Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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About Elite's Conflict Mod with 4 comments by {HEROIC}Elite on Aug 20th, 2015

  • Elite's Conflict Mod v1.0 Information
    • We are currently beta testing Elite's Conflict Mod v1.0 and preparing for a release soon.
    • Once Elite's Conflict Mod v1.0 is released, we will quickly release v1.1 with any additions we would like to make, as well as looking at any bugs/revisions/etc from the community.
  • Here are a few things specifically you can expect to see in this version of the mod.
    • New conflict. This mod takes place right after the general story of Star Wars: Empire at War: Forces of Corruption. The Zann Consortium has been defeated and the conflict between the Galactic Empire and Rebel Alliance has resumed.
    • New focus. We are focusing on the balance, mechanics, and lore of the first game of the series, instead of the Zann Consortium and the lore issues, balance issues, and depressing feeling that they bring to the Star Wars universe.
    • New unit descriptions across the board. The Rebel Alliance, Galactic Empire, and Zann Consortium have all been overhauled to better reflect the lore of Star Wars. Using Wookiepedia Legends, movies, books, and some creativity to fill in the gaps. This mod will either make you feel at home in the Star Wars universe or indulge you into your first heavily lore based Star Wars game.
    • New planets and maps. All the base Galactic Conquest maps have been swiped aside. As of now, 3 new maps have been added. All with 74 planets, this is just v1.0.
    • New music. In the main menu and in game, new music will make you feel at home, just like the first time you played Star Wars: Empire at War or the first time you watched Star Wars: Episode IV. John Williams will make you feel like a kid once again.
    • New units. Bringing in the "hidden" units of Star Wars: Empire at War: Forces of Corruption, units such as Imperial Royal Guards, Rebel Informants, Kyle Katarn, Mara Jade, Executor-class Star Destroyers, and many more!
    • Really though, a New Conflict. Is it just me, or is every mod and their mother a Prequel Trilogy mod? Either the mod is incomplete, on hiatus, or it is a Clone Wars era mod. I don't mind Clone Wars mods, but four is enough and there is no Rebellion Era mod that is what I consider "acceptable". :)
  • Content I intend on doing in the future that is on hold for now because of a lack of staff and knowledge.
    • New game menu. I feel the Forces of Corruption game menu is boring and very... yellow.
    • New space fleet box colors. Too much yellow, once again.
    • More maps and planets. Can't ever have too many right?
    • More units. Refer to the above. ^
    • Fixing any bugs, revising typos, errors, or lore issues, repairing balance issues, and anything else that comes up.
    • Refit every spacecraft in-game with new hardpoints and change their descriptions accordingly.
    • New icons for new/updated units.
    • Better models for in game units. This is a big one. I'm not currently a modeler. If someone has good models/textures/shaders/etc... or the ability to create such masterpieces, please contact me.
    • If the time ever comes, a new campaign, but I don't want to make promises I can't keep.
  • Below are some examples of new units and their in-game descriptions.
    • Imperial Royal Guard.
    • The All Terrain - Scout Transport.
    • The Acclamator II-class Assault Ship.

Imperial Royal Guard

All Terrain - Scout Transport

Acclamator II-class Assault Ship

  • These are just a few of the many updates in this mod. If you'd like to see more, head to the Elite's Conflict Mod page, listed here Elite's Conflict Mod

I'd like to thank you for reading and I really hope you are as excited as I am for this mod.

Have a nice day,

{HEROIC}Elite

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Post comment Comments  (50 - 60 of 437)
StalinGrad6
StalinGrad6 Mar 7 2015 says:

Dear Mod Developers...

This is a request from a gamer who has no ability to mod AT ALL

PLEASE PLEASE PLEASE PLEASE PLEAAAASE

include in all your mods a Galactic Conquest map, featuring 1 planet for each faction, and full access to the entire galaxy in that GC map.

Or at the very least, could you provide a mapping tutorial (HIGHLY DETAILED STEP-BY-STEP) on how to do that ourselves.

Your maps are brilliant, every mod is fantastic, but this GC mode is essential. (and youd be surprised just how difficult and long lasting it can be)

PLEASE from now on put a 1 planet for each faction GC map in your mods, with all the planets. PLEASE! im asking nicely.

