Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance. Read More...

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Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Major Update #7 - Alpha 5 and Another Bundle!

Major Update #7 - Alpha 5 and Another Bundle!

1 year ago News 1 comment

Alpha 5 boasts the release of our new Arena, The Emerald Reach, as well as additional features such as intro videos and minor fixes.

Mini Update #21 - Preparations and Groundwork!

Mini Update #21 - Preparations and Groundwork!

1 year ago News 2 comments

We've been gone for far too long! Pepping for our the unveil of our new melee system has been taxing and we're still not ready to show off yet however...

Major Update #6 - An Alpha Bundle And Much More!

Major Update #6 - An Alpha Bundle And Much More!

1 year ago News 3 comments

We unfortunately missed January's post however we're hoping to make up for it in this one, we've got brand new content to show off including a bundle...

Major Update #5 - IOTY Awards!(Part Two)

Major Update #5 - IOTY Awards!(Part Two)

2 years ago News 0 comments

Continuing from where we left off, we've got a video showcasing our accomplishments this year compared to last and more!

Post comment Comments  (10 - 20 of 125)
Urdnot.Grunt Jul 14 2013 says:

will you make a fourth hero for coop?

+3 votes     reply to comment
Helmlock Creator
Helmlock Jul 14 2013 replied:

The entire premise of the game is balanced around 3 characters.
We also like the fact that 3 player co-op allows for either strong individual play or stronger group play, I like the fact that its not another game of 4 player co-op which basically means that people split up into two groups of two.

I promise you wont be disappointed with the 3 player co-op.

+3 votes   reply to comment
Urdnot.Grunt Jul 14 2013 replied:

well, i dont expect to be dissapointed, its just that from what i know people that play coop are usually a group of four or more.

+2 votes     reply to comment
ceriux Dec 6 2013 replied:

imo , for me its usually a group of 2.

+2 votes     reply to comment
Helmlock Creator
Helmlock Dec 7 2013 replied:

2 would still be fine, the third hero can always be taken over by the AI.

+2 votes   reply to comment
habitdasher#2 Jan 10 2014 replied:

Taken over by AI you say? I'll be watching this then!

+1 vote     reply to comment
Helmlock Creator
Helmlock Jul 15 2013 replied:

Yeah, to be honest it's just a massive sea of four player co-op which eventually leads people to just split off into groups of two.
We've designed the game to revolve around 3 player co-op therefore you can expect something refreshing for sure!

+3 votes   reply to comment
Guest Jan 26 2014 replied:

did you ever stop to think WHY there are so many 4 player co op games?
rather than just throwing good game design out the window because you want to appear different.

0 votes     reply to comment
Helmlock Creator
Helmlock Jan 29 2014 replied:

We're not doing this just to be different, we have specific plans for our three player co-op.
It gels with what we have in mind. I'm sorry if you thought we were trying to jump aboard some train that wants to be 'different' when the fact is that we're making three player co-op because we enjoy the concept of a three player game.

+1 vote   reply to comment
Helmlock Creator
Helmlock Jun 29 2013 says:

Hey Guys,
Stay tuned, we've got some great stuff on its way.

+1 vote   reply to comment
do_i_ob May 26 2013 says:

Looking great guys! Just wondering how many arenas are you hoping to have? Or maybe a better question how many are currently in the works?

+2 votes     reply to comment
Helmlock Creator
Helmlock May 27 2013 replied:

We're aiming for around 5 Arenas each with they're own visual look and feel.

Currently the Bleeding Peaks and Frostbite are in the works.

+2 votes   reply to comment
Meow_Meow_ Apr 23 2013 says:

This is coming along really well since I last checked the page. Great work, it looks awesome!

+2 votes     reply to comment
Helmlock Creator
Helmlock Apr 23 2013 replied:

Thanks! We're pushing hard onto our next *cough* landmark *cough* ... Check again soon!

+2 votes   reply to comment
Paxton Mar 6 2013 says:

I am loving this, that's all. It looks rad as hell.

+4 votes     reply to comment
ildamos Mar 11 2013 replied:

What Paxton said. Is this going to be free? If not, how much is it going to cost?

+3 votes     reply to comment
Helmlock Creator
Helmlock Mar 11 2013 replied:

Its not going to be free, however our current Alpha 2 is.

We're currently working on Alpha 3 and we're going to ensure its something you'd want to replay a couple of times at least.

For the Alpha's we'd ask for around $10 Dollars(maybe more-maybe less) but it will go up as we finish each progressing Alpha and determine the worth of each one(and of course listening to feedback from you guys).

+3 votes   reply to comment
Helmlock Creator
Helmlock Mar 6 2013 replied:

Much appreciated!

+2 votes   reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Released Oct 23, 2013
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Siege of Inaolia
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1 year ago
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