Desura
Official group with 8,336 members, open to all membersDesura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...
Opensource freelancer I came to Western Q3 since 2005, in 2008 I proposed my first patch to the Smokin' Guns team. Official member since january 2009, now I'm the official Smokin' Guns Linux release maintainer.
0 comments by SG_Tequila on Dec 19th, 2009
With Smokin'Guns Beta v1.1b3 release, we publicly made available OpenGL framebuffer object (FBO) support providing neat effects like rotoscope or bloom effect. Most work was done by Gord Allott (see also related feature request in ioQuake3 bugzilla). Thanks again Gord !!!
Here are the most important few stuffs that was changed from the original Gord Allott patch:
About point 3, for Smokin'Guns modders, programs can be loaded from /scripts/PROGRAM.glsl files where PROGRAM can be glslBase_vert, glslGauss9,glslGauss7, glslGauss5, glslBlurMain, glslSigScreen, glslSobel, glslSobelZ, glslToonColour, glslRotoscope or glslRotoscopeZ...
To test your GLSL program, you can also start the engine setting cvar "developer" to 1 and put your GLSL program to test as PROGRAM.cfg (like glslToonColour.cfg) in your configuration folder, next to your q3config.cfg file.
To try tuning FBO effects, get the GLSL programs addon. And leave a comment about your success !
Tequila
Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...
Pour tous les Français et toutes les personnes qui aiment la France, sa culture et sa langue !
A group dedicated to indie and standalone game development.
The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.
A group for all ModDB and IndieDB fans of science fiction.
The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released...
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@p4rdner Welcome back ! Hope you had a nice trip ;)
Feb 24 2013, 4:52pm
@p4rdner Have a nice trip !! ;)
Feb 2 2013, 11:43am
@SebastianHenke Great thanks, we appreciate ;) Have a nice evening
Jan 27 2013, 3:02pm
@SebastianHenke Honestly, you're the one who have to choose the license... CC is a good one, but check on their site the one you prefer
Jan 27 2013, 2:33pm
@worrydream Just discovered your site ! Since years, this is the first I discover that I'll be happy to dig for hours like a sci-fi book
Jan 26 2013, 10:40am
@SebastianHenke Great and still thank you for your contribution
Jan 25 2013, 9:29am
@SebastianHenke Pls put the model, the skin you made in a package, add a license file, permit at least us to modify it. Maybe the source ?
Jan 25 2013, 9:23am
@SebastianHenke It looks great and this is still better than nothing. Could you upload it on our ModDB addons page ? or anywhere else ;)
Jan 25 2013, 9:14am
@SebastianHenke Oh oh, you will make me crasy if you do !! I want to try IQM format for next SG release even if I'm still a noob modeler =(
Jan 25 2013, 8:22am
@icculus Oh yes, I hear too :D I dream of an ioQ3 or other mod where you just have to beat all that dead hardware in a datacenter arena...
Jan 25 2013, 7:05am
I'm not sure, but the contrast seems high.
Are you talking about my rotoscope effect screenshots ? If yes, the effect can be tuned, and it depends also of the map. This map, Alamo, may have also too bright colors for that effects. Btw, I think I made that screenshots with a little bloom effect combined... so maybe I made a mistake too ;)