SoI Final Logo

Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

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Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Major Update #7 - Alpha 5 and Another Bundle!

Major Update #7 - Alpha 5 and Another Bundle!

1 year ago News 1 comment

Alpha 5 boasts the release of our new Arena, The Emerald Reach, as well as additional features such as intro videos and minor fixes.

Mini Update #21 - Preparations and Groundwork!

Mini Update #21 - Preparations and Groundwork!

1 year ago News 2 comments

We've been gone for far too long! Pepping for our the unveil of our new melee system has been taxing and we're still not ready to show off yet however...

Major Update #6 - An Alpha Bundle And Much More!

Major Update #6 - An Alpha Bundle And Much More!

1 year ago News 3 comments

We unfortunately missed January's post however we're hoping to make up for it in this one, we've got brand new content to show off including a bundle...

Major Update #5 - IOTY Awards!(Part Two)

Major Update #5 - IOTY Awards!(Part Two)

1 year ago News 0 comments

Continuing from where we left off, we've got a video showcasing our accomplishments this year compared to last and more!

Post comment Comments  (60 - 70 of 125)
do_i_ob Nov 1 2012 says:


+2 votes     reply to comment
Helmlock Creator
Helmlock Nov 1 2012 replied:

Uploading in an hour, then just hoping the staffs Auth. it soon! New article inbound too!
Uber Sorry for the delay, a small hiccup came up but it's all fixed.

+2 votes   reply to comment
Helmlock Creator
Helmlock Nov 2 2012 replied:

Annnnnd its up!

+2 votes   reply to comment
Taco_Guy Sep 21 2012 says:

Cool stuff, is there a video of game play?

+2 votes     reply to comment
Helmlock Creator
Helmlock Sep 22 2012 replied:

Soon! Stay tuned!

+2 votes   reply to comment
daxxdamaxx Sep 14 2012 says:

This game looks amazing I will be tracking and playing.

+2 votes     reply to comment
Helmlock Creator
Helmlock Sep 15 2012 replied:

Much appreciated!

+2 votes   reply to comment
do_i_ob Sep 14 2012 says:

It all looks amazing! When will you guys be uploading the next version, i cant wait!

+2 votes     reply to comment
Helmlock Creator
Helmlock Sep 15 2012 replied:

Our Lead Programmer is doing some final tweaking on the code, we ran into our first error a while back but it shouldn't be too long to fix but after that all we've got to do is implement the code within the level, do a bit of testing, replace some assets and it should be good to go.
We're trying to focus as much as possible on creating the best possible content for you guys! Thanks for the support!

+2 votes   reply to comment
mojoboko Jul 23 2012 says:

Looks intersting downloading

+2 votes     reply to comment
Helmlock Creator
Helmlock Jul 24 2012 replied:

The current downloads are really basic forms intended to just show off our levels. Wait till we have our next one out to really see what we're capable of!

+2 votes   reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Released Oct 23, 2013
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Siege of Inaolia
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1 year ago
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