SoI Final Logo

Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Major Update #7 - Alpha 5 and Another Bundle!

Major Update #7 - Alpha 5 and Another Bundle!

1 year ago News 1 comment

Alpha 5 boasts the release of our new Arena, The Emerald Reach, as well as additional features such as intro videos and minor fixes.

Mini Update #21 - Preparations and Groundwork!

Mini Update #21 - Preparations and Groundwork!

1 year ago News 2 comments

We've been gone for far too long! Pepping for our the unveil of our new melee system has been taxing and we're still not ready to show off yet however...

Major Update #6 - An Alpha Bundle And Much More!

Major Update #6 - An Alpha Bundle And Much More!

1 year ago News 3 comments

We unfortunately missed January's post however we're hoping to make up for it in this one, we've got brand new content to show off including a bundle...

Major Update #5 - IOTY Awards!(Part Two)

Major Update #5 - IOTY Awards!(Part Two)

1 year ago News 0 comments

Continuing from where we left off, we've got a video showcasing our accomplishments this year compared to last and more!

Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat...
Post comment Comments  (0 - 10 of 125)
Jean-Charles Sep 4 2014 says:

Hi ! Do you know it was possible to embed your 3D files directly in your posts to showcase your models in 3D glory ? More info here :

+1 vote     reply to comment
Guest Jun 15 2014 says:

this looks badass!

+1 vote     reply to comment
Urdnot.Grunt Jul 14 2013 says:

will you make a fourth hero for coop?

+3 votes     reply to comment
Helmlock Creator
Helmlock Jul 14 2013 replied:

The entire premise of the game is balanced around 3 characters.
We also like the fact that 3 player co-op allows for either strong individual play or stronger group play, I like the fact that its not another game of 4 player co-op which basically means that people split up into two groups of two.

I promise you wont be disappointed with the 3 player co-op.

+3 votes   reply to comment
Urdnot.Grunt Jul 14 2013 replied:

well, i dont expect to be dissapointed, its just that from what i know people that play coop are usually a group of four or more.

+2 votes     reply to comment
ceriux Dec 6 2013 replied:

imo , for me its usually a group of 2.

+2 votes     reply to comment
Helmlock Creator
Helmlock Dec 7 2013 replied:

2 would still be fine, the third hero can always be taken over by the AI.

+2 votes   reply to comment
habitdasher#2 Jan 10 2014 replied:

Taken over by AI you say? I'll be watching this then!

+1 vote     reply to comment
Helmlock Creator
Helmlock Jul 15 2013 replied:

Yeah, to be honest it's just a massive sea of four player co-op which eventually leads people to just split off into groups of two.
We've designed the game to revolve around 3 player co-op therefore you can expect something refreshing for sure!

+3 votes   reply to comment
Guest Jan 26 2014 replied:

This comment is currently awaiting admin approval, join now to view.

Helmlock Creator
Helmlock Jan 29 2014 replied:

We're not doing this just to be different, we have specific plans for our three player co-op.
It gels with what we have in mind. I'm sorry if you thought we were trying to jump aboard some train that wants to be 'different' when the fact is that we're making three player co-op because we enjoy the concept of a three player game.

+1 vote   reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Release Date
Released Oct 23, 2013
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13 votes submitted.

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Hack 'n' Slash
Single & Multiplayer

Latest tweets from @matthewclode, @siegeofinaolia

@Tsusaku_Cohenat @SiegeofInaolia - Hello Adrian! We're currently working on getting steam keys to everyone! Sorry for the Delay!

Nov 15 2014 by siegeofinaolia

@SeaNanners Hey Adam, are you in need of any VFX or video editing services for the new company?

Nov 5 2014 by matthewclode

What a brutal team comp from SSW. Sorry boys. #SSWWIN

Oct 3 2014 by matthewclode

Working on 2014 showreel #editing #Latenights

Sep 25 2014 by matthewclode

@BelminKozlic Aaron is overjoyed.

Dec 15 2013 by siegeofinaolia

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1 year ago
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