Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Blog RSS Feed Report abuse Latest News: Thrawn's Revenge: Unification

6 comments by .Corey. on Jan 28th, 2015

This news post covers information for both mods, but there have been several questions about what's happening with ICW2.2 so we'll start there. We've had a few bits and pieces available to test on our forums for a while now, however our focus has been on finishing the first release of Ascendancy. With that coming next friday, I'll move back to splitting more equally between the two as we accumulate feedback and make decisions for the future versions of Ascendancy. There have been other causes for delays, most prominently that my copy of the program needed to rig for Empire at War (necessary for adding the new PA and EotH units, as well as any Original Trilogy era content for that GC) was screwed up by Windows Update in a way that seems fairly insoluble without reformatting this computer which I don't really want to do, so I've managed to make other arrangements which should at least function as a workaround.

2.2 Announcement

Secondly, the main prompt for this post, is the decision to have a minor rebranding of Ascendancy. Ascendancy has been officially renamed to Thrawn's Revenge II: Ascendancy. This may seem pretty trivial, but it's meant to address a few things which have come up rather frequently. It makes it easier for people searching for the mod to find it. It used to be a little odd that every outlet for Star Wars: Ascendancy was called Thrawn's Revenge. Our site, forums, facebook page, youtube channel and twitter all just said Thrawn's Revenge, which has made it a bit more challenging for new people to find information and made Ascendancy seem tacked on as opposed to being in the same "series." With the new name change, this should hopefully be resolved.

End of the Beginning

The other reason for this change has to do with content. Before, Ascendancy and Imperial Civil War were essentially perceived as two parallel mods that just happened to be made by the same team, when in reality Ascendancy is, if not the sequel, then as close as that term can possibly come, which should again help with people who are new to the mods, or are coming to one mod from the other. While there are a few differences in what's included, notwithstanding the obvious changes from the fact that they're based on different games, the content being covered in each is heavily based on and influenced by the other, and Ascendancy is essentially an extension of what we wanted to do in Imperial Civil War in what we honestly felt was a more suitable engine. So, hopefully that clears up the divide between the two mods and explains a bit; if you're waiting for ICW2.2 we hope you'll give our initial work on Ascendancy a try, and if you're waiting for for Ascendancy we hope you'll enjoy ICW2.1 in the meantime.

Finally, I want to reaffirm that Ascendancy is still scheduled for the first release on Friday, February 6th.
Until then we've been posting our test games
on youtube, which we've all been enjoying and getting pretty good feedback on, so it seems likely we'll continue doing that for previews as we add new content for both mods.

As ever, we're always looking for ways to improve, so if you have any feedback, suggestions or requests for Thrawn's Revenge (either one) feel free to let us know.

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SWFOC - Revised 1.2
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.2

Jan 28, 2015 SWFOC - Revised Full Version 2 comments

Changes 1.2: Balancing - Audio - Minor Stuff - Units/Buildings

HP Shader and Graphic (Graphic Details.xml)

HP Shader and Graphic (Graphic Details.xml)

Jan 24, 2015 Script 0 comments

XML file which can be put on mods to max settings and shade in a computer with HP graphic card. I had recently this problem with my computer until I found...

SWFOC - Revised 1.1
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.1

Jan 21, 2015 SWFOC - Revised Full Version 0 comments

Changes 1.1: Audio - Visuals - Minor Stuff - Units/Buildings

SWFOC - Revised 1.0
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.0

Jan 16, 2015 SWFOC - Revised Full Version 0 comments

Changes 1.0: Tactical - Gameplay - Balancing - Visuals - Minor Stuff - Units/Buildings

Star Wars Sci-Fi at War Hotfix
Star Wars: Empire at War: Forces of Corruption

Star Wars Sci-Fi at War Hotfix

Jan 12, 2015 Star Wars Sci-Fi at War: Silver Edition Patch 4 comments

Here is a small Hotfix to build UNSC and Covenant Groundforces in the Sci-Fi Galaxy Conquest

The Danger mod 2
Star Wars: Empire at War: Forces of Corruption

The Danger mod 2

Jan 6, 2015 The Danger Mod Full Version 0 comments

More Units are added bugs fixed multiplayer works DESTROY EVERYTHING NOW also the blue screen splash page is still there your computer did not crash

Post comment Comments  (30 - 40 of 375)
Gorkon Aug 23 2014, 6:06pm says:

Are there any folks getting pumped for the new Star Wars movie, great modding potential to be had. I'd love to see someone release a mini mod that converts the current X wing to look like the new X wing, and changes the helmet on the stormtroopers to look like this:


and the new x wing:


The new X wing looks much better, less phallic yet still retro.

0 votes     reply to comment
Doci Aug 27 2014, 3:19pm replied:

what do u mean with "new star wars movie" ? :)

+1 vote     reply to comment
Guest Aug 27 2014, 3:52pm replied:

The one jj Abrams is making due to release next year.

+2 votes     reply to comment
Doci Aug 28 2014, 5:41pm replied:

Hui :D
Hopefully it matches the old ones well ;)

+2 votes     reply to comment
DarthEli Aug 20 2014, 3:15pm says:

I was wondering if it is possible to increase firing range for infantry? I can't seem to find the right values in xml files and I hate it how they have to be right next to each other to shoot.
Any help would be much appreciated.

+1 vote     reply to comment
darkyuri Aug 20 2014, 12:40pm says:

It would be great if it was created Neso similar on RA2.

+1 vote     reply to comment
Kriegtooth Aug 14 2014, 4:01am says:

Whats the best and most expansive "vanilla" mod, that keeps to the same era as the original game?

Also, can you have multiple mods installed at a time?

+2 votes     reply to comment
LucianoStarKiller Aug 17 2014, 11:16pm replied:

if you want the gameplay to remain the same but with just new units get an older mod, just look around in the descriptions and yes you can have multiple mods installed but you can only play with one at each time
look at the walktroughs

+2 votes     reply to comment
Kriegtooth Aug 17 2014, 11:52pm replied:

Eh, im thinking like a "revisioning" of the original game. Like, the same era, but all new units, balancing, so forth so on

I'll just look around XD My *** is on dial up, so I just ask for a recommendation

+2 votes     reply to comment
Rymus66 Aug 11 2014, 10:56am says:

Please someone can make this as a free release model.


+1 vote     reply to comment
revan111295 Aug 5 2014, 7:23am says:

I have a request for a mod for any modder willing to do it. Could someone pls creat 40k mod for this game.

+2 votes     reply to comment
revan111295 Aug 3 2014, 4:49pm says:

Why dose no one includes Old Republic planets like: Dromund Kass or Voss or even Belsavis?

+2 votes     reply to comment
blaze117kington115 Jul 17 2014, 10:26pm says:

Does anyone know of a program that lets me play online with my friends? The servers are finally down I think, and i wanted to play a mod with my friend. But I don't know what programs will allow me to do so. Like can anyone help?? I have gameranger but it only lets me play through vanilla. i wanna play my mod though..so can anyone help?

+2 votes     reply to comment
hoho96 Jul 24 2014, 7:20pm replied:

Tunngle will work best^^

+2 votes     reply to comment
Guest Jul 22 2014, 10:10pm replied:

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Star Wars: Empire at War: Forces of Corruption
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Released Oct 23, 2006
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Highest Rated (16 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010, 4:48pm by scorcher499

Real Time Strategy
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