SoI Final Logo

Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features

 

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Report abuse Latest News: Major Update #8 - Incoming Steam Early Access Release!

0 comments by Helmlock on Sep 2nd, 2014

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans. 

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 124)
DannyCon
DannyCon Jun 29 2012, 7:48am says:

Nice work :D

+2 votes     reply to comment
Helmlock
Helmlock Jul 3 2012, 1:32pm replied:

Thanks!

+2 votes     reply to comment
do_i_ob
do_i_ob Jun 24 2012, 8:22am says:

Congrats on the 200 watchers!

+2 votes     reply to comment
Helmlock
Helmlock Jun 25 2012, 11:40am replied:

Thanks! Appreciate it!

+3 votes     reply to comment
Insolent.
Insolent. Jun 15 2012, 11:12am says:

This looks cool! Tracking.

I have a suggestion though - I almost didn't look at this game, because - whether it should or not - the thumbnail that appears next to games on this site affects my immediate interest level. Maybe get a thumbnail that better reflects the game? A cool pic from the game, perhaps? Just a thought.

+3 votes     reply to comment
Helmlock
Helmlock Jun 15 2012, 12:05pm replied:

I shall keep that in mind in the next post!
Thanks for tracking!

+2 votes     reply to comment
all_zebest
all_zebest May 31 2012, 6:54am says:

I am tracking this game. I hope it will be as great. I would buy it right away.

+2 votes     reply to comment
Helmlock
Helmlock Jun 2 2012, 6:38am replied:

Thanks for the support mate!
It means a lot!

+2 votes     reply to comment
do_i_ob
do_i_ob May 8 2012, 12:51pm says:

Just wanted to say good luck im truly loving what im seeing right now! You guys show true creativity keep up the great work!

+2 votes     reply to comment
Helmlock
Helmlock May 11 2012, 11:20am replied:

Thanks mate, it truly means a lot to the entire team!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
Contact
Send Message
Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
Game Watch
Track this game
Share
Community Rating

Average

8.7

12 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Siege of Inaolia on your homepage or blog by selecting a button and using the HTML code provided (more).

Siege of Inaolia Siege of Inaolia
Siege of Inaolia
Statistics
Rank
43 of 23,750
Last Update
7 hours ago
Watchers
533 members
News
52