Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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  • Elite's Conflict Mod v1.0 Information
    • Please review the previous two Articles posted on this mod's page for information pertaining to what this mod will do for Star Wars: Empire at War: Forces of Corruption and you. Their links are listed below:
    • This is Elite's Conflict Mod: Update Two...
    • This is Elite's Conflict Mod: Update One...
    • This is Expanding The Elite's Conflict Mod Team...
    • If you have any further questions, feel free to post on the mod page or personally message me.
  • What Elite's Conflict Mod Has Accomplished So Far
    • Unfortunately due to my family complications (relatives being committed to hospitals) the amount of completed content has not changed much since the last update.
    • There are however some updates and the work on the Rebellion is in full swing! There will be more information on this below.
  • What Elite's Conflict Mod Will Accomplish Before The v1.0 Release
    • Not only have we done what I from time to time think is and was impossible, but we continue to surprise ourselves with ideas and opportunities we didn't know would show themselves.
      • Reformatting the XML files of this game to allow nearly any player to adjust the mod how they feel fits them best. (This has taken a lot of time and it not complete, but it is a work in progress that will be partially available at the launch of v1.0)
        • A WORK IN PROGRESS
      • We recently fixed the 2 largest bugs facing this mod, both of which turned out to be small but they had a large impact on the game. At this point, there are no "bugs" in this mod that will cause crashing or any errors! (This is a huge achievement for me personally. I can't stand when I mod crashes, especially if I didn't save the game recently. I'll get angry enough to not play the game for days and that's not acceptable in any game or any mod)
        • COMPLETE
      • We continue to add new units to this game, meaning new icons, new names, new descriptions, and new abilities. (This is one of the most fun aspects of modding for me and I really hope you all enjoy what we have in store for you)
        • A WORK IN PROGRESS
      • Replacing unnecessary units and buildings with ones that are more interesting and have longevity in game-play. The Imperial Research Facility for example, was completely useless after Tech 5 was achieved. Now, this building is required for the production of a handful of units and is only buildable on a select few planets.
        • COMPLETE
      • Maintaining the balance of this game will be a lifelong challenge, but so far we are doing very well in this aspect. Overall, there are stronger units than ever before in this mod, but they balance each other out. This adds to the excitement and surprise factor of the game.
        • A WORK IN PROGRESS
      • A promotional video, installation instructions, and credits are all being created as well for the v1.0 release of this mod.
        • NEARLY COMPLETE

IF YOU HAVE READ "Update One" AND "Update Two" MOST OF THE BELOW TWO SECTIONS WILL BE REVIEW

  • What Elite's Conflict Mod Plans To Accomplish Before The v1.1 Release
    • Honestly, I hope there isn't much in this mod that needs to be done for v1.1, but of course there will be. The entire idea behind v1.1 is to get players the patch they need quickly.
      • Fixing bugs, errors, typos, any anything else I or anyone in the community finds after the release of v1.0.
      • Completing any content that was intended to be complete but turns out to be incomplete from v1.0.
      • Possibly adding a little content as well. I don't want to spoil anything, but here is a list of what kind of additional content you may be able to expect from v1.1.
        • New units. CONFIRMED
        • New unit abilities on existing units.
        • Redone space station hardpoints.
        • New planets. CONFIRMED
        • Completely revamped planet descriptions and effects on game-play.
        • New music options.
        • A new Galactic Conquest map.
        • More XML file reformatting and guides on how to locate things. CONFIRMED
  • The Future Of Elite's Conflict Mod v2.0 And Beyond
    • For v2.0 of Elite's Conflict Mod, we are looking into a lot of ideas and concepts.
      • Completing the Zann Consortium faction by adding and balancing units, structures, and heroes. CONFIRMED
      • Looking into a larger faction to overtake the roll of the Zann Consortium, for example the Black Sun, Hutt Cartel, CIS Remnant, Hapes Consortium, or Corporate Sector. CONFIRMED
      • Searching campaign files and seeing if there is any possibility of any way we could create a campaign.
      • Recoloring even more of the game to be less yellow. (Though this has already partially been done in this mod, it would be great to finish it)
      • Possibly allowing the color options available in Skirmish mode to be available in Galactic Conquest mode too.
      • And the list continues to grow...

NEW CONTENT

  • Apology To The Elite's Conflict Mod Fans
    • Before you see some of the content I have been able to pull together for this update, I would like to apologize for the delayed release of this mod. It was planned for late December of 2015 and I was not able to deliver what I had promised.
    • Both of my grandfathers were committed to hospitals over the last 3 weeks, one had a series of strokes and the other with thyroid cancer. Things are looking grim for them and I felt I should travel across the country to visit them.
    • The effects of that mean this mod will be released at a later date, but I hope you all understand and will forgive me. Please don't lose hope for this mod or this game, I wouldn't be able to finish it if it wasn't for you.
  • Back To A Good Note
    • This mod is alive. Hell, it might be stronger than ever! Today, a longtime glitch in the mod was resolved and a large part of the Rebellion's units were redone.
  • Below Are Some Screenshots Of Our Most Recent Accomplishments
    • Rebel Trooper Company.
    • Rebel Pathfinder Squad.
    • Rebel Ranger Squad.
    • Rebel Forces Special Operations Command.
    • Rebel Grand Tournament Arena.

