HEROIC Studios presents an immersive, cinematic, and enjoyable take on the Galactic Civil War. Reimagined galactic campaigns, new units, photo-realistic models and textures, more planets, diverse and higher quality music, overhauled balance and mechanics, and additional lore in ECM keep this classic Star Wars game feeling unique and remarkable in 2023.
Discord: Discord.gg
Steam: Steamcommunity.com
Mod development and progress are explained below!
Elite's Conflict Mod v1.3.2 is currently in development! We look forward to presenting our next iteration of this mod and to expanding our presence and consistency on Mod DB, Discord, and the Steam Workshop.
Elite's Conflict Mod v1.3.1 was released on January 30th, 2022. This release increased stability through optimization, code corrections, and bug fixes. As well, a number of balance adjustments and format testing have enabled future success. Standardizations are now being implemented to streamline balance, unit variety, planet variety, and other features.
Elite's Conflict Mod v1.3.0 was released on March 25th, 2021. This release featured six galactic campaigns, a redesigned galactic map with new systems, new units and unit descriptions, starfighter overhauls, population and income adjustments, a multitude of balancing adjustments, additional compositions, hundreds of errors, bugs, and crash fixes, and so much more!
Elite's Conflict Mod v1.2 Demo #2 was released on July 4th, 2019. It features a new population system, new galactic campaigns, and new space units for both the Rebel and Imperial factions. As well, a variety of description updates, bugs fixes, and other changes were implemented.
Elite's Conflict Mod v1.2 Demo #1 was released on December 22nd, 2018. This release was a major jump in content and quality for ECM. It featured a number of balance changes, model and texture updates, new galactic conquest maps, remastered music tracks, new planets, expanded lore, and a number of smaller adjustments to the base game.
Elite's Conflict Mod v1.2 Closed Gamma was released on February 10th, 2017. For this release, our dedicated testers provided plentiful feedback which allowed us to polish ECM. While the Closed Gamma focused on new models and textures, it also continued our goal to critique balance and add more content to the game.
Elite's Conflict Mod v1.2 Beta was released on August 4th, 2016. It featured new maps, units, and planets as well as a ton of bug and balance updates. Massive amounts of feedback from the community and the expansion of our mod team allowed us to develop many aspects of this game that previously would have been impossible to work on.
Elite's Conflict Mod v1.1 was released on June 5th, 2016. Our goal for ECM v1.1 was to utilize player feedback, giving us the opportunity to fix issues we didn't find prior to release. It also allowed us to finish content that wasn't quite ready for the previous release. Thank you to all of the fans who commented or messaged us about what they would like to see or any problems they had.
Elite's Conflict Mod v1.0 was released on May 12th, 2016, and was a great success. We accomplished many of our goals and learned a lot from a smooth release and this wonderful community. We created a new balance system and awesome mechanics, added more lore, new units, new compositions, updated descriptions, and names, created a recolored user interface, added new planets and maps, and a lot more to an aging game. We are happy with the achievements we've made but we continue to strive for perfection for our fans and for ourselves.
HEROIC Studios
Elite's Conflict Mod v1.3.0 will be released on March 25th, 2021! HEROIC Studios is proud to present the biggest update this mod has ever seen. More units...
Elite's Conflict Mod v1.2 demo #2 will be released on July 4th, 2019! HEROIC Studios is proud to bring you an updated demo of the biggest update this...
Our Elite's Conflict Mod v1.2 demo is nearly complete! HEROIC Studios is proud to bring you an open-demo of the biggest update this mod has ever seen...
Elite's Conflict Mod v1.2 upcoming demo-release! HEROIC Studios is proud to bring you a live open-demo of the biggest update this mod has ever seen. New...
Elite's Conflict Mod v1.3.1! This is the most up-to-date version, and this download is available through the Steam Workshop! Please enjoy and thank you...
Elite's Conflict Mod v1.3.0! This is the most up-to-date version and this download is available through the Steam Workshop! Please enjoy and thank you...
Elite's Conflict Mod v1.2 Demo #2! This is the most up-to-date version and this download is also available through the Steam Workshop! Please enjoy and...
Elite's Conflict Mod v1.2 Demo #1! This is the most up-to-date version. Please enjoy and thank you for all of the support and help. We will release more...
Elite's Conflict Mod v1.2 Beta! This is the most up-to-date version. Please enjoy and thank you for all of the support and help.
Elite's Conflict Mod v1.1 is finally here! Please enjoy and thank you for all of the support and help over past year.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Quick question, why do we have on both sides venator class star destroyers?
To me its kinda idk dumb, and they are exactly the same... no color markings or anything its just two same ships firing at each other..
But all aside i still like the mod its just that one thing lol
Edit: now i can see the red color on the rebel ships, must have been a bug or something...weird
Edit2: it keeps happening
NerkoBoiii,
We have had some trouble with the multi-coloring that we are aware of. Ideally, the Galactic Empire would be able to build the ship at anytime and the Rebel Alliance would only be able to build it sometimes and it would be their modified or stolen versions.
If you could explain more on what's happening, it may help us resolve this issue in future patches.
Thank you so much for playing our mod and for commenting.
{HEROIC}Elite
Hello.
First I want to say to all those responsible for the Mod, your work is excellent.
Second, I want to warn you (I don't know if it only happens to me) that the ability to force shields does not work (these do not reflect or recharge).
In addition, I would also like to incorporate them for the next update.
new units:
The Rebellion: Al Mon Calamari MC 80B, MC 80A, MC 90, MC90B, The Mediator, and The Viscount.
The Empire: The Mandator 1 and 2, Sovereign and the Eclipse (This one is neutral, why is it?)
In addition, I would also like them to incorporate the old republic and the separatists, with their respective units (Those who were there during the war).
I would also like to know how to translate it, so when I have time, I can translate it into Spanish, since I want to take advantage of it and enjoy it to the fullest.
Greetings. Sorry for my English.
Hola.
Primero quiero decirle a todos los responsables del Mod, su trabajo es excelente.
Segundo, quiero avisar (Nose si solo me sucede a mi) que la habilidad de forzar escudos no funciona (Estos no se reflectan ni se recargan).
Ademas, tambien me gustaria que incorporen para la proxima actualización.
Unidades nuevas:
La rebelion: Al Mon Calamari MC 80B, MC 80A, MC 90, MC90B, El Mediator, y El Viscount.
El Imperio: El Mandator 1 y 2, Sovereign y el Eclipse (Éste está neultral, ¿por que sera?)
Ademas, tambien me gustaria que incorporen a la antigua republica y a los separatistas, con sus respectivas unidades (Las que estuvieron durante la guerra).
Tambien me gustaria saber como traducirlo, asi que cuando tenga tiempo, pueda traducirlo al español, ya que quiero aprovecharlo y disfrutarlo al maximo.
J.D.R,
Thank you for your comment and interests, we're glad to hear you have enjoyed our mod.
Would you be able to provide more information on the shield issue? Which ship and when are you pressing the ability (how many shield points does the ship have still when you push it)?
As for more ships, we are always looking forward to expanding our line up. Thank you for the recommendations!
{HEROIC}Elite
как в стиме запустить этот мод?
Гость,
К сожалению, при запуске этого мода в Steam возникает ошибка из-за обновления. Возможно, вам придется скачать мод и создать свой собственный путь к файлу в MODPATH в Steam. Надеюсь, это было полезно, я не говорю по-русски.
{HEROIC}Elite
hi 1- first this mod is just amazing great work
2- are you planing to expand to other era clone wars a like
frost2415,
Thank you for the compliments! We hope you enjoy our future releases even more.
As for including other Era's, probably not directly as a number of other mods have spent a considerable amount of time tackling that. However, future releases of ECM will feature more out-of-era units and playable factions. Those options are being heavily discussed and slowly developed during every release.
{HEROIC}Elite
Just curious, does this mod work with the vanilla campaign?
CMDRCody,
I'm not sure that it has been tested adequately, but I wouldn't think so. :(
{HEROIC}Elite