HEROIC Studios presents Elite's Conflict Mod, an immersive, cinematic, and enjoyable take on the Galactic Civil War. Re-imagined galactic campaigns, new units, photo-realistic models and textures, more planets, better music, overhauled balance and mechanics, and fresh lore keep this classic Star Wars game feeling unique and absolutely remarkable in 2019.
Elite's Conflict Mod v1.3 is now in development. This upcoming release will feature new galactic campaigns, even more Imperial and Rebel units, potentially updated particle effects, additional composition tracks, and many more features we will update you on as our progress continues!
Elite's Conflict Mod v1.2 Demo #2 released on July 4th, 2019. It features a new population system, new galactic campaigns, and new space units for both the Rebel and Imperial factions. As well, a variety of description updates, bugs fixes, and other changes have been implemented.
Elite's Conflict Mod v1.2 Demo #1 released December 2018. This released featured our two primary factions with a number of balance changes, model and texture updates, new galactic conquest maps, stereo quality music tracks, new planets and correct lore, and a number of other smaller adjustments to the base game.
Elite's Conflict Mod v1.2 Closed Gamma released in February 2017. For this release we received more feedback which allowed us to polish off content for the full v1.2 release. The primary difference with Gamma is new models and textures however, we will continue to critique balance and add even more content to the game. Access to this version was only given to a select group of dedicated and experienced players.
Elite's Conflict Mod v1.2 Beta released in August 2016. It featured new maps, units, and planets as well as a ton of bug and balance updates. Massive amounts of feedback from the community and the expansion of our mod team after this release has allowed us to develop many aspects of this game that previously would have been impossible to work on.
Elite's Conflict Mod v1.1 released in early June 2016. Our goal for v1.1 was to have the fans play the game and submit feedback, giving us the opportunity to fix any issues we didn't find prior to release. It also allowed us to finish extra content that wasn't quite ready for the previous release. We want to say thank you to all of the fans who commented or messaged us about what they would like to see or any problems they had.
Elite's Conflict Mod v1.0 released in early May 2016 and was a success. We accomplished many of our goals and learned a lot from a smooth release and this great community. We created a new balance system and awesome mechanics, added more lore and new units, new music compositions, updated descriptions and names, created a recolored user interface, new planets and maps, and a lot more to an aging game. We are happy with the achievements we've made but we continue to strive for perfection for our fans and for ourselves.
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