Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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.ini Touch ups for Hollow Thunder Release Air Patrol ...we’re all under the same stars.
Blog RSS Feed Post news Report abuse Latest News: Report 057: Preparations for release

15 comments by timeSymmetry on May 20th, 2015


It has been a while since I´ve posted a report.
You may have noticed that a while ago I´ve been much more silent; fortunately the Hollow Thunder development continued to reveal new stuff to keep things fresh.

Well, my lack of activity has been mostly because I was working in getting things ready for the release, and by that I mean stuff not directly related the game development.
There has been a handful of stuff that needed to be prepared before release could be done and that is where most of my time was spent on.

Now with most of that stuff was been cleared, the release has finally been scheduled to be happening in the end of June.

I sorry the lack of new builds and updates, but the release was intended to be earlier that this, but it really had to be delayed.
Personally, the best part of this is that, now that most of the boring stuff is out of the way so I can finally have more presence, this will be helpful as I plan to use that time to preview some of the new stuff that will be available in the next build.

And with that said let me begin with this:

I´ll also use this extra time, to attempt to add some additional features that would be left out if the release was sooner. I´m mostly interested in the steam workshop
But there are more that I´m considering in adding.

So for short, sorry for this lack of activity, I plan in the next days to again become more active in the forums and I´ll try to show some goodies regularly.

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WAMPA Library 0.9rc

WAMPA Library 0.9rc

Jun 17, 2015 Weapons Model 0 comments

Version 0.9rc of the WAMPA library. Like before, this is designed as a library for modders to use for their planes and units to specifically invoke an...

"Ofnir" Canonic Squadron

"Ofnir" Canonic Squadron

Jun 15, 2015 Vehicle Skin 3 comments

A custom aircraft skin of the Ofnir Squadron, canonical Aggressor Squadron of the Yuktobanianan Air Force.

WAMPA library

WAMPA library

Jun 13, 2015 Weapons Model 10 comments

Genericized weapon names and performance stats using existing VT models, intended as a library for modders trying to invoke AC gameplay mechanics. Licensed...

F-23 Pack: Part 1

F-23 Pack: Part 1

Jun 8, 2015 Vehicle Model 0 comments

In an alternate reality where the YF-23 won instead of the YF-22, the Black Widow II reign supreme.

Su-37 Yellow Squadron skin

Su-37 Yellow Squadron skin

Jun 7, 2015 Vehicle Skin 0 comments

Erusian 156th Tactical Fighter Wing "Aquila" (otherwise known as the Yellow Squadron) paint job for Su-37. No modifications without permission. Credit...

"Jagdgeschwader 1" what-if skin

"Jagdgeschwader 1" what-if skin

Jun 6, 2015 Vehicle Skin 5 comments

...what would have happened if the USA (with a nazi presidency) would have supported the Third Reich?

Post comment Comments  (50 - 60 of 3,309)
luisedgarf
luisedgarf May 1 2015, 4:14pm says:

I don't know if it's just me, but since the newest update the difficulty has become a bit off or sometimes the CPU are shooting more missiles with planes who are not supposed to do that in the hands of a players, like the Surprise Fighter A, who is now doing Macross Missile Massacre/Itano Circus, when it's not supposed to do that unless you're using the mutator.

+1 vote     reply to comment
midsummersnow
midsummersnow May 2 2015, 5:32am replied:

That's the new feature Alpha Strike. Both the AI and human players can use it. When used is fires all weapons Primary and Special weapons at the same time at the cost of a long cool down period. Leaving you with just your gun(s) if your aircraft has one. To activate Alpha Strike, press the Toggle SP Weapon and Fire Missile buttons at the same time.

+1 vote     reply to comment
bornloser
bornloser May 17 2015, 4:30pm replied:

Is alpha strike even a good idea when you need to kill a large number of enemies quickly? I'd think the cooldown ould give them a chance to kill whatever you're supposed to be protecting.

+1 vote     reply to comment
Cannon-Song
Cannon-Song May 2 2015, 10:16am replied:

It's also completely -awesome.-

Has the same downsides for the AI as it does for you, though, so when someone tries to Alpha Strike you, you can expect they'll be defenseless for a good while, allowing you to close in for the kill.

+2 votes     reply to comment
Guest
Guest May 1 2015, 3:06am says:

So, what are the bugfixes/contents/changes planned to be added on this month's update ?
Will it also includes some of the revamped HT and RB campaign missions ?

+1 vote     reply to comment
ZakuTwo
ZakuTwo May 1 2015, 12:34pm replied:

HT's full release (12 voice acted missions plus cutscenes and special liveries) will come soon but I can't say for sure if it will be in the next update or not.

+1 vote     reply to comment
Guest
Guest May 1 2015, 1:07pm replied:

Will it feature more selection of playable jets by default in the roster ? Like F-14 and/or F-5, for example.

+1 vote     reply to comment
flyawaynow
flyawaynow May 2 2015, 10:17am replied:

We're under orders to be rather conservative with our plane list for Hollow Thunder, as another note.

+1 vote     reply to comment
Cannon-Song
Cannon-Song May 1 2015, 1:11pm replied:

Playable aircraft in the campaign will be from a selection of aircraft that make sense in the theater. No F-4 or -14, but I believe the F-4 is a planned starter aircraft in another campaign, and the Tomcat also features heavily in the future.

+1 vote     reply to comment
Guest
Guest May 1 2015, 1:24pm replied:

This comment is currently awaiting admin approval, join now to view.

Cannon-Song
Cannon-Song May 1 2015, 1:29pm replied:

Yeah, Draken is one of the starters.

I think so? Not 100% sure, we've changed a LOT about the missions and structure.

+1 vote     reply to comment
szboudreau01
szboudreau01 May 1 2015, 10:39am replied:

I guess you haven't been looking.

Of course there'll be some HT missions here, at least one or two.

As for content, I imagine there'll be another starfighter. That or super-ultra-amazing superfighter.

Or, you know. Eurofighter, hornet, etc.

-4 votes     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
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Official Page
Time-symmetry.com
Release Date
Released Jun 2012
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Community Rating

Average

9.3

182 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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