Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day! Please post all support issues in the forums for the game.
The Smokin' Guns stand alone game is now released!
Posted by Pardner on Jan 5th, 2009
It's a bit rougher around the edges than we had hoped and a few bugs couldn't be squished in time. And sadly, there is no Mac support at this time. However, making the game open source & releasing this version allows for new beginnings. If you happen to have Mac Crossover, I'm told that works fine.
We'll be posting mirrors HERE as they become available. I'll also be listing the known game servers in the Telegraph section of the forum. For you coders out there, the source can be found HERE.
We're hoping to use the IoQ3 engine in the near future, so please keep that in mind before posting in the forum. Linux users should see this topic. A lot of folks are chatting in our irc channel if you'd like to join us!
#smokinguns on irc.freenode.net