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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features

 

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #1 Renders/Screenshots - The Emerald Reach Preview #2 Renders/Screenshots - The Emerald Reach Preview #1
Blog RSS Feed Report abuse Latest News: Major Update #7 - Alpha 5 and Another Bundle!

1 comment by Helmlock on Jun 15th, 2014

What's New In Alpha 5?

It contains a couple of small yet vital changes, we've gone and added a new arena, The Emerald Reach, will function as our forest based level, it will be our third and final arena, currently its been implemented as its first iteration so expect a lot to change over the next few patches just like Inferno and Azure Caverns before it.

Apart from that we've pulled back the camera to allow for a greater field of vision and fixed the sliding issue we were having with our walk animation for Duncan. We've also added introductory videos that play at the start of each arena to immerse you and take you on a quick tour of the landscape before we actually drop you in game.

Renders/Screenshots - The Emerald Reach Preview #1

Probably the biggest feature is that we have now implemented the first snippets of our story in the form of narration that goes on while you play within Inferno, we're going to have unique storylines for each of the arenas and they will all be updated over time.

Renders/Screenshots - The Emerald Reach Preview #1

Groupees Tuesday Bundle!

 
The nice folks over at Groupees jammed us into an awesome bundle filled with some great Indie games! Type:Rider, Volt, Science Girls, Redneck Racers, Inquisitor, The Machine Stops 1-3 and yours truly Siege of Inaolia are all available for a Dollar or two! You've got to hurry though! The bundle ends in about a day at the time of writing this article! You can grab the bundle by clicking here.

What's Planned For Alpha 6?

This is going to be a big one, Alpha 6 is going to probably be our most feature and content intensive patch ever however it will represent our biggest triumph, we'll be having our new combat system implemented along with the orc faction as well as massive visual tweaks to all three arenas to further push them over the top, including adding the unique story narrations within each and most importantly we'll be having our New Duncan model implemented as well and if we can squeeze it in we'll try and rustle together the first tid bits of our Campaign. 

Renders/Screenshots - The Emerald Reach Preview #1

Want More? Stay Tuned!

Vote for us on Greenlight to ensure you see us on Steam one day, do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

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Post comment Comments  (20 - 30 of 124)
Bigpather12
Bigpather12 Feb 5 2013, 10:48am says:

1.so how will playthroughs work will enemys start out strongder eevery time you play the game(like a nee game plus)?

+3 votes     reply to comment
Helmlock
Helmlock Feb 5 2013, 10:11pm replied:

New Game Plus is something we're not ready to talk about yet but yes, the general idea is that they will get progressively stronger.

+3 votes     reply to comment
Bigpather12
Bigpather12 Feb 4 2013, 2:51pm says:

11.willb their be drm?

+3 votes     reply to comment
Helmlock
Helmlock Feb 5 2013, 3:07am replied:

We will be releasing our game via Steam(once approved via Greenlight), Desura, GamersGate and all of them use DRM.

However purchasing from our website(when we offer the option) would not contain it.

+3 votes     reply to comment
cuse
cuse Feb 9 2013, 6:13am replied:

*'IF' approved via steam greenlight

+4 votes     reply to comment
Helmlock
Helmlock Feb 9 2013, 11:04pm replied:

We're counting on you guys to make sure that 'if' turns into an actuality.

+3 votes     reply to comment
Bigpather12
Bigpather12 Feb 4 2013, 2:47pm says:

9.also in theb latest alpha it sreems to dark(so i cang see anything) is it my graphics catd or is it jjst tje alpha?

10. will tgere be a diffrent area(level) in the saturday allha to the current alpha?

+3 votes     reply to comment
Helmlock
Helmlock Feb 4 2013, 11:19pm replied:

Its just the way the arena was designed, we will definitely be improving the lighting down the line.

Unfortunately no but we do have plans to implement a new Level in Alpha 3.

+3 votes     reply to comment
Helmlock
Helmlock Feb 5 2013, 3:06am replied:

We intend on a strong focus on replay value, you can play as each of the three heroes in multiple ways depending on how you spec out the skill tree.

I believe I've already answered this question by saying yes.

In a way; Yes but we're not ready to reveal this yet.

Yes, we will constantly improve the animations and models till we really feel confident that we ourselves have reached a quality bar, for example currently we're working on revamping the Ravager Model.

Yes we do have a new menu in the next Alpha.

Yes there will be collectibles.

No, weapons are purely cosmetic, their damage comes from the way you use them in tandem with skills and pick-ups and buffs.

In a way yes, we intend to have players select their 'Item' load out before starting a match.

No, it will not include an options menu just yet but we are working on it.

+3 votes     reply to comment
miya_t
miya_t Feb 12 2013, 8:54pm replied:

lol

+2 votes     reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Fantasy
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