+1 vote     reply to comment
Silvakilla
Silvakilla Apr 22 2015 replied:

Well in my Mod: Moddb.com :D
You start your galactic conquest only with one planet and you can conquer over 100, its a bit laggy sometime, but it works fine

+1 vote     reply to comment
Larry-3
Larry-3 Mar 7 2015 replied:

In Alliance at War, there is a Galactic Conquest senerio where you can begin with mostly neutral planets. You begin with four or five world's occupied first, though.

+1 vote     reply to comment
StalinGrad6
StalinGrad6 Mar 7 2015 replied:

i know, i have that mod (along with most of the largest mods such as Yoden, Thrawns Revenge and whatnot) but MOST of them dont have that 1 planet each, and those that do dont even half half the planets they could have for it.

Thraawns revenge for example has over 100 planets in it, but the only scenario for that has - count em - 57 planets in that scenario. disappointing. MORE PLANETS!!! i wish to conquer or obliterate THE ENTIRE GALAXY!! THE ENTIRE GALAXY!!! *insert evil sadistic madman laugh here*

+1 vote     reply to comment
Larry-3
Larry-3 Mar 7 2015 replied:

In Alliance at War, go to the "Empire at War" senerio. It should state 93 planets. Which is the max number of world's in Alliance at War. You also have all the correct trade routes in it as well.

+1 vote     reply to comment
StalinGrad6
StalinGrad6 Mar 7 2015 replied:

dude im not asking for Alliance at war im asking for ALL the mods to have a 1 planet each map with ALL the planets the mod has in it. i KNOW about alliance at war i already play it but what im asking is for ALL the mods that are available to have EVERY PLANET the mod puts in available in a single conquest map.

+1 vote     reply to comment
Larry-3
Larry-3 Mar 7 2015 replied:

Well, I cannot speak for other modders, but hopefully they take your advice. I too enjoy starting out with very little, then conquer the galaxy.

+1 vote     reply to comment
The_Mad_King
The_Mad_King Mar 6 2015 says:

Anyone know where he modding tutorial went?

+1 vote     reply to comment
Rymus66
Rymus66 Feb 25 2015 says:

Hi Modelers/Texturers.

Can anyone update the textures for the new Imperial Arquitens-class light cruiser? Starwars.wikia.com

P.D.: By "anyone" I refer to the mighty and awesome WarbNull. Thanks.

+1 vote     reply to comment
Guest
Guest Feb 25 2015 replied:

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Piett_127 Online
Piett_127 Feb 24 2015 says:

Anyone knows where can I get the mod that causes dead bodies to stay forever on the battleground? And one that works with other mods (like Tharwn's Revenge;The Reckoning;Knights of The Old Empire; Etc.)? Or instructions on how to do it myself (easily I hope)? Cause I've downloaded like 15 of "Bodies_Stay_v1.00" but it always crashes on startup.

Any help is appreciated. Thanks.

+1 vote     reply to comment
StalinGrad6
StalinGrad6 Feb 23 2015 says:

you got a link i can go to? btw THANK YOU SO MUCH for this

+1 vote     reply to comment
LPJGPR
LPJGPR Feb 24 2015 replied:

Here you are; Moddb.com

+2 votes     reply to comment
StalinGrad6
StalinGrad6 Feb 24 2015 replied:

THANK YOU :)

+2 votes     reply to comment
StalinGrad6
StalinGrad6 Feb 23 2015 says:

this is a request for the developers of SEAW FOC mods.
PLEASE allow us access to custom ship names and the ability to modify these names to suit our tastes.

I like a little personal touch to any game, naming warships is a good step towards that.

the process is as i understand it a simple notepad .txt file with names and things in it, stored in Gamedata folder, that attatches names in quotes to each ship: EG: "Alliance" "Vengeance" "Luna" and "Origin"

it would be FANTASTIC if this would be applied to any ship above Frigates (destroyers, Cruisers, Battlecruisers, Battleships and such like but NOT to unique ships or hero units). its merely a suggestion for the player to allow a little personal touch to their gameplay.

+1 vote     reply to comment
LPJGPR
LPJGPR Feb 23 2015 replied:

With the help of Locutus from the Pegasus Chronicles mod, I've figured out how to do this, and I've submitted a tutorial guide to ModDB on it. It's currently awaiting authorisation, but check back in a day or so and it should be up.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Lucasarts.com
Release Date
Released 2006
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Highest Rated (17 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010 by scorcher499

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