Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.


  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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.ini Touch ups for Hollow Thunder Release Air Patrol ...we’re all under the same stars.
Blog RSS Feed Post news Report abuse Latest News: Report 058: Heating up the engines

8 comments by timeSymmetry on Jul 1st, 2015


It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.

Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release

This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.

Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.

If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

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JASDF F-22A Raptor

JASDF F-22A Raptor

Jul 28, 2015 Vehicle Skin 2 comments

A hypothetical JASDF paint job for the F-22A Raptor. Based on a 1/72 kit by Hasegawa. Includes a black version featuring art of Ryuko Matoi (Character...

AXF-14G Electrosphere-themed skin pack

AXF-14G Electrosphere-themed skin pack

Jul 26, 2015 Vehicle Skin 4 comments

The first thing I noticed when I first saw this plane was his similarities with the jets from AC3 so, I decieded to give him some love!

UI-4054 Aurora

UI-4054 Aurora

Jul 25, 2015 Vehicle Model 12 comments

This plane is craaayzeyy. Then again it's supposed to be AI controlled (AC3's story). Yes, it does have the Aeon Generator particle effect. That's in...

Pilot Voice Pack - Krystal

Pilot Voice Pack - Krystal

Jul 20, 2015 Audio Pack 2 comments

Skirmish AI Pilot Voice Pack featuring Krystal (Alesia Glidewell).

RF-12A2 Blackbird II

RF-12A2 Blackbird II

Jul 20, 2015 Vehicle Model 5 comments

I'm back! :D This one reaches mach 3 with no problem, just be wary that it doesn't turn very well at those speeds, so don't play on small maps if you...

Playable Bomber proof of concept

Playable Bomber proof of concept

Jul 14, 2015 Vehicle Model 3 comments

Just something I made a good while ago and should have uploaded for feedback: A proof of concept of a playable bomber unit, using a repurposed M-67 LKM...

Post comment Comments  (50 - 60 of 3,363)
dhannemon13 Jul 2 2015, 5:08am says:

Finally the release is way too close.
Probably gonna buy the game on Steam! :D

+1 vote     reply to comment
SpootKnight Jul 1 2015, 7:44am says:

It's been a while, but for those of you who are interested in this sort of thing, GameWatcher has hosted a very recent interview with timeSymmetry.

+2 votes     reply to comment
Nergal01 Jul 1 2015, 8:20am replied:

Notice the "release date" if you take a look closely.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jul 1 2015, 2:25pm replied:

Might be a mistake, because from what I´m aware it will be released tomorrow!

+3 votes   reply to comment
Nergal01 Jun 27 2015, 10:37pm says:

Happy plane is so happy with the impending launch of the next update.

+7 votes     reply to comment
szboudreau01 Jun 28 2015, 10:02am replied:

So happy, that no plane, human, or anything else could match its happiness.

So hyped, that only your average gaming community can get close to its hype levels.

+2 votes     reply to comment
Nergal01 Jun 24 2015, 7:39pm says:

On the other side the gun projectile seems to be more refined than before.

+2 votes     reply to comment
Fulcrum-F Jun 27 2015, 4:45am replied:

Ooo, the cam mode from our neighbor game (read: HAWX) is going to be implemented? This will look nice when I'm attempting to do double-kulbit :D

+1 vote     reply to comment
bornloser Jun 27 2015, 7:19pm replied:

looks like the cam from that airshow video

+1 vote     reply to comment
John_Silver Jun 24 2015, 2:54pm says:

Hey, TimeS. Have some important message for you from an author of one of What-If plane designs. Check your PM, please.

+1 vote     reply to comment
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Vector Thrust
Developer & Publisher
Ogre Engine
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Release Date
Released Jun 2012
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190 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Combat Sim
Single Player
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Vector Thrust
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