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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features


Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Report abuse Latest News: Major Update #8 - Incoming Steam Early Access Release!

0 comments by Helmlock on Sep 2nd, 2014

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (120 - 125 of 125)
TheUnabridgedGamer
TheUnabridgedGamer Jul 26 2011, 8:17pm says:

I know you've already got a pre-defined story but: will you consider a multi-faction feature like Fallout New Vegas? I've seen games where it'd be a great feature (Mass Effect 2 especially), and it'd make sense to have it in a game with multiple players (conflicting alliances mean each player could represent a different faction, and possible negotiate treaties, or cause wars in which the players' loyalties are torn).

+3 votes     reply to comment
Helmlock Creator
Helmlock Aug 1 2011, 5:39pm replied:

In a way we do already have that, The heroes have various alliances, Duncan being a Crimson Knight, Draeldos being an ex Wizard of the Silver Tower and Esaya being a bandit queen, each of them have their own ways of approaching and handling a situation, what we intend to do with this game(being a survival game) was focus on the three characters and their personalities as well as the bond they develop.
Thanks for your Support and Feedback.

+2 votes   reply to comment
azultain
azultain Jul 6 2011, 6:56pm says:

the game will be free?

+2 votes     reply to comment
Helmlock Creator
Helmlock Jul 9 2011, 9:19am replied:

The Game, unfortunately will not be for free, but it will retail for somewhere between an Indie game and a AAA game.

+3 votes   reply to comment
Cybio
Cybio Jun 4 2011, 3:53am says:

Good luck!

+2 votes     reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
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