking of update, will the next update provide tweaks to several parts of the gameplay, such as lowering the tendency of the M61A1 Vulcan to overheat?

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 25, 2012
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180 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Combat Sim
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