Smokin' Guns v1.1b2 engine-only update
Nov 03, 2009 Patch 0 commentsThis is a beta release of an backported Smokin'Guns engine to ioQuake3 SDK. This package contains only the new engine, so first download and install Smokin'Guns...
Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quake³ Arena Engine. This Total Conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It also includes new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ3 beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team.
This is the stand-alone version of the Quake III Arena mod, Western quake 3. You are no longer required to purchase Quake3 in order to play this game. Please visit our Downloads Page for all your downloading needs. Smokin' Guns is open sourced: you may download our source code at our SourceForge Page. If you have any question or need help, you may ask here on Moddb, or head over to our Forums Page.
All game modes are based on the prize/reward system. Prize/Reward means you get money for kills, with the money being used to buy weaponry, ammunition and special items. The system is weighted so those "better" players are worth more reward money than novices. "By killing a player with more kills than you have, you will get more money than he would earn for killing you." The sentence above demonstrates to you the basic idea of this system: The bad players won't become worse due to the lack of money for weapons, so fair and balanced gameplay is possible. So even if you don't get a lot of kills you can make the ones you do get count!
As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.
Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.
This game type is suitable for 2 to 16 players depending on the level size.
The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.
The duel maps are huge maps divided into several parts. Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.
The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s). As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).
Smokin' Guns preserves the classic Deathmatch gameplay found in the Quake series. Players spawn at random areas of the level and must compete against other players in a wild west shootout. The winner is the one who defeats the most opponents in a set time limit. The levels have money and weapons that the player may pick up, and more money is awarded when the player gets a kill. This allows the player up purchase new and better weapons.
In Team Deathmatch mode, the players are divided into two teams. The winning team is the one who defeats the most opponents in a set time limit . Levels remain the same as normal Deathmatch mode.
This game type is suitable for 2 to 16 players depending on the level size.
This mode is a cross between Bank Robbery and Deathmatch. Players are divided into two teams. A point is awarded to the team who defeats the opposing team. The winning team is the first to reach the set amount of points or has the most points in a set time limit. The levels are the same for Deathmatch mode.
This game type is suitable for 2 to 16 players depending on the level size.
The buy menu allows you to purchase equipment using the money you earn for killing people or for accomplishing your mission. By default, pressing the B key will open it. Navigating the buy menu is done with either number keys, or the mouse. Each number has a corresponding item or submenu. In round-based game modes you can only buy equipment when you are in a buying zone. The buying zone is an area around your team's spawn points. Your money display turns yellow when you are in a buying zone. There's also a time limit. In deathmatch game types, equipment can be bought anywhere, anytime
2 comments by SG_Tequila on Nov 4th, 2009 digg this super bookmark
After a hard work to backport Smokin'Guns engine to ioQuake3 SDK, we have fixed a lot of bugs still remaining in Smokin'Guns 1.0. As any backport to another SDK can introduce ugly bugs, we decided to start a public beta stage before release next Smokin'Guns release.
To play and participate in the beta, you can download the Smokin'Guns 1.0 game from the download section, install it, then unzip in the installation folder the last beta package also available in the download section.
If you find problems, you are heavily encouraged to report bugs in our Beta Test forum, or fill a ticket in our Trac Bug Tracker at SourceForge.
We have also compiled the engine for other OS thanks to ioQuake3 support, check our forum to find where they are.
;)
This is a beta release of an backported Smokin'Guns engine to ioQuake3 SDK. This package contains only the new engine, so first download and install Smokin'Guns...
This is a beta release of an backported Smokin'Guns engine to ioQuake3 SDK. It still contains a lot of enhancements. This package contains only the new...
A new knife model I made for Smokin' Guns. hope you like it ;)
This is the second revision of the map tools. This package addresses errors found in the first package.
Smokin' Guns is intended to be a semi-realistic simulation of the "Old West's" great atmosphere & was developed on Id Software's Quake III Arena Engine...
Smokin' Guns is intended to be a semi-realistic simulation of the "Old West's" great atmosphere & was developed on Id Software's Quake III Arena Engine...
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THIS is epic
its full of EPICNESS!
gamers, play that game!
*give 10 again, again, again*
What does the new release improve anyway?
The new release includes mostly bug fixes as well as an engine upgrade. The first release was built off of a compiled Q3 engine. The next release has been back ported to the IoQ3 engine. So what ever changes happen in IoQ3 will happen in SG. View the changelog here:
Sourceforge.net
Note: I guess the changelog is not complete.
Also, the next release will include the bank robbery version off Train (Santa Fe Express) as well as the map Lake (which did not make it into the first release for various reasons)
Tequila has done a great job at setting up the Sourceforge Trac site:
Sourceforge.net
So you can keep an eye on what ever code related changes are going on with the project.
Okay. Thanks for that explanation. I'm gonna wait until the new release gets out of Beta before I download. I can't wait. Smokin' Guns is probably my second favorite indie game of all time. Only things that could possibly make it better is better character models/skins and maybe an SP campaign or story. Who knows? Maybe someday...
waiting for next version...try improving the gfx if possible.
i love this 8/10 even the train map :P
It looks like the Smokin' Guns website is down, or broken. Please keep us updated if it's fixed!
Looks like the site is back. Hope what ever happened is fixed.
Smokin Guns is pretty darn fun! I've been playing with some friends in a LAN against bots and have a lot of fun. I love how you can purchase weapons any time in Team Deathmatch mode.
I also love finding money and looking for secret areas.
Great job on this game! I'll continue to play and look for updates.
I do not know for sure. The second beta will be out in the next couple of days if you are interested in playing the beta version:
Smokin-guns.net