Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day!


This is the stand-alone version of the Quake III Arena mod, Western quake 3. You are no longer required to purchase Quake3 in order to play this game. Smokin' Guns engine is now open sourced: you may download our source code at our SourceForge Page. If you have any question or need help, you may ask here on Moddb, or head over to our Forums Page.

The Gametypes

All game modes are based on the prize/reward system. Prize/Reward means you get money for kills, with the money being used to buy weaponry, ammunition and special items. The system is weighted so those "better" players are worth more reward money than novices. "By killing a player with more kills than you have, you will get more money than he would earn for killing you." The sentence above demonstrates to you the basic idea of this system: The bad players won't become worse due to the lack of money for weapons, so fair and balanced gameplay is possible. So even if you don't get a lot of kills you can make the ones you do get count!

Bank Robbery game type:

As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.

Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.

This game type is suitable for 2 to 16 players depending on the level size.

Duel game type:

The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.

The duel maps are huge maps divided into several parts. Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.

The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s). As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).

Deathmatch and Team Deathmatch game type

Smokin' Guns preserves the classic Deathmatch gameplay found in the Quake series. Players spawn at random areas of the level and must compete against other players in a wild west shootout. The winner is the one who defeats the most opponents in a set time limit. The levels have money and weapons that the player may pick up, and more money is awarded when the player gets a kill. This allows the player up purchase new and better weapons.

In Team Deathmatch mode, the players are divided into two teams. The winning team is the one who defeats the most opponents in a set time limit . Levels remain the same as normal Deathmatch mode.

This game type is suitable for 2 to 16 players depending on the level size.

Round Team Play game type

This mode is a cross between Bank Robbery and Deathmatch. Players are divided into two teams. A point is awarded to the team who defeats the opposing team. The winning team is the first to reach the set amount of points or has the most points in a set time limit. The levels are the same for Deathmatch mode.

This game type is suitable for 2 to 16 players depending on the level size.

The Buy Menu

The buy menu allows you to purchase equipment using the money you earn for killing people or for accomplishing your mission. By default, pressing the B key will open it. Navigating the buy menu is done with either number keys, or the mouse. Each number has a corresponding item or submenu. In round-based game modes you can only buy equipment when you are in a buying zone. The buying zone is an area around your team's spawn points. Your money display turns yellow when you are in a buying zone. There's also a time limit. In deathmatch game types, equipment can be bought anywhere, anytime

The Heads-Up Display (HUD)


  1. Your weapon.
  2. Amount of ammunition loaded in your weapon.
  3. Ammunition left in the belt.
  4. Items you are carrying (boiler plate, ammunition belt, and/or money bag).
  5. The amount of money you have. Earned by killing enemies, or by winning bank robbery rounds. (Pickups are also available in deathmatch.)
  6. Your health.
  7. Same as item 3, they both show the same number (akimbo mode only).
  8. Ammunition loaded in the second weapon you are holding (akimbo only).
  9. The second weapon you are holding (akimbo only).
  10. Crosshair - turns yellow to indicate when you can press the 'activate' key to open a door or use a gatling. A red X covering the crosshair means you're aiming at a teammate in team modes.
  11. This arrow points in the direction of the escape point (only when carrying the money bag in bank robbery mode).
  12. Your score to the left, best (or second best if your are in the lead) score to the right. Team scores in team gametypes.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Smokin' Guns 1.1

News 3 comments

No this is not an allucination !

Smokin'Guns 1.1 is officially released and you still can get it here from our ModDB Downloads page, but also from our new official Downloads page. Yeahah !

You should also realize Smokin'Guns community owns now a great new site based on Drupal and it is launched with a great and smart theme thanks to Biondo, our good friend and talented web designer !
Thank you for all your investment Biondo !

So, new release, new site !! What else ! He he... some other nice news will come soon, but now it's time to thank Joe Kari for his efforts and his desire to push toward Smokin'Guns 1.1 release. You'll find nice new features exposed in his great Alamo II map !! I would like also to thank Torhu for the Windows exe installer and also Barto for his try in a generic Debian package (see our official site) !! And of course, thank you Red and Pardner for your priceless involvement !!!

I would also thank you all for your long time support ! And now my heart is just beating toward our old good friends who were around for years and who are just missing us today...

SG BETA 1.1b4 Released

SG BETA 1.1b4 Released

News 4 comments

The fourth round of beta testing has started. Get your newest files!

Smokin' Guns v1.1b3 update

Smokin' Guns v1.1b3 update

News 10 comments

After another month of improvements, we are happy to announce another beta engine release. This time, 3 maps has been included, and you can now play again...

Beta stage started for Smokin'Guns 1.1

Beta stage started for Smokin'Guns 1.1

News 2 comments

Smokin'Guns 1.1b2 released as an update for Smokin'Guns 1.0

Smokin' Guns release

Smokin' Guns release

News 25 comments

The Smokin' Guns stand alone game is now released!

Add file RSS Files
Unofficial Smokin'Guns 1.1 Mac Installer

Unofficial Smokin'Guns 1.1 Mac Installer

Full Version

This release is unofficial but provides everything needed to play Smokin'Guns under Mac systems. Thank you netboot this work.

Smokin' Guns 1.1 - Windows installer

Smokin' Guns 1.1 - Windows installer

Full Version 4 comments

This is the full game windows installer of Official Smokin' Guns 1.1 Release.

Smokin' Guns 1.1 - OS Independent Archive

Smokin' Guns 1.1 - OS Independent Archive

Full Version

This is the full package of Official Smokin' Guns 1.1 Release.

Smokin' Guns 1.1 RC2

Smokin' Guns 1.1 RC2

Full Version 2 comments

This is the full package of Smokin' Guns 1.1 Release Candidate 2. Download it, unzip it, and run smokinguns.exe (Windows) or smokinguns.i386 (Linux...

Smokin' Guns 1.1rc1

Smokin' Guns 1.1rc1

Full Version 2 comments

This is the full package for Smokin' Guns 1.1 release candidate 1. Download it, extract it (unzip), and run smokinguns.exe (windows) or smokinguns.i386...

Smokin' Guns 1.1beta5a

Smokin' Guns 1.1beta5a

Full Version 9 comments

Smokin'guns 1.1beta5a zip file. Extract it, run smokinguns.exe (Windows) or smokinguns.i386 (Linux), and enjoy it. Please give feedback here! The more...

Comments  (0 - 10 of 277)
Zer0SeveNFivE - - 26 comments

Sooooo can I try this with Quake 3 source port? I'm using my phone to play Quake mods

Reply Good karma Bad karma+1 vote
Mongolranger - - 227 comments

Anyone still play this? I'd be cool to try. But I kinda wanna assume that Fistful of Frags beat this one out.

Reply Good karma Bad karma+2 votes
Maxxy_Kayne - - 4 comments

Believe it or not, you still see people DM from time to time. Sure it isn't all that active as it used to be, but it isn't completely dead.

I mean, there is still a dedicated deathmatch community for Outlaws.

Reply Good karma Bad karma+1 vote
Mossman180 - - 35 comments

WHEN people are playing on the servers, this game is awesome. I played for about an hour with about 7 random people. I had a blast. Playing with the bots is fun too, but after a while they get too easy. Although I find running around with the Bowie Knife and just throwing it at them to be quite satisfying.

Reply Good karma Bad karma+1 vote
loserman1812 - - 1 comments

This game's graphic is the most worst i have ever seen
It's bots are also crappy they kept on crouching on the floor with useless accuracy( easy - hard)
I've got to download Tactical Intervention fast

Reply Good karma Bad karma-2 votes
Guest - - 696,331 comments

Graphic of the game is acceptable to me. COD with better graphic but worse.

Reply Good karma Bad karma+2 votes
ayame0126 - - 1 comments

Really? I'd like to see you try developing a better game yourself.

Reply Good karma Bad karma+3 votes
Dartmaster720 - - 2 comments

My computer is quite crappy, is this game very resource demanding?

Reply Good karma Bad karma+1 vote
SG_Tequila Creator
SG_Tequila - - 18 comments

In our days, we could say this game is NOT very resource demanding. What kind of game are you running fine ?

Reply Good karma+1 vote
hamishwilson - - 138 comments

So this is finally launching for me.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest posts from @sg_smokinguns

RT @WisethugTV: 🏆 #Concours 🏆 Pour fêter l'arrivée de la Saison 11 d'Apex on a décidé de vous gâter avec Gamewave et VOUS faire ga…

Nov 5 2021 - 4 commits

Apr 19 2014 - 11 commits

Mar 27 2014 fix

Mar 25 2014 control 32/64 bit version of q3map2 for the Windows build. requires a restart of the editor (and regen of the pro...

Mar 25 2014 pull the Q2WPack in from github during setup

Mar 25 2014 create install\x64

Mar 25 2014 bump version

Mar 25 2014 new dependency location

Mar 25 2014