Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day!


This is the stand-alone version of the Quake III Arena mod, Western quake 3. You are no longer required to purchase Quake3 in order to play this game. Smokin' Guns engine is now open sourced: you may download our source code at our SourceForge Page. If you have any question or need help, you may ask here on Moddb, or head over to our Forums Page.

The Gametypes

All game modes are based on the prize/reward system. Prize/Reward means you get money for kills, with the money being used to buy weaponry, ammunition and special items. The system is weighted so those "better" players are worth more reward money than novices. "By killing a player with more kills than you have, you will get more money than he would earn for killing you." The sentence above demonstrates to you the basic idea of this system: The bad players won't become worse due to the lack of money for weapons, so fair and balanced gameplay is possible. So even if you don't get a lot of kills you can make the ones you do get count!

Bank Robbery game type:

As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.

Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.

This game type is suitable for 2 to 16 players depending on the level size.

Duel game type:

The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.

The duel maps are huge maps divided into several parts. Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.

The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s). As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).

Deathmatch and Team Deathmatch game type

Smokin' Guns preserves the classic Deathmatch gameplay found in the Quake series. Players spawn at random areas of the level and must compete against other players in a wild west shootout. The winner is the one who defeats the most opponents in a set time limit. The levels have money and weapons that the player may pick up, and more money is awarded when the player gets a kill. This allows the player up purchase new and better weapons.

In Team Deathmatch mode, the players are divided into two teams. The winning team is the one who defeats the most opponents in a set time limit . Levels remain the same as normal Deathmatch mode.

This game type is suitable for 2 to 16 players depending on the level size.

Round Team Play game type

This mode is a cross between Bank Robbery and Deathmatch. Players are divided into two teams. A point is awarded to the team who defeats the opposing team. The winning team is the first to reach the set amount of points or has the most points in a set time limit. The levels are the same for Deathmatch mode.

This game type is suitable for 2 to 16 players depending on the level size.

The Buy Menu

The buy menu allows you to purchase equipment using the money you earn for killing people or for accomplishing your mission. By default, pressing the B key will open it. Navigating the buy menu is done with either number keys, or the mouse. Each number has a corresponding item or submenu. In round-based game modes you can only buy equipment when you are in a buying zone. The buying zone is an area around your team's spawn points. Your money display turns yellow when you are in a buying zone. There's also a time limit. In deathmatch game types, equipment can be bought anywhere, anytime

The Heads-Up Display (HUD)


  1. Your weapon.
  2. Amount of ammunition loaded in your weapon.
  3. Ammunition left in the belt.
  4. Items you are carrying (boiler plate, ammunition belt, and/or money bag).
  5. The amount of money you have. Earned by killing enemies, or by winning bank robbery rounds. (Pickups are also available in deathmatch.)
  6. Your health.
  7. Same as item 3, they both show the same number (akimbo mode only).
  8. Ammunition loaded in the second weapon you are holding (akimbo only).
  9. The second weapon you are holding (akimbo only).
  10. Crosshair - turns yellow to indicate when you can press the 'activate' key to open a door or use a gatling. A red X covering the crosshair means you're aiming at a teammate in team modes.
  11. This arrow points in the direction of the escape point (only when carrying the money bag in bank robbery mode).
  12. Your score to the left, best (or second best if your are in the lead) score to the right. Team scores in team gametypes.
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Smokin' Guns 1.1

3 years ago News 3 comments

No this is not an allucination !

Smokin'Guns 1.1 is officially released and you still can get it here from our ModDB Downloads page, but also from our new official Downloads page. Yeahah !

You should also realize Smokin'Guns community owns now a great new site based on Drupal and it is launched with a great and smart theme thanks to Biondo, our good friend and talented web designer !
Thank you for all your investment Biondo !

So, new release, new site !! What else ! He he... some other nice news will come soon, but now it's time to thank Joe Kari for his efforts and his desire to push toward Smokin'Guns 1.1 release. You'll find nice new features exposed in his great Alamo II map !! I would like also to thank Torhu for the Windows exe installer and also Barto for his try in a generic Debian package (see our official site) !! And of course, thank you Red and Pardner for your priceless involvement !!!

I would also thank you all for your long time support ! And now my heart is just beating toward our old good friends who were around for years and who are just missing us today...

SG BETA 1.1b4 Released

SG BETA 1.1b4 Released

5 years ago News 4 comments

The fourth round of beta testing has started. Get your newest files!

Smokin' Guns v1.1b3 update

Smokin' Guns v1.1b3 update

6 years ago News 10 comments

After another month of improvements, we are happy to announce another beta engine release. This time, 3 maps has been included, and you can now play again...

Beta stage started for Smokin'Guns 1.1

Beta stage started for Smokin'Guns 1.1

6 years ago News 2 comments

Smokin'Guns 1.1b2 released as an update for Smokin'Guns 1.0

Smokin' Guns release

Smokin' Guns release

6 years ago News 25 comments

The Smokin' Guns stand alone game is now released!

Unofficial Smokin'Guns 1.1 Mac Installer

Unofficial Smokin'Guns 1.1 Mac Installer

2 years ago Full Version 0 comments

This release is unofficial but provides everything needed to play Smokin'Guns under Mac systems. Thank you netboot this work.

Smokin' Guns 1.1 - Windows installer

Smokin' Guns 1.1 - Windows installer

3 years ago Full Version 4 comments

This is the full game windows installer of Official Smokin' Guns 1.1 Release.

Smokin' Guns 1.1 - OS Independent Archive

Smokin' Guns 1.1 - OS Independent Archive

3 years ago Full Version 0 comments

This is the full package of Official Smokin' Guns 1.1 Release.

Smokin' Guns 1.1 RC2

Smokin' Guns 1.1 RC2

3 years ago Full Version 2 comments

This is the full package of Smokin' Guns 1.1 Release Candidate 2. Download it, unzip it, and run smokinguns.exe (Windows) or smokinguns.i386 (Linux...

Smokin' Guns 1.1rc1

Smokin' Guns 1.1rc1

3 years ago Full Version 2 comments

This is the full package for Smokin' Guns 1.1 release candidate 1. Download it, extract it (unzip), and run smokinguns.exe (windows) or smokinguns.i386...

Smokin' Guns 1.1beta5a

Smokin' Guns 1.1beta5a

3 years ago Full Version 7 comments

Smokin'guns 1.1beta5a zip file. Extract it, run smokinguns.exe (Windows) or smokinguns.i386 (Linux), and enjoy it. Please give feedback here! The more...

Post comment Comments  (60 - 70 of 282)
L3d Aug 7 2012 says:

lets hope ati gets more user friendly in the future IN THE MEANTIME .. irl .. imo
hmm been thinkin bout pocket pc,s too and tablets are way cool with keyboard booklet thingys hmmmmm begining to doubt my new effort twords pc,s now heh
gl&hf pardner youve been a great support to my part ther too ,with all the ati stuff being done i hope the internal graphs proccesor will make all that weird stuff a thing of the past :)

+1 vote     reply to comment
xxgazapricexxx Jul 30 2012 says:

My dad has this on his tablet

+2 votes     reply to comment
npic Jul 8 2012 says:

Unfortunately, this IS a hallucination. I can only download old 1.0 version with broken dependency :(
ModDB page contains only mapping tool.

+1 vote     reply to comment
L3d Aug 7 2012 replied:

use the wildey force ehh charles, mean npic :P

+1 vote     reply to comment
910ninja Jul 3 2012 says:

Er...will this work on a single core laptop?

+1 vote     reply to comment
TheLeadHead Jul 27 2012 replied:

Dude, it's the Quake 3 engine from 2001, a ten years old PC can run this!

+2 votes     reply to comment
mistocrente Jul 3 2012 says:

is it not ready for 64bit linux?

+1 vote     reply to comment
stinkytaco Jul 2 2012 says:

Best quake 3 mod ever! Very fun! so download it and play!

+3 votes     reply to comment
Khranos Jun 26 2012 says:

Whenever I exit out of the game, my screen gets a very light overlay, that isn't just the brightness. But whenever I go back into the game, everything else looks like it should. Anybody have any idea of what could cause/fix this issue?

+1 vote     reply to comment
SaucyemmettC May 31 2012 says:

still stuck in spectator mode

+2 votes     reply to comment
ghostuser Jun 10 2012 replied:

you click esc and make sure there is a human play in there thing that gives you bots

+3 votes     reply to comment
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Smokin' Guns
Windows, Mac, Linux
Developer & Publisher
Smokin' Guns Productions
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Release date
Released 2008
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312 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 10/10

:> go on dev team
you guys are doing a great job but i am still missing red :(

Jan 7 2010 by GenDago


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Smokin' Guns
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