Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.
It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.
To face off against, both with their own strengths, weaknesses and visual style.
That in the darkness binds every detail and gives players a reason to invest in the story.
Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.
Each with their own unique playstyle that can further be fine tuned through skill trees.
One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.
Last year I wrote down a list showing off our changes to Siege of Inaolia from 2011-2012 however instead of repeating that process I asked Matt to create a video illustrating the changes to the game from 2012-2013.
We're pretty much done with Alpha 4, we've got new particles, the levels have been tweaked, balance changes to the experience system and power of abilities and dynamic events! Here's a couple of teaser images from the Azure Caverns to keep you sated till then!
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