Indie Devs
Hobbies & Interests group with 115 members, open to all membersA group dedicated to indie and standalone game development.
Opensource freelancer I came to Western Q3 since 2005, in 2008 I proposed my first patch to the Smokin' Guns team. Official member since january 2009, now I'm the official Smokin' Guns Linux release maintainer.
0 comments by SG_Tequila on Sep 28th, 2009 digg this super bookmark
Howdy cowboys,
I'm still active on Smokin' Guns 1.1 branch and I just want to present a little my work on rev310. The great news, it is another step toward a beta staging... The bad news, It helps to show new nasty bugs in Smokin' Guns...
So here is my published comment for that r310:
I won't go deeply in any code explanation, sources are opened and they should be self-explaining for any interested hacker. This r310 revision is firstly a hack to refactor the weapon fire code. I really think this is just a first step as we have 2 kinds of shoot, gun bullets and shotgun pellets, and their respective code is now more similar than ever.
Also for who doesn't know about Smokin' Guns, we have a great feature: we are able to shoot through walls. You can just now check my video section to see how trace can now be debugged to just show how it behaves.
Tequila
PS: You can follow our discussion about that revision in our forum:
Weapon fire code refactoring
A group dedicated to indie and standalone game development.
The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.
The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.