Elite's Conflict Mod created by {HEROIC}Elite and developed by HEROIC Studios. This mod is for Star Wars: Empire at War: Forces of Corruption.

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We cannot wait to continue building this mod and finish everything we've started. Our team has dedicated thousands of hours throughout the past two years to bring you the best experience possible.

Join us on Discord to quickly communicate with our team and daily updates here: Discord.gg

Elite's Conflict Mod v1.2 is a work in progress but the demo will be released in fall 2018.

Elite's Conflict Mod v1.2 Closed Gamma released in February 2017. For this release we received more feedback which allowed us to polish off content for the full v1.2 release. The primary difference with Gamma is new models and textures however, we will continue to critique balance and add even more content to the game. Access to this version was only given to a select group of dedicated and experienced players.

Elite's Conflict Mod v1.2 Beta released in August 2016. It featured new maps, units, and planets as well as a ton of bug and balance updates. Massive amounts of feedback from the community and the expansion of our mod team after this release has allowed us to develop many aspects of this game that previously would have been impossible to work on.

Elite's Conflict Mod v1.1 released in early June 2016. Our goal for v1.1 was to have the fans play the game and submit feedback, giving us the opportunity to fix any issues we didn't find prior to release. It also allowed us to finish extra content that wasn't quite ready for the previous release. We want to say thank you to all of the fans who commented or messaged us about what they would like to see or any problems they had.

Elite's Conflict Mod v1.0 released in early May 2016 and was a success. We accomplished many of our goals and learned a lot from a smooth release and this great community. We created a new balance system and awesome mechanics, added more lore and new units, new music compositions, updated descriptions and names, created a recolored user interface, new planets and maps, and a lot more to an aging game. We are happy with the achievements we've made but we continue to strive for perfection for our fans and for ourselves.

Thank you for playing Star Wars: Empire at War: Elite's Conflict Mod!

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RSS Articles
  • Developers Note
    • We are opening up our Discord channel to the public. Here we have weekly updates on game development, bug reporting, memes, and chats with our developers. Our Discord is here: Discordapp.com
    • Our Steam page has been updated and soon our v1.2 Demo will be available on Steam as well as here on Mod DB. Downloading through Steam may be easier for Steam users and we want to help players play the game. Our Steam page can be found here: Steamcommunity.com
  • New Elite's Conflict Mod Vision
    • For the past few months our team has been discussing a new vision for this mod. It is still being tested as we throw ideas around but the mod's direction is changing to become more immersive, tactical, and enjoyable.
    • Right now we want to rework the gameplay of starfighters and capital ships. We want to make war feel like war. When an X-wing is lost it means something, they aren't just a dispensable unit that is irrelevant, at least not for the Rebel Alliance. Just as well, when an Imperial-class Star Destroyer jumps into the battle, the enemies of the Galactic Empire should cower in fear, knowing they are doomed.
    • We are brainstorming new ideas and we want to develop a unique gameplay that makes every loss and every victory meaningful. If you have ideas or comments, please let us know either here on our main page or on our Discord channel.
  • Elite's Conflict Mod: v1.2 Demo Upcoming Release
    • Before the launch of the full version, we are releasing a v1.2 Demo to everyone! As of now, this demo will be released in October 2018 as it is nearly ready to be released. We know you'll enjoy our demo and we hope that you'll look forward to our next update, just as we do.
  • Developer Streaming, Commentaries, and Multiplayer
    • Soon HEROIC Studios would like to begin hosting developer meetings, Q-and-A sessions, and multiplayer matches. We want to address any development questions you have and be available for multiplayer matches, as we all want to sit down and actually play the game.
  • Screenshots (thank {HEROIC}Doci for his amazing work)
    • Remastered Arquitens-class
    • New Leviathan (Interdictor-class)
    • New Leviathan (Interdictor-class)
    • Remastered Acclamator II-class

Remastered Arquitens

New Leviathan

New Leviathan II

Remastered Acclamator

  • Like What You See...? Elite's Conflict Mod

HEROIC Studios

Elite's Conflict Mod: Update Nine - 05/26/2018

Elite's Conflict Mod: Update Nine - 05/26/2018

News 7 comments

Elite's Conflict Mod v1.2 upcoming demo-release! HEROIC Studios is proud to bring you a live open-demo of the biggest update this mod has ever seen. New...

Elite's Conflict Mod: Update Eight - 09/01/2017

Elite's Conflict Mod: Update Eight - 09/01/2017

News 19 comments

Elite's Conflict Mod v1.2 upcoming release! HEROIC Studios is proud to bring you the biggest update this mod has ever seen. New models and textures for...

Elite's Conflict Mod: Update Seven - 01/23/2017

Elite's Conflict Mod: Update Seven - 01/23/2017

News 29 comments

Elite's Conflict Mod v1.2 Gamma is the official title of our next release. HEROIC Studios is proud to bring you the biggest update this mod has ever seen...

Elite's Conflict Mod: Update Six - 11/21/2016

Elite's Conflict Mod: Update Six - 11/21/2016

News 24 comments

Elite's Conflict Mod v1.2 is turning out to be a massive update for this mod! We began working on v1.2 by focusing on balance while adding some content...

RSS Files
Elite's Conflict Mod v1.2 Demo #1

Elite's Conflict Mod v1.2 Demo #1

Demo 12 comments

Elite's Conflict Mod v1.2 Demo #1! This is the most up-to-date version. Please enjoy and thank you for all of the support and help. We will release more...

Elite's Conflict Mod v1.2 Beta

Elite's Conflict Mod v1.2 Beta

Demo 124 comments

Elite's Conflict Mod v1.2 Beta! This is the most up-to-date version. Please enjoy and thank you for all of the support and help.

Elite's Conflict Mod v1.1

Elite's Conflict Mod v1.1

Full Version 16 comments

Elite's Conflict Mod v1.1 is finally here! Please enjoy and thank you for all of the support and help over past year.

Elite's Conflict Mod v1.0

Elite's Conflict Mod v1.0

Full Version 38 comments

Elite's Conflict Mod v1.0 is finally here! Please enjoy and thank you for all of the support and help over the last 11 months.

Comments  (0 - 10 of 960)
LonelyChicken97
LonelyChicken97

The amount of credits required for tech research is too much.

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Imperator404
Imperator404

Hello Elite,I played your mod.It is awsome.I like the ISD2 model.
I discover a weird thing
When I am playing. There are strange lights under the birdge of the ISD2(On both sides of its Bridge-Hull connection,the neck of the SD).The light was particularly clear when we looked ahead at The ISD.
Is it a bug?Can you fix it?please!!!
Looking forward to the next release.

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Guest
Guest

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Dj.Darling
Dj.Darling

Is this mod out?

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Keki1010
Keki1010

I really like the idea of making every ship count.

A few suggestions:

Ships should be expensive. Maybe 15-25000 for a star destroyer.
Don’t give everyone thousands of fighters. They should be limited.
Give the rebellion the wings and the empire the ties.
The x wing should be far superior to the tie fighter so tactics can play a role.
If you want a fighter that can keep up with the x wing you have to build the tie defender as the empire.
Set the unit capacity to 20, with that you don’t always have big battles in the rebellion era.
Give ships theirs tasks.

Capital ships should only be good to destroy other capital ships.

Frigates should only be good at destroying fighter support and smaller ships.

Fighters should only be good to destroy other fighters and bombers.

Bomber should only be good to destroy hard points and should completely suck against fighters and screening ships.

Also don’t make small ships completely useless.

Make small ships so fast that capital ships have some problems to hit them.
Reduce the turning rate of the Turbolader for capital ships so outflanking is a thing.

The rebellion could have some multi function roles.
Is there any option to make the rebellion steal some ships?

The rebellion should get smaller victory conditions like: secure the core/ outorrim. Kill every imperial leader.

Make more Rebell and crime cells for the empire to fight.

Ship yards/ mining facilitys/vehicle factorys/ barracks should be limited to a few planets so, again, tactic actually matters.
Make cross points on the map, split it in sections to secure.
The rebellion should be able to use hit and run tactics. No engine hard point can be a good start. So the interdictor is a high priority target when it arrives.

I will download the mod today and write a small review:)

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Dj.Darling
Dj.Darling

Will there be a ISD class I there? That fits with the ISD II model?

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Guest
Guest

'guest' here again (Cannot be arsed to log into so many accounts across so many platforms) I'm eagerly awaiting news of release or the release itself, lurking around both here and in the steam page for any sign of it

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{HEROIC}Elite Creator
{HEROIC}Elite

'Guest',

Our discord has daily updates. But things are progressing well right now, we have a few more things to finish up and the Demo will be released. We'll post a release date a few days beforehand. :)

{HEROIC}Elite

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Dj.Darling
Dj.Darling

How does it work with steam? Does it lag alot or crash at some points?

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{HEROIC}Elite Creator
{HEROIC}Elite

Dj.Darling,

So far, I'm proud to say no reports of either.

{HEROIC}Elite

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (3 agree) 9/10

A lot of new units and new playnets!

-->Needs balancing!

Nov 1 2016 by Irgendwer1607

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