Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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2018 Small Update

News 16 comments

Welcome to another mod update!

Gosh, we haven't had a mod update since last year! Hee Hee. in all seriousness lets get going

First, mod of the year! if you didn't already know, Awakening of the Rebellion won fourth(4) place in the best upcoming mods! We really appreciate all the support we received from you all. Thank you so much, it means a lot to us all the support you show for the mod and the work we do!

Stiener 4th place meme


We also want to give a shout out to all the mod teams that have helped us with the creation of 2.7. Without their models, code, and insight we couldn't have worked on this mod at the speed we have.

Thank you to the developers of Empire at War remake! Check them out at this link: Moddb.com

Thank you to the developers of Republic at War! Check them out at this link: Moddb.com

Thank you to the developers of Yuuzhan Vong at War! Check them out at this link: Moddb.com

Thank you to the developers of Rise of the Mandalorians! Check them out at this link: Moddb.com

Thank you to the developers of Star Wars Empire at War Rebellion! Check them out at this link: Moddb.com

Thank you to the developers of Star Wars Rise of Hope! Check them out at this link: Moddb.com

Thank you to the Development group Thrawn's Revenge! Check out their mods:

Imperial Civil War: Moddb.com

Fall of the Republic: Moddb.com

Ascendancy (for Sins of a Solar Empire): Moddb.com


So what is the team doing now?

First, there is a new developer! Octravon was added as a developer on December 25th. He now helps manage the community and creates models.

Throughout the year, Maxim and Bullet have tirelessly stripped the AI and put in a new one. So now the AI knows how to attack beyond blockaded worlds, build up its defences and production properly, use the new systems Maxim and Bullet created, and even make a mistake. Yup, the AI is so human-like it actually makes mistakes too! But that's only the tip of the iceberg, there are so many more changes to the AI that two games will never be alike.

Just Rush the Landing Zone to Win...

Yea... about that... Sly took the painstaking task of adding hard points to every landing transport. This wasn't an easy task. At one point the gallofrees were invisible, another point nothing worked, but finally, we have it working and it's beautiful. The new transports with weapons add a much-needed balance to ground. Now you can expect to have more interesting ground battles instead of camping the landing zone.

Rebel attack on Nemodia


Will you be adding...

As the new movies come out, they give Star Wars fans many new heroes and units to expand our universe. With all this new information, we get the recurring question, "will you be adding the units from Rogue One, The Force Awakens, and The Last Jedi?" In 2.7? No. But don't worry. We will be adding all of these ideas in due time.

In 2.8 we will be adding a campaign that takes place before the battle of Yavin. This campaign will include many new units and heroes seen in the Rebels t.v. show and in Rogue One. It will also allow players to experience the struggle of building an alliance and the importance of allies when fighting a monster like the Empire.

U wing


In 2.9 we will be overhauling the New Republic era of the mod. The First Order will be added as well and all their units! The Empire will get a special story that allows them to choose their path in the New Republic era story. This will allow us to incorporate the Imperial Remanent and the First Order.

All Units are to Scale... for the Most Part

Something that Steiner started doing was creating an official scale for all of our units. Now we can make sure that our units on the ground and space have a realistic scale. While seeming small and irrelevant, it actually gives a more immersive gameplay. Now on the ground, AT-AT's tower over infantry and look monstrous! In space Star Destroyers look huge and menacing to your small rebel force. Now this scale does come with its exceptions. As we get into the larger ship area like Super Star Destroyers and small ships like fighters, you will notice the scale not be perfect. To make every unit playable we have to use our discretion to size these ships.

Updated ModDB Page

New ModDB Page

Steiner decided to create an updated ModDB page background. Looks pretty amazing. This will be updated soon, but for now heres your sneak peak!

Until Next Time

That's about it for this small update. If you want to better socialize with the community and ask your questions, join our discord: Discord.gg

Until next time. Bye!

Elite's Conflict Mod: Update Eight - 09/01/2017

Elite's Conflict Mod: Update Eight - 09/01/2017

News 19 comments

Elite's Conflict Mod v1.2 upcoming release! HEROIC Studios is proud to bring you the biggest update this mod has ever seen. New models and textures for...

Elite's Conflict Mod: Update Seven - 01/23/2017

Elite's Conflict Mod: Update Seven - 01/23/2017

News 28 comments

Elite's Conflict Mod v1.2 Gamma is the official title of our next release. HEROIC Studios is proud to bring you the biggest update this mod has ever seen...

Elite's Conflict Mod: Update Six - 11/21/2016

Elite's Conflict Mod: Update Six - 11/21/2016

News 24 comments

Elite's Conflict Mod v1.2 is turning out to be a massive update for this mod! We began working on v1.2 by focusing on balance while adding some content...

Looking For Testers - 07/11/2016

Looking For Testers - 07/11/2016

News 16 comments

Elite's Conflict Mod v1.2 is on the way! {HEROIC} would like to recruit "testers" that would play v1.1 and let us know about any typos, bugs, or suggestions...

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EaW Plus v2.0

EaW Plus v2.0

Empire at War Plus Full Version 4 comments

The latest version of the Plus Mod. Changes include the replacement of the buildable Shutter Shield with the buildable Comm Array, a slight buff to the...

EaW Plus 1.4

EaW Plus 1.4

Empire at War Plus Full Version

The fourth version of the Empire at War Plus Mod. The Plus Mod is only for base Empire at War — not for the Forces of Corruption expansion. Changes...

EaW Plus 1.3

EaW Plus 1.3

Empire at War Plus Full Version

1.3 includes the Quasar Fire cruiser for the Rebels and a rebalanced Dreadnought. Also, the [MISSING] tags for the MC40, Dreadnought, and Venator have...

Eaw Plus 1.2

Eaw Plus 1.2

Empire at War Plus Full Version

UNFORTUNATELY, -the Executor has been removed due to a crashing bug -the new maps do not support space stations, so the old maps will stay LUCKILY, -the...

EaW Plus 1.1

EaW Plus 1.1

Empire at War Plus Full Version

NEW CONTENT INCLUDES: -Dreadnought-class Cruiser (Empire) -MC40 Rebel Frigate (Rebellion) -Executor SSD (Empire) COMING IN 1.2: -Executor SSD Rebalancing...

EaW Plus

EaW Plus

Empire at War Plus Full Version

First release of Empire at War Plus. Suggestions for version 1.1 are welcome.

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Hey I found tutorials for this game at Petrolution.net
you will have to select the game though.It is only for modding.

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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Highest Rated (2 agree) 10/10

The game is a fairly nice game, not too hard in any way. I think its kinda fun controlling your troops rather than playing as one man. It's not a new game, so it doesn't have that good of graphics, but i think you should get it if your into real-time strategy games.

Dec 29 2010 by Sweeperzzz

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