SoI Final Logo

Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features


Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Report abuse Latest News: Major Update #8 - Incoming Steam Early Access Release!

0 comments by Helmlock on Sep 2nd, 2014

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 125)
Bigpather12
Bigpather12 Feb 4 2013, 2:41pm says:

1.will there be more playbe stuff sijce three heroes seems limiting?

2.Wikl you be able to play as all tge heroes in the campain?

3.will there be gear tp equip thr heroes?

4.will yiu improvr thw fighting animations becuse they see kindu stiff?

t.in thev new alpgs will yhere be a diffrent menu(becuse it sorta looks horrible)

5.will there be iteams to collect?

6.will be be diffrebt weappns to collect?

7. if so will you be able to carry over all your iteams to tje surbival mode?

8.when the next alpha cpmes out saturday will it include a options menu?

+3 votes     reply to comment
Helmlock Creator
Helmlock Feb 5 2013, 3:06am replied:

We intend on a strong focus on replay value, you can play as each of the three heroes in multiple ways depending on how you spec out the skill tree.

I believe I've already answered this question by saying yes.

In a way; Yes but we're not ready to reveal this yet.

Yes, we will constantly improve the animations and models till we really feel confident that we ourselves have reached a quality bar, for example currently we're working on revamping the Ravager Model.

Yes we do have a new menu in the next Alpha.

Yes there will be collectibles.

No, weapons are purely cosmetic, their damage comes from the way you use them in tandem with skills and pick-ups and buffs.

In a way yes, we intend to have players select their 'Item' load out before starting a match.

No, it will not include an options menu just yet but we are working on it.

+3 votes   reply to comment
miya_t
miya_t Feb 12 2013, 8:54pm replied:

lol

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 4 2013, 11:31am says:

3. also willcthe alpja that you will be releaseing this saturday be the last or will their be more?

+3 votes     reply to comment
Helmlock Creator
Helmlock Feb 4 2013, 1:37pm replied:

There will definitely be more, we have a clear idea of when we will move into Beta but that requires a lot more time.

Also feel free to send me a PM if you have any more questions! I'd be more than happy to answer them.

+3 votes   reply to comment
Bigpather12
Bigpather12 Feb 4 2013, 11:01am says:

and will each hero have more than one skill tree? if so how many will eacy hero have?

+3 votes     reply to comment
Helmlock Creator
Helmlock Feb 4 2013, 1:34pm replied:

Each hero will have 3 Skill Trees(or that's what we intend).
And each will change the gameplay style of the Hero.

+3 votes   reply to comment
Bigpather12
Bigpather12 Feb 4 2013, 11:00am says:

so how many heroes ae youb planing?

+3 votes     reply to comment
Helmlock Creator
Helmlock Feb 4 2013, 1:35pm replied:

3 Heroes.

+3 votes   reply to comment
Bigpather12
Bigpather12 Feb 3 2013, 2:42pm says:

3. also will the survibal arenas be ripped from the campaign or will thet be unique?

4.will you able to levrl and gain skilks in the survival arenas?

+3 votes     reply to comment
Helmlock Creator
Helmlock Feb 3 2013, 9:43pm replied:

Survival Arenas will be unique.

Yes.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
Contact
Send Message
Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
Game Watch
Track this game
Share
Community Rating

Average

8.7

12 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Siege of Inaolia on your homepage or blog by selecting a button and using the embed code provided (more).

Siege of Inaolia Siege of Inaolia
Siege of Inaolia
Statistics
Rank
2,670 of 26,217
Last Update
3 months ago
Watchers
543 members
News
53