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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features


Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Report abuse Latest News: Major Update #7 - Alpha 5 and Another Bundle!

1 comment by Helmlock on Jun 15th, 2014

What's New In Alpha 5?

It contains a couple of small yet vital changes, we've gone and added a new arena, The Emerald Reach, will function as our forest based level, it will be our third and final arena, currently its been implemented as its first iteration so expect a lot to change over the next few patches just like Inferno and Azure Caverns before it.

Apart from that we've pulled back the camera to allow for a greater field of vision and fixed the sliding issue we were having with our walk animation for Duncan. We've also added introductory videos that play at the start of each arena to immerse you and take you on a quick tour of the landscape before we actually drop you in game.

Renders/Screenshots - The Emerald Reach Preview #1

Probably the biggest feature is that we have now implemented the first snippets of our story in the form of narration that goes on while you play within Inferno, we're going to have unique storylines for each of the arenas and they will all be updated over time.

Renders/Screenshots - The Emerald Reach Preview #1

Groupees Tuesday Bundle!

The nice folks over at Groupees jammed us into an awesome bundle filled with some great Indie games! Type:Rider, Volt, Science Girls, Redneck Racers, Inquisitor, The Machine Stops 1-3 and yours truly Siege of Inaolia are all available for a Dollar or two! You've got to hurry though! The bundle ends in about a day at the time of writing this article! You can grab the bundle by clicking here.

What's Planned For Alpha 6?

This is going to be a big one, Alpha 6 is going to probably be our most feature and content intensive patch ever however it will represent our biggest triumph, we'll be having our new combat system implemented along with the orc faction as well as massive visual tweaks to all three arenas to further push them over the top, including adding the unique story narrations within each and most importantly we'll be having our New Duncan model implemented as well and if we can squeeze it in we'll try and rustle together the first tid bits of our Campaign. 

Renders/Screenshots - The Emerald Reach Preview #1

Want More? Stay Tuned!

Vote for us on Greenlight to ensure you see us on Steam one day, do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

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Post comment Comments  (10 - 20 of 124)
Helmlock Jun 29 2013, 9:45am says:

Hey Guys,
Stay tuned, we've got some great stuff on its way.

+1 vote     reply to comment
do_i_ob May 26 2013, 1:26pm says:

Looking great guys! Just wondering how many arenas are you hoping to have? Or maybe a better question how many are currently in the works?

+2 votes     reply to comment
Helmlock May 27 2013, 7:53am replied:

We're aiming for around 5 Arenas each with they're own visual look and feel.

Currently the Bleeding Peaks and Frostbite are in the works.

+2 votes     reply to comment
Domo_Skully_ Apr 23 2013, 6:47am says:

This is coming along really well since I last checked the page. Great work, it looks awesome!

+2 votes     reply to comment
Helmlock Apr 23 2013, 4:53pm replied:

Thanks! We're pushing hard onto our next *cough* landmark *cough* ... Check again soon!

+2 votes     reply to comment
Paxton Mar 6 2013, 3:18am says:

I am loving this, that's all. It looks rad as hell.

+4 votes     reply to comment
ildamos Mar 11 2013, 10:32am replied:

What Paxton said. Is this going to be free? If not, how much is it going to cost?

+3 votes     reply to comment
Helmlock Mar 11 2013, 5:24pm replied:

Its not going to be free, however our current Alpha 2 is.

We're currently working on Alpha 3 and we're going to ensure its something you'd want to replay a couple of times at least.

For the Alpha's we'd ask for around $10 Dollars(maybe more-maybe less) but it will go up as we finish each progressing Alpha and determine the worth of each one(and of course listening to feedback from you guys).

+3 votes     reply to comment
Helmlock Mar 6 2013, 8:14am replied:

Much appreciated!

+2 votes     reply to comment
Helmlock Feb 19 2013, 9:11am says:

Hey Guys!
We're almost ready to show off Alpha 2.
We are gonna try and see if we can quickly push in some small visual updates as well.

+3 votes     reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Released Oct 23, 2013
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