Opensource freelancer I came to Western Q3 since 2005, in 2008 I proposed my first patch to the Smokin' Guns team. Official member since january 2009, now I'm the official Smokin' Guns Linux release maintainer.

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0 comments by SG_Tequila on Dec 19th, 2009

With Smokin'Guns Beta v1.1b3 release, we publicly made available OpenGL framebuffer object (FBO) support providing neat effects like rotoscope or bloom effect. Most work was done by Gord Allott (see also related feature request in ioQuake3 bugzilla). Thanks again Gord !!!

Rotoscope renderingGreenHill Lake and Rotoscope effect
Rotoscope renderingRotoscope rendering
Rotoscope effect

Bloom effectBloom effect in Smokin'guns
Bloom effect in Smokin'gunsBloom effect in Smokin'guns
Bloom effect

Here are the most important few stuffs that was changed from the original Gord Allott patch:

  1. FBO effects are only applied on 3D rendering, so UI is not changed at all
  2. cvar usage was rewritten to avoid problems when setting them from UI.
  3. GLSL used programs can be loaded from the game PK3 or simply from config folder for developer convenience.
  4. Few minor bugs was fixed

About point 3, for Smokin'Guns modders, programs can be loaded from /scripts/PROGRAM.glsl files where PROGRAM can be glslBase_vert,  glslGauss9,glslGauss7, glslGauss5, glslBlurMain, glslSigScreen, glslSobel, glslSobelZ, glslToonColour, glslRotoscope or glslRotoscopeZ...
To test your GLSL program, you can also start the engine setting cvar "developer" to 1 and put your GLSL program to test as PROGRAM.cfg (like glslToonColour.cfg) in your configuration folder, next to your q3config.cfg file.
To try tuning FBO effects, get the GLSL programs addon. And leave a comment about your success !

Tequila

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Post comment Comments
MirzaGhalib
MirzaGhalib Dec 11 2009, 12:09pm says:

I'm not sure, but the contrast seems high.

+1 vote     reply to comment
SG_Tequila
SG_Tequila Dec 11 2009, 7:38pm replied:

Are you talking about my rotoscope effect screenshots ? If yes, the effect can be tuned, and it depends also of the map. This map, Alamo, may have also too bright colors for that effects. Btw, I think I made that screenshots with a little bloom effect combined... so maybe I made a mistake too ;)

+1 vote     reply to comment
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@p4rdner Welcome back ! Hope you had a nice trip ;)

Feb 24 2013, 4:52pm

@p4rdner Have a nice trip !! ;)

Feb 2 2013, 11:43am

@SebastianHenke Great thanks, we appreciate ;) Have a nice evening

Jan 27 2013, 3:02pm

@SebastianHenke Honestly, you're the one who have to choose the license... CC is a good one, but check on their site the one you prefer

Jan 27 2013, 2:33pm

@worrydream Just discovered your site ! Since years, this is the first I discover that I'll be happy to dig for hours like a sci-fi book

Jan 26 2013, 10:40am

@SebastianHenke Great and still thank you for your contribution

Jan 25 2013, 9:29am

@SebastianHenke Pls put the model, the skin you made in a package, add a license file, permit at least us to modify it. Maybe the source ?

Jan 25 2013, 9:23am

@SebastianHenke It looks great and this is still better than nothing. Could you upload it on our ModDB addons page ? or anywhere else ;)

Jan 25 2013, 9:14am

@SebastianHenke Oh oh, you will make me crasy if you do !! I want to try IQM format for next SG release even if I'm still a noob modeler =(

Jan 25 2013, 8:22am

@icculus Oh yes, I hear too :D I dream of an ioQ3 or other mod where you just have to beat all that dead hardware in a datacenter arena...

Jan 25 2013, 7:05am

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