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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features


Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #1 Renders/Screenshots - The Emerald Reach Preview #2 Renders/Screenshots - The Emerald Reach Preview #1
Blog RSS Feed Report abuse Latest News: Major Update #7 - Alpha 5 and Another Bundle!

1 comment by Helmlock on Jun 15th, 2014

What's New In Alpha 5?

It contains a couple of small yet vital changes, we've gone and added a new arena, The Emerald Reach, will function as our forest based level, it will be our third and final arena, currently its been implemented as its first iteration so expect a lot to change over the next few patches just like Inferno and Azure Caverns before it.

Apart from that we've pulled back the camera to allow for a greater field of vision and fixed the sliding issue we were having with our walk animation for Duncan. We've also added introductory videos that play at the start of each arena to immerse you and take you on a quick tour of the landscape before we actually drop you in game.

Renders/Screenshots - The Emerald Reach Preview #1

Probably the biggest feature is that we have now implemented the first snippets of our story in the form of narration that goes on while you play within Inferno, we're going to have unique storylines for each of the arenas and they will all be updated over time.

Renders/Screenshots - The Emerald Reach Preview #1

Groupees Tuesday Bundle!

The nice folks over at Groupees jammed us into an awesome bundle filled with some great Indie games! Type:Rider, Volt, Science Girls, Redneck Racers, Inquisitor, The Machine Stops 1-3 and yours truly Siege of Inaolia are all available for a Dollar or two! You've got to hurry though! The bundle ends in about a day at the time of writing this article! You can grab the bundle by clicking here.

What's Planned For Alpha 6?

This is going to be a big one, Alpha 6 is going to probably be our most feature and content intensive patch ever however it will represent our biggest triumph, we'll be having our new combat system implemented along with the orc faction as well as massive visual tweaks to all three arenas to further push them over the top, including adding the unique story narrations within each and most importantly we'll be having our New Duncan model implemented as well and if we can squeeze it in we'll try and rustle together the first tid bits of our Campaign. 

Renders/Screenshots - The Emerald Reach Preview #1

Want More? Stay Tuned!

Vote for us on Greenlight to ensure you see us on Steam one day, do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

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Post comment Comments  (50 - 60 of 124)
siveon Jan 21 2013, 12:22am says:

You guys are doing fantastic progress! Honestly there are not that many good co-op RPG's to go around and play with my friends. Though I have been watching this for quite a while. I hope it does well.

+2 votes     reply to comment
DefectiveStudios Dec 23 2012, 11:13pm says:

Just found this, and I am very intrigued. The mood is interesting, and the concept art and models are fantastic. I am looking forward to looking at builds! If it truly is story-driven, that's even better news. Kudos for the work and your thorough updates, it's been cool browsing through! :)

+3 votes     reply to comment
Helmlock Dec 26 2012, 9:33pm replied:

Thank you for the kind words! Honestly it does mean a lot to the team to see these messages it really gives us that motivation to work those 'five more minutes' on the game.
Thank you and we hope to not disappoint!

+2 votes     reply to comment
Helmlock Dec 3 2012, 9:44am says:

Hey All!
It'd be a huge honor if we'd even be nominated for Indie Of The Year so please do hit that vote button!

+3 votes     reply to comment
do_i_ob Dec 4 2012, 8:36am replied:


+4 votes     reply to comment
do_i_ob Nov 23 2012, 11:13pm says:

Aha ha ha its so beautiful im away for a month and come back to these amazing updates! *Cry's tears of joy*

Will try the Alpha as soon as i get a chance!

+4 votes     reply to comment
Helmlock Nov 25 2012, 2:27pm replied:

Hope you enjoy it! There's a really weird bug for us where an issue pops up when we add more than 3 enemies to a map, said issue being that the wave does not advance but we're going to get to the bottom of it and have in fact put in effect a two week testing rule for future updates.
We promise to make it up to you in Alpha 2 and do really appreciate your support!
Thanks a Heap do_i_ob!

+2 votes     reply to comment
Drakenreiter Nov 2 2012, 7:00am says:

I gave the Alpha a short go and I like how the game looks and how it feels, but the feeling sure needs even more improving, but I reckon that will come with the evolution of the gameplay part. Also, love the soundtrack... fantastic stuff! Now I'm interested where you want to go with the combat system for example. Have you guys ever played Severance: Blade of Darkness? Because a combat system like in that game would be awesome. Even something like in Mount and Blade / War of the Roses would be great. Also, why this change of camera? What's with the obsession of the character being on a side of the screen and not in the center... or with the really close camera. I dislike this in modern games. 3rd person games need to have a centered camera and not very zoomed in. Also, I'm more interested in the campaign part of the game, since this mode is not really for me. Still, the progress is not bad at all. Hope you can finish this game.

+3 votes     reply to comment
Helmlock Nov 2 2012, 8:51am replied:

So many tweaks to go but thank you for the kind words! It means a lot really!
For the melee combat system our goal has always been Warhammer 40K Space Marine, obviously we're not going to be able to get something of that quality and fluidity(or will we?) but that's what we want the melee system to feel like and over time we're going to implement our combos and really offer something satisfying.

Also the reason for the camera being slightly to the side is that we have yet to implement our ranged combat system(which will function similarly to a third person shooter), I will be adjusting the camera and you can count on a better experience with the next build!

+3 votes     reply to comment
Helmlock Nov 2 2012, 6:35am replied:

Annnnnd its up!

+2 votes     reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Released Oct 23, 2013
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