Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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8 comments by xDAttack on Jan 31st, 2012

Hello All again...


Sad news ShockFiles is closing down and as a final wish I would like the mod to integrate with the clone wars mod as it's campaign side... sorry for any problems or people I have let down. I hope you all will understand.

Shockwave317

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SWFOC: Campaign Extension V1.1

SWFOC: Campaign Extension V1.1

Aug 4, 2011 Full Version 4 comments

This is version 1.1 There is a hint to the first level of the campaign! The hint is hidden in the background of the installer! For those who are noobs...

v0.1fix(Outdated)

v0.1fix(Outdated)

Mar 20, 2011 Patch 0 comments

This is a test v0.1fix for my rebalancing eaw/cw(mod) not for gaming, just for testing i simply recoded most of units(still needs a ton of work), i didn't...

v0.1(Outdated)

v0.1(Outdated)

Mar 20, 2011 Patch 0 comments

This is a test v0.1 for my rebalancing eaw/cw(mod) not for gaming, just for testing i simply recoded most of units(still needs a ton of work), i didn't...

1 Credit/1 Second Units

1 Credit/1 Second Units

Jan 1, 2011 Full Version 5 comments

This is a Mod for Empire at War that changes all units in skirmish mode (but only space stations in Galactic Conquest modes) to cost one unit, and take...

Empire at war/Forces of Corruption Mod Launcher

Empire at war/Forces of Corruption Mod Launcher

Dec 31, 2010 Full Version 8 comments

This is a simple little tool which you may use to launch any mods you have installed on Empire at war, or the Forces of Corruption Expansion

Constitution Class

Constitution Class

Jun 12, 2009 Full Version 0 comments

This are moel and Textures from the Constitution Class from Star Trek.

Comments  (0 - 10 of 149)
HTRK74JR
HTRK74JR Feb 6 2012, 11:16pm says:

can someone post a link please to where i can start making my own models for this game? i wanna start modding, and i want to make models, make my own ships as my first step.

+1 vote     reply to comment
Patrick_Kosick
Patrick_Kosick Jan 22 2012, 9:46pm says:

Moddb.com Sigma game studios news and releases please join and reap the rewards.

+1 vote     reply to comment
Stellarium
Stellarium Jan 11 2012, 4:56am says:

I'm having a bit of trouble with a mod (FOC Alliance 4.2). It is a superb mod that is not causing much trouble with anyone - yet whenever I play it, the AI merely sit there without doing anything (Attacking, taking planets, raising military, etc.). Has anyone experienced something like this before? If so, is there a way to fix this problem? Thanks in advance.

+1 vote     reply to comment
MasterVV
MasterVV Nov 16 2011, 12:30pm says:

I am looking for talented guys with a little bit of experience in modding Star Wars Jedi Knight Jedi Academy. I need men to help me complete an epic mod for JA (I'm looking especially for scripters but if you can handle texturing or anything else assigned to modding you're welcome). So if you think you've got the experience and talent and if you are really willing to help PM me as soon as possible. If you think you fit in the lines above or if you know someone else who fits them PM me. I would like you, readers, as well to give this message forward to your friends, or to groups you are in. I'm counting on you guys and I hope that I will be PM-ed soon. Thank you very much for having time to read this.

Best regards,
MasterVV

+1 vote     reply to comment
jiso
jiso Oct 31 2011, 4:08pm says:

Does anyone know of a mod that controls Empire fighter & bomber deployment? I'm sick of loading onto a space battle map where my tie fighters and bombers deploy right away, only to get immediately wiped out by Rebel gunships. It would be nice to have them remain in the launch bays until I click a button to bring them out when I want to...

+1 vote     reply to comment
flyingdonuts
flyingdonuts Dec 20 2011, 4:28pm replied:

I believe Fate of the Galaxy on Filefront has that on all imperial ships.

+1 vote     reply to comment
LucianoStarKiller
LucianoStarKiller Dec 2 2011, 11:41pm replied:

there are some mods that do that
look for then

+1 vote     reply to comment
masterdude94
masterdude94 Oct 22 2011, 1:43am says:

well, i dont know where else to ask this, so how do i randomize the "height" of ingame space ships.i have i have seen it done YouTube, where it was done in Republic at War,but i forgot what the name of the video was. so i know it can be done. i have always hated how all of the ships were on different heights based on ship class, so if anyone can tell me how, i would appreciate it very much

+1 vote     reply to comment
wazanator
wazanator Oct 19 2011, 11:30pm says:

Does anyone happen to have an updated version of the 3ds max exporter plugin for Empire at war? Tried using the older one but 2011 doesn't like it :/

+1 vote     reply to comment
LucianoStarKiller
LucianoStarKiller Oct 13 2011, 6:32pm replied:

two words: re install

+2 votes     reply to comment
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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Official Page
Lucasarts.com
Release Date
Released Feb 16, 2006
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Style
Genre
Real Time Strategy
Theme
Movie
Players
Single & Multiplayer
Project
AAA
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Expansions
Star Wars: Empire at War: Forces of Corruption, Released Oct 23, 2006
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Last Update
1 week ago
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