Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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4 comments by MyHatismyFriend on Oct 3rd, 2014

HANDLER'S COMMENTS:
BASKET WEAVER caught this message this morning, then the goddamn computers fried themselves trying to handle the zero-point encryption. Luckily running it through the Bureau's PROMETHEUS programs brought it back for us. Standard fare, but a ZP-encrypt on the transmission frequency it was riding makes me think that one of them's gotten their hands on some pretty sophisticated stuff.  Anyway, the recovered log's been uploaded to the archive. Thank God for Clarion and their computer magic.
DERIC TRABLANT, SECTION D2 INTELLIGENCE

***

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Zaku's F-35Es

Zaku's F-35Es

Oct 17, 2014 Skin Pack 2 comments

Expeditionary F-35 squadrons in the PACAF and USAFE are among the first to receive F-35E airframes in the late 2020s. This texture pack depicts F-35Es...

Star Reactor

Star Reactor

Oct 15, 2014 Effects GFX 11 comments

Extract in the Vector thrust root folder, it should automatically place the files in the right place. By default this effect is not placed in any unit...

ParticleAccelerator1.0

ParticleAccelerator1.0

Oct 13, 2014 Graphics Tool 3 comments

A particle editor and viewer that allows to quickly make new effects

Zaku's F-15J Kai+'s

Zaku's F-15J Kai+'s

Oct 13, 2014 Skin Pack 2 comments

A texture pack of a few line, aggressor, and commemorative F-15J Kai+'s with realistic markings and specular maps.

Rainbow afterburner

Rainbow afterburner

Oct 12, 2014 Effects GFX 19 comments

This mod will change the afterburner color to rainbow. Why, you ask? Why not! Thanks to Acrobat_Ace/PAC_Warrior(Soviet_One on moddb.com) for the base...

F-5A PAF Blue Diamonds

F-5A PAF Blue Diamonds

Oct 10, 2014 Vehicle Skin 0 comments

A skin that resembles the Philippine Air Force's aerobatic team Blue Diamonds. Requested by a friend. Installation Guide can be found in the compressed...

Post comment Comments  (50 - 60 of 2,558)
SpootKnight
SpootKnight Oct 1 2014, 5:54pm says:

Nice way to bring back the Survival mission from Battle Scenario.

+2 votes     reply to comment
MyHatismyFriend
MyHatismyFriend Oct 1 2014, 6:22am says: +3 votes     reply to comment
Guest
Guest Oct 1 2014, 6:44am replied:

Hearing by the sound of it, the dialogue from the voice clip might be story-related.

+1 vote     reply to comment
timeSymmetry
timeSymmetry Sep 30 2014, 4:22pm says:

@Guest, not a cutscene editor unfortunately, but it will allow to add cutscene to the beginning and end of the challenges (Crowbar squadron introduction will be used).

this is mostly to serve as an example how to make cutscenes, but it is also to help me practice and improve the system

+1 vote     reply to comment
Guest
Guest Oct 2 2014, 2:27am replied:

How do I add the cutscenes file using the text editor ? I tried adding the cts file for the Crowbar intro to one of the challenge missions, but it didn't seem to work as nothing happens.
I added it on the Hangar_Mission section. How do I add it ?

+1 vote     reply to comment
timeSymmetry
timeSymmetry Oct 2 2014, 5:41am replied:

for challenges you can go to the Data05.txt and right at the F-5A challenge
add:
FamUnit_1_Challenge_1_StartCutscene = "CrowbarrIntro"

as for a campaign mission.
you can drop the cutscene file in the "Missions" folder
and open a mission file

add "CrowbarrIntro" to one of these lines
[Cutscenes]
PreBriefing =
Bref_Hangar =
Hangar_Mission = Missi =

+1 vote     reply to comment
Guest
Guest Oct 2 2014, 9:13am replied:

Thanks. It works.
I wonder what are the type of the cutscenes and their category numbers.
I have tried playing around with the CrowbarrIntro cutscenes file. And so far the only thing I seems able to do is changing the aircrafts in that cutscene.
Are the cutscenes only editable using text editor, or is there any tools for players to make their custom cutscenes planned in the future release ?

+1 vote     reply to comment
timeSymmetry
timeSymmetry Oct 2 2014, 6:31pm replied:

I have noticed that I left by mistake some test cutscenes in AlphaC1 campaign.
They can help you check the other types of cutscenes

+1 vote     reply to comment
Guest
Guest Oct 2 2014, 8:24pm replied:

About the in-game cutscene like the Crowbar cutscene, I have tried using different aircrafts just by entering different aircrafts name. What should I enter in the aircraft, loadout, and spweapon line if I want to set them according to what the player recently selected from the aircraft and loadout selection screen before mission ?

+1 vote     reply to comment
Guest
Guest Oct 1 2014, 3:37am replied:

Nice. hopefully there will be a tutorial for making cutscene from the game engine that plays during missions (like the one used for Crowbar squadron intro).

+1 vote     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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Community Rating

Average

9.3

172 votes submitted.

You Say

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Vector Thrust
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