Rebel Trooper Company

Rebel Pathfinder Squad

Rebel Ranger Squad

Rebel Forces Special Operations

Rebel Grand Tournament Arena

  • Like What You See...? Elite's Conflict Mod

Thank you for reading. I hope you are excited for this mod!

Have a nice day,

{HEROIC}Elite

Elite's Conflict Mod: Update Two - 12/05/2015

Elite's Conflict Mod: Update Two - 12/05/2015

News 2 comments

Elite's Conflict Mod v1.0 will be released soon! Progress is speeding up with winter break and the semester coming to an end. Here is a list of what we...

Elite's Conflict Mod: Update One - 09/09/2015

Elite's Conflict Mod: Update One - 09/09/2015

News 4 comments

Elite's Conflict Mod v1.0 is still on it's way! Progress is slower now that college has begun, but it will still continue, I promise! Here is a list of...

Expanding The Elite's Conflict Mod Team - 08/20/2015

Expanding The Elite's Conflict Mod Team - 08/20/2015

News 15 comments

Elite's Conflict Mod v1.0 is on it's way! However, I'd really like to bring in some new members to the {HEROIC} modding team. Progress is good, but it...

Republic Commando Mini Series Chapter II Release

Republic Commando Mini Series Chapter II Release

News 3 comments

Chapter II is getting released soon, Craftan99 here to bring you the news.

EAW Base Wreckage and Bodies Stay

EAW Base Wreckage and Bodies Stay

Full Version 1 comment

Hey guys this Mod will make the Wreckage and Bodies Stay Mod for the Original Star Wars Empire At War

Space Battles v2

Space Battles v2

Space Battles Full Version 0 comments

Основной язык мода русский. Main language Russian fashion. Added hangars on the rebel ships 2 vehicle removed, cleaned up the balance...

Star Wars: Empire at War - ModLauncher

Star Wars: Empire at War - ModLauncher

Installer Tool 22 comments

The newest mod launcher for 'Star Wars: Empire at War' and it's Addon 'Forces of Corruption'. Currently the only ModLauncher that works with the STEAM...

EAW Quixel Suite scripts

EAW Quixel Suite scripts

Script 1 comment

Useful scripts when creating textures for Empire at War/FOC or any other alamo engine in Quixel Suite. Installation instructions inside.

Squadron Mod

Squadron Mod

EAW -- Squadron Mod Full Version 0 comments

This file contains the Squadron Mod within a .zip. Please refer to the installation guide in our summary page of this mod.

Space Battle

Space Battle

Space Battles Full Version 2 comments

Mods makes some changes to balace. Mainly in Space Battle.

Post comment Comments  (70 - 80 of 173)
X913
X913

I decided to reinstall this game, but get an error everytime

"An error (-5004 : 0x80070002) has occurred while running the setup.

Please make sure you have finished any previous setup and closed other applications."

Details:

Error Code: -5004 : 0x80070002
Error Information:
>SetupDLL\SetupDLL.cpp (3085)
pAPP:Star Wars Empire at War
PVENDOR:LucasArts
PGUID:99AE7207-8612-4DBA-A8F8-BAE5C633390D
$11.0.0.28844
@Windows XP Service Pack 2 (2600) BT_OTHER 65534.65535

what do I do?! my OS is Vista in case your wondering

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John_N447
John_N447

try to install as administrator and if it doesn't work, under compatibility mode.

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LucianoStarKiller
LucianoStarKiller

Vista sucks
but anyway i think there is a fix for that in filefront

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wazanator
wazanator

Wish they would make another expansion pack for the Old republic :(

Reply Good karma Bad karma+1 vote
LucianoStarKiller
LucianoStarKiller

if anyone needs a Beta tester pm me

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randomdancing
randomdancing

Is every mod dead for this game

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LucianoStarKiller
LucianoStarKiller

nope most are work in progress

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stillstartreking
stillstartreking

for a very long time

Reply Good karma Bad karma0 votes
LucianoStarKiller
LucianoStarKiller

it takes time to make a mod
its not easy

Reply Good karma Bad karma+2 votes
ズ

i wish they would resurrect the starwars mod for zerohour

Reply Good karma Bad karma+1 vote
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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Highest Rated (2 agree) 10/10

The game is a fairly nice game, not too hard in any way. I think its kinda fun controlling your troops rather than playing as one man. It's not a new game, so it doesn't have that good of graphics, but i think you should get it if your into real-time strategy games.

Dec 29 2010 by Sweeperzzz

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