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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Post news Report abuse Latest News: Major Update #8 - Incoming Steam Early Access Release!

0 comments by Helmlock on Sep 2nd, 2014

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (40 - 50 of 125)
Bigpather12 Feb 3 2013, 2:39pm says:

will storybmode feture unique eneimiee that you wont be able to plsu as?

how many skills do you think each hero will have?

+3 votes     reply to comment
Helmlock Creator
Helmlock Feb 3 2013, 9:44pm replied:


Around 10 Active abilities and 5 Passive Abilities for each skill tree.

+3 votes   reply to comment
Bigpather12 Feb 3 2013, 6:08am says:

also will their be random side quwsts that differ eachbb time tou play again thanks for the answers

+2 votes     reply to comment
Helmlock Creator
Helmlock Feb 3 2013, 10:11am replied:

We intend to have these random side quests in the story mode.
Hopefully we're not too far off.

+2 votes   reply to comment
Bigpather12 Feb 3 2013, 6:04am says:

also will tge new alpha bev heere today or in a couple of daya?

+2 votes     reply to comment
Helmlock Creator
Helmlock Feb 3 2013, 10:12am replied:

The Alpha should be here in a couple of days.
We want to make sure players see the potential the game has to emerge as a star and to that end we're working pretty hard to make sure you guys are able to see it.

+2 votes   reply to comment
Bigpather12 Feb 3 2013, 6:02am says:

ok thanks two nore questions

1.will you be ablw to level up in the survival arnas?

2.also qill each hero have a seprate skill tree

3.will you be able to play any heto un thw survival arenas?

4.will the story mode have cutscenes?

5will th2 st9ry mode have a varity of objectives?

6.will 4geir be nclusive heroes only avaibld in the survival arenas?

+2 votes     reply to comment
Helmlock Creator
Helmlock Feb 3 2013, 10:50am replied:

1: You kill stuff.

2: Yes.

3: Yes.

4: In a way, yes.

5: Yes.

6: Yes and No.

We are going to work on getting up a small video that explains what Siege of Inaolia is and hopefully answers most of the questions people have.

+2 votes   reply to comment
Bigpather12 Feb 2 2013, 12:56pm says:

1.Awosme game one question you havent done a blog in awhile are you going to one soon(hope things havent gfone wrong)

2.Also when is the nexct alpha comeing out?

3.Also how logn do oyu think the campagin will be?

4.if so iksd their goign to be a custom mode where you chsoe settings ro osmehtingf like thaty?

+2 votes     reply to comment
Helmlock Creator
Helmlock Feb 2 2013, 6:25pm replied:

New post up in a few hours.

Next Alpha currently in polishing stage.

Campaign is designed with replay value in mind, Probably 20 hours for a single run.

Not sure about that, right now we're focusing on adding more survival arenas and adding features onto the game but that would definitely be put up for consideration.

+2 votes   reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Released Oct 23, 2013
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