Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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  • Elite's Conflict Mod v1.0 Information
    • It has come to my attention that people do not understand exactly what this mod will do. Elite's (Me) Conflict Mod will enhance your Star Wars experience like no other mod for Star Wars: Empire at War: Forces of Corruption. Adding unique-fresh units, sensational operas of music, modernized descriptions of units/building/planets/everything to bring back that sense of mystery and awe, it will also bring massive refurbished planets and galactic maps, a traditional focus of mechanics and balance, and lastly a completely new conflict.
    • We are currently working on the Rebel Alliance faction and many aspects of the overall game.
    • Plans of quickly releasing v1.1 after v1.0 to correct reported issues are still good.
  • Expectations for Elite's Conflict Mod.
    • A new conflict. Currently, and for v1.0, their are 3 Galactic Conquest maps, each with the same 74 planets. This mod is not just focusing on one timeline specifically because that is what Empire at War is all about, creating your own path, timeline, galaxy, and destiny.
      • The first is "The Rebellion Era" (which may be renamed to The Galactic Civil War, what do you guys think?) "The Rebellion Era features the entire conflict with the Galactic Empire, Rebel Alliance, and Zann Consortium, all as playable factions, each starting with only their own home planet.
      • The second is "Lack Of Corruption" and features the 'true' timeline of this mod. The Zann Consortium has all but evaporated and now is the time for the Galactic Empire or the Rebel Alliance to once and for all bring peace to the galaxy.
      • The third is "A Corrupted Galaxy" which (as of now is the final one) features the Zann Consortium being completely successful in their takeover of the galaxy. Playing as either the Galactic Empire or Rebel Alliance, you must be the savior of the galaxy. The Zann Consortium starts with nearly every planet under its control where as you will start with either Coruscant or Hoth.
    • A new focus. We all know Star Wars: Empire at War was a great game, but was Star Wars: Empire at War: Forces of Corruption really the best sequel to such a fantastic game? It focused on a new pirate faction that was nearly irrelevant to the movies and any other game. Not only did it force this faction upon us, the faction was incredibly boring. Yes, new mechanics were brought to the game, but does anyone really think the Zann Consortium was the best Lucasarts or Petroglyph could do? Elite's Conflict Mod makes this game what you hoped it would be when you drove to Gamestop in 2007 and picked up it up. Focusing on the 'real' war between the Galactic Empire and Rebel Alliance, this mod will feel how the expansion should have.
    • A new lore aspect. This mod will bring completely innovative and contemporary names and descriptions units, buildings, heroes, planets, maps, and whatever else we can think of. These names and descriptions will be as close to the Star Wars Legends as possible, us only filling in gaps or creating slight variations for game-play purposes.
    • A new armada of characters and technology. New units such as the Imperial Royal Guards, Imperial Army Troopers, Imperial II-class Star Destroyers, Imperial Prison Facilities, Imperial Command Centers, Rebel Command Centers, Rebel Informants, Rebel Mercenary's, Rebel CR90B Corvettes, and Rebel EF76 Nebulon-C Capital Ships. These are just a few of the many added units and structures in this mod.
    • A new symphony of music. Elite's Conflict Mod will bring even more of the marvelous John Williams orchestra to Star Wars: Empire at War: Forces of Corruption. Replacing the dreadful music played by default in the game, a mixture of John Williams compositions and newer musicians 'stellar' genre music will be featured in this mod. Along with one Easter Egg song, if you're lucky enough to hear it!
    • A new galaxy. Each of the 3 Galactic Conquest maps currently in-game have 74 planets. Some of these new planets include: Tython, Gamorr, Malastare, Raxus Prime, Thule, Umbara, Rataka, Boz Pity, Rendili, Krant, Brentaal, Duro, and more! I plan to add even more planets in the future of this mod and to also make each of the planets very unique.
  • Plans for the future.
    • Fix any bugs, errors, typos, etc... from the latest release.
    • Create more planets and Galactic Conquest variations, planets include but are not limited to: Aridus, Bakura, Balmorra, Hapes, Ralltiir, Rhinnal, Rothana, and Tynna.
    • New planet descriptions and effects on game-play.
    • Adding more units and structures such as: Governors Quarters, Guard-towers, TIE-Advanced, Skiffs, Swamp Speeders, V-wings, and Tani Ablya to correct factions.
    • Complete the Zann Consortium balancing, mechanics, units, structures, heroes. (This is not the priority of the mod, that is why is will not be apart of the first release.)
    • Add "Tactical Heroes" to the game from the respective Command Centers.
  • Dreams of the future.
    • Random events in Galactic Conquest games.
    • A new Campaign.
    • Completely overhaul the XML files to make it easier for others to learn how to mod.
    • Add Skirmish color options to Galactic Conquest.
    • Change the color of the space fleet boxes from yellow to red and blue.
    • Redo hardpoints to more accurately reflect the actual every vessel, spacestation, and vehicle.
    • Better models for every unit and structure in game.
  • Below are some more examples of the new units and their in-game descriptions.
    • Imperial I-class Star Destroyer.
    • Imperial II-class Star Destroyer.
    • MC80 Liberty-class Star Cruiser.
    • MC80 Home One-class Star Cruiser.

Imperial I-class Star Destroyer

Imperial II-class Star Destroyer

MC80 Liberty-class Star Cruiser

MC80 Home One-class Star Crusier

  • Interested in this mod? Elite's Conflict Mod

I'd like to thank you again for reading, I really hope you are as excited as I am for this mod!

Have a nice day,


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Post comment Comments  (10 - 20 of 173)
crouching_taco1 Nov 6 2012 says:

is there a reason i can run this on maximum graphics settings with no problems as far as lag but when i do it on foc it lags out and is nigh unplayable?

+1 vote     reply to comment
Persuer-NL Dec 3 2013 replied:

because of FoC sucks. Since FoC is here, no mods good mods are available for EaW. The same happened with Supreme Commander and Supreme Commander: Forged Alliance.

+1 vote     reply to comment
LucianoStarKiller Aug 9 2013 replied:

did you update it?

+1 vote     reply to comment
arbiter69 Dec 9 2012 replied:

come faccio a scaricare il gioco da internet ?

+1 vote     reply to comment
Doci Sep 7 2012 says:

How can i create new icons for ships ?

+1 vote     reply to comment
ronan-atin Aug 31 2012 says:

okay i've tried the star gate and starship troopers and its the same thing its star wars.. what can i do?

+1 vote     reply to comment
longshot369 Jun 30 2012 says:

I can't run batch files! Whenever I try to open one it stays there for a nano-second and then disappears! Help!

+2 votes     reply to comment
SpyroTrekWars Jun 30 2012 replied:

That means that the path is wrong or you installed the mod in the wrong place or you put the batch file in the wrong place. To fix the batch file (if it's in the right place) right click on it and select copy and past it to your desktop then right click on it and select edit click run if prompted, it should open in notepad and look like this "sweaw MODPATH=Mods\name of mod" without the ". Make the changes, save, and close and put it in "c:\Program Files (x86)\LucasArts\Star Wars Empire at war\GameData" Make certain the mod is in "c:\Program Files (x86)\LucasArts\Star Wars Empire at war\GameData\Mods". Hope this helps.

+2 votes     reply to comment
DemonHelper Jun 11 2012 says:

Does anyone know how to make EAW play? I keep on getting 'Failed to Launch' window. I tried to verify the files, but it still won't play.

+2 votes     reply to comment
SpyroTrekWars Jun 28 2012 replied:

Try doing this. Go to "c:\Program Files (x86)\LucasArts\Star Wars Empire at war\GameData" and double click on sweaw and it should run.

+2 votes     reply to comment
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Star Wars: Empire At War
Windows, Mac
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Release date
Released 2006
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426 votes submitted.

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Highest Rated (2 agree) 10/10

The game is a fairly nice game, not too hard in any way. I think its kinda fun controlling your troops rather than playing as one man. It's not a new game, so it doesn't have that good of graphics, but i think you should get it if your into real-time strategy games.

Dec 29 2010 by Sweeperzzz

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