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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features

 

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Report abuse Latest News: Major Update #8 - Incoming Steam Early Access Release!

0 comments by Helmlock on Sep 2nd, 2014

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans. 

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 125)
siveon
siveon Jan 21 2013, 12:22am says:

You guys are doing fantastic progress! Honestly there are not that many good co-op RPG's to go around and play with my friends. Though I have been watching this for quite a while. I hope it does well.

+2 votes     reply to comment
Helmlock
Helmlock Jan 21 2013, 8:00am replied:

Thanks for the support!
We hope to deliver!

+2 votes     reply to comment
DefectiveStudios
DefectiveStudios Dec 23 2012, 11:13pm says:

Just found this, and I am very intrigued. The mood is interesting, and the concept art and models are fantastic. I am looking forward to looking at builds! If it truly is story-driven, that's even better news. Kudos for the work and your thorough updates, it's been cool browsing through! :)

+3 votes     reply to comment
Helmlock
Helmlock Dec 26 2012, 9:33pm replied:

Thank you for the kind words! Honestly it does mean a lot to the team to see these messages it really gives us that motivation to work those 'five more minutes' on the game.
Thank you and we hope to not disappoint!

+2 votes     reply to comment
Helmlock
Helmlock Dec 3 2012, 9:44am says:

Hey All!
It'd be a huge honor if we'd even be nominated for Indie Of The Year so please do hit that vote button!

+3 votes     reply to comment
do_i_ob
do_i_ob Dec 4 2012, 8:36am replied:

SHUT UP AND TAKE MY VOTES!

+4 votes     reply to comment
do_i_ob
do_i_ob Nov 23 2012, 11:13pm says:

Aha ha ha its so beautiful im away for a month and come back to these amazing updates! *Cry's tears of joy*

Will try the Alpha as soon as i get a chance!

+4 votes     reply to comment
Helmlock
Helmlock Nov 25 2012, 2:27pm replied:

Hope you enjoy it! There's a really weird bug for us where an issue pops up when we add more than 3 enemies to a map, said issue being that the wave does not advance but we're going to get to the bottom of it and have in fact put in effect a two week testing rule for future updates.
We promise to make it up to you in Alpha 2 and do really appreciate your support!
Thanks a Heap do_i_ob!

+2 votes     reply to comment
Drakenreiter
Drakenreiter Nov 2 2012, 7:00am says:

I gave the Alpha a short go and I like how the game looks and how it feels, but the feeling sure needs even more improving, but I reckon that will come with the evolution of the gameplay part. Also, love the soundtrack... fantastic stuff! Now I'm interested where you want to go with the combat system for example. Have you guys ever played Severance: Blade of Darkness? Because a combat system like in that game would be awesome. Even something like in Mount and Blade / War of the Roses would be great. Also, why this change of camera? What's with the obsession of the character being on a side of the screen and not in the center... or with the really close camera. I dislike this in modern games. 3rd person games need to have a centered camera and not very zoomed in. Also, I'm more interested in the campaign part of the game, since this mode is not really for me. Still, the progress is not bad at all. Hope you can finish this game.

+3 votes     reply to comment
Helmlock
Helmlock Nov 2 2012, 8:51am replied:

So many tweaks to go but thank you for the kind words! It means a lot really!
For the melee combat system our goal has always been Warhammer 40K Space Marine, obviously we're not going to be able to get something of that quality and fluidity(or will we?) but that's what we want the melee system to feel like and over time we're going to implement our combos and really offer something satisfying.

Also the reason for the camera being slightly to the side is that we have yet to implement our ranged combat system(which will function similarly to a third person shooter), I will be adjusting the camera and you can count on a better experience with the next build!

+3 votes     reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
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