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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features

 

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - Azure Caverns Update #2 Renders/Screenshots - Azure Caverns Update #1 Concept Art - The Ravager Daemon
Blog RSS Feed Report abuse Latest News: Mini Update #21 - Preparations and Groundwork!

1 comment by Helmlock on Apr 16th, 2014

New Website!


Thanks to some wonderful work by the guys at Ensemble Creativity; we've changed our website to have a more hub-like vibe with various links to all of our media links to IndieDB, Facebook, Youtube, Greenlight and Twitter! 

New Website!

Have a look at it and let us know what you think!

Azure Caverns Detailed!


We've added some important detailing to the ground in the Azure Caverns, using vertex painting we've gotten in some really nice looking brick pavements concealed beneath the snow.

Renders/Screenshots - Azure Caverns Update #1

Its really added a lot to the overall look of the Arena and along with that we've also implemented updated snow particles and soon we're going to have a brand new video showcasing the new scripted events so look forward to that!

Renders/Screenshots - Azure Caverns Update #2

Want More? Stay Tuned!


Vote for us on Greenlight to ensure you see us on Steam one day, do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 123)
Urdnot.Grunt
Urdnot.Grunt Jul 14 2013, 4:07pm says:

will you make a fourth hero for coop?

+3 votes     reply to comment
Helmlock
Helmlock Jul 14 2013, 5:15pm replied:

The entire premise of the game is balanced around 3 characters.
We also like the fact that 3 player co-op allows for either strong individual play or stronger group play, I like the fact that its not another game of 4 player co-op which basically means that people split up into two groups of two.

I promise you wont be disappointed with the 3 player co-op.

+3 votes     reply to comment
Urdnot.Grunt
Urdnot.Grunt Jul 14 2013, 9:20pm replied:

well, i dont expect to be dissapointed, its just that from what i know people that play coop are usually a group of four or more.

+2 votes     reply to comment
ceriux
ceriux Dec 6 2013, 1:10pm replied:

imo , for me its usually a group of 2.

+2 votes     reply to comment
Helmlock
Helmlock Dec 7 2013, 2:58am replied:

2 would still be fine, the third hero can always be taken over by the AI.

+2 votes     reply to comment
habitdasher#2
habitdasher#2 Jan 10 2014, 8:33am replied:

Taken over by AI you say? I'll be watching this then!

+1 vote     reply to comment
Helmlock
Helmlock Jul 15 2013, 1:21pm replied:

Yeah, to be honest it's just a massive sea of four player co-op which eventually leads people to just split off into groups of two.
We've designed the game to revolve around 3 player co-op therefore you can expect something refreshing for sure!

+3 votes     reply to comment
Guest
Guest Jan 26 2014, 12:24pm replied:

This comment is currently awaiting admin approval, join now to view.

Helmlock
Helmlock Jan 29 2014, 8:47am replied:

We're not doing this just to be different, we have specific plans for our three player co-op.
It gels with what we have in mind. I'm sorry if you thought we were trying to jump aboard some train that wants to be 'different' when the fact is that we're making three player co-op because we enjoy the concept of a three player game.

+1 vote     reply to comment
Helmlock
Helmlock Jun 29 2013, 9:45am says:

Hey Guys,
Stay tuned, we've got some great stuff on its way.

+1 vote     reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
Contact
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Community Rating

Average

8.7

12 votes submitted.

You Say

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Ratings closed.

Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

@coL_Westrice How can I contact you about business things?

Apr 17 2014, 12:59am by matthewclode

@ChaoxLoL How can I contact you about business things?

Apr 17 2014, 12:59am by matthewclode

@ROBERTxLEE How can I contact you about business things?

Apr 17 2014, 12:59am by matthewclode

@GregSkyWilliams How can I contact you about business things?

Apr 17 2014, 12:58am by matthewclode

PL Background, made with love and swag. Mostly swag. @PhantomL0rd T.co

Mar 25 2014, 6:40am by matthewclode

Just finished editing and uploading PL's Best of 2013 Video T.co @PhantomL0rd

Mar 25 2014, 5:29am by matthewclode

RT @UnrealEngine: Hey, our friends over at @SiegeofInaolia could use your vote on Steam Greenlight: T.co

Mar 15 2014, 4:59pm by belminkozlic

Dead tired, out whole day :c and I need to do some #leveldesign now, it will go really #hard #motivation #music

Feb 26 2014, 5:49pm by belminkozlic

Long time, no tweet :( I iz back, should have some new informations about few projects I am involved in #back #gamedevelopment #indie

Feb 26 2014, 7:34am by belminkozlic

Ezekiel. #SiegeOfInaolia #ZBrush #Artist #Gamer T.co

Jan 12 2014, 5:26am by nemiyarookwood

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