SWFOC: Campaign Extension V1.1
Aug 4, 2011 Full Version 4 commentsThis is version 1.1 There is a hint to the first level of the campaign! The hint is hidden in the background of the installer! For those who are noobs...
Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
8 comments by xDAttack on Jan 31st, 2012
Sad news ShockFiles is closing down and as a final wish I would like the mod to integrate with the clone wars mod as it's campaign side... sorry for any problems or people I have let down. I hope you all will understand.
Shockwave317
This is version 1.1 There is a hint to the first level of the campaign! The hint is hidden in the background of the installer! For those who are noobs...
This is a test v0.1fix for my rebalancing eaw/cw(mod) not for gaming, just for testing i simply recoded most of units(still needs a ton of work), i didn't...
This is a test v0.1 for my rebalancing eaw/cw(mod) not for gaming, just for testing i simply recoded most of units(still needs a ton of work), i didn't...
This is a Mod for Empire at War that changes all units in skirmish mode (but only space stations in Galactic Conquest modes) to cost one unit, and take...
This is a simple little tool which you may use to launch any mods you have installed on Empire at war, or the Forces of Corruption Expansion
This are moel and Textures from the Constitution Class from Star Trek.
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can someone post a link please to where i can start making my own models for this game? i wanna start modding, and i want to make models, make my own ships as my first step.
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I'm having a bit of trouble with a mod (FOC Alliance 4.2). It is a superb mod that is not causing much trouble with anyone - yet whenever I play it, the AI merely sit there without doing anything (Attacking, taking planets, raising military, etc.). Has anyone experienced something like this before? If so, is there a way to fix this problem? Thanks in advance.
I am looking for talented guys with a little bit of experience in modding Star Wars Jedi Knight Jedi Academy. I need men to help me complete an epic mod for JA (I'm looking especially for scripters but if you can handle texturing or anything else assigned to modding you're welcome). So if you think you've got the experience and talent and if you are really willing to help PM me as soon as possible. If you think you fit in the lines above or if you know someone else who fits them PM me. I would like you, readers, as well to give this message forward to your friends, or to groups you are in. I'm counting on you guys and I hope that I will be PM-ed soon. Thank you very much for having time to read this.
Best regards,
MasterVV
Does anyone know of a mod that controls Empire fighter & bomber deployment? I'm sick of loading onto a space battle map where my tie fighters and bombers deploy right away, only to get immediately wiped out by Rebel gunships. It would be nice to have them remain in the launch bays until I click a button to bring them out when I want to...
I believe Fate of the Galaxy on Filefront has that on all imperial ships.
there are some mods that do that
look for then
well, i dont know where else to ask this, so how do i randomize the "height" of ingame space ships.i have i have seen it done YouTube, where it was done in Republic at War,but i forgot what the name of the video was. so i know it can be done. i have always hated how all of the ships were on different heights based on ship class, so if anyone can tell me how, i would appreciate it very much
Does anyone happen to have an updated version of the 3ds max exporter plugin for Empire at war? Tried using the older one but 2011 doesn't like it :/
two words: re install