Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance. Read More...

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Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Major Update #7 - Alpha 5 and Another Bundle!

Major Update #7 - Alpha 5 and Another Bundle!

1 year ago News 1 comment

Alpha 5 boasts the release of our new Arena, The Emerald Reach, as well as additional features such as intro videos and minor fixes.

Mini Update #21 - Preparations and Groundwork!

Mini Update #21 - Preparations and Groundwork!

1 year ago News 2 comments

We've been gone for far too long! Pepping for our the unveil of our new melee system has been taxing and we're still not ready to show off yet however...

Major Update #6 - An Alpha Bundle And Much More!

Major Update #6 - An Alpha Bundle And Much More!

1 year ago News 3 comments

We unfortunately missed January's post however we're hoping to make up for it in this one, we've got brand new content to show off including a bundle...

Major Update #5 - IOTY Awards!(Part Two)

Major Update #5 - IOTY Awards!(Part Two)

2 years ago News 0 comments

Continuing from where we left off, we've got a video showcasing our accomplishments this year compared to last and more!

Post comment Comments  (120 - 125 of 125)
TheUnabridgedGamer Jul 26 2011 says:

I know you've already got a pre-defined story but: will you consider a multi-faction feature like Fallout New Vegas? I've seen games where it'd be a great feature (Mass Effect 2 especially), and it'd make sense to have it in a game with multiple players (conflicting alliances mean each player could represent a different faction, and possible negotiate treaties, or cause wars in which the players' loyalties are torn).

+3 votes     reply to comment
Helmlock Creator
Helmlock Aug 1 2011 replied:

In a way we do already have that, The heroes have various alliances, Duncan being a Crimson Knight, Draeldos being an ex Wizard of the Silver Tower and Esaya being a bandit queen, each of them have their own ways of approaching and handling a situation, what we intend to do with this game(being a survival game) was focus on the three characters and their personalities as well as the bond they develop.
Thanks for your Support and Feedback.

+2 votes   reply to comment
azultain Jul 6 2011 says:

the game will be free?

+2 votes     reply to comment
Helmlock Creator
Helmlock Jul 9 2011 replied:

The Game, unfortunately will not be for free, but it will retail for somewhere between an Indie game and a AAA game.

+3 votes   reply to comment
Cybio Jun 4 2011 says:

Good luck!

+2 votes     reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Released Oct 23, 2013
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Siege of Inaolia
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