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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features

 

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #1 Renders/Screenshots - The Emerald Reach Preview #2 Renders/Screenshots - The Emerald Reach Preview #1
Blog RSS Feed Report abuse Latest News: Major Update #7 - Alpha 5 and Another Bundle!

1 comment by Helmlock on Jun 15th, 2014

What's New In Alpha 5?

It contains a couple of small yet vital changes, we've gone and added a new arena, The Emerald Reach, will function as our forest based level, it will be our third and final arena, currently its been implemented as its first iteration so expect a lot to change over the next few patches just like Inferno and Azure Caverns before it.

Apart from that we've pulled back the camera to allow for a greater field of vision and fixed the sliding issue we were having with our walk animation for Duncan. We've also added introductory videos that play at the start of each arena to immerse you and take you on a quick tour of the landscape before we actually drop you in game.

Renders/Screenshots - The Emerald Reach Preview #1

Probably the biggest feature is that we have now implemented the first snippets of our story in the form of narration that goes on while you play within Inferno, we're going to have unique storylines for each of the arenas and they will all be updated over time.

Renders/Screenshots - The Emerald Reach Preview #1

Groupees Tuesday Bundle!

 
The nice folks over at Groupees jammed us into an awesome bundle filled with some great Indie games! Type:Rider, Volt, Science Girls, Redneck Racers, Inquisitor, The Machine Stops 1-3 and yours truly Siege of Inaolia are all available for a Dollar or two! You've got to hurry though! The bundle ends in about a day at the time of writing this article! You can grab the bundle by clicking here.

What's Planned For Alpha 6?

This is going to be a big one, Alpha 6 is going to probably be our most feature and content intensive patch ever however it will represent our biggest triumph, we'll be having our new combat system implemented along with the orc faction as well as massive visual tweaks to all three arenas to further push them over the top, including adding the unique story narrations within each and most importantly we'll be having our New Duncan model implemented as well and if we can squeeze it in we'll try and rustle together the first tid bits of our Campaign. 

Renders/Screenshots - The Emerald Reach Preview #1

Want More? Stay Tuned!

Vote for us on Greenlight to ensure you see us on Steam one day, do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 124)
Guest
Guest Jun 15 2014, 5:29pm says:

this looks badass!

+1 vote     reply to comment
Urdnot.Grunt
Urdnot.Grunt Jul 14 2013, 4:07pm says:

will you make a fourth hero for coop?

+3 votes     reply to comment
Helmlock
Helmlock Jul 14 2013, 5:15pm replied:

The entire premise of the game is balanced around 3 characters.
We also like the fact that 3 player co-op allows for either strong individual play or stronger group play, I like the fact that its not another game of 4 player co-op which basically means that people split up into two groups of two.

I promise you wont be disappointed with the 3 player co-op.

+3 votes     reply to comment
Urdnot.Grunt
Urdnot.Grunt Jul 14 2013, 9:20pm replied:

well, i dont expect to be dissapointed, its just that from what i know people that play coop are usually a group of four or more.

+2 votes     reply to comment
ceriux
ceriux Dec 6 2013, 1:10pm replied:

imo , for me its usually a group of 2.

+2 votes     reply to comment
Helmlock
Helmlock Dec 7 2013, 2:58am replied:

2 would still be fine, the third hero can always be taken over by the AI.

+2 votes     reply to comment
habitdasher#2
habitdasher#2 Jan 10 2014, 8:33am replied:

Taken over by AI you say? I'll be watching this then!

+1 vote     reply to comment
Helmlock
Helmlock Jul 15 2013, 1:21pm replied:

Yeah, to be honest it's just a massive sea of four player co-op which eventually leads people to just split off into groups of two.
We've designed the game to revolve around 3 player co-op therefore you can expect something refreshing for sure!

+3 votes     reply to comment
Guest
Guest Jan 26 2014, 12:24pm replied:

This comment is currently awaiting admin approval, join now to view.

Helmlock
Helmlock Jan 29 2014, 8:47am replied:

We're not doing this just to be different, we have specific plans for our three player co-op.
It gels with what we have in mind. I'm sorry if you thought we were trying to jump aboard some train that wants to be 'different' when the fact is that we're making three player co-op because we enjoy the concept of a three player game.

+1 vote     reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
Contact
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Community Rating

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8.7

12 votes submitted.

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Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Twitter

Siege of Inaolia - Steam Early Access Announcement: T.co via @YouTube #gamedev #indiedev #youtube

Aug 16 2014, 7:00pm by belminkozlic

Well, the upcoming day will be damn hard, not emotionally stable but I have a lot of #work to do, let's hope it will go fine! #goodnight

Jul 31 2014, 10:37pm by belminkozlic

Yeah, sure...damn!

Jul 31 2014, 10:11pm by belminkozlic

Game dev BLOG 2 - Bubblews T.co via @GoBubblews

Jul 23 2014, 1:55pm by belminkozlic

How tough is indie game dev? T.co via @GoBubblews

Jul 22 2014, 2:47pm by belminkozlic

What a busy and nice day. I'll sleep like a baby tonight and tomorrow back to work!

Jul 21 2014, 9:01pm by belminkozlic

@pdxswede Alright, thanks for response. Hopefully we will see it released!

Jul 18 2014, 5:42pm by belminkozlic

@pdxswede Is The Somme still being made, didn't saw nothing new for a while?

Jul 18 2014, 5:34pm by belminkozlic

Still looking for #concept #artists #ConceptArt #drawing for this project T.co ! #gamedev #indiedev

Jul 18 2014, 5:01pm by belminkozlic

@danny_hr Pogledaj na ovu ks kampanju T.co spominje se mix System Shocka, Thief, lično sam radio na projektu jedno vrijeme

Jul 18 2014, 4:50pm by belminkozlic

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