Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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4 comments by {HEROIC}Elite on Aug 20th, 2015

  • Elite's Conflict Mod v1.0 Information
    • We are currently beta testing Elite's Conflict Mod v1.0 and preparing for a release soon.
    • Once Elite's Conflict Mod v1.0 is released, we will quickly release v1.1 with any additions we would like to make, as well as looking at any bugs/revisions/etc from the community.
  • Here are a few things specifically you can expect to see in this version of the mod.
    • New conflict. This mod takes place right after the general story of Star Wars: Empire at War: Forces of Corruption. The Zann Consortium has been defeated and the conflict between the Galactic Empire and Rebel Alliance has resumed.
    • New focus. We are focusing on the balance, mechanics, and lore of the first game of the series, instead of the Zann Consortium and the lore issues, balance issues, and depressing feeling that they bring to the Star Wars universe.
    • New unit descriptions across the board. The Rebel Alliance, Galactic Empire, and Zann Consortium have all been overhauled to better reflect the lore of Star Wars. Using Wookiepedia Legends, movies, books, and some creativity to fill in the gaps. This mod will either make you feel at home in the Star Wars universe or indulge you into your first heavily lore based Star Wars game.
    • New planets and maps. All the base Galactic Conquest maps have been swiped aside. As of now, 3 new maps have been added. All with 74 planets, this is just v1.0.
    • New music. In the main menu and in game, new music will make you feel at home, just like the first time you played Star Wars: Empire at War or the first time you watched Star Wars: Episode IV. John Williams will make you feel like a kid once again.
    • New units. Bringing in the "hidden" units of Star Wars: Empire at War: Forces of Corruption, units such as Imperial Royal Guards, Rebel Informants, Kyle Katarn, Mara Jade, Executor-class Star Destroyers, and many more!
    • Really though, a New Conflict. Is it just me, or is every mod and their mother a Prequel Trilogy mod? Either the mod is incomplete, on hiatus, or it is a Clone Wars era mod. I don't mind Clone Wars mods, but four is enough and there is no Rebellion Era mod that is what I consider "acceptable". :)
  • Content I intend on doing in the future that is on hold for now because of a lack of staff and knowledge.
    • New game menu. I feel the Forces of Corruption game menu is boring and very... yellow.
    • New space fleet box colors. Too much yellow, once again.
    • More maps and planets. Can't ever have too many right?
    • More units. Refer to the above. ^
    • Fixing any bugs, revising typos, errors, or lore issues, repairing balance issues, and anything else that comes up.
    • Refit every spacecraft in-game with new hardpoints and change their descriptions accordingly.
    • New icons for new/updated units.
    • Better models for in game units. This is a big one. I'm not currently a modeler. If someone has good models/textures/shaders/etc... or the ability to create such masterpieces, please contact me.
    • If the time ever comes, a new campaign, but I don't want to make promises I can't keep.
  • Below are some examples of new units and their in-game descriptions.
    • Imperial Royal Guard.
    • The All Terrain - Scout Transport.
    • The Acclamator II-class Assault Ship.

Imperial Royal Guard

All Terrain - Scout Transport

Acclamator II-class Assault Ship

  • These are just a few of the many updates in this mod. If you'd like to see more, head to the Elite's Conflict Mod page, listed here Elite's Conflict Mod

I'd like to thank you for reading and I really hope you are as excited as I am for this mod.

Have a nice day,

{HEROIC}Elite

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Star Wars: Empire at War - ModLauncher

Star Wars: Empire at War - ModLauncher

May 8, 2015 Installer Tool 9 comments

The newest mod launcher for 'Star Wars: Empire at War' and it's Addon 'Forces of Corruption'. Currently the only ModLauncher that works with the STEAM...

EAW Quixel Suite scripts

EAW Quixel Suite scripts

Oct 21, 2014 Script 1 comment

Useful scripts when creating textures for Empire at War/FOC or any other alamo engine in Quixel Suite. Installation instructions inside.

Squadron Mod

Squadron Mod

Sep 1, 2014 EAW -- Squadron Mod Full Version 0 comments

This file contains the Squadron Mod within a .zip. Please refer to the installation guide in our summary page of this mod.

Space Battle

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May 5, 2014 Space Battles Full Version 1 comment

Mods makes some changes to balace. Mainly in Space Battle.

Empire Total War - By Asadex

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Jul 10, 2013 Empire in Total War - By Asadex Full Version 4 comments

EMPIRE TOTAL WAR 3.0 Known Bug is when you're a pirate and you are attacked in a ground battle,only when you are attacked you must to play this fight...

map pack for empire at war

map pack for empire at war

May 31, 2013 Patch 1 comment

This is a map pack made ​​by me. I hope you like my maps

Post comment Comments  (0 - 10 of 173)
GettMari
GettMari Apr 15 2015 says:

I hope they will make another good strategy game like this one in the Star Wars universe :3

+1 vote     reply to comment
marianoshadow
marianoshadow Feb 13 2015 says:

The intro crawls don't work!

How do I fix that?

+1 vote     reply to comment
HelloImMoonMoon
HelloImMoonMoon Oct 2 2014 says:

is there a mod with darth maul?

+1 vote     reply to comment
Kaylee18
Kaylee18 May 24 2014 says:

Hello everyone,

We want to make a new Star Wars game. It will be a second Empire At War (probably NOT called Empire at War 2, only if we can get permission from Disney). Right now i'm looking for a team to help us with the game.

We hope to get the Alamo engine from petroglyph so we can use the old engine, if we can't get it, we gonna use Unity 3D or a similar one to Unity 3D or the Alamo engine.

If you want to help us with this game, please contact me at: kayleed16 @ outlook .com or pm me.

We are looking forward to work on this project.

With kind regards,
Kaylee

+3 votes     reply to comment
alincarpetman
alincarpetman Mar 16 2014 says:

I searched and couldn't find one, but maybe someone can make a hero mod for Jar Jar Binks? I'm joking but also serious - maybe him alone with a blaster, or on his skalder mount he could have a special power of summoning energy balls in random directions to destroy tanks by accident and what not. :)

+1 vote     reply to comment
ΠΕΖΟΝΑΥΤΗΣ
ΠΕΖΟΝΑΥΤΗΣ Jul 24 2013 says:

Guys i cannot save my game please help it says to check if i have enough space in my hard drive. I have 400GB more

+1 vote     reply to comment
darklordzx5
darklordzx5 May 16 2013 says:

This mod works for FoC? :)

0 votes     reply to comment
GhostHound
GhostHound Oct 16 2013 replied:

"NOTE: THIS IS NOT A MOD! IT IS A FILMED PROJECT BY THE REPUBLIC COMMANDO MINI SERIES DEV TEAM!"

Get glasses, mate.

+1 vote     reply to comment
Opinionator
Opinionator Dec 22 2012 says:

Loads of mods that I can never finish. Still like the original game vs FOC.

+1 vote     reply to comment
moddlord1
moddlord1 Dec 14 2012 says:

the force is still strong in this one!!

+2 votes     reply to comment
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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Official Page
Lucasarts.com
Release Date
Released 2006
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9.2

426 votes submitted.

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Highest Rated (2 agree) 10/10

The game is a fairly nice game, not too hard in any way. I think its kinda fun controlling your troops rather than playing as one man. It's not a new game, so it doesn't have that good of graphics, but i think you should get it if your into real-time strategy games.

Dec 29 2010 by Sweeperzzz

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Real Time Strategy
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Movie
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Single & Multiplayer
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AAA
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