Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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3 comments by {HEROIC}Elite on Aug 20th, 2015

  • Elite's Conflict Mod v1.0 Information
    • We are currently beta testing Elite's Conflict Mod v1.0 and preparing for a release soon.
    • Once Elite's Conflict Mod v1.0 is released, we will quickly release v1.1 with any additions we would like to make, as well as looking at any bugs/revisions/etc from the community.
  • Here are a few things specifically you can expect to see in this version of the mod.
    • New conflict. This mod takes place right after the general story of Star Wars: Empire at War: Forces of Corruption. The Zann Consortium has been defeated and the conflict between the Galactic Empire and Rebel Alliance has resumed.
    • New focus. We are focusing on the balance, mechanics, and lore of the first game of the series, instead of the Zann Consortium and the lore issues, balance issues, and depressing feeling that they bring to the Star Wars universe.
    • New unit descriptions across the board. The Rebel Alliance, Galactic Empire, and Zann Consortium have all been overhauled to better reflect the lore of Star Wars. Using Wookiepedia Legends, movies, books, and some creativity to fill in the gaps. This mod will either make you feel at home in the Star Wars universe or indulge you into your first heavily lore based Star Wars game.
    • New planets and maps. All the base Galactic Conquest maps have been swiped aside. As of now, 3 new maps have been added. All with 74 planets, this is just v1.0.
    • New music. In the main menu and in game, new music will make you feel at home, just like the first time you played Star Wars: Empire at War or the first time you watched Star Wars: Episode IV. John Williams will make you feel like a kid once again.
    • New units. Bringing in the "hidden" units of Star Wars: Empire at War: Forces of Corruption, units such as Imperial Royal Guards, Rebel Informants, Kyle Katarn, Mara Jade, Executor-class Star Destroyers, and many more!
    • Really though, a New Conflict. Is it just me, or is every mod and their mother a Prequel Trilogy mod? Either the mod is incomplete, on hiatus, or it is a Clone Wars era mod. I don't mind Clone Wars mods, but four is enough and there is no Rebellion Era mod that is what I consider "acceptable". :)
  • Content I intend on doing in the future that is on hold for now because of a lack of staff and knowledge.
    • New game menu. I feel the Forces of Corruption game menu is boring and very... yellow.
    • New space fleet box colors. Too much yellow, once again.
    • More maps and planets. Can't ever have too many right?
    • More units. Refer to the above. ^
    • Fixing any bugs, revising typos, errors, or lore issues, repairing balance issues, and anything else that comes up.
    • Refit every spacecraft in-game with new hardpoints and change their descriptions accordingly.
    • New icons for new/updated units.
    • Better models for in game units. This is a big one. I'm not currently a modeler. If someone has good models/textures/shaders/etc... or the ability to create such masterpieces, please contact me.
    • If the time ever comes, a new campaign, but I don't want to make promises I can't keep.
  • Below are some examples of new units and their in-game descriptions.
    • Imperial Royal Guard.
    • The All Terrain - Scout Transport.
    • The Acclamator II-class Assault Ship.

Imperial Royal Guard

All Terrain - Scout Transport

Acclamator II-class Assault Ship

  • These are just a few of the many updates in this mod. If you'd like to see more, head to the Elite's Conflict Mod page, listed here Elite's Conflict Mod

I'd like to thank you for reading and I really hope you are as excited as I am for this mod.

Have a nice day,

{HEROIC}Elite

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Star Wars: Empire at War - ModLauncher

Star Wars: Empire at War - ModLauncher

May 8, 2015 Installer Tool 9 comments

The newest mod launcher for 'Star Wars: Empire at War' and it's Addon 'Forces of Corruption'. Currently the only ModLauncher that works with the STEAM...

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Useful scripts when creating textures for Empire at War/FOC or any other alamo engine in Quixel Suite. Installation instructions inside.

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Sep 1, 2014 EAW -- Squadron Mod Full Version 0 comments

This file contains the Squadron Mod within a .zip. Please refer to the installation guide in our summary page of this mod.

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Mods makes some changes to balace. Mainly in Space Battle.

Empire Total War - By Asadex

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EMPIRE TOTAL WAR 3.0 Known Bug is when you're a pirate and you are attacked in a ground battle,only when you are attacked you must to play this fight...

map pack for empire at war

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May 31, 2013 Patch 1 comment

This is a map pack made ​​by me. I hope you like my maps

Post comment Comments  (30 - 40 of 173)
jiso
jiso Oct 31 2011 says:

Does anyone know of a mod that controls Empire fighter & bomber deployment? I'm sick of loading onto a space battle map where my tie fighters and bombers deploy right away, only to get immediately wiped out by Rebel gunships. It would be nice to have them remain in the launch bays until I click a button to bring them out when I want to...

+2 votes     reply to comment
flyingdonuts
flyingdonuts Dec 20 2011 replied:

I believe Fate of the Galaxy on Filefront has that on all imperial ships.

+2 votes     reply to comment
LucianoStarKiller
LucianoStarKiller Dec 2 2011 replied:

there are some mods that do that
look for then

+2 votes     reply to comment
Trinto94
Trinto94 Oct 22 2011 says:

well, i dont know where else to ask this, so how do i randomize the "height" of ingame space ships.i have i have seen it done YouTube, where it was done in Republic at War,but i forgot what the name of the video was. so i know it can be done. i have always hated how all of the ships were on different heights based on ship class, so if anyone can tell me how, i would appreciate it very much

+2 votes     reply to comment
wazanator
wazanator Oct 19 2011 says:

Does anyone happen to have an updated version of the 3ds max exporter plugin for Empire at war? Tried using the older one but 2011 doesn't like it :/

+2 votes     reply to comment
bovb902
bovb902 Sep 22 2011 says:

help me pls i have this game already for over a month and i still can't update it to Version 1.5 PLZ HELP ME the updater keeps yelling at me:its already updated but its still 1.0

+2 votes     reply to comment
LucianoStarKiller
LucianoStarKiller Oct 13 2011 replied:

two words: re install

+3 votes     reply to comment
Wolfmann
Wolfmann Jul 28 2011 says:

For all that like playing the Sith and want and know how to mod Star War Force of Corruption... please send me a message

+2 votes     reply to comment
u-raptor
u-raptor Jun 24 2011 says:

are there any games like this? it doesnt have to be sci-fi

+2 votes     reply to comment
MythbustersWannaBe
MythbustersWannaBe Jul 2 2011 replied:

Like what? RTS or what?

+2 votes     reply to comment
u-raptor
u-raptor Jul 6 2011 replied:

RTS

+2 votes     reply to comment
LucianoStarKiller
LucianoStarKiller Jul 15 2011 replied:

age of empires
world in war
universe at war

+2 votes     reply to comment
u-raptor
u-raptor Jul 18 2011 replied:

where do i find the world in war game

+2 votes     reply to comment
LucianoStarKiller
LucianoStarKiller Jul 29 2011 replied:

i meant in conflict not in war
still a good game though

+2 votes     reply to comment
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Star Wars: Empire At War
Platforms
Windows, Mac
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Official Page
Lucasarts.com
Release Date
Released 2006
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9.2

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Highest Rated (2 agree) 10/10

The game is a fairly nice game, not too hard in any way. I think its kinda fun controlling your troops rather than playing as one man. It's not a new game, so it doesn't have that good of graphics, but i think you should get it if your into real-time strategy games.

Dec 29 2010 by Sweeperzzz

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