Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Blog RSS Feed Report abuse Latest News: Project Progress

About Stargate - Empire at War: Pegasus Chronicles with 10 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

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Alliance at War (March 2015 update)
Star Wars: Empire at War: Forces of Corruption

Alliance at War (March 2015 update)

Mar 2, 2015 Alliance at War Full Version 11 comments

Alliance at War is now three years old. I do not want to give away anything on what I have added to the mod, just play to see. Enjoy.

Absolute Corruption Mod 2.4
Star Wars: Empire at War: Forces of Corruption

Absolute Corruption Mod 2.4

Feb 18, 2015 Absolute Corruption Mod 2.4 Full Version 4 comments

Absolute Corruption Mod 2.4 For Forces of Corruption Expansion Only Welcome to version 2.4, I recommend you take the time to read this readme since it...

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Feb 8, 2015 Full Version 0 comments

The first version of Pirate Uprising! Flaws/Bugs: -Text Incompletion -You can't auto resolve a land battle while playing as pirates -Some heros appear...

SWFOC - Revised 1.2
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.2

Jan 28, 2015 SWFOC - Revised Full Version 5 comments

Changes 1.2: Balancing - Audio - Minor Stuff - Units/Buildings

HP Shader and Graphic (Graphic Details.xml)
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HP Shader and Graphic (Graphic Details.xml)

Jan 24, 2015 Script 0 comments

XML file which can be put on mods to max settings and shade in a computer with HP graphic card. I had recently this problem with my computer until I found...

SWFOC - Revised 1.1
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.1

Jan 21, 2015 SWFOC - Revised Full Version 0 comments

Changes 1.1: Audio - Visuals - Minor Stuff - Units/Buildings

Post comment Comments  (30 - 40 of 398)
Eugene.Gans478
Eugene.Gans478 Nov 26 2014, 1:21pm says:

i,ve been thinking of a ratchet and clank mod because they have some things in common like ion cannons super weapons star cruisers and ships and maybe armor tanks and galaxys and a tractor beam and fighters maybe i think that would be a good idea

+1 vote     reply to comment
Clonesoldier
Clonesoldier Nov 16 2014, 3:23pm says:

Anyone having a problem with playing the FoC game? because everything I try to play from the CD I keep getting a message that says game is not compatible with y operating system, which is windows 8.1, and that I should upgrade to windows98 and/or 2000, or higher. I know its compatible, I've been playing this game on this laptop for over half a year. I just don't understand why its not working now.

Would buying a new game CD work? I think it might be the one I have might be scratch up or something.

+1 vote     reply to comment
jawafreak
jawafreak Jan 23 2015, 3:15pm replied:

****, I have the same goddam problem. Holy hell HOW DO I FIX IT?!?!!!!!!?

+1 vote     reply to comment
Captain-Rex(501st)
Captain-Rex(501st) Nov 17 2014, 11:43am replied:

sometimes i have the same problem then i restart my pc a couple times and it works

+1 vote     reply to comment
Silvakilla
Silvakilla Nov 9 2014, 12:29pm says:

Anyone knows how to modify the Dashboard Ingame? Not only the Design but the Code behind it to make it longer, scrollable or something like this.

+1 vote     reply to comment
DestroyerofDarkness
DestroyerofDarkness Oct 27 2014, 3:03pm says:

Hey guys. New to modding but for the most part I got everything good. The problem I have now is I want to spawn more than one death star II or more than one executor on a map but I can't seem to know what I need to change on the xml file. What do I need to find and change to remove the you only spawn one and what file it is under one. Thanks to those who knows.

+1 vote     reply to comment
StephenG2014
StephenG2014 Oct 19 2014, 2:54pm says:

Hi
Are there any Star Wars Rebels mods in production or planned: I'd really like to see a Rebels mod or mini-mod, but don't have the skills to make one myself - anyone know anything?

Stephen .G.

+1 vote     reply to comment
LVIS
LVIS Oct 9 2014, 1:13pm says:

Is there any modders up for a new mod? I was thinking about a mod for the Killzone Universe.

+2 votes     reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 Oct 11 2014, 4:47am replied:

I have been thinking about that and maybe after my mod i can see what i can do.

+1 vote     reply to comment
LVIS
LVIS Oct 11 2014, 7:11pm replied:

That's awesome!
You could use the techs to upgrade the armor of the ISA soldiers:

Tech 1/2: Soldiers with no helmets like in KZ1
Tech 3/4: Soldiers with helmets and armor from KZ2
Tech 5: Armor and helmets from KZ3
Same goes for the vehicles.

The only problem I see is the "Galactic Conquest".
The Helghasts would need to be OP because all the other planets are under control of the United Colonial Nations.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Release Date
Released Oct 23, 2006
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Highest Rated (17 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010, 4:48pm by scorcher499

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