Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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...we’re all under the same stars. Character Concept Art 01: A-Kay Freelancers
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10 comments by ZakuTwo on Apr 22nd, 2015

Although nuclear war was no longer regarded as an existential threat to mankind in the wake of World War 3, the Kingdom's civil war demonstrated its true horrors when unleashed upon population centers. Many throughout the world vowed to prevent future conflicts from escalating to strategic nuclear exchanges, and the people of the Legion take this upon themselves, with no government mandate nor transnational authority.

Founded in 1985 by Eulyrian veterans, the Legion has always invoked the aesthetics and imagery of the ancient Eulyrian Legions, but their first action - an airstrike against a Eulyrian battlegroup steaming to overthrow the pro-Poltavian government in Hestia - helped to dispel any nationalist connotations. The modern Legion has the luxury of handpicking soldiers, statesmen, and other professionals from around the world for induction, and the prestige to ensure that they almost always say "yes."

Since the 80s, the Legion's scope has expanded to preventing ANGEL and nuclear development in rogue states through military means and conducting both lobbying and astroturfing efforts within the superpowers to maintain public support for their actions and deter larger governments from engaging in arms races. While the Legion is too small to bring down a superpower on its own, their popularity throughout the world and image as keepers of the peace serves as a deterrent to going against their wishes. Even the superpowers' expeditionary deployments are de facto subservient to the Legion due to their overwhelming tactical superiority and global prestige.

The primary subdivision of Legion is a Century. Originally composed of one hundred men, Centuries are now the main assignments of the 5000 total Legionnaires, the rest independently acting on their own accords in often government or business functions. Surface Centuries consist of three Intervention Centuries that disrupt superweapon development and regional instability through sabotage and political subterfuge and a larger Peacekeeping Century that actively forces combatants to cease hostilities.

The Strategic Defense Fleet operates a dozen Leviathan class arsenal ships. With offensive capabilities comparable to a carrier battlegroup, they are capable of supporting the Legion's sea and air operations against rogue states, but their primary task is to mitigate the risk of world war by intercepting ICBMs and ANGELs with suborbital SM-3 missiles. They are stationed across the world's oceans and make monthly stops at ports of call to take on supplies, perform personnel transfers, and maintain morale.

The Auxiliary Century is responsible for transporting and supplying combat Centuries on their expeditionary deployments, usually through chartered flights but occasionally with their own fleet of C-17s.

The Tactical Air Century, perhaps the most noted Legion division, operates one hundred Su-47s divided into ten-plane Cohorts, each complemented by one C-17 supply craft each and approximately 250 support personnel. Each Cohort has a home base at one of a few privately-owned airports around the world, but are self-sustaining for expeditionary deployments by procuring materiel on-site. Though small in numbers, their pilots are extremely skilled and their aircraft are top of the line; single Cohorts are often tasked with suppressing superweapon development and deployment in otherwise small-scale conflicts, often moving and deploying on their own volition and independence. In the event of a war between the superpowers, the entire Tactical Air Century is expected to sortie against ANGELs in defense of population centers.

In recent years the ambiguous MO of the Legion to stop "cataclysmic" wars has caused internal polarization: absolutists believe that Legion's resources should be used more broadly to stop all war and more boldly stand up to the superpowers; the pragmatic wing favors conservative action based on practical and political viability. Legion's increasingly meek attitude towards the superpowers and hypocritical employment of EOS-04 Leviathan class IXGs (classified as ANGELs due to their size and some rumored offensive capabilities) has adversely affected their standing among even their most radical supporters. Pragmatists say that their cooperation with the superpowers has already fostered a more peaceful world order, however the absolutists fondly romanticize the Legion of the 80s that fought its own countrymen for the sake of world peace.

This friction is never displayed to the public. One of the most outspoken absolutists within the Legion is ████████████, callsign "Overton", a Legion pilot hailing from Kaesel. His long relegation to babysitting the International Coalition's Kingdom blockade force is said to be punishment for his strong opinions. However, the members of the Central Authority publicly maintain that his constant vigil is of his own accord.

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May 1, 2015 Vehicle Skin 10 comments


F/A-32C Erne

F/A-32C Erne

Apr 28, 2015 Vehicle Model 12 comments

Finally 'tis here! It contains the regular General Resource LTD. scheme plus one alternative GR scheme of my own making.

Prelude -update version 2-

Prelude -update version 2-

Apr 24, 2015 Singleplayer Map 3 comments

A simple mission, a "prelude" to a future campaign already in the works...

R-103 Delphinus III Aggressor + Specular update

R-103 Delphinus III Aggressor + Specular update

Apr 22, 2015 Vehicle Model 1 comment

Contains a new skin and a specular map update to up the reflection.

Flight Test

Flight Test

Apr 21, 2015 Singleplayer Map 0 comments

A simple flight test mission at allows players to try out their aircraft. Will eventually be the first mission in a campaign that also includes my other...

HAWX 2 (Wii) Drones Updated

HAWX 2 (Wii) Drones Updated

Apr 18, 2015 Vehicle Model 6 comments

Updated version of Pandora and Stargazer UCAVs from the Wii version of HAWX 2 with animations and slightly altered stats/SP weapon loadouts. New SPW loadout...

Post comment Comments  (50 - 60 of 3,258)
MyHatismyFriend Apr 5 2015, 7:22am says:

Stay tuned for Battle Scenario Number 3!

This one is pretty crazy, even by VT's standards.

+1 vote     reply to comment
Guest Apr 5 2015, 12:44pm replied:

Coming to incubator branch first and then followed by regular branch, right ?
Will it have in-game mission dialogues like the previous "Dragon Four" battle scenario ?

+1 vote     reply to comment
Nergal01 Apr 5 2015, 7:57am replied:

Well, as long as it doesn't heavily lags/crashes that is.

+1 vote     reply to comment
MyHatismyFriend Apr 5 2015, 7:32pm replied:

Well, it makes a noticeable FPS drop in my computer, not to unplayable levels but still. Need to find and fix a fatal crash in the second stage of the mission.

+2 votes     reply to comment
GettMari Apr 3 2015, 11:15am says:

I am not entering beta for surprises but I am an Ace Combat fan and your game on sale at my country for a cheap price of 400 Pesos where it really is tempting but I really hope to see this game rock my world on it's release :3

+1 vote     reply to comment
liberty_wings Apr 2 2015, 4:55pm says:

I'm having some troubles with custom voices for the pilots in the editor: whenever I try to set a different voice pack (for example some of AC voice pack) , it automatically set them to "RANDOM". Anyone know how to fix this? :/

+1 vote     reply to comment
John_Silver Apr 2 2015, 5:22pm replied:

This is a known bug IIRC, and the developers have been notified of it.

You can try editing mission file manually with a text editor (I recommend Notepad++). Although, I don't know how that works with voicepacks.

+2 votes     reply to comment
liberty_wings Apr 2 2015, 6:50pm replied:

Okay, I'll give it a try.
Thank you ;)

+1 vote     reply to comment
John_Silver Apr 2 2015, 6:07am says:

Update on on Silent Flanker situation:

(I really hate how this forum works sometimes).

+2 votes     reply to comment
SlyCooperFan1 Apr 2 2015, 9:49pm replied:

I really wish we had all migrated to Steam, it's easier to handle everything there.

+1 vote     reply to comment
Nergal01 Apr 2 2015, 10:06pm replied:

At least ModDB is slightly "cleaner" than Steam's.

If you know what I mean. Otherwise we may need our own forum someday, as per I've suggested ages ago.

+2 votes     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 25, 2012
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180 votes submitted.

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Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Combat Sim
Single Player
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Vector Thrust
Last Update
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