Smokin' Guns 1.1 - Windows installer
Jun 9, 2012 Full Version 2 commentsThis is the full game windows installer of Official Smokin' Guns 1.1 Release.
Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day!
This is the stand-alone version of the Quake III Arena mod, Western quake 3. You are no longer required to purchase Quake3 in order to play this game. Smokin' Guns engine is now open sourced: you may download our source code at our SourceForge Page. If you have any question or need help, you may ask here on Moddb, or head over to our Forums Page.
All game modes are based on the prize/reward system. Prize/Reward means you get money for kills, with the money being used to buy weaponry, ammunition and special items. The system is weighted so those "better" players are worth more reward money than novices. "By killing a player with more kills than you have, you will get more money than he would earn for killing you." The sentence above demonstrates to you the basic idea of this system: The bad players won't become worse due to the lack of money for weapons, so fair and balanced gameplay is possible. So even if you don't get a lot of kills you can make the ones you do get count!
As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.
Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.
This game type is suitable for 2 to 16 players depending on the level size.
The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.
The duel maps are huge maps divided into several parts. Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.
The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s). As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).
Smokin' Guns preserves the classic Deathmatch gameplay found in the Quake series. Players spawn at random areas of the level and must compete against other players in a wild west shootout. The winner is the one who defeats the most opponents in a set time limit. The levels have money and weapons that the player may pick up, and more money is awarded when the player gets a kill. This allows the player up purchase new and better weapons.
In Team Deathmatch mode, the players are divided into two teams. The winning team is the one who defeats the most opponents in a set time limit . Levels remain the same as normal Deathmatch mode.
This game type is suitable for 2 to 16 players depending on the level size.
This mode is a cross between Bank Robbery and Deathmatch. Players are divided into two teams. A point is awarded to the team who defeats the opposing team. The winning team is the first to reach the set amount of points or has the most points in a set time limit. The levels are the same for Deathmatch mode.
This game type is suitable for 2 to 16 players depending on the level size.
The buy menu allows you to purchase equipment using the money you earn for killing people or for accomplishing your mission. By default, pressing the B key will open it. Navigating the buy menu is done with either number keys, or the mouse. Each number has a corresponding item or submenu. In round-based game modes you can only buy equipment when you are in a buying zone. The buying zone is an area around your team's spawn points. Your money display turns yellow when you are in a buying zone. There's also a time limit. In deathmatch game types, equipment can be bought anywhere, anytime
3 comments by SG_Tequila on Jun 10th, 2012
No this is not an allucination !
Smokin'Guns 1.1 is officially released and you still can get it here from our ModDB Downloads page, but also from our new official Downloads page. Yeahah !
You should also realize Smokin'Guns community owns now a great new site based on Drupal and it is launched with a great and smart theme thanks to Biondo, our good friend and talented web designer !
Thank you for all your investment Biondo !

So, new release, new site !! What else ! He he... some other nice news will come soon, but now it's time to thank Joe Kari for his efforts and his desire to push toward Smokin'Guns 1.1 release. You'll find nice new features exposed in his great Alamo II map !! I would like also to thank Torhu for the Windows exe installer and also Barto for his try in a generic Debian package (see our official site) !! And of course, thank you Red and Pardner for your priceless involvement !!!
I would also thank you all for your long time support ! And now my heart is just beating toward our old good friends who were around for years and who are just missing us today...
This is the full game windows installer of Official Smokin' Guns 1.1 Release.
This is the full package of Official Smokin' Guns 1.1 Release.
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This is the second revision of the map tools. This package addresses errors found in the first package.
Highest Rated (3 agree) 9/10
Aye, amazing wester game. Even thought the graphics are undoubtly from the last centuries, the gameplay itself is top-notch and can compete with any multiplayer title out there. The weapons are amazing in both terms, design and technique, the levels are very well designed and remember to a lot of famous western movies. And last but not least, the soundtrack gives you that one high-noon feel you missed since they stopped to produce western movies. Also you can adjust the game with a lot of options…
Feb 1 2010, 6:08pm by SolidFake
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"stdin is not a tty, tty console mode failed."
wth?
I have the same problem, I'm using Arch Linux x86_64.
windows ftw
After the intro movie plays, it errors out to the game console with the following error: file ui/menddef.h not found. I'm using Ubuntu 12.04 64-bit. Any ideas?
Forum.smokin-guns.org
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lets hope ati gets more user friendly in the future IN THE MEANTIME .. irl .. imo
hmm been thinkin bout pocket pc,s too and tablets are way cool with keyboard booklet thingys hmmmmm begining to doubt my new effort twords pc,s now heh
gl&hf pardner youve been a great support to my part ther too ,with all the ati stuff being done i hope the internal graphs proccesor will make all that weird stuff a thing of the past :)
My dad has this on his tablet
Unfortunately, this IS a hallucination. I can only download old 1.0 version with broken libopenal.so.0 dependency :(
ModDB page contains only mapping tool.
use the wildey force ehh charles, mean npic :P