Assuming this gets out in time and syncs with the launch of Indev 0.1, which is what I had prior to making this mod page, I will be detailing that content of the current version, my plans going forward, and just a general question to anyone here.
So anyways, you might be booting up Indev 0.1 and notice a significant lack of new content and changes. That is fine, I didn't do a whole lot to the base game, and I haven't done a whole lot of testing outside of skirmish. Onto the content list.
1. New splash screen. If you saw the new splash screen, congratulations you have sucessfully installed and ran TCW:RE Indev 0.1. If you haven't it looks like:
Pretty cool considering my Photoshop skills.
So I'm lacking a lot here, I didn't add a whole lot, and this was tested in skirmish only, sorry if GC doesn't work.
1. RAW Team's Venator Class Star Destroyer
Yes it might seem a bit wonky and messed up, but believe me it was much worse. Currently the only thing I noticed that works is the front proton torpedo launcher and the SPHAT cannon. It has no text, icon, or icons for it's abilities.
2. Republic Interdictor
Thankfully this one is fully operational and working. No errors from what I can see, it's missile jammer, and interdiction field ability are both fully operational.
3. Republic Medical Station
Sorry for bad resolution, not much I could do. Anyways, this is in a much better condition then my true original mod (Bugs galore!). Everything upgrades fine, had an icon, shows on the map, correct model usage... no burning hardpoints...
4. I tried to add Warb Null's proto Y-wing from TCW. But it failed sadly, sorry everyone.
So unlike other mods who just shove in units, I want the public's opinion. I have amassed a bunch of units from various sources like ModDB, Everything EaW , and more. I'll list units I have and want you to choose what to have me put in the mod.
These are a summary of the amount of units and other models I have, I have a ton more from other places.
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