Smokin'Guns Alamo map update for v1.1b4
Jan 23, 2010 Multiplayer Map 0 commentsThis is a great update for the current Smokin'Guns beta testing engine. This great updated map demonstrates how farclip can improve FPS frame rate ...
Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day!
This is the stand-alone version of the Quake III Arena mod, Western quake 3. You are no longer required to purchase Quake3 in order to play this game. Please visit our Downloads Page for all your downloading needs. Smokin' Guns is open sourced: you may download our source code at our SourceForge Page. If you have any question or need help, you may ask here on Moddb, or head over to our Forums Page.
All game modes are based on the prize/reward system. Prize/Reward means you get money for kills, with the money being used to buy weaponry, ammunition and special items. The system is weighted so those "better" players are worth more reward money than novices. "By killing a player with more kills than you have, you will get more money than he would earn for killing you." The sentence above demonstrates to you the basic idea of this system: The bad players won't become worse due to the lack of money for weapons, so fair and balanced gameplay is possible. So even if you don't get a lot of kills you can make the ones you do get count!
As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.
Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.
This game type is suitable for 2 to 16 players depending on the level size.
The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.
The duel maps are huge maps divided into several parts. Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.
The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s). As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).
Smokin' Guns preserves the classic Deathmatch gameplay found in the Quake series. Players spawn at random areas of the level and must compete against other players in a wild west shootout. The winner is the one who defeats the most opponents in a set time limit. The levels have money and weapons that the player may pick up, and more money is awarded when the player gets a kill. This allows the player up purchase new and better weapons.
In Team Deathmatch mode, the players are divided into two teams. The winning team is the one who defeats the most opponents in a set time limit . Levels remain the same as normal Deathmatch mode.
This game type is suitable for 2 to 16 players depending on the level size.
This mode is a cross between Bank Robbery and Deathmatch. Players are divided into two teams. A point is awarded to the team who defeats the opposing team. The winning team is the first to reach the set amount of points or has the most points in a set time limit. The levels are the same for Deathmatch mode.
This game type is suitable for 2 to 16 players depending on the level size.
The buy menu allows you to purchase equipment using the money you earn for killing people or for accomplishing your mission. By default, pressing the B key will open it. Navigating the buy menu is done with either number keys, or the mouse. Each number has a corresponding item or submenu. In round-based game modes you can only buy equipment when you are in a buying zone. The buying zone is an area around your team's spawn points. Your money display turns yellow when you are in a buying zone. There's also a time limit. In deathmatch game types, equipment can be bought anywhere, anytime
3 comments by Pardner on Jan 17th, 2010 digg this super bookmark
That's right, the fourth round of beta testing is out. This version includes many bug fixes. Check out this thread for a list of map bugs, and you can get all your code change headlines over at the SourceForge project page.
Our good friend Plates has released a second version of his map "br_clayborn". The maps seems to be destined to be a great bank robbery favorite. His map is also in the beta stage, but it has but uploaded to the 1.1b4 game servers so you can play it with your online friends.
IMPORTANT: You still need Smokin'Guns 1.0 package in order to play 1.1b4. You can get the download here.
This is a great update for the current Smokin'Guns beta testing engine. This great updated map demonstrates how farclip can improve FPS frame rate ...
This is a Bank robbery map. You still can play it online on our betas servers. To install it, download the zip file in your "Smokin'Guns\smokinguns" folder...
This is an updated beta release of an backported Smokin'Guns engine to ioQuake3 SDK. It still contains a lot of enhancements. This package contains only...
This is an updated beta release of an backported Smokin'Guns engine to ioQuake3 SDK. It still contains a lot of enhancements. This package contains the...
This file can be saved in your 'smokinguns' folder with 'pk3' extension in place of 'zip'. Then you can edit any of its GLSL program when FBO effects...
A new knife model I made for Smokin' Guns. hope you like it ;)
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i simply love the bloom effect!
Why is this not on Desura yet?
I can't play this without everything turning invisible during gameplay.
I got the same, this is because they made a mistake and still didn't upload the new version on here yet: Smokin-guns.net
You need to download this exe: Wmd.game-host.org
and overwrite your old one, then it should work
Odd, I though our moddb upload was fixed. I will look into this.
I can't find any servers :/
are there even some up yet?
Best indie game on tech3 engiene ever
this game needs domination
1.1b4 downloads/news coming as soon as downloads are authorized
You gonna pull those pistols or whistle dixie? :P