Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day! Please post all support issues in the forums for the game.

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Bloom effect
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Leon_Kilean Dec 20 2009, 6:22am says:

Very nice =D
Makes it look alot warmer.

+3 votes     reply to comment
cW#Ravenblood Dec 21 2009, 3:26am says:

nice work

+3 votes     reply to comment
Bird_of_Prey Dec 21 2009, 4:57pm says:

Nice, though looks more like everything is about to either melt or burst into flames. From the shadows I'm guessing it's a sunset, but it still seems a little to bright. Take it down just a little maybe?

+4 votes     reply to comment
do365nic Jan 30 2010, 2:44pm says:

looks hot

+3 votes     reply to comment
scarletplumber Jun 3 2011, 8:45pm says:

nice games

+1 vote     reply to comment
thatguy_05 Jul 24 2011, 2:04am says:

cool, but could you make skybox better? cuz rocks looks awful. ( everything else is good)

+1 vote     reply to comment
scopedknife Mar 26 2012, 11:43pm says:

you can do it yourself in game.

+1 vote     reply to comment
bitPizza Dec 7 2013, 10:30am says:

It looks like a meteor is falling!

+1 vote     reply to comment
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Here a nice point of view toward Durango Bank with Bloom effect enabled with Smokin'Guns engine v1.1b3

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Dec 19th, 2009
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