Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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About Elite's Conflict Mod with 2 comments by {HEROIC}Elite on Aug 20th, 2015

  • Elite's Conflict Mod v1.0 Information
    • We are currently beta testing Elite's Conflict Mod v1.0 and preparing for a release soon.
    • Once Elite's Conflict Mod v1.0 is released, we will quickly release v1.1 with any additions we would like to make, as well as looking at any bugs/revisions/etc from the community.
  • Here are a few things specifically you can expect to see in this version of the mod.
    • New conflict. This mod takes place right after the general story of Star Wars: Empire at War: Forces of Corruption. The Zann Consortium has been defeated and the conflict between the Galactic Empire and Rebel Alliance has resumed.
    • New focus. We are focusing on the balance, mechanics, and lore of the first game of the series, instead of the Zann Consortium and the lore issues, balance issues, and depressing feeling that they bring to the Star Wars universe.
    • New unit descriptions across the board. The Rebel Alliance, Galactic Empire, and Zann Consortium have all been overhauled to better reflect the lore of Star Wars. Using Wookiepedia Legends, movies, books, and some creativity to fill in the gaps. This mod will either make you feel at home in the Star Wars universe or indulge you into your first heavily lore based Star Wars game.
    • New planets and maps. All the base Galactic Conquest maps have been swiped aside. As of now, 3 new maps have been added. All with 74 planets, this is just v1.0.
    • New music. In the main menu and in game, new music will make you feel at home, just like the first time you played Star Wars: Empire at War or the first time you watched Star Wars: Episode IV. John Williams will make you feel like a kid once again.
    • New units. Bringing in the "hidden" units of Star Wars: Empire at War: Forces of Corruption, units such as Imperial Royal Guards, Rebel Informants, Kyle Katarn, Mara Jade, Executor-class Star Destroyers, and many more!
    • Really though, a New Conflict. Is it just me, or is every mod and their mother a Prequel Trilogy mod? Either the mod is incomplete, on hiatus, or it is a Clone Wars era mod. I don't mind Clone Wars mods, but four is enough and there is no Rebellion Era mod that is what I consider "acceptable". :)
  • Content I intend on doing in the future that is on hold for now because of a lack of staff and knowledge.
    • New game menu. I feel the Forces of Corruption game menu is boring and very... yellow.
    • New space fleet box colors. Too much yellow, once again.
    • More maps and planets. Can't ever have too many right?
    • More units. Refer to the above. ^
    • Fixing any bugs, revising typos, errors, or lore issues, repairing balance issues, and anything else that comes up.
    • Refit every spacecraft in-game with new hardpoints and change their descriptions accordingly.
    • New icons for new/updated units.
    • Better models for in game units. This is a big one. I'm not currently a modeler. If someone has good models/textures/shaders/etc... or the ability to create such masterpieces, please contact me.
    • If the time ever comes, a new campaign, but I don't want to make promises I can't keep.
  • Below are some examples of new units and their in-game descriptions.
    • Imperial Royal Guard.
    • The All Terrain - Scout Transport.
    • The Acclamator II-class Assault Ship.

Imperial Royal Guard

All Terrain - Scout Transport

Acclamator II-class Assault Ship

  • These are just a few of the many updates in this mod. If you'd like to see more, head to the Elite's Conflict Mod page, listed here Elite's Conflict Mod

I'd like to thank you for reading and I really hope you are as excited as I am for this mod.

Have a nice day,

{HEROIC}Elite

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Post comment Comments  (30 - 40 of 433)
arivax
arivax Apr 8 2015 says:

I got a problem with this game. EaW and FoC see olny integrated graphic card and can't see geforce gt 630M. I already tryed in nvidia control panel change what card game is using but nithing. Can anobody help?

+1 vote     reply to comment
Guest
Guest May 7 2015 replied:

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Ihateusername
Ihateusername Apr 4 2015 says:

Alright, I have a very quick question. Is it possible to create a new ability type and if so what file do I need to look at?

+1 vote     reply to comment
Silvakilla
Silvakilla Apr 22 2015 replied:

You can create new one there is an xml file for it, its empty but I think its for adding new types

+1 vote     reply to comment
Guest
Guest Apr 1 2015 says:

This comment is currently awaiting admin approval, join now to view.

Silvakilla
Silvakilla Apr 22 2015 replied:

Mine does it, but you get extra units from other sci-fi universes
Moddb.com

+1 vote     reply to comment
Mister_Vogel
Mister_Vogel Mar 29 2015 says:

How can i import the FoC models to 3d Max 2009 ? Using Alamo Importer doesn't help,because the import script won't load on 2009.I need the models for personal use only.

+1 vote     reply to comment
Silvakilla
Silvakilla Apr 22 2015 replied:

Do you have 3Ds Max 9 SP2? When not it wont work

+1 vote     reply to comment
15cyc
15cyc Mar 18 2015 says:

What makes me wonder is whether I can customize the description text of some units' special abilities? I found that many abilities such as Lord Vader's SSD's Deploy Squadron ability, is hardcoded to use a text entry in the .dat,and later on I found that it seems unit abilities' texts are all hardcoded according to their "type". I wonder if that is the real case or I just haven't found the way? Besides, I also wonder if I could add new ability types or not.

+1 vote     reply to comment
Silvakilla
Silvakilla Apr 22 2015 replied:

Yup just use the tool for opening the master text file in the folder TEXT

+1 vote     reply to comment
chancellor14
chancellor14 Mar 15 2015 says:

How do I mod the game to make the faction colours what I want and the faction names...?

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Release Date
Released Oct 2006
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Highest Rated (17 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010 by scorcher499

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Real Time Strategy